Thursday, June 24, 2010

Sunday 22nd March Secundus, UC 2027

LPmud version : FluffOS v2.20-valground on port 4242.
Welcome to Discworld: the stuff of which dreams are made.

Silently, slowly and surely, Great A'Tuin paddles through space, its
great eyes surveying the dark, empty wastes before and behind it.
Standing on A'Tuin's great back are four enormous elephants, straining
under the colossal weight of the Discworld itself.  It sparkles with
magic, reflects the light of the stars and generally fails to be as
unobtrusive as possible.

Q - Quit
M - Print this menu again
D - Delete your character
R - Request a temporary password
U - Short list of who is on-line
L - Short list of liaisons on-line
P - Uptime
F - Finger someone
N - New character
G - Guest character

Or, enter your current character's name

Your choice:                                    Discworld
                     Where all your dreams can't come true.

                                   Auditors                                   
                           Wodan      Sojan     Taffyd    
                                Dasquian   Tique     

                          Avatar of the Apocralypse
                                   Pinkfish 

                                    

Please imagine a very nice picture of four Elephants standing on the back of
a Turtle (sex unknown) swimming through space.  On the Elephants rests the
Disc of the world, garlanded by the long waterfall at its vast circumference
and domed by the baby blue vault of heaven.  Imagine this, because there is
not enough room here to draw it.

Enter password: 
Setting your network terminal type to "TINYFUGUE".

Inventory regeneration complete.
The Filigree Street General Store [n].
A cured human right eye, a white linen skirt, a grubby old sack, a large
tankard, a colourful sash, a small stick and a Thieves' Guild Licence are on
the floor and a cardboard sign is sitting on the counter.
(One) Stealth's wispy voice comes from the wooden ring, saying that he giggles
You get a colourful sash and a white linen skirt from the Filigree Street
General Store.
There is nothing buried here.
Okay.
Filigree Street between two shops [w,e,n,s].
Filigree Street [w,e,s].
The junction of Filigree Street and Baker Street [w,e,s,n].
Baker Street [n,se].
Baker Street [nw,s,e].
Baker Street [n,s,e].
A poor beggar is standing here.
A plaque is on the east wall and a street lamp is emitting a grimy light here.
Baker Street [n,se].
A sailor and an old troll are standing here.
Baker Street [nw,s,w].
The junction of God Street with Baker Street [ne,n,w,se].
Baker Street [nw,s,stairs].
A brawny warrior is standing here.
Baker Street [n,se,e,w].
The southern part of Baker Street [nw,s].
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
The Street of Small Gods [w,e,n].
You open the temple doors.
An entrance hall [n,s].
A priest is standing here.
You close the padded doors.
The High Altar of Gapp [n,s,e].
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
You put the white linen skirt on the low altar.
Bright red light flickers around the white linen skirt before it drifts into
your hands.
You have 64 (219) guild points.
The white linen skirt (1) is in poor condition.
In the distance to the south, Lance-Constable Bauxite yells in Morporkian: nil
     libraquinque o'clock im omnia sumit well!
In the distance to the northeast, Old Tom, the tongueless and magical octiron
     bell of Unseen University, tolls five sonorous silences.
You put the white linen skirt on the low altar.
Bright red light flickers around the white linen skirt before it drifts into
your hands.
You have 64 (219) guild points.
The white linen skirt (1) is in decent condition.
You put the white linen skirt on the low altar.
Bright red light flickers around the white linen skirt before it drifts into
your hands.
You have 64 (219) guild points.
Everything is in excellent condition.
Okay.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
A priest is standing here.
An entrance hall [n,s].
You open the padded doors.
The Street of Small Gods [w,e,n].
You close the temple doors.
A humble priestess arrives from the east.
The Street of Small Gods [w,e].
The Street of Small Gods [w,e,n,s].
A ragged pigeon is perched on the street lamp and a papergirl is standing here.
You open the huge oak doors.
The entrance hall of the Temple of Small Gods [n,s].
A bulletin board [ 30 notes ] is mounted on one wall.
You close the huge oak doors.
Okay.
You open the huge oak doors.
The Street of Small Gods [w,e,n,s].
A ragged pigeon is perched on the street lamp and a papergirl is standing here.
You close the huge oak doors.
The Street of Small Gods [w,e].
The Street of Small Gods [w,e,n].
A humble priestess is standing here.
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
The High Altar of Gapp [n,s,e].
A priest is standing here.
A temple shop [s].
Min Bertram is standing here.
The High Altar of Gapp [n,s,e].
A priest is standing here.
To the northwest, the town crier yells in Morporkian: Dugongi sumo paeopilis
     too!
          $            ^ Room with up exit
          |            - East-west exit
          @-^          $ Room with living things
          | |          | North-south exit
                       * Room
                       @ Where you are
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
You have 219 (219) guild points.
* You can use 76 (76) for covert commands.
* You can use 150 (150) for crafts commands.
* You can use 155 (155) for faith commands.
* You can use 102 (102) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 124 (124) for people commands.
* You can use 177 (177) for adventuring commands.
Everything is in excellent condition.
Okay.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
A priest is standing here.
An entrance hall [n,s].
You open the padded doors.
The Street of Small Gods [w,e,n].
You close the temple doors.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
The southern part of Baker Street [nw,s].
Baker Street [n,se,e,w].
A papergirl is standing here.
Baker Street [nw,s,stairs].
Miss Direction and a brawny warrior are standing here and a pink cloud is
floating in the air here.
The junction of God Street with Baker Street [ne,n,w,se].
A small dark brown dog and a tall priestess are standing here.
Baker Street [nw,s,w].
Baker Street [n,se].
A sailor and an old troll are standing here.
Baker Street [n,s,e].
A poor beggar is standing here.
A plaque is on the east wall and a street lamp is emitting a grimy light here.
Baker Street [nw,s,e].
Baker Street [n,se].
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
Filigree Street between two shops [w,e,n,s].
The Filigree Street General Store [n].
A cured human right eye, a grubby old sack, a large tankard, a small stick and
a Thieves' Guild Licence are on the floor and a cardboard sign is sitting on
the counter.
You sell a white linen skirt for 1 Ankh-Morpork half-dollar and 9
Ankh-Morpork pence.
You drop the colourful sash.
There is nothing buried here.
There is nothing buried here.
The shopkeeper can't cope with all those objects.
You buy a pair of black suede boots and a pair of patched tweed
trousers for 5 Ankh-Morpork dollars, 3 Ankh-Morpork ten-pence and 6
Ankh-Morpork pence.
Okay.
Filigree Street between two shops [w,e,n,s].
Filigree Street [w,e,s].
The junction of Filigree Street and Baker Street [w,e,s,n].
Baker Street [n,se].
In the distance to the west, the LAG yells in Morporkian: Est sumiti
     Laegbius-Dooinial time!
Baker Street [nw,s,e].
Baker Street [n,s,e].
A poor beggar is standing here.
A plaque is on the east wall and a street lamp is emitting a grimy light here.
Baker Street [n,se].
A small dark brown dog, a sailor and an old troll are standing here.
Baker Street [nw,s,w].
The junction of God Street with Baker Street [ne,n,w,se].
Baker Street [nw,s,stairs].
A papergirl is standing here.
Baker Street [n,se,e,w].
The southern part of Baker Street [nw,s].
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
A papergirl and a humble priestess are standing here.
The Street of Small Gods [w,e,n].
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
The High Altar of Gapp [n,s,e].
The Hall of Gifts [s,w,u].
A priest is standing here.
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
You put the pair of patched tweed trousers and the pair of black suede boots on
the low altar.
Bright red light flickers around the pair of patched tweed trousers before it
drifts into your hands.
Bright red light flickers around the pair of black suede boots before it drifts
into your hands.
You have 64 (219) guild points.
The pair of black suede boots (1) is in decent condition.
To the northwest, the town crier shouts in Morporkian: messagjius Suicide :
     Lifjius in  Adiat.
(One) Viviene's wispy voice comes from the wooden ring, saying that she hmphs,
     keyboard kitty is no longer bothered by canned air.
(One) Direction's wispy voice comes from the wooden ring, saying: sounds like
     it's spray bottle o'clock
(One) Felix's wispy voice comes from the wooden ring, saying: firehose!
(One) Tinkles's wispy voice comes from the wooden ring, saying: you should put
     tacks on your keyboard.
(One) Viviene's wispy voice comes from the wooden ring, saying: he just
     twitches and glares at me now
(One) Tinkles's wispy voice comes from the wooden ring, saying: Where you won't
     have to touch with your fingers.
You put the pair of black suede boots on the low altar.
You have 219 (219) guild points.
* You can use 76 (76) for covert commands.
* You can use 150 (150) for crafts commands.
* You can use 155 (155) for faith commands.
* You can use 102 (102) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 124 (124) for people commands.
* You can use 177 (177) for adventuring commands.
Bright red light flickers around the pair of black suede boots before it drifts
into your hands.
The pair of black suede boots (1) is in very good condition.
Okay.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
An entrance hall [n,s].
You open the padded doors.
The Street of Small Gods [w,e,n].
A papergirl is standing here.
You close the temple doors.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
A papergirl arrives from the east.
The southern part of Baker Street [nw,s].
A humble priestess is standing here.
Baker Street [n,se,e,w].
Baker Street [nw,s,stairs].
The junction of God Street with Baker Street [ne,n,w,se].
Baker Street [nw,s,w].
Baker Street [n,se].
A sailor and an old troll are standing here.
Baker Street [n,s,e].
A poor beggar is standing here.
A plaque is on the east wall and a street lamp is emitting a grimy light here.
Baker Street [nw,s,e].
A small dark brown dog is standing here.
Baker Street [n,se].
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
Antiquated Xorphitus du Sucre and a young woman are standing here.
Filigree Street between two shops [w,e,n,s].
A papergirl is standing here.
The Filigree Street General Store [n].
A cured human right eye, a grubby old sack, a large tankard, a small stick, a
Thieves' Guild Licence and a colourful sash are on the floor and a cardboard
sign is sitting on the counter.
You sell a pair of black suede boots and a pair of patched tweed
trousers for 4 Ankh-Morpork dollars and 7 Ankh-Morpork pence.
Gianluca arrives from the north.
Gianluca leaves north.
You get a grubby old sack from the Filigree Street General Store.
Gianluca arrives from the north.
The sack is made of hessian cloth, and smells foul.  It could well
have been used to hold manure.
It is in fairly good condition.
It is open.
Gianluca leaves north.
Okay.
Filigree Street between two shops [w,e,n,s].
Gianluca and a papergirl are standing here.
The papergirl leaves north.
Gianluca leaves east.
Filigree Street [w,e,s].
Antiquated Xorphitus du Sucre is standing here.
The junction of Filigree Street and Baker Street [w,e,s,n].
Baker Street [n,se].
Baker Street [nw,s,e].
A small dark brown dog is standing here.
Baker Street [n,s,e].
A poor beggar is standing here.
A plaque is on the east wall and a street lamp is emitting a grimy light here.
Baker Street [n,se].
A sailor and an old troll are standing here.
Baker Street [nw,s,w].
The junction of God Street with Baker Street [ne,n,w,se].
Baker Street [nw,s,stairs].
Baker Street [n,se,e,w].
The southern part of Baker Street [nw,s].
A humble priestess is standing here.
The humble priestess leaves south.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
A humble priestess and a papergirl are standing here.
The Street of Small Gods [w,e,n].
A young priest is standing here.
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
The High Altar of Gapp [n,s,e].
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
You have 202 (219) guild points.
* You can use 59 (76) for covert commands.
* You can use 133 (150) for crafts commands.
* You can use 138 (155) for faith commands.
* You can use 85 (102) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 107 (124) for people commands.
* You can use 160 (177) for adventuring commands.
Everything is in excellent condition.
You put the grubby old sack on the low altar.
A grubby old sack falls off the altar.
You get a grubby old sack from the side chapel of Gapp's temple.
There is nothing buried here.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
An entrance hall [n,s].
You open the padded doors.
The Street of Small Gods [w,e,n].
A papergirl and a young priest are standing here.
You close the temple doors.
The papergirl leaves east.
The young priest exclaims in Morporkian with a Morporkian accent: Praise be ad
     Gufnork!
The Street of Small Gods [w,e].
A scruffy pigeon is perched on the street lamp and a papergirl is standing
here.
You prepare to attack the scruffy pigeon.
Hp: 1342 (1342) Gp: 191 (219) Xp: 271228
The scruffy pigeon rakes at you with its claws but, although unable to defend,
you somehow avoid the attack.
You beat the scruffy pigeon's right wing to a pulp.
You killed the scruffy pigeon.
You bury the corpse of a scruffy pigeon deep within the earth.
The Street of Small Gods [w,e,n,s].
The Street of Small Gods [w,e].
A scruffy pigeon is perched on the street lamp and a jovial priest is standing
here.
You prepare to attack the scruffy pigeon.
Hp: 1342 (1342) Gp: 218 (219) Xp: 271351
You beat the scruffy pigeon's right wing to a pulp.
You killed the scruffy pigeon.
The jovial priest sighs.
You bury the corpse of a scruffy pigeon deep within the earth.
               +       / Northeast-southwest exit
              $-$-     - East-west exit
  | +   +   |/         | North-south exit
  $-$-*-*-@-$          + Door
 /|     +   |          * Room
                       $ Room with living things
                       @ Where you are
See "syntax r" for the input patterns.
The Street of Small Gods outside two temples [ne,w,n,s].
Joed is standing here.
Joed leaves west.
Forms of syntax available for the command 'r':
r [page] <page> in <book> aloud          Read a particular page of a book
                                         aloud.
r [page] <page> in <book>                Read a particular page of a book.
r <object> aloud                         Read something aloud.
r <object>                               Read something.
The Street of Small Gods [e,sw].
A fat priestess is standing here.
The Street of Small Gods outside a shop [w,e,nw].
A charming tallywoman and a boring troll are standing here.
The Street of Small Gods [ne,w].
A grubby woman is standing here.
The Street of Small Gods [e,sw,nw].
A shady street preacher is here preaching on the soap box and a pious priestess
and a happy priest are standing here.
In the distance to the north, Old Tom, the tongueless and magical octiron bell
     of Unseen University, tolls six sonorous silences.
The Street of Small Gods [w,e].
The Street of Small Gods [ne,w].
A small dwarf warrior is standing here.
The junction of the Street of Small Gods and Upper Broadway [ne,nw,se,sw].
Upper Broadway just southeast of the Street of Small Gods [nw,se].
A dutiful priestess, a troll bodyguard and an outgoing trader are standing
here.
In the distance to the southwest, Lance-Constable Bauxite yells in Morporkian:
     nil librasex crlochium im omnia sumit well!
The dutiful priestess recites a prayer.
Upper Broadway, just outside a boot shop [nw,ne,se].
The junction of the Street of Cunning Artificers and Upper Broadway [nw,se,sw].
Roffle is standing here.
The intersection of Esoteric Street and Upper Broadway [ne,nw,s].
The middle of Upper Broadway, just south of Esoteric Street [n,se].
Upper Broadway [nw,se,w].
A cabbage farmer is standing here.
The T-junction of Upper Broadway and Merchants Street [nw,se,sw].
Upper Broadway between Merchants Street and Mormius Street [nw,se].
A carrot farmer is standing here.
Upper Broadway at the junction with Mormius Street [nw,se,e].
The junction of Upper Broadway and Treacle Street [nw,se,w].
A rat is standing here.
You start to search around.
You have a good look at the ground and scavenge a cutlass from a gutter.
You pick it up.
You appear to be missing some of the materials needed to cast Rugged Victor's
Rodentia Vivisection.
You need a rat tail to successfully cast Rugged Victor's Rodentia Vivisection.
You prepare to cast Malich's Penetrating Ocular Lance on the rat.
You fix the rat with your stare.
Your mind tears into that of the rat.
Smoke comes out of the rat's bodily orifices.
You killed the rat.
You can't cut bits from a corpse with your bare hands.
You can't cut bits from a corpse with your bare hands.
You bury the corpse of a rat deep within the earth.
You recover the corpse of a rat.
You draw the dagger from the dagger scabbard into your left hand.
You get a rat tail from the corpse of a rat.
   \                   / Northeast-southwest exit
    *                  - East-west exit
   / \                 \ Northwest-southeast exit
      $                | North-south exit
       \               + Door
        *-             * Room
         \             $ Room with living things
        $-@            @ Where you are
       /   \         
      $     $+       
     /       \       
              *+     
               \     
                *    
                |    
Upper Broadway, just outside the Salt Shaker [nw,se,e].
An interesting troll is standing here.
Upper Broadway outside the Pepper Pot [nw,se,e].
The south end of Upper Broadway [nw,s].
The intersection of Upper Broadway and Endless Street [ne,n,sw,se].
The Hubwards Gate [e,nw].
A city guard and a helpful street urchin are standing here.
Two wanted posters are pasted to a wall.
(One) HaloJ's wispy voice comes from the wooden ring, saying: there are drunk
     women in my back yard trying to saw up logs for the fire
        |/             / Northeast-southwest exit
        *              - East-west exit
       / \             | North-south exit
          @-*          \ Northwest-southeast exit
                       * Room
                       @ Where you are
The intersection of Upper Broadway and Endless Street [ne,n,sw,se].
Endless Street [ne,sw].
Endless Street [ne,w,nw].
A scarred ginger cat is standing here.
You open the northwest door.
Lolinda's Lovely Leather [se].
You close the southeast door.
Lolinda Lovelace wanders in, and starts dusting off the leather miniskirts
while humming a little ditty.
The grubby old sack is not made of leather.
You open the southeast door.
Endless Street [ne,w,nw].
A scarred ginger cat is standing here.
You close the northwest door.
(One) Jiang's wispy voice comes from the wooden ring, saying: Maenads? Watch
     out for those.
Endless Street [ne,sw].
The intersection of Upper Broadway and Endless Street [ne,n,sw,se].
The south end of Upper Broadway [nw,s].
Upper Broadway outside the Pepper Pot [nw,se,e].
The sky crackles as a greenish orange flash of lightning rips across it.
Upper Broadway, just outside the Salt Shaker [nw,se,e].
An interesting troll is standing here.
The junction of Upper Broadway and Treacle Street [nw,se,w].
Upper Broadway at the junction with Mormius Street [nw,se,e].
Upper Broadway between Merchants Street and Mormius Street [nw,se].
A carrot farmer is standing here.
The T-junction of Upper Broadway and Merchants Street [nw,se,sw].
Upper Broadway [nw,se,w].
A cabbage farmer is standing here.
The middle of Upper Broadway, just south of Esoteric Street [n,se].
The intersection of Esoteric Street and Upper Broadway [ne,nw,s].
The junction of the Street of Cunning Artificers and Upper Broadway [nw,se,sw].
Roffle is standing here.
Upper Broadway, just outside a boot shop [nw,ne,se].
Upper Broadway just southeast of the Street of Small Gods [nw,se].
A troll bodyguard and an outgoing trader are standing here.
The junction of the Street of Small Gods and Upper Broadway [ne,nw,se,sw].
A pious priestess and a dutiful priestess are standing here.
The dutiful priestess exclaims in Morporkian with a Morporkian accent: Praium
     be to Gaepaius!
Upper Broadway [nw,se,ne].
The Broadway Fork [ne,se,sw,nw].
The Patrician's Palace gate [se,sw].
The Broadway Fork [ne,se,sw,nw].
Widdershins Broadway [ne,w].
A diligent priestess is standing here.
The diligent priestess recites a prayer.
Widdershins Broadway [w,e,se].
Widdershins Broadway [w,e].
Widdershins Broadway [nw,e].
Widdershins Broadway [nw,se,sw].
The Widdershins Broadway junction outside the Ephebian Embassy [n,se,sw].
The junction of Widdershins Broadway and God Street [nw,w,s,sw].
Widdershins Broadway outside the Fools' Guild [n,se].
Widdershins Broadway [nw,s].
The southwest corner of Peasant Parade [ne,n,se].
You walk across the uneven cobbles to another part of Peasant Parade.
The northwest corner of Peasant Parade [ne,e,s,w].
The noise of Peasant Parade falls behind you as you leave the area.
The east end of Filigree Street [sw,e,s].
The net dead statue of Ceridwen is standing here.
Filigree Street [ne,w].
Filigree Street east of some shops [w,e].
Paranoid JustAnAlt is standing here and a granite grey moon dragon is perched
on Paranoid JustAnAlt.
Filigree Street between two shops [w,e,n,s].
A potty chestnut toy poodle, Mistress Julia D'Odelay and Gianluca are standing
here.
Mistress Julia D'Odelay leaves south.
Gianluca leaves east.
The Filigree Street General Store [n].
A potty chestnut toy poodle and Mistress Julia D'Odelay are standing here.
A cured human right eye, a large tankard, a small stick, a Thieves' Guild
Licence and a colourful sash are on the floor and a cardboard sign is sitting
on the counter.
Mistress Julia D'Odelay gets a cured human right eye from the Filigree Street
General Store.
You get a large tankard from the Filigree Street General Store.
Vandal arrives from the north.
Mistress Julia D'Odelay puts the cured human right eye in a pocket in the
Hertmes black crocodile handbag.
Mistress Julia D'Odelay leaves north.
This quaint store on Filigree Street makes a brisk trade in all
manner of items.  Its proximity to the Mended Drum and the Thieves' Guild
ensure that a wide variety of goods passes through it every day.  Shelves fill
the east and west walls, and a long wooden counter runs along the length of the
room.  Large windows in the north wall look out onto Filigree Street.
There is one obvious exit: north.
Vandal is standing here.
A small stick, a Thieves' Guild Licence and a colourful sash are on the floor
and a cardboard sign is sitting on the counter.
Vandal gets two silver rings, a domino mask and a black silk shirt from a
pocket in a large satchel.
Vandal sells two silver rings, the black silk shirt and the domino mask.
You tidy up the place, clearing away a colourful sash, a Thieves' Guild Licence
and a small stick.
Vandal leaves north.
You drop the large tankard.
Mistress Julia D'Odelay arrives from the north.
You tidy up the place, clearing away a large tankard.
You drop the grubby old sack.
Mistress Julia D'Odelay sells the mounted pewter shield.
You tidy up the place, clearing away a grubby old sack.
          *            - East-west exit
          |            | North-south exit
         -*-           * Room
          |            @ Where you are
          @          
Filigree Street between two shops [w,e,n,s].
Filigree Street [w,e,s].
The junction of Filigree Street and Baker Street [w,e,s,n].
The north end of Short Street outside the Mended Drum [e,w,s,n].
Pli Veridicus is standing here.
A colourful poster is posted here.
Vandal arrives from the south.
  |   |   + |   |      / Northeast-southwest exit
  $-*-$-$-@-*-$-*-*-*  - East-west exit
 /        | | + |      | North-south exit
          $            + Door
          |            * Room
          $            $ Room with living things
          |            @ Where you are
          $+         
          |          
          $          
          |          
          *          
Filigree Street [w,e].
A short woman is standing here.
Filigree Street, outside a smithy [w,e,n].
A young troll and a sad troll are standing here.
A smithy [s].
Baldwin "the Disemboweler" MacAvrik and Baldwin's apprentice are standing here.
A piece of embroidered tartan is hanging on the wall and a small waxed paper
packet is on the floor.
You tidy up the place, clearing away a small waxed paper packet.
You are unburdened (10%) by:
Holding : a dagger (left hand).
Wearing : a wooden ring, a sickly yellow robe and a medium satchel.
(under) : a dagger scabbard.
Carrying: a rat tail, the corpse of a rat and a cutlass.
Your purse contains 4 Ankh-Morpork dollars and 33 Ankh-Morpork pence.
Pli Veridicus asks you: Want a free bless too>?
You drop the corpse of a rat.
You tidy up the place, clearing away the corpse of a rat.
Filigree Street, outside a smithy [w,e,n].
A young troll and a sad troll are standing here.
Filigree Street [w,e].
A short woman is standing here.
The north end of Short Street outside the Mended Drum [e,w,s,n].
Gianluca and Pli Veridicus are standing here.
A colourful poster is posted here.
Pli Veridicus gets a small block of holy incense from a pocket in a hunter's
pack.
You say in Morporkian: Hello Pli
Pli Veridicus says a prayer over Gianluca.
Gianluca says in Morporkian with a Morporkian accent: Ago your operst
The incense being held by Pli Veridicus bursts into flames briefly before
burning out, leaving Gianluca surrounded by a thick cloud of blue-grey smoke.
Pli Veridicus blesses Gianluca in the name of Pishe.
Pli Veridicus gets a small block of holy incense from a pocket in a hunter's
pack.
An old lady looks disapprovingly at the drunken revellers before hurrying away.
Pli Veridicus says a prayer over you.
Gianluca thanks Pli Veridicus.
The incense being held by Pli Veridicus bursts into flames briefly before
burning out, leaving him surrounded by a thick cloud of blue-grey smoke.  The
smoke is caught in a sudden gust and comes to settle around you.
Pli Veridicus blesses you in the name of Pishe.
You feel the benevolent attention of a higher being.
Pli Veridicus tells you: Thank you for helping me with my achievement. If you
     ever see me online, and or pass me in a room:
Pli Veridicus tells you: Please ask for your free bless. :) I will oblige if I
     have a spare block of incense.
Constitution ... 14 (1)   Strength ....... 14 (1)   Weight ......... 80.0kg
Dexterity ...... 14 (1)   Wisdom ......... 14 (1)   
Intelligence ... 14 (1)   Height ......... 176 cm   
Pli Veridicus gets a small piece of cigarette paper from a pocket in a hunter's
pack.
Pli Veridicus says a prayer over a small piece of cigarette paper.
Goodzan arrives from the west.
Pli Veridicus meditates on something for a while.
Goodzan leaves east.
Pli Veridicus prays to Pishe for something.
Gianluca leaves east.
Pli Veridicus looks devout for a moment before slowly fading from view.
You say in Morporkian: Thank you, Pli
  |   |   + |   |      / Northeast-southwest exit
  $-*-$-$-@-$-*-*-*-*  - East-west exit
 /        | | + |      | North-south exit
          $            + Door
          |            * Room
          $            $ Room with living things
          |            @ Where you are
          $+         
          |          
          $          
          |          
          *          
Filigree Street [w,e].
A short woman is standing here.
Filigree Street, outside a smithy [w,e,n].
A young troll and a sad troll are standing here.
A smithy [s].
Baldwin "the Disemboweler" MacAvrik and Baldwin's apprentice are standing here.
A piece of embroidered tartan is hanging on the wall.
You are unburdened (8%) by:
Holding : a dagger (left hand).
Wearing : a wooden ring, a sickly yellow robe and a medium satchel.
(under) : a dagger scabbard.
Carrying: a rat tail and a cutlass.
Your purse contains 4 Ankh-Morpork dollars and 33 Ankh-Morpork pence.
You place the cutlass on the large anvil, but try as you might, your attempts
at fixing it aren't very successful.
The metal needed and the usage of Baldwin's tools and anvil cost you 48p.
You manage to fix the cutlass a little, but even with Baldwin's quality tools,
you can't manage to get it in top condition.
The metal needed and the usage of Baldwin's tools and anvil cost you 55p.
You select some of the tools hanging from the walls and fix the cutlass up a
bit, but it's not in top condition yet.
The metal needed and the usage of Baldwin's tools and anvil cost you 38p.
You grab some random tools off the walls and try to fix the cutlass, but you
get it all wrong.
The metal needed and the usage of Baldwin's tools and anvil cost you 33p.
You are too tired to fix anything at the moment.
Baldwin's apprentice asks in Morporkian with a Morporkian accent: Iior gonreum
     use me services orius not?
Baldwin's apprentice stares into space.
You fix the cutlass with the tools you find, but its condition can still be
improved.
The metal needed and the usage of Baldwin's tools and anvil cost you 35p.
Baldwin "the Disemboweler" MacAvrik exclaims in Morporkian with a Morporkian
     accent: Ach!
(One) Pride's wispy voice comes from the wooden ring, saying: we're at the
     theater waiting for the new nightmare on elm street to start
Baldwin "the Disemboweler" MacAvrik pounds out the dents in a suit of
platemail.
Baldwin's apprentice stares into space.
Baldwin "the Disemboweler" MacAvrik pounds out the dents in a suit of armour.
Baldwin's apprentice stares into space.
(One) Pride's wispy voice comes from the wooden ring, saying: quit
Baldwin's apprentice stares into space.
Baldwin "the Disemboweler" MacAvrik pounds out the dents in a suit of armour.
Baldwin's apprentice asks in Morporkian with a Morporkian accent: Iior gonreum
     use me services orius not?
Baldwin "the Disemboweler" MacAvrik peers at a half forged blade and locates a
few flaws, which he fixes.
(One) Pride's wispy voice comes from the wooden ring, saying: whoops
Baldwin "the Disemboweler" MacAvrik slowly begins bringing an unrecognisable
piece of armour back into a vaguely recognisable state.
Baldwin "the Disemboweler" MacAvrik heats up a sword in the forge.
You have 205 (225) guild points.
* You can use 57 (77) for covert commands.
* You can use 134 (154) for crafts commands.
* You can use 139 (159) for faith commands.
* You can use 84 (104) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 106 (126) for people commands.
* You can use 161 (181) for adventuring commands.
Baldwin "the Disemboweler" MacAvrik exclaims in Morporkian with a Morporkian
     accent: Ach!
You grab some random tools off the walls and try to fix the cutlass, but you
get it all wrong.
The metal needed and the usage of Baldwin's tools and anvil cost you 29p.
You carefully place the cutlass on the anvil and partially fix it, but there is
still some work to do.
The metal needed and the usage of Baldwin's tools and anvil cost you 31p.
You grab some random tools off the walls and try to fix the cutlass, but you
get it all wrong.
The metal needed and the usage of Baldwin's tools and anvil cost you 23p.
You place the cutlass on the large anvil, but try as you might, your attempts
at fixing it aren't very successful.
The metal needed and the usage of Baldwin's tools and anvil cost you 21p.
You have 83 (225) guild points.
Baldwin "the Disemboweler" MacAvrik carefully heats part of a suit of armour in
the forge, and hammers it into a better-fitting shape.
Baldwin "the Disemboweler" MacAvrik pounds a hatchet upon the anvil.
You have 95 (225) guild points.
Nearby to the south, the town crier yells in Morporkian: Praise Pishjius!
In the distance to the northwest, the town crier yells in Morporkian: Helaium!
     I'm loseius in  maezjius at twiseius parvus paessagjii, omnia alikjium!
You manage to fix the cutlass a little bit, but it looks like you were just
lucky in hitting it in a good spot there.  This might take a while.
The metal needed and the usage of Baldwin's tools and anvil cost you 21p.
You hammer away on the cutlass but it doesn't have much effect.
The metal needed and the usage of Baldwin's tools and anvil cost you 25p.
You fix the cutlass with the tools you find, but its condition can still be
improved.
The metal needed and the usage of Baldwin's tools and anvil cost you 21p.
You carefully place the cutlass on the anvil and partially fix it, but there is
still some work to do.
The metal needed and the usage of Baldwin's tools and anvil cost you 15p.
You have 100 (225) guild points.
Baldwin "the Disemboweler" MacAvrik carefully heats part of a suit of armour in
the forge, and hammers it into a better-fitting shape.
The rat tail decays to dust.
The higher being is no longer watching you.
You hammer away on the cutlass but it doesn't have much effect.
The metal needed and the usage of Baldwin's tools and anvil cost you 11p.
Baldwin's apprentice stares into space.
Constitution ... 13       Strength ....... 13       Weight ......... 80.0kg
Dexterity ...... 13       Wisdom ......... 13       
Intelligence ... 13       Height ......... 176 cm   
You fix the cutlass with the tools you find, but its condition can still be
improved.
The metal needed and the usage of Baldwin's tools and anvil cost you 11p.
You have 136 (219) guild points.
Baldwin "the Disemboweler" MacAvrik pounds an axe upon the anvil.
Baldwin "the Disemboweler" MacAvrik pounds out the dents in a suit of armour.
You fix the cutlass with the tools you find, but its condition can still be
improved.
The metal needed and the usage of Baldwin's tools and anvil cost you 5p.
With the help of some of Baldwin's tools, you fix the cutlass and restore it to
a perfect condition.
The metal needed and the usage of Baldwin's tools and anvil cost you 1p.
The cutlass is already in top condition.
Filigree Street, outside a smithy [w,e,n].
A young troll and a sad troll are standing here.
Filigree Street [w,e].
A short woman is standing here.
The north end of Short Street outside the Mended Drum [e,w,s,n].
A small dark brown dog is standing here.
A colourful poster is posted here.
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
Filigree Street between two shops [w,e,n,s].
Goodzan is standing here.
The Filigree Street General Store [n].
A cardboard sign is sitting on the counter.
You sell a cutlass for 1 Ankh-Morpork dollar, 1 Ankh-Morpork
half-dollar, 1 Ankh-Morpork ten-pence and 8 Ankh-Morpork pence.
You find on offer:
Our very last hunting knife for A$16.68.
Our very last dwarfish axe for 62p.
Our very last ornamental temple axe for A$30.80.
Two antique short swords:-
  [#2] for A$17.40.
  [#1] for A$16.60.
You buy a dwarfish axe for 1 Ankh-Morpork half-dollar, 1 Ankh-Morpork
ten-pence and 2 Ankh-Morpork pence.
To the south, Bertha yells in Morporkian: Tiddilisi!!!!!!!
Filigree Street between two shops [w,e,n,s].
Goodzan is standing here.
There is a sudden white flash around Goodzan.
Goodzan leaves east.
The Filigree Street General Store [n].
A cardboard sign is sitting on the counter.
Tinkles arrives from the north.
Tinkles sells the pair of deep red trousers, the silver ring, the ruffled
shirt, the foil and the pair of black dress shoes.
Filigree Street between two shops [w,e,n,s].
Filigree Street [w,e,s].
The junction of Filigree Street and Baker Street [w,e,s,n].
The north end of Short Street outside the Mended Drum [e,w,s,n].
A colourful poster is posted here.
Filigree Street [w,e].
A small dark brown dog and a short woman are standing here.
Filigree Street, outside a smithy [w,e,n].
A young troll and a sad troll are standing here.
A smithy [s].
Baldwin "the Disemboweler" MacAvrik and Baldwin's apprentice are standing here.
A piece of embroidered tartan is hanging on the wall.
You select some of the tools hanging from the walls and fix the dwarfish axe up
a bit, but it's not in top condition yet.
The metal needed and the usage of Baldwin's tools and anvil cost you 16p.
You manage to fix the dwarfish axe a little bit, but it looks like you were
just lucky in hitting it in a good spot there.  This might take a while.
The metal needed and the usage of Baldwin's tools and anvil cost you 11p.
You fix the dwarfish axe with the tools you find, but its condition can still
be improved.
The metal needed and the usage of Baldwin's tools and anvil cost you 13p.
You manage to fix the dwarfish axe a little bit, but it looks like you were
just lucky in hitting it in a good spot there.  This might take a while.
The metal needed and the usage of Baldwin's tools and anvil cost you 6p.
Baldwin's apprentice asks in Morporkian with a Morporkian accent: Iior gonreum
     use me services orius not?
You are too tired to fix anything at the moment.
You are too tired to fix anything at the moment.
You are too tired to fix anything at the moment.
Baldwin's apprentice mutters about aching arms and pumping bellows.
You feel quite warm.
You have 112 (219) guild points.
Baldwin "the Disemboweler" MacAvrik slowly begins bringing an unrecognisable
piece of armour back into a vaguely recognisable state.
Saving...
You find yourself more able to concentrate on this task than you thought.
You manage to fix the dwarfish axe a little, but even with Baldwin's quality
tools, you can't manage to get it in top condition.
The metal needed and the usage of Baldwin's tools and anvil cost you 7p.
(Wizards) Direction's wispy voice comes from the wooden ring, saying: Does nes
     do a massive amount of damage if you fail the spell?
You put the dwarfish axe on the anvil, grab a useful looking tool from one of
the walls and manage to fix the dwarfish axe completely.
The metal needed and the usage of Baldwin's tools and anvil cost you 2p.
The dwarfish axe is already in top condition.
Filigree Street, outside a smithy [w,e,n].
A young troll and a sad troll are standing here.
Filigree Street [w,e].
A short woman is standing here.
The north end of Short Street outside the Mended Drum [e,w,s,n].
A small dark brown dog is standing here.
A colourful poster is posted here.
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
Filigree Street between two shops [w,e,n,s].
The Filigree Street General Store [n].
A kingfisher blue moon dragon is perched on Mr MuftiWufti and Mr MuftiWufti is
standing here.
A lightable torch is on the floor and a cardboard sign is sitting on the
counter.
You sell a dwarfish axe for 1 Ankh-Morpork half-dollar, 2
Ankh-Morpork ten-pence and 8 Ankh-Morpork pence.
Mr MuftiWufti leaves north.
Filigree Street between two shops [w,e,n,s].
The Filigree Street General Store [n].
A lightable torch is on the floor and a cardboard sign is sitting on the
counter.
Okay.
There is nothing buried here.
Filigree Street between two shops [w,e,n,s].
Filigree Street [w,e,s].
The junction of Filigree Street and Baker Street [w,e,s,n].
The north end of Short Street outside the Mended Drum [e,w,s,n].
Tinkles is standing here.
A colourful poster is posted here.
Filigree Street [w,e].
A small dark brown dog and a short woman are standing here.
Filigree Street, outside a smithy [w,e,n].
A young troll and a sad troll are standing here.
A smithy [s].
Baldwin "the Disemboweler" MacAvrik and Baldwin's apprentice are standing here.
A piece of embroidered tartan is hanging on the wall.
(Wizards) Thalic's wispy voice comes from the wooden ring, saying: I think it
     does do it only if you are holding something metal or pointy or whatever.
You get a small ornamental broom from a pocket in the medium satchel.
You hold a small ornamental broom in your right hand.
You sweep some ashes out of the forge with your broom.
The ash lands in a neat little pile as it hits the ground.
You put the small ornamental broom into a pocket in the medium satchel.
Baldwin "the Disemboweler" MacAvrik heats up an axe in the forge.
Baldwin "the Disemboweler" MacAvrik asks in Morporkian with a Morporkian
     accent: yjium neeo nescis tharum, me auliium frieniium?
You sheathe the dagger in the dagger scabbard.
Baldwin's apprentice mutters about aching arms and pumping bellows.
Filigree Street, outside a smithy [w,e,n].
A young troll and a sad troll are standing here.
Filigree Street [w,e].
A small dark brown dog and a short woman are standing here.
The north end of Short Street outside the Mended Drum [e,w,s,n].
A colourful poster is posted here.
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
Filigree Street between two shops [w,e,n,s].
Filigree Street east of some shops [w,e].
Filigree Street [ne,w].
The east end of Filigree Street [sw,e,s].
The northwest corner of Peasant Parade [ne,e,s,w].
You walk across the uneven cobbles to another part of Peasant Parade.
The southwest corner of Peasant Parade [ne,n,se].
The noise of Peasant Parade falls behind you as you leave the area.
Widdershins Broadway [nw,s].
Widdershins Broadway outside the Fools' Guild [n,se].
The junction of Widdershins Broadway and God Street [nw,w,s,sw].
The Widdershins Broadway junction outside the Ephebian Embassy [n,se,sw].
A paperboy is standing here.
Widdershins Broadway [nw,se,sw].
Widdershins Broadway [nw,e].
Widdershins Broadway [w,e].
Widdershins Broadway [w,e,se].
Widdershins Broadway [ne,w].
A diligent priestess is standing here.
Miss Aell von Glitz arrives from the northeast.
The Broadway Fork [ne,se,sw,nw].
Upper Broadway [nw,se,ne].
The junction of the Street of Small Gods and Upper Broadway [ne,nw,se,sw].
A pious priestess is standing here.
Upper Broadway just southeast of the Street of Small Gods [nw,se].
Upper Broadway, just outside a boot shop [nw,ne,se].
The junction of the Street of Cunning Artificers and Upper Broadway [nw,se,sw].
Roffle is standing here.
The intersection of Esoteric Street and Upper Broadway [ne,nw,s].
The middle of Upper Broadway, just south of Esoteric Street [n,se].
Upper Broadway [nw,se,w].
The T-junction of Upper Broadway and Merchants Street [nw,se,sw].
A small white dog and a bearded yellow zombie are standing here.
Upper Broadway between Merchants Street and Mormius Street [nw,se].
Upper Broadway at the junction with Mormius Street [nw,se,e].
A paperboy is standing here.
The junction of Upper Broadway and Treacle Street [nw,se,w].
Upper Broadway, just outside the Salt Shaker [nw,se,e].
An interesting troll is standing here.
Upper Broadway outside the Pepper Pot [nw,se,e].
The south end of Upper Broadway [nw,s].
The intersection of Upper Broadway and Endless Street [ne,n,sw,se].
Corporal Nobbs and Sergeant Colon are standing here.
Endless Street [ne,sw].
A scarred ginger cat is standing here.
Endless Street [ne,w,nw].
You open the northwest door.
Lolinda's Lovely Leather [se].
Lolinda Lovelace is standing here.
You close the southeast door.
You remove the dagger scabbard.
You wear a dagger scabbard.
You draw the dagger from the dagger scabbard into your left hand.
You open the southeast door.
Endless Street [ne,w,nw].
You close the northwest door.
You start to search around.
You have a good look at the ground and scavenge one Ankh-Morpork penny from a
gutter.
You pick it up.
Endless Street [ne,sw].
A scarred ginger cat is standing here.
You start to search around.
You look carefully at everything, but you find nothing.
The intersection of Upper Broadway and Endless Street [ne,n,sw,se].
Corporal Nobbs and Sergeant Colon are standing here.
You start to search around.
Sergeant Colon pauses while he prods the recesses of his mouth with his tongue.
After an intense search, you find nothing.
Corporal Nobbs grins.
Broadway table and yourself.
The south end of Upper Broadway [nw,s].
You start to search around.
You have a good look at the ground and scavenge one Ankh-Morpork penny from a
gutter.
You pick it up.
The sun rises above the turnwise horizon and greets you for a new day.
Upper Broadway outside the Pepper Pot [nw,se,e].
You start to search around.
You have a good look at the ground and scavenge a battered metal tin from a
pothole.
You pick it up.
Upper Broadway, just outside the Salt Shaker [nw,se,e].
An interesting troll is standing here.
You start to search around.
You have a good look at the ground and scavenge a bright copper armband from a
pothole.
You pick it up.
The junction of Upper Broadway and Treacle Street [nw,se,w].
You start to search around.
You have a good look at the ground and scavenge one Ankh-Morpork penny from a
pothole.
You pick it up.
Upper Broadway at the junction with Mormius Street [nw,se,e].
You start to search around.
You have a good look at the ground and scavenge one Ankh-Morpork penny from a
gutter.
You pick it up.
Upper Broadway between Merchants Street and Mormius Street [nw,se].
You start to search around.
You have a good look at the ground and scavenge a white apron from a gutter.
You pick it up.
The T-junction of Upper Broadway and Merchants Street [nw,se,sw].
A bearded yellow zombie is standing here.
You start to search around.
You have a good look at the ground and scavenge one Ankh-Morpork penny from a
pothole.
You pick it up.
Upper Broadway [nw,se,w].
A small white dog is standing here.
You start to search around.
After an intense search, you find nothing.
The middle of Upper Broadway, just south of Esoteric Street [n,se].
You start to search around.
You have a good look at the ground and scavenge a druidic belt from a gutter.
You pick it up.
The intersection of Esoteric Street and Upper Broadway [ne,nw,s].
You start to search around.
After an intense search, you find nothing.
The junction of the Street of Cunning Artificers and Upper Broadway [nw,se,sw].
Roffle is standing here.
You start to search around.
You have a good look at the ground and scavenge a pair of large leather boots
from a gutter.
You pick it up.
Upper Broadway, just outside a boot shop [nw,ne,se].
You start to search around.
You search around for a while, but don't find anything.
Saul arrives from the northwest.
Saul opens the northeast door.
Saul leaves northeast.
Saul closes the northeast door.
You open the northeast door.
Bolly's Boot Boutique [sw].
Saul and Bolly Manga are standing here.
You close the southwest door.
Bolly Manga says in Morporkian: I hope a pair at cemeap leathariior bostuat
     will fabricati id bene happy.
Saul buys the pair of cheap leather boots.
You sheathe the dagger in the dagger scabbard.
smithy_fix_: draw cold steel; smithy_fix_damaged_ steel weapon;
             smithy_fix_damaged_ iron weapon; sheathe cold steel; $*$
You open the southwest door.
Upper Broadway, just outside a boot shop [nw,ne,se].
You close the northeast door.
Upper Broadway just southeast of the Street of Small Gods [nw,se].
The junction of the Street of Small Gods and Upper Broadway [ne,nw,se,sw].
A dutiful priestess is standing here.
The Street of Small Gods [ne,w].
A happy man is standing here.
The Street of Small Gods [w,e].
A small dwarf warrior is standing here.
The Street of Small Gods [e,sw,nw].
A shady street preacher is here preaching on the soap box and a happy priest is
standing here.
The Street of Small Gods [ne,w].
A charming tallywoman, a priest and a grubby woman are standing here.
The Street of Small Gods outside a shop [w,e,nw].
A fat priestess and a boring troll are standing here.
The Street of Small Gods [e,sw].
The Street of Small Gods outside two temples [ne,w,n,s].
A poor beggar is standing here.
The Street of Small Gods [w,e].
A jovial priest is standing here.
The Street of Small Gods [w,e,n,s].
Kess of Sek is standing here.
You open the north door.
An entrance to the Temple of Blind Io [n,s].
A large sign is here.
You close the south door.
A hallway [n,s].
A hallway [n,s,e,w].
The Low Altar of the Temple of Blind Io [s].
You prepare to cast Collatrap's Instant Pickling Stick.
You sniff the air carefully.
Saving...
A piece of lore concerning evoking becomes clearer for you.
You think about cured skins and pickled eyeballs.
You close your eyes and think of wands.
You wonder if the depression in the altar has some purpose.
You spin slowly to the floor.
Your stomach gurgles strangely.
You prepare to cast Eringyas' Surprising Bouquet.
You carefully open a rift into the flower dimension by staring hard into space.
You conjure up the image of the flower you want in your mind and sketch it out
in the space in front of you.
You wave your arms around wildly, attracting the attention of the bunch of
flowers you wish to bring back.
You quickly reach into the flower dimension and drag a bunch of flowers
screaming into this plane.
You drop the bunch of fuchsias.
You tidy up the place, clearing away a bunch of fuchsias.
A hallway [n,s,e,w].
A hallway [n,s].
An entrance to the Temple of Blind Io [n,s].
A large sign is here.
You open the south door.
The Street of Small Gods [w,e,n,s].
You close the north door.
The Street of Small Gods [w,e].
The Street of Small Gods [w,e,n].
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
The High Altar of Gapp [n,s,e].
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
A priest is standing here.
You put the white apron and the pair of large leather boots on the low altar.
Bright red light flickers around the white apron before it drifts into your
hands.
Saving...
You find yourself more able to concentrate on this task than you thought.
Bright red light flickers around the pair of large leather boots before it
drifts into your hands.
You have 62 (219) guild points.
The white apron (1) is in very good condition.
The pair of large leather boots (2) is in really poor condition.
Okay.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
A garlicky smell wafts out as you exhale.
The High Altar of Gapp [n,s,e].
An entrance hall [n,s].
Removed queue.
You are not fighting anyone.
Okay.
The High Altar of Gapp [n,s,e].
The Hall of Gifts [s,w,u].
A paperboy is standing here.
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
A priest is standing here.
You put the white apron and the pair of large leather boots on the low altar.
Bright red light flickers around the white apron before it drifts into your
hands.
Bright red light flickers around the pair of large leather boots before it
drifts into your hands.
You have 62 (219) guild points.
The pair of large leather boots (1) is in really poor condition.
Okay.
The Hall of Gifts [s,w,u].
A paperboy is standing here.
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
Removed queue.
You are not fighting anyone.
Okay.
Your breath seems fresher.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
A priest is standing here.
You have 104 (219) guild points.
You put the pair of large leather boots on the low altar.
You have 122 (219) guild points.
Bright red light flickers around the pair of large leather boots before it
drifts into your hands.
The pair of large leather boots (1) is in poor condition.
Mr MuftiWufti arrives from the north.
A kingfisher blue moon dragon flutters in from the north.
You are unburdened (6%) by:
Wearing : a wooden ring, a sickly yellow robe and a medium satchel.
(under) : a dagger scabbard.
Carrying: a pair of large leather boots, a white apron, a druidic belt, a
          bright copper armband and a battered metal tin.
Your purse contains 2 Ankh-Morpork half-dollars, 3 Ankh-Morpork ten-pence and
14 Ankh-Morpork pence.
Mystic headshox emerges from a thaumic door which appears in midair.
The bright copper armband is in very poor condition.
Mystic headshox sheathes two black steel fencing blades in the silver-studded
sword belt.
The priest leaves north.
Mystic headshox removes the brown leather belt and the close-fitting black
leather bag so he can remove the pirate's jacket, the lamb skin cape, the heavy
leather undershirt, the pointy wizard's hat, the drab trench coat, the shadowy
black robe and the pair of black silk trousers.
Mystic headshox wears the brown leather belt and the close-fitting black
leather bag.
Mystic headshox puts the heavy leather undershirt, the lamb skin cape, the
pointy wizard's hat, the pirate's jacket, the pair of black silk trousers, the
drab trench coat and the shadowy black robe on the low altar.
You put the pair of large leather boots on the low altar.
You have 134 (219) guild points.
Bright red light flickers around the heavy leather undershirt before it drifts
into Mystic headshox's hands.
Bright red light flickers around the lamb skin cape before it drifts into
Mystic headshox's hands.
Bright red light flickers around the pointy wizard's hat before it drifts into
Mystic headshox's hands.
Bright red light flickers around the pirate's jacket before it drifts into
Mystic headshox's hands.
Bright red light flickers around the pair of black silk trousers before it
drifts into Mystic headshox's hands.
Bright red light flickers around the drab trench coat before it drifts into
Mystic headshox's hands.
Bright red light flickers around the shadowy black robe before it drifts into
Mystic headshox's hands.
Bright red light flickers around the pair of large leather boots before it
drifts into your hands.
The pair of large leather boots (1) is in poor condition.
Mr MuftiWufti puts the pair of patched tweed trousers, the pair of grey worsted
trousers, the Dry-as-an-Ecksian coat and the green wool shirt on the low altar.
Bright red light flickers around the pair of patched tweed trousers before it
drifts into Mr MuftiWufti's hands.
Bright red light flickers around the pair of grey worsted trousers before it
drifts into Mr MuftiWufti's hands.
Bright red light flickers around the Dry-as-an-Ecksian coat before it drifts
into Mr MuftiWufti's hands.
Bright red light flickers around the green wool shirt before it drifts into Mr
MuftiWufti's hands.
The kingfisher blue moon dragon nibbles at the ground thoughtfully.
Mr MuftiWufti removes the pair of blue suede shoes so he can remove the pair of
chamois socks.
Mr MuftiWufti wears the pair of blue suede shoes.
You put the pair of large leather boots on the low altar.
You have 107 (219) guild points.
Bright red light flickers around the pair of large leather boots before it
drifts into your hands.
The pair of large leather boots (1) is in fairly poor condition.
Mr MuftiWufti puts the pair of chamois socks, the Dry-as-an-Ecksian coat and
the green wool shirt on the low altar.
Bright red light flickers around the pair of chamois socks before it drifts
into Mr MuftiWufti's hands.
Bright red light flickers around the Dry-as-an-Ecksian coat before it drifts
into Mr MuftiWufti's hands.
Bright red light flickers around the green wool shirt before it drifts into Mr
MuftiWufti's hands.
Mystic headshox puts the shadowy black robe, the pair of black silk trousers,
the pointy wizard's hat, the drab trench coat, the lamb skin cape and the
pirate's jacket on the low altar.
Bright red light flickers around the shadowy black robe before it drifts into
Mystic headshox's hands.
Bright red light flickers around the pair of black silk trousers before it
drifts into Mystic headshox's hands.
Bright red light flickers around the pointy wizard's hat before it drifts into
Mystic headshox's hands.
Bright red light flickers around the drab trench coat before it drifts into
Mystic headshox's hands.
Bright red light flickers around the lamb skin cape before it drifts into
Mystic headshox's hands.
Bright red light flickers around the pirate's jacket before it drifts into
Mystic headshox's hands.
Mr MuftiWufti puts the pair of chamois socks, the Dry-as-an-Ecksian coat and
the green wool shirt on the low altar.
Bright red light flickers around the pair of chamois socks before it drifts
into Mr MuftiWufti's hands.
Bright red light flickers around the Dry-as-an-Ecksian coat before it drifts
into Mr MuftiWufti's hands.
Bright red light flickers around the green wool shirt before it drifts into Mr
MuftiWufti's hands.
You have 125 (219) guild points.
The kingfisher blue moon dragon stretches his back and yowls softly.
Mystic headshox puts the pirate's jacket, the drab trench coat, the pair of
black silk trousers, the lamb skin cape, the shadowy black robe and the pointy
wizard's hat on the low altar.
Bright red light flickers around the pirate's jacket before it drifts into
Mystic headshox's hands.
Bright red light flickers around the drab trench coat before it drifts into
Mystic headshox's hands.
Bright red light flickers around the pair of black silk trousers before it
drifts into Mystic headshox's hands.
Bright red light flickers around the lamb skin cape before it drifts into
Mystic headshox's hands.
Bright red light flickers around the shadowy black robe before it drifts into
Mystic headshox's hands.
Bright red light flickers around the pointy wizard's hat before it drifts into
Mystic headshox's hands.
The kingfisher blue moon dragon chirrups thoughtfully.
The kingfisher blue moon dragon runs up and down with his nose to the ground in
search of mushrooms.
You put the pair of large leather boots on the low altar.
You have 173 (219) guild points.
* You can use 30 (76) for covert commands.
* You can use 109 (155) for crafts commands.
* You can use 111 (157) for faith commands.
* You can use 56 (102) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 78 (124) for people commands.
* You can use 131 (177) for adventuring commands.
Bright red light flickers around the pair of large leather boots before it
drifts into your hands.
The pair of large leather boots (1) is in fairly good condition.
Mr MuftiWufti puts the pair of grey worsted trousers, the pair of chamois
socks, the Dry-as-an-Ecksian coat and the green wool shirt on the low altar.
Bright red light flickers around the pair of grey worsted trousers before it
drifts into Mr MuftiWufti's hands.
Bright red light flickers around the pair of chamois socks before it drifts
into Mr MuftiWufti's hands.
Bright red light flickers around the Dry-as-an-Ecksian coat before it drifts
into Mr MuftiWufti's hands.
Bright red light flickers around the green wool shirt before it drifts into Mr
MuftiWufti's hands.
The kingfisher blue moon dragon pads softly around on the ground.
Mystic headshox puts the pointy wizard's hat, the lamb skin cape, the drab
trench coat, the shadowy black robe, the pirate's jacket and the pair of black
silk trousers on the low altar.
The kingfisher blue moon dragon struts proudly around the room.
Bright red light flickers around the pointy wizard's hat before it drifts into
Mystic headshox's hands.
Bright red light flickers around the lamb skin cape before it drifts into
Mystic headshox's hands.
Bright red light flickers around the drab trench coat before it drifts into
Mystic headshox's hands.
Bright red light flickers around the shadowy black robe before it drifts into
Mystic headshox's hands.
Bright red light flickers around the pirate's jacket before it drifts into
Mystic headshox's hands.
Bright red light flickers around the pair of black silk trousers before it
drifts into Mystic headshox's hands.
Mr MuftiWufti puts the pair of chamois socks on the low altar.
Bright red light flickers around the pair of chamois socks before it drifts
into Mr MuftiWufti's hands.
The kingfisher blue moon dragon rustles about on the ground.
Mystic headshox puts the pair of black silk trousers, the shadowy black robe,
the lamb skin cape, the pirate's jacket and the drab trench coat on the low
altar.
Bright red light flickers around the pair of black silk trousers before it
drifts into Mystic headshox's hands.
Bright red light flickers around the shadowy black robe before it drifts into
Mystic headshox's hands.
Bright red light flickers around the lamb skin cape before it drifts into
Mystic headshox's hands.
Bright red light flickers around the pirate's jacket before it drifts into
Mystic headshox's hands.
Bright red light flickers around the drab trench coat before it drifts into
Mystic headshox's hands.
Mr MuftiWufti puts the pair of chamois socks on the low altar.
Bright red light flickers around the pair of chamois socks before it drifts
into Mr MuftiWufti's hands.
You put the pair of large leather boots on the low altar.
You have 182 (219) guild points.
* You can use 39 (76) for covert commands.
* You can use 118 (155) for crafts commands.
* You can use 120 (157) for faith commands.
* You can use 65 (102) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 87 (124) for people commands.
* You can use 140 (177) for adventuring commands.
Bright red light flickers around the pair of large leather boots before it
drifts into your hands.
The pair of large leather boots (1) is in good condition.
Mystic headshox puts the drab trench coat, the lamb skin cape, the pair of
black silk trousers, the pirate's jacket and the shadowy black robe on the low
altar.
Bright red light flickers around the drab trench coat before it drifts into
Mystic headshox's hands.
Bright red light flickers around the lamb skin cape before it drifts into
Mystic headshox's hands.
Bright red light flickers around the pair of black silk trousers before it
drifts into Mystic headshox's hands.
Bright red light flickers around the pirate's jacket before it drifts into
Mystic headshox's hands.
Bright red light flickers around the shadowy black robe before it drifts into
Mystic headshox's hands.
Mr MuftiWufti puts the pair of chamois socks on the low altar.
Bright red light flickers around the pair of chamois socks before it drifts
into Mr MuftiWufti's hands.
Mystic headshox puts the shadowy black robe, the pair of black silk trousers,
the drab trench coat, the pirate's jacket and the lamb skin cape on the low
altar.
Bright red light flickers around the shadowy black robe before it drifts into
Mystic headshox's hands.
Bright red light flickers around the pair of black silk trousers before it
drifts into Mystic headshox's hands.
Bright red light flickers around the drab trench coat before it drifts into
Mystic headshox's hands.
Bright red light flickers around the pirate's jacket before it drifts into
Mystic headshox's hands.
Bright red light flickers around the lamb skin cape before it drifts into
Mystic headshox's hands.
Mr MuftiWufti removes a pair of blue suede shoes so he can wear a pair of
chamois socks.
Mr MuftiWufti wears a pair of blue suede shoes.
Mr MuftiWufti puts the Dry-as-an-Ecksian coat on the low altar.
Bright red light flickers around the Dry-as-an-Ecksian coat before it drifts
into Mr MuftiWufti's hands.
gapp_put_: gapp_unkeep_ damaged shiny armour & damaged component pouch $*$
Mr MuftiWufti puts the green wool shirt on the low altar.
The kingfisher blue moon dragon steps on Mr MuftiWufti's foot.
Bright red light flickers around the green wool shirt before it drifts into Mr
MuftiWufti's hands.
Could not find any help on 'gapp'.  Perhaps you are looking for 'help apply'? 

Mr MuftiWufti puts the green wool shirt on the low altar.
Bright red light flickers around the green wool shirt before it drifts into Mr
MuftiWufti's hands.
Discworld help found multiple matches, please choose one of:
a) worship (Concept)      b) worship (Soul)
 

Religion                       Discworld concepts                      Religion


Name
     Religion - easy, simple and low in saturated fat Discworld religions

Description
     There are currently several members of the Discworld pantheon that a      
     player can worship.  As far as becoming a priest or a worshipper of
     one of these gods is concerned, the starting point is going to the
     high altar in the relevant temple and praying to the god.  If you
     have the correct alignment, you'll be accepted as a worshipper
     (obviously you mustn't be currently worshipping any other god). 
     Wizards and  witches already know that Gods exist, but have no truck
     with worshipping  them.  Witches and wizards then may not adopt a
     deity.
     
     If you then wish to become a priest (given that you are not a member
     of any guild already), you should make your way to the guild room in
     the temple, through the door which won't let those who either don't
     worship the god or who have the wrong alignment pass, and join as
     normal.  Priests are taught rituals and commands by the instructor as
     appropriate to their skills, similarly some deities will grant
     limited rituals and commands to their worshippers.
     
     Currently, the worshippable gods are, in no particular order: 

       God                              Worshipper rituals
       Fish, God of Sea Creatures       Breathe Underwater, Splash
       Gapp, God of Fine Clothing       Cool, Mend
       Gufnork, God of Fluff            Cure Light Wounds, Summon Fluff
       Hat, Vulture-Headed God of       Dark Sight, Warm
       Unexpected Guests
       Pishe, Goddess of Slight Showers Pishe does not accept non-priest
                                        followers.
       Sandelfon, God of Corridors      Calm, Detect Alignment
       Seven-Handed Sek                 Light, Parch

     It is possible (albeit difficult and time-consuming) to renounce your     
     faith.  For more information check 'help supplication'. 

See also:
     The gods' finger information, e.g. 'finger pishe', 'finger sek'.          
     
     The ritual help files, e.g. 'help breathe underwater', 'help light'. 

Mystic headshox puts the lamb skin cape, the drab trench coat, the shadowy
black robe, the pirate's jacket and the pair of black silk trousers on the low
altar.
Bright red light flickers around the lamb skin cape before it drifts into
Mystic headshox's hands.
Bright red light flickers around the drab trench coat before it drifts into
Mystic headshox's hands.
Bright red light flickers around the shadowy black robe before it drifts into
Mystic headshox's hands.
Bright red light flickers around the pirate's jacket before it drifts into
Mystic headshox's hands.
Bright red light flickers around the pair of black silk trousers before it
drifts into Mystic headshox's hands.
Mr MuftiWufti puts the Dry-as-an-Ecksian coat on the low altar.
Bright red light flickers around the Dry-as-an-Ecksian coat before it drifts
into Mr MuftiWufti's hands.
gapp_put_: gapp_unkeep_ damaged shiny armour & damaged component pouch $*$
Walken arrives from the north.
Mystic headshox puts the pair of black silk trousers, the shadowy black robe,
the pirate's jacket and the drab trench coat on the low altar.
Bright red light flickers around the pair of black silk trousers before it
drifts into Mystic headshox's hands.
Bright red light flickers around the shadowy black robe before it drifts into
Mystic headshox's hands.
Bright red light flickers around the pirate's jacket before it drifts into
Mystic headshox's hands.
Bright red light flickers around the drab trench coat before it drifts into
Mystic headshox's hands.
Mr MuftiWufti puts the Dry-as-an-Ecksian coat on the low altar.
Bright red light flickers around the Dry-as-an-Ecksian coat before it drifts
into Mr MuftiWufti's hands.
The kingfisher blue moon dragon investigates a crack in the ground with
interest.
(One) Zexium's wispy voice comes from the wooden ring, saying that he wonders
     if groux is coming to play in gloomy
To the west, Dogbottler yells in Morporkian: Meus ampullavi dog has nil
     nosjius!
Mr MuftiWufti puts the pair of grey worsted trousers on the low altar.
Walken removes the large satchel, the backpack and the yellow raincoat so he
can remove the leather jerkin.
Walken wears the large satchel, the backpack and the yellow raincoat.
Bright red light flickers around the pair of grey worsted trousers before it
drifts into Mr MuftiWufti's hands.
The kingfisher blue moon dragon nibbles on his claw.
Mr MuftiWufti puts the pair of grey worsted trousers on the low altar.
Walken removes a large satchel, a backpack and a yellow raincoat so he can wear
a leather jerkin.
Walken wears a large satchel, a backpack and a yellow raincoat.
Bright red light flickers around the pair of grey worsted trousers before it
drifts into Mr MuftiWufti's hands.
Walken leaves north.
Mystic headshox puts the drab trench coat, the shadowy black robe, the pirate's
jacket and the pair of black silk trousers on the low altar.
A paperboy arrives from the north.
Bright red light flickers around the drab trench coat before it drifts into
Mystic headshox's hands.
Bright red light flickers around the shadowy black robe before it drifts into
Mystic headshox's hands.
Bright red light flickers around the pirate's jacket before it drifts into
Mystic headshox's hands.
Bright red light flickers around the pair of black silk trousers before it
drifts into Mystic headshox's hands.
The paperboy loudly exclaims in Morporkian: Eyes Bigger Than Tuus Stomach? 
     Closer Look at Wurphle's Potdniens Srnachium per Funderburor
     Opembleswortharum et Elanor the Wium! Ineus in  SUM Daily! Read omnia
     circa it!
Mr MuftiWufti puts the pair of grey worsted trousers on the low altar.
Bright red light flickers around the pair of grey worsted trousers before it
drifts into Mr MuftiWufti's hands.
The paperboy loudly exclaims in Morporkian: Novat in Brief by Sujnial Cinct!
     Only in the SUM Dadnialeus! Read all circa it!
Saving...
You feel like the Morporkian language is less confusing.
The paperboy loudly exclaims in Morporkian: Wizard News Roundup per Ancax
     Elanor the Wium! Only in  AM Dadnialeus! Read omnia about est!
gapp_put_: gapp_unkeep_ damaged shiny armour & damaged component pouch $*$
The paperboy leaves north.
Mr MuftiWufti puts the pair of grey worsted trousers on the low altar.
Bright red light flickers around the pair of grey worsted trousers before it
drifts into Mr MuftiWufti's hands.
A paperboy arrives from the north.
The kingfisher blue moon dragon nibbles at the ground thoughtfully.
The paperboy loudly exclaims in Morporkian: Assassin Novat Rounduanial by
     Lenor! Only in the SUM Daily! Reliber omnia circa it!
Changed alias "gapp_put_" from "gapp_unkeep_ damaged shiny armour & damaged
component pouch $*$".
Mystic headshox puts the pair of black silk trousers, the shadowy black robe,
the pirate's jacket and the drab trench coat on the low altar.
You say in Morporkian: For the glory of the Lorg Gapp
Bright red light flickers around the pair of black silk trousers before it
drifts into Mystic headshox's hands.
Bright red light flickers around the shadowy black robe before it drifts into
Mystic headshox's hands.
Bright red light flickers around the pirate's jacket before it drifts into
Mystic headshox's hands.
Bright red light flickers around the drab trench coat before it drifts into
Mystic headshox's hands.
You put the pair of large leather boots on the low altar.
You have 139 (219) guild points.
Mr MuftiWufti puts the pair of grey worsted trousers on the low altar.
Bright red light flickers around the pair of large leather boots before it
drifts into your hands.
The pair of large leather boots (1) is in very good condition.
Bright red light flickers around the pair of grey worsted trousers before it
drifts into Mr MuftiWufti's hands.
Mystic headshox's small blue scorpion waggles his stinger fiendishly.
The paperboy loudly exclaims in Morporkian: SUM Dadnialeus! Only quinque pence!
The paperboy leaves north.
Mr MuftiWufti puts the Dry-as-an-Ecksian coat on the low altar.
Changed alias "gapp_put_" from "say For the glory of the Lorg Gapp;
gapp_unkeep_ damaged shiny armour & damaged component pouch $*$".
Bright red light flickers around the Dry-as-an-Ecksian coat before it drifts
into Mr MuftiWufti's hands.
You have 104 (219) guild points.
To the northwest, the town crier yells in Morporkian: Praise Pishjius!
shop_: brief look; recover steel weapon & iron weapon & leather thing & cloth
       thing; drop small knives & wooden coshes; n; 5x w; n; $*$
Mystic headshox puts the drab trench coat, the shadowy black robe and the
pirate's jacket on the low altar.
Bright red light flickers around the drab trench coat before it drifts into
Mystic headshox's hands.
Bright red light flickers around the shadowy black robe before it drifts into
Mystic headshox's hands.
Bright red light flickers around the pirate's jacket before it drifts into
Mystic headshox's hands.
Mr MuftiWufti puts the Dry-as-an-Ecksian coat on the low altar.
Bright red light flickers around the Dry-as-an-Ecksian coat before it drifts
into Mr MuftiWufti's hands.
Mystic headshox removes a lamb skin cape so he can wear a pair of black silk
trousers, a lamb skin cape, a heavy leather undershirt, a close-fitting black
leather bag, a pointy wizard's hat and a brown leather belt.
Mystic headshox wears a lamb skin cape.
Mystic headshox puts the pirate's jacket, the drab trench coat and the shadowy
black robe on the low altar.
Bright red light flickers around the pirate's jacket before it drifts into
Mystic headshox's hands.
Bright red light flickers around the drab trench coat before it drifts into
Mystic headshox's hands.
Bright red light flickers around the shadowy black robe before it drifts into
Mystic headshox's hands.
Mr MuftiWufti puts the Dry-as-an-Ecksian coat on the low altar.
Bright red light flickers around the Dry-as-an-Ecksian coat before it drifts
into Mr MuftiWufti's hands.
In the distance to the northeast, Old Tom, the tongueless and magical octiron
     bell of Unseen University, tolls eight sonorous silences.
 

parser                       Discworld Player Help                       parser


Name
     parser - the Discworld object parser

Description
     The Discworld object parser allows you to interact with objects in        
     many different ways.
     
     So if you have a blue frog in your inventory, you can type 'look at
     frog' or 'look at blue frog'.
     
     If you have several types of the same object, you can refer to it
     with a number or an ordinal.  For example, 'blue frog 1' or '3rd blue
     frog'.
     
     You can refer to several types of the same object by specifying the
     number of objects you want to use.  For example, '1 blue frog' or
     'twenty blue frogs'.
     
     You can also interact with objects in containers by using 'in'.  For
     example, 'look at beer in bottle'.
     
     You can interact with several things at once by using ',' and '&'. 
     Typing 'look at frog,womble' will allow you to look at both objects,
     but only if both objects are present.  Typing 'look at frog & womble'
     however, will allow you to look at the frog even if the womble isn't
     present and vice versa.
     
     If you only want to interact with objects that lie in the room, then
     you can use 'here'.  For example, 'look at green bottle here' If you
     only want to interact with objects that lie in your inventory then
     you can use 'my'.  For example, 'look at my shoes'.
     
     You can also specify random objects to match from a group with the
     'random' keyword.
     
     You can reference all items with 'every', e.g. 'take every coin from
     corpse'.  You can also reference everything except something else,
     e.g. 'take every coin except coin 1'.
     
     Living things can be specifed with the 'living' keyword.  This allows
     you to reference living things without referencing non-living things.
     
     The mud remembers what you last referenced, so you can reference them
     again with 'it', 'them', 'him', 'her' keywords.  If for example, you
     have just looked at somebody and want to look at her socks you can
     type 'look socks on her'.  If you have just looked at a cabbage, you
     can pick it up with 'get it', and so on.
     
     You can change how precisely you want to target stuff with the option
     'input ambiguous'.  If you are a complete control freak who always
     wants to specify precisely which object you are referring to then try
     setting 'options input ambiguous = on', otherwise leaving it 'off'
     might be better.  This means that you can omit certain bits of an
     item's specification when you do something to it.  E.g. You have
     three candles.  You want to light one.  Having the option 'on' you
     cannot do 'light candle' (would result in a parser error), having it
     'off' you can.  Having it on you would have to use either 'light
     candle 1', 'light candle 2', or 'light candle 3'.
     
     It is also possible to turn on and off the processing of 'and' as a
     break word or as an adjective.  If you use 'options input andascomma
     = on' you will turn on the possibility to use 'and' as if it was a
     comma.  If you turn this to off then you can use it as an adjective
     and reference things like 'red and blue jacket'.
     
     The 'shorthand' option will expand things like 'u' to 'you' if you
     set it to 'on'. 

Examples
     > look at quill,frog
     > look at quill&frog
     > look at bottle in bucket
     > look at blue frog
     > look at 2nd red towel
     > look at 20 gold coins
     > look at cupcake here
     > look at random flower
     > look at my badge
     > look at her badge
     > look at his jacket
     > look at it
     > look at living beggar
     The beggar's life span looks exceptionally short.
     > get them
     > options input ambiguous = off
     > options input andascomma = on

See also
     locate, options                                                           

A paperboy arrives from the north.
Mr MuftiWufti puts the Dry-as-an-Ecksian coat on the low altar.
Bright red light flickers around the Dry-as-an-Ecksian coat before it drifts
into Mr MuftiWufti's hands.
Mr MuftiWufti leaves north.
The kingfisher blue moon dragon flutters away north.
You have 219 (219) guild points.
* You can use 76 (76) for covert commands.
* You can use 155 (155) for crafts commands.
* You can use 157 (157) for faith commands.
* You can use 102 (102) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 124 (124) for people commands.
* You can use 177 (177) for adventuring commands.
You say in Morporkian: For the glory of the Lord Gapp
You put the pair of large leather boots on the low altar.
The paperboy leaves north.
Bright red light flickers around the pair of large leather boots before it
drifts into your hands.
You have 91 (219) guild points.
Everything is in excellent condition.
Mystic headshox puts the shadowy black robe, the pirate's jacket and the drab
trench coat on the low altar.
Bright red light flickers around the shadowy black robe before it drifts into
Mystic headshox's hands.
Bright red light flickers around the pirate's jacket before it drifts into
Mystic headshox's hands.
Bright red light flickers around the drab trench coat before it drifts into
Mystic headshox's hands.
Changed alias "gapp_put_" from "say For the glory of the Lord Gapp;
gapp_unkeep_ damaged shiny armour & damaged component pouch $*$".
Okay.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
A priest is standing here.
An entrance hall [n,s].
You open the padded doors.
The Street of Small Gods [w,e,n].
A humble priestess and a charming tallywoman are standing here.
You close the temple doors.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
The southern part of Baker Street [nw,s].
A young priest is standing here.
Baker Street [n,se,e,w].
Baker Street [nw,s,stairs].
The junction of God Street with Baker Street [ne,n,w,se].
A bodyguard, a troll bodyguard and a dreamy banker are standing here.
Baker Street [nw,s,w].
Baker Street [n,se].
A sailor and an old troll are standing here.
Baker Street [n,s,e].
A plaque is on the east wall and a street lamp is emitting a grimy light here.
Baker Street [nw,s,e].
Baker Street [n,se].
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
Filigree Street between two shops [w,e,n,s].
Camelion is standing here.
Camelion leaves north.
The Filigree Street General Store [n].
A kingfisher blue moon dragon, Mr MuftiWufti and Joed are standing here.
A lightable torch and a pair of black leather shoes are on the floor and a
cardboard sign is sitting on the counter.
The kingfisher blue moon dragon backs away from Mr MuftiWufti with a quick
side-step.
Mr MuftiWufti sells the green wool shirt.
You get a pair of black leather shoes from the Filigree Street General Store.
Mr MuftiWufti leaves north.
The kingfisher blue moon dragon flutters away north.
You sell a white apron, a battered metal tin and a pair of large
leather boots for 4 Ankh-Morpork dollars and 3 Ankh-Morpork pence.
This quaint store on Filigree Street makes a brisk trade in all
manner of items.  Its proximity to the Mended Drum and the Thieves' Guild
ensure that a wide variety of goods passes through it every day.  Shelves fill
the east and west walls, and a long wooden counter runs along the length of the
room.  Large windows in the north wall look out onto Filigree Street.
There is one obvious exit: north.
Joed is standing here.
A lightable torch is on the floor and a cardboard sign is sitting on the
counter.
You tidy up the place, clearing away a lightable torch.
You are unburdened (5%) by:
Wearing : a wooden ring, a sickly yellow robe and a medium satchel.
(under) : a dagger scabbard.
Carrying: a pair of black leather shoes, a druidic belt and a bright copper
          armband.
Your purse contains 4 Ankh-Morpork dollars, 2 Ankh-Morpork half-dollars, 3
Ankh-Morpork ten-pence and 17 Ankh-Morpork pence.
This is a sturdy, beige leather belt used by druids to carry their
sickles while collecting mistletoe.
It could sheathe a sickle.
It is in very poor condition.
Joed appears to enter a trance.
Joed mutters a few quick syllables.
Filigree Street between two shops [w,e,n,s].
Filigree Street [w,e,s].
The junction of Filigree Street and Baker Street [w,e,s,n].
The north end of Short Street outside the Mended Drum [e,w,s,n,enter door].
Pli Veridicus is offering free blessings for all.
A colourful poster is posted here, some Ankh-Morpork pence, two medium satchels
and a sheet of cheap writing paper are on the ground and a mysterious stone
door is hanging in the air.
Filigree Street [w,e].
A short woman is standing here.
Filigree Street, outside a smithy [w,e,n].
A young troll and a sad troll are standing here.
A smithy [s].
Baldwin "the Disemboweler" MacAvrik and Baldwin's apprentice are standing here.
A piece of embroidered tartan is hanging on the wall and some fine grey ash and
4 Ankh-Morpork ten-pence and 6 Ankh-Morpork pence are on the floor.
You draw the dagger from the dagger scabbard into your left hand.
Baldwin's apprentice asks in Morporkian with a Morporkian accent: Iior gonreum
     use me services orius not?
Baldwin's apprentice stares into space.
You sheathe the dagger in the dagger scabbard.
You get 4 Ankh-Morpork ten-pence and 6 Ankh-Morpork pence from the smithy.
smithy_fix_: draw cold steel; smithy_fix_damaged_ steel weapon;
             smithy_fix_damaged_ iron weapon; sheathe cold steel; $*$
You feel quite warm.
Baldwin's apprentice mutters about aching arms and pumping bellows.
Changed alias "smithy_fix_" from "draw cold steel; smithy_fix_damaged_ steel
weapon; smithy_fix_damaged_ iron weapon; sheathe cold steel; $*$".
smithy_fix_: draw cold steel; smithy_fix_damaged_ steel thing;
             smithy_fix_damaged_ iron thing; smithy_fix_damaged_ copper thing;
             sheathe cold steel; $*$
You draw the dagger from the dagger scabbard into your left hand.
Baldwin "the Disemboweler" MacAvrik heats up a hatchet in the forge.
This doesn't appear to be a suitable place to fix the bright copper armband.
This doesn't appear to be a suitable place to fix the bright copper armband.
This doesn't appear to be a suitable place to fix the bright copper armband.
Baldwin's apprentice asks in Morporkian with a Morporkian accent: Iior gonreum
     use me services orius not?
You sheathe the dagger in the dagger scabbard.
Baldwin "the Disemboweler" MacAvrik says in Morporkian with a Morporkian
     accent: Dunreum ye neeo me help?  magnus et  stronbium.
Baldwin "the Disemboweler" MacAvrik asks in Morporkian with a Morporkian
     accent: yjium neeo nescis tharum, me auliium frieniium?
Baldwin "the Disemboweler" MacAvrik carefully heats part of a suit of armour in
the forge, and hammers it into a better-fitting shape.
Baldwin's apprentice stares into space.
Baldwin "the Disemboweler" MacAvrik peers at a half forged blade and locates a
few flaws, which he fixes.
Baldwin "the Disemboweler" MacAvrik pounds out the dents in a suit of armour.
Baldwin "the Disemboweler" MacAvrik slowly begins bringing an unrecognisable
piece of armour back into a vaguely recognisable state.
You whisper into the wooden ring.
Baldwin "the Disemboweler" MacAvrik asks in Morporkian with a Morporkian
     accent: Whoot yjium daeing?
To the east, Camelion yells in Morporkian: Help ego pajnial my rent, buy nescis
     ab Philigardium Trainial Conpan!
Baldwin "the Disemboweler" MacAvrik pounds out the dents in a suit of
splintmail.
Baldwin's apprentice mutters about aching arms and pumping bellows.
To the east, Camelion yells in Morporkian: Scrolli. Some scrolli!
(One) Aikanaro's wispy voice comes from the wooden ring, saying: It's a kind of
     metal.
(One) Saul's wispy voice comes from the wooden ring, saying: One can fix copper
     items where?
Baldwin "the Disemboweler" MacAvrik pounds out the dents in a suit of armour.
Changed alias "smithy_fix_" from "draw cold steel; smithy_fix_damaged_ steel
thing; smithy_fix_damaged_ iron thing; smithy_fix_damaged_ copper thing;
sheathe cold steel; $*$".
Saving...
You find yourself more able to concentrate on this task than you thought.
Baldwin "the Disemboweler" MacAvrik asks in Morporkian with a Morporkian
     accent: yjium neeo nescis tharum, me auliium frieniium?
Baldwin "the Disemboweler" MacAvrik pounds out the dents in a suit of
platemail.
(One) Viviene's wispy voice comes from the wooden ring, saying: aik, don't make
     me want to stab :(
Baldwin "the Disemboweler" MacAvrik carefully heats part of a suit of armour in
the forge, and hammers it into a better-fitting shape.
Baldwin's apprentice asks in Morporkian with a Morporkian accent: Iior gonreum
     use me services orius not?
Baldwin's apprentice asks in Morporkian with a Morporkian accent: Iior gonreum
     use me services orius not?
(One) Saul's wispy voice comes from the wooden ring, saying that he makes
     Viviene want to stab.
You feel quite warm.
Baldwin's apprentice asks in Morporkian with a Morporkian accent: Iior gonreum
     use me services orius not?
(One) Aikanaro's wispy voice comes from the wooden ring, saying that he :o(
(One) Viviene's wispy voice comes from the wooden ring, saying: I was having an
     entirely good and violence free day. :\
Baldwin's apprentice mutters about aching arms and pumping bellows.
You whisper into the wooden ring.
To the south, the town crier yells in Morporkian: Dugongi sumo paeopilis too!
Baldwin "the Disemboweler" MacAvrik tempers an axe.
(One) Viviene's wispy voice comes from the wooden ring, saying: Is it
     jewellery?
(One) Panthera's wispy voice comes from the wooden ring, saying: she got done a
     while back
Baldwin "the Disemboweler" MacAvrik peers at a half forged axe and locates a
few flaws, which he fixes.
Baldwin's apprentice asks in Morporkian with a Morporkian accent: Iior gonreum
     use me services orius not?
Baldwin "the Disemboweler" MacAvrik tempers an axe.
(One) Viviene's wispy voice comes from the wooden ring, saying: there's a
     goldsmith somewhere near nella's you can do jewellery at
Baldwin "the Disemboweler" MacAvrik exclaims in Morporkian with a Morporkian
     accent: Ach!
Baldwin "the Disemboweler" MacAvrik tempers a sword.
(One) Saul's wispy voice comes from the wooden ring, saying: Or on the Plaza.
Baldwin's apprentice mutters about aching arms and pumping bellows.
You whisper into the wooden ring.
Baldwin's apprentice mutters about aching arms and pumping bellows.
Baldwin's apprentice stares into space.
Login name: Viviene                   Real name: Becky
Birthday: 24th of August              E-mail: 
Member of the priesthood of Pishe
Location: Pineville, Louisiana
Home Page: http://viv.pinkglitterfairy.com/
First logged on Sat Jan 20 23:25:10 2007.
65 days, 13 hours, 15 minutes and 51 seconds old.
On since Sun Jun 20 17:04:00 2010 (3 hours, 17 minutes and 41 seconds).
Idle for 15 seconds.
39 mail messages.
No project.
Plan:
Yes, it's me. I know it's a big change. If I knew you before, say hey! 

Baldwin "the Disemboweler" MacAvrik exclaims in Morporkian with a Morporkian
     accent: Ach!
Baldwin's apprentice asks in Morporkian with a Morporkian accent: Iior gonreum
     use me services orius not?
Baldwin "the Disemboweler" MacAvrik exclaims in Morporkian with a Morporkian
     accent: Ach!
Baldwin "the Disemboweler" MacAvrik pounds a sword upon the anvil.
Baldwin "the Disemboweler" MacAvrik pounds out the dents in a suit of armour.
Baldwin "the Disemboweler" MacAvrik heats up a blade in the forge.
Baldwin "the Disemboweler" MacAvrik heats up a blade in the forge.
Baldwin "the Disemboweler" MacAvrik heats up a hatchet in the forge.
Baldwin's apprentice mutters about aching arms and pumping bellows.
Baldwin's apprentice stares into space.
Baldwin "the Disemboweler" MacAvrik peers at a half forged sword and locates a
few flaws, which he fixes.
Baldwin's apprentice asks in Morporkian with a Morporkian accent: Iior gonreum
     use me services orius not?
Baldwin "the Disemboweler" MacAvrik says in Morporkian with a Morporkian
     accent: Dunreum ye neeo me help?  magnus et  stronbium.
You have 184 (219) guild points.
* You can use 41 (76) for covert commands.
* You can use 120 (155) for crafts commands.
* You can use 122 (157) for faith commands.
* You can use 67 (102) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 94 (129) for people commands.
* You can use 142 (177) for adventuring commands.
Baldwin "the Disemboweler" MacAvrik pounds a blade upon the anvil.
Baldwin's apprentice asks in Morporkian with a Morporkian accent: Iior gonreum
     use me services orius not?
========LANGUAGES=============Spoken=====Written=============================
         Grunt............... | 100 |....| --- |
 current Morporkian.......... |  44 |....|   5 |
 default Uberwaldean......... | 100 |....| 100 |
         Wizard Spells....... | --- |....| 100 |
=============================================================================
Baldwin's apprentice asks in Morporkian with a Morporkian accent: Iior gonreum
     use me services orius not?
You feel quite warm.
In the distance to the west, the town crier yells in Morporkian: I want hoc
     queseius!
Baldwin "the Disemboweler" MacAvrik tempers a sword.
Filigree Street, outside a smithy [w,e,n].
A young troll and a sad troll are standing here.
You get a pair of black wool socks from Filigree Street, outside a smithy.
You are out of condition.
The pair of black wool socks is in poor condition.
Filigree Street [w,e].
Pli Veridicus is standing here.
The north end of Short Street outside the Mended Drum [e,w,s,n].
A large Ramtop wolfhound, Jatsu and LingLing are standing here.
A colourful poster is posted here and two medium satchels and a sheet of cheap
writing paper are on the ground.
Joed and a dust bunny arrive from the east.
You get a sheet of cheap writing paper and two medium satchels from the north
end of Short Street outside the Mended Drum.
Joed and the dust bunny leave south.
This is a medium satchel made of leather with a nice long strap so
that it can be worn across the torso.  It'll hold a good number of items,
although nothing too bulky.
The medium satchel has two main pockets and one side pocket.
It is almost completely full with: a Bes Pelargic arms permit, a small glass
bottle of ghost white ink, a small glass bottle of antique brass ink, a small
glass bottle of gossamer ink, a small glass bottle of cornflower blue ink, a
small glass bottle of misty mint green ink, a small glass bottle of coffee bean
brown ink, a small glass bottle of pale moon blue ink, a small glass bottle of
ice white ink, a small glass bottle of bisque ink, a small glass bottle of
indigo ink, a small glass bottle of moonstone white ink, a small glass bottle
of white onyx ink, a small glass bottle of beachwood white ink, a small glass
bottle of Auriental red ink and a small glass bottle of iced orchid ink.
It is open.
It is in decent condition.
This is a medium satchel made of leather with a nice long strap so that it can
be worn across the torso.  It'll hold a good number of items, although nothing
too bulky.
The medium satchel has two main pockets and one side pocket.
It is over half full with: a small ornamental broom, a cobble, 2 Ankh-Morpork
royals, 4 Ankh-Morpork ten-dollars, some Ankh-Morpork dollars and some
Ankh-Morpork half-dollars and an old leaky quill.
It is open.
It is in excellent condition.
This is a medium satchel made of leather with a nice long strap so that it can
be worn across the torso.  It'll hold a good number of items, although nothing
too bulky.
The medium satchel has two main pockets and one side pocket.
It is almost completely full with: a silvery grey senssu fan, an elegant
stiletto, a hunting knife, a small glass bottle of inky water and dolphin grey
ink and a small leather shield.
It is open.
It is in decent condition.
Sleipnir and Grani the alligator arrive from the south.
Sleipnir looks around.
Sleipnir and Grani the alligator leave west.
Pli Veridicus and Grani the alligator arrive from the west.
Jatsu draws Meiyo from the jade green saya into his left hand and right hand.
Jatsu looks closely at Meiyo.
Jatsu sheathes Meiyo in the jade green saya.
This is the street just outside the infamous Mended Drum pub,
described in "Wellcome to Ankh-Morporke, Citie of One Thousand Surprises" as "a
Cheereful Taverne in which the Honest Yeomen of the Citye may be seen Drinking,
Singing and Reciting Poetrye."  Oddly enough, though, "Wellcome to
Ankh-Morporke" doesn't mention the bloodstains on the door, the numerous axe
notches, or the lingering aroma of bad ale.  A nearby sign has been provided
outside the Drum to aid the numerous drunken revellers who accumulate during
the night, though how effectively is questionable.  A sturdy door leads north
into the pub (if you dare), to the south is Short Street and Filigree Street
runs east-west.
Quite a few people, some in small groups, walk, trot and lurch aimlessly
towards other parts of the city.
It is a very cold secundus spring's morning with a gentle breeze and medium
cloud cover.
There are four obvious exits: east, west, south and north.
Grani the alligator, Pli Veridicus, a large Ramtop wolfhound, Jatsu and
LingLing are standing here.
A colourful poster is posted here.
Old Man naBOO Bies, Mr Slavko, Mr GrouX sexytime, Sultan Leyan al Mahd, Saint
Inige Willows, Angelin D'eviil, Mujahid Haassasin Aint Skeert, Miss Mumpfi
d'Parranoid, Rumatha and a cinnamon cloud arrive from the west.
Old Man naBOO Bies, Mr Slavko, Mr GrouX sexytime, Sultan Leyan al Mahd, Saint
Inige Willows, Angelin D'eviil, Mujahid Haassasin Aint Skeert, Miss Mumpfi
d'Parranoid, Rumatha and the cinnamon cloud leave east.
Jatsu draws the subtle strength wakizashi from the jade green saya into his
left hand.
Jatsu looks closely at the subtle strength wakizashi.
Pli Veridicus says in Morporkian with a Morporkian accent: LingLing
     primus-a-um.
Jatsu sheathes the subtle strength wakizashi in the jade green saya.
Sleipnir arrives from the west.
Sleipnir whispers to Grani the alligator.
LingLing gives 5 Ankh-Morpork dollars to Pli Veridicus.
Jatsu nods at Pli Veridicus.
Pli Veridicus gets a title changer from a pocket in a hunter's pack.
Pli Veridicus fiddles with the title changer.
Pli Veridicus puts the title changer in a pocket in the hunter's pack.
Somebody skids in something unsavoury.
LingLing follows Pli Veridicus.
Scaevola arrives from the east.
Scaevola opens the Mended Drum's door.
Scaevola leaves north.
Scaevola closes the Mended Drum's door.
(One) Viviene's wispy voice comes from the wooden ring, saying: I am now trying
     to figure out how it is I have money in Bing's I wasn't aware of. I
     usually use Co-op.
Mostly Reverend Velcos Potpie opens the Mended Drum's door.
Mostly Reverend Velcos Potpie arrives from the north.
Mostly Reverend Velcos Potpie closes the Mended Drum's door.
You ask in Morporkian: Does anyone own these satchels?
Pli Veridicus puts 5 Ankh-Morpork dollars in a pocket in the small satchel.
Pli Veridicus writes on a piece of card board: Okay, I'm ready now. Please hold
on tightly... Taking off any moment now...
Pli Veridicus removes the silver cupid charm from the gold charm bracelet.
Pli Veridicus says a prayer over a silver cupid charm.
Sleipnir whispers to Grani the alligator.
Mostly Reverend Velcos Potpie waves to Pli Veridicus.
Grani the alligator stares at Pli Veridicus.
Pli Veridicus meditates on something for a while.
Mostly Reverend Velcos Potpie leaves south.
Pli Veridicus prays to Pishe for something.
LingLing and Pli Veridicus slowly fade from view.
Sleipnir whispers to Grani the alligator.
Grani the alligator snaps his jaw in anger.
(One) Panthera's wispy voice comes from the wooden ring, saying: did you bank
     in sto lat?
Grani the alligator stares blankly into space.
(One) Direction's wispy voice comes from the wooden ring, saying: used bings to
     get the achievement?
(One) Viviene's wispy voice comes from the wooden ring, saying: Nope
An elderly watchman shuffles in, pastes a wanted poster to a wall and shuffles
out again.
Sleipnir climbs up the wall.
Old Man naBOO Bies, Mr Slavko, Mr GrouX sexytime, Sultan Leyan al Mahd, Saint
Inige Willows, Angelin D'eviil, Mujahid Haassasin Aint Skeert, Miss Mumpfi
d'Parranoid, Rumatha and a cinnamon cloud arrive from the east.
Mr GrouX sexytime rubs some sticky gunk on Angelin D'eviil.
Old Man naBOO Bies, Mr Slavko, Mr GrouX sexytime, Sultan Leyan al Mahd, Saint
Inige Willows, Angelin D'eviil, Mujahid Haassasin Aint Skeert, Miss Mumpfi
d'Parranoid, Rumatha and the cinnamon cloud leave west.
Jatsu gets Tariki from a pocket in a deep red silk backpack between opening and
closing it.
Jatsu holds Tariki in his right hand.
Sleipnir falls from above with a loud crunch.
Sleipnir stands up.
  |   |   + |   |      / Northeast-southwest exit
  $-$-$-*-@-*-*-$-*-*  - East-west exit
 /        | | + |      | North-south exit
          $            + Door
          |            * Room
          $            & Room with living things and non-cardinal exits
          |            $ Room with living things
          $+           @ Where you are
          |          
          $          
          |          
          &          
Jatsu spends a moment in thought with his head bowed.
The junction of Filigree Street and Baker Street [w,e,s,n].
Baker Street [n,se].
Baker Street [nw,s,e].
Baker Street [n,s,e].
A hulking conman is standing here.
A plaque is on the east wall and a street lamp is emitting a grimy light here.
Baker Street [n,se].
A papergirl, a sailor and an old troll are standing here.
Baker Street [nw,s,w].
The junction of God Street with Baker Street [ne,n,w,se].
Baker Street [nw,s,stairs].
Baker Street [n,se,e,w].
The southern part of Baker Street [nw,s].
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
The Street of Small Gods [w,e,n].
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
The High Altar of Gapp [n,s,e].
A paperboy is standing here.
The paperboy leaves south.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
Blessed Sushiko is standing here.
This is a medium satchel made of leather with a nice long strap so
that it can be worn across the torso.  It'll hold a good number of items,
although nothing too bulky.
The medium satchel has two main pockets and one side pocket.
It is almost completely full with: a Bes Pelargic arms permit, a small glass
bottle of ghost white ink, a small glass bottle of antique brass ink, a small
glass bottle of gossamer ink, a small glass bottle of cornflower blue ink, a
small glass bottle of misty mint green ink, a small glass bottle of coffee bean
brown ink, a small glass bottle of pale moon blue ink, a small glass bottle of
ice white ink, a small glass bottle of bisque ink, a small glass bottle of
indigo ink, a small glass bottle of moonstone white ink, a small glass bottle
of white onyx ink, a small glass bottle of beachwood white ink, a small glass
bottle of Auriental red ink and a small glass bottle of iced orchid ink.
It is open.
It is in decent condition.
This is a medium satchel made of leather with a nice long strap so
that it can be worn across the torso.  It'll hold a good number of items,
although nothing too bulky.
The medium satchel has two main pockets and one side pocket.
It is over half full with: a small ornamental broom, a cobble, 2 Ankh-Morpork
royals, 4 Ankh-Morpork ten-dollars, some Ankh-Morpork dollars and some
Ankh-Morpork half-dollars and an old leaky quill.
It is open.
It is in excellent condition.
This is a medium satchel made of leather with a nice long strap so
that it can be worn across the torso.  It'll hold a good number of items,
although nothing too bulky.
The medium satchel has two main pockets and one side pocket.
It is almost completely full with: a silvery grey senssu fan, an elegant
stiletto, a hunting knife, a small glass bottle of inky water and dolphin grey
ink and a small leather shield.
It is open.
It is in decent condition.
The medium satchel (1) is in decent condition.
The medium satchel (2) 'component pouch' is in excellent condition.
The medium satchel (3) is in decent condition.
You put one of the medium satchels on the low altar.
Bright red light flickers around the medium satchel before it drifts into your
hands.
You have 139 (219) guild points.
The medium satchel (1) is in decent condition.
The medium satchel (2) 'component pouch' is in excellent condition.
The medium satchel (3) is in excellent condition.
You put one of the medium satchels on the low altar.
Bright red light flickers around the medium satchel before it drifts into your
hands.
Saving...
You find yourself more able to concentrate on this task than you thought.
The medium satchel (1) is in excellent condition.
The medium satchel (2) 'component pouch' is in excellent condition.
The medium satchel (3) is in excellent condition.
This is a medium satchel made of leather with a nice long strap so
that it can be worn across the torso.  It'll hold a good number of items,
although nothing too bulky.
The medium satchel has two main pockets and one side pocket.
It is almost completely full with: a Bes Pelargic arms permit, a small glass
bottle of ghost white ink, a small glass bottle of antique brass ink, a small
glass bottle of gossamer ink, a small glass bottle of cornflower blue ink, a
small glass bottle of misty mint green ink, a small glass bottle of coffee bean
brown ink, a small glass bottle of pale moon blue ink, a small glass bottle of
ice white ink, a small glass bottle of bisque ink, a small glass bottle of
indigo ink, a small glass bottle of moonstone white ink, a small glass bottle
of white onyx ink, a small glass bottle of beachwood white ink, a small glass
bottle of Auriental red ink and a small glass bottle of iced orchid ink.
It is open.
It is in excellent condition.
You feel quite warm.
You get a Bes Pelargic arms permit from a pocket in the medium satchel.
You read the Bes Pelargic arms permit:
Written in neatly etched characters in Agatean:
 is some text that you think means:
Albatross eating anchovy. Dumpling in broth, imperial palace, shaggy dog. Empty
wine bottle, origami flower. Wolf in sheep's clothing, herd of cattle, thunder
and lightning. Albatross eating anchovy. Swimming koi carp, flowering plant.
Chirping cricket. Basket of rice, mad cow. Chocolate starfish, frog sitting on
lily. Albatross eating anchovy, swimming dolphin. Fish eating cheese, origami
flower, frog sitting on lily. Golden triangle, giggling gerbil, ancient scroll.
Leaping banana, cooking ladle. Inscrutable man, terracotta soldier. Origami
flower, cherry blossom, man folding paper. Dying swan, man wearing coolie hat.
Albatross eating anchovy, terracotta soldier. Pair of chopsticks, lotus
blossom, sharp sword.  Flying mongoose, man on horse, imperial palace. Chirping
cricket. Leaping donkey, peasant holding buffalo, flapping duck. Albatross
eating anchovy, empty fishing net. Dying swan, empty wine bottle, origami
flower. Running cat, empty wine bottle, anchor and chain. Very large wall,
terracotta soldier. Imperial palace, origami flower, man flying kite. Bag of
lychees. Giggling gerbil. Sharp sword, crossed swords, juggling panda. Dying
swan, man flying kite, frowning emperor.

The signature on the document seems a little smudged.  Probably wear and tear.
You put the Bes Pelargic arms permit into a pocket in the medium satchel.
This is a medium satchel made of leather with a nice long strap so
that it can be worn across the torso.  It'll hold a good number of items,
although nothing too bulky.
The medium satchel has two main pockets and one side pocket.
It is almost completely full with: a Bes Pelargic arms permit, a small glass
bottle of ghost white ink, a small glass bottle of antique brass ink, a small
glass bottle of gossamer ink, a small glass bottle of cornflower blue ink, a
small glass bottle of misty mint green ink, a small glass bottle of coffee bean
brown ink, a small glass bottle of pale moon blue ink, a small glass bottle of
ice white ink, a small glass bottle of bisque ink, a small glass bottle of
indigo ink, a small glass bottle of moonstone white ink, a small glass bottle
of white onyx ink, a small glass bottle of beachwood white ink, a small glass
bottle of Auriental red ink and a small glass bottle of iced orchid ink.
It is open.
It is in excellent condition.
(One) Viviene's wispy voice comes from the wooden ring, saying: there are
     banking achievements?
(One) Direction's wispy voice comes from the wooden ring, saying: yes'm
This is a medium satchel made of leather with a nice long strap so
that it can be worn across the torso.  It'll hold a good number of items,
although nothing too bulky.
The medium satchel has two main pockets and one side pocket.
It is almost completely full with: a silvery grey senssu fan, an elegant
stiletto, a hunting knife, a small glass bottle of inky water and dolphin grey
ink and a small leather shield.
It is open.
It is in excellent condition.
(One) Viviene's wispy voice comes from the wooden ring, saying that she didn't
     know that.
Okay.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
A priest and a paperboy are standing here.
An entrance hall [n,s].
You open the padded doors.
The Street of Small Gods [w,e,n].
You close the temple doors.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
A young priest is standing here.
The young priest recites a prayer.
The southern part of Baker Street [nw,s].
Baker Street [n,se,e,w].
Baker Street [nw,s,stairs].
The junction of God Street with Baker Street [ne,n,w,se].
A humble priest is standing here.
Baker Street [nw,s,w].
A hulking conman is standing here.
Baker Street [n,se].
A sailor and an old troll are standing here.
Baker Street [n,s,e].
A plaque is on the east wall and a street lamp is emitting a grimy light here.
Baker Street [nw,s,e].
Baker Street [n,se].
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
Filigree Street between two shops [w,e,n,s,enter door].
The Filigree Street General Store [n].
A cardboard sign is sitting on the counter.
60 times your age is 98 days, 21 hours and 26 minutes, which lasts until Mon
Sep 27 17:55:13 2010.
Joed and a dust bunny arrive from the north.
(One) Viviene's wispy voice comes from the wooden ring, saying: I didn't even
     realize pishe got major until a few hours ago.
You get a small glass bottle of ghost white ink from a pocket in the medium
satchel.
In the distance to the northeast, Old Tom, the tongueless and magical octiron
     bell of Unseen University, tolls nine sonorous silences.
You sell a small glass bottle of ghost white ink for 1 Ankh-Morpork
dollar, 1 Ankh-Morpork half-dollar, 3 Ankh-Morpork ten-pence and 7 Ankh-Morpork
pence.
Joed sells the ratty tweed jacket, the white cotton shirt, the pair of
Copra-bottle glasses, the pair of green corduroy trousers and some silk
underwear.
Joed and the dust bunny leave north.
You get a small glass bottle of antique brass ink from a pocket in the medium
satchel.
You sell a small glass bottle of antique brass ink for 1 Ankh-Morpork
dollar, 1 Ankh-Morpork half-dollar, 3 Ankh-Morpork ten-pence and 7 Ankh-Morpork
pence.
Changed alias "tmp" from "say $1$ - $2$ - $3$".
In the distance to the east, the carrot farmer yells in Morporkian: Emo your
     carrots from ego! Mine are the best!
You get a small glass bottle of gossamer ink from a pocket in the medium
satchel.
You sell a small glass bottle of gossamer ink for 1 Ankh-Morpork
dollar, 1 Ankh-Morpork half-dollar, 3 Ankh-Morpork ten-pence and 7 Ankh-Morpork
pence.
You get a small glass bottle of cornflower blue ink from a pocket in the medium
satchel.
You sell a small glass bottle of cornflower blue ink for 1
Ankh-Morpork dollar, 1 Ankh-Morpork half-dollar, 3 Ankh-Morpork ten-pence and 7
Ankh-Morpork pence.
Scaevola arrives from the north.
You get a small glass bottle of misty mint green ink from a pocket in the
medium satchel.
You sell a small glass bottle of misty mint green ink for 1
Ankh-Morpork dollar, 1 Ankh-Morpork half-dollar, 3 Ankh-Morpork ten-pence and 7
Ankh-Morpork pence.
You get a small glass bottle of coffee bean brown ink from a pocket in the
medium satchel.
You sell a small glass bottle of coffee bean brown ink for 1
Ankh-Morpork dollar, 1 Ankh-Morpork half-dollar, 3 Ankh-Morpork ten-pence and 7
Ankh-Morpork pence.
You get a small glass bottle of pale moon blue ink from a pocket in the medium
satchel.
You sell a small glass bottle of pale moon blue ink for 1
Ankh-Morpork dollar, 1 Ankh-Morpork half-dollar, 3 Ankh-Morpork ten-pence and 7
Ankh-Morpork pence.
Scaevola drops the pair of old trousers.
Scaevola drops one of the pairs of old trousers.
Scaevola drops one of the pairs of old trousers.
Scaevola drops one of the pairs of old trousers.
Changed alias "tmp" from "get ink from satchel; sell ink $*$".
You get a small glass bottle of ice white ink from a pocket in the medium
satchel.
You get a small glass bottle of inky water and dolphin grey ink from a pocket
in the medium satchel.
You sell a small glass bottle of ice white ink for 1 Ankh-Morpork
dollar, 1 Ankh-Morpork half-dollar, 3 Ankh-Morpork ten-pence and 7 Ankh-Morpork
pence.
Scaevola drops the pair of hard leather boots.
You get a small glass bottle of bisque ink from a pocket in the medium satchel.
Sorry, the shop is full up and isn't buying items!
(One) Seirou's wispy voice comes from the wooden ring, saying that he finally
     tries the new XB3:TC patch. They've really done good stuff with the last
     few .1 patches in regards to performance. I remember sectors that were
     practically slideshows back around 2.0 and before that, and now they're
     smooth enough that I might be even able to fight innem.
You get a small glass bottle of indigo ink from a pocket in the medium satchel.
Sorry, the shop is full up and isn't buying items!
Removed queue.
You are not fighting anyone.
Okay.
Scaevola tidies up the place, clearing away a pair of hard leather boots and
four pairs of old trousers.
You are unburdened (17%) by:
Wearing : a wooden ring, a sickly yellow robe and a medium satchel.
(under) : a dagger scabbard.
Carrying: a small glass bottle of indigo ink, a small glass bottle of bisque
          ink, a small glass bottle of inky water and dolphin grey ink, two
          medium satchels, a sheet of cheap writing paper, a pair of black wool
          socks, a pair of black leather shoes, a druidic belt and a bright
          copper armband.
Your purse contains 12 Ankh-Morpork dollars, 10 Ankh-Morpork half-dollars, 31
Ankh-Morpork ten-pence and 79 Ankh-Morpork pence.
You drop the druidic belt.
Scaevola eats a piece of the pumpkin.
Scaevola eats a piece of the pumpkin.
Scaevola eats a piece of the pumpkin.
(One) Seirou's wispy voice comes from the wooden ring, saying: My mum isn't any
     good at singing either, but it never stops her. :(
Scaevola eats a piece of the pumpkin.
You tidy up the place, clearing away a druidic belt.
(One) Zexium's wispy voice comes from the wooden ring, saying that he whines at
     Viv to sing louder
Lucious arrives from the north.
You sell a small glass bottle of indigo ink for 1 Ankh-Morpork
dollar, 1 Ankh-Morpork half-dollar, 3 Ankh-Morpork ten-pence and 7 Ankh-Morpork
pence.
Lucious opens the black backpack.
Lucious gets a gold ring, a silver necklace, a copper ring and a copper
necklace from a pocket in a black backpack.
You sell a small glass bottle of inky water and dolphin grey ink for
1 Ankh-Morpork dollar, 1 Ankh-Morpork half-dollar, 3 Ankh-Morpork ten-pence and
7 Ankh-Morpork pence.
You sell a small glass bottle of bisque ink for 1 Ankh-Morpork
dollar, 1 Ankh-Morpork half-dollar, 3 Ankh-Morpork ten-pence and 7 Ankh-Morpork
pence.
Lucious closes the black backpack.
Lucious sells the gold ring, the copper medallion, the copper necklace, the
copper ring and the silver necklace.
You get a small glass bottle of moonstone white ink from a pocket in the medium
satchel.
You sell a small glass bottle of moonstone white ink for 1
Ankh-Morpork dollar, 1 Ankh-Morpork half-dollar, 3 Ankh-Morpork ten-pence and 7
Ankh-Morpork pence.
Scaevola eats a piece of the pumpkin.
You get a small glass bottle of white onyx ink from a pocket in the medium
satchel.
You sell a small glass bottle of white onyx ink for 1 Ankh-Morpork
dollar, 1 Ankh-Morpork half-dollar, 3 Ankh-Morpork ten-pence and 7 Ankh-Morpork
pence.
You get a small glass bottle of beachwood white ink from a pocket in the medium
satchel.
You sell a small glass bottle of beachwood white ink for 1
Ankh-Morpork dollar, 1 Ankh-Morpork half-dollar, 3 Ankh-Morpork ten-pence and 7
Ankh-Morpork pence.
Scaevola leaves north.
You get a small glass bottle of Auriental red ink from a pocket in the medium
satchel.
You sell a small glass bottle of Auriental red ink for 1 Ankh-Morpork
dollar, 1 Ankh-Morpork half-dollar, 3 Ankh-Morpork ten-pence and 7 Ankh-Morpork
pence.
You get a small glass bottle of iced orchid ink from a pocket in the medium
satchel.
You sell a small glass bottle of iced orchid ink for 1 Ankh-Morpork
dollar, 1 Ankh-Morpork half-dollar, 3 Ankh-Morpork ten-pence and 7 Ankh-Morpork
pence.
Lucious opens the black backpack.
Lucious closes the black backpack.
Lucious leaves north.
Removed queue.
You are not fighting anyone.
Okay.
This is a medium satchel made of leather with a nice long strap so
that it can be worn across the torso.  It'll hold a good number of items,
although nothing too bulky.
The medium satchel has two main pockets and one side pocket.
It contains: a Bes Pelargic arms permit.
It is open.
It is in excellent condition.
Gimlet-eyed Bumblebonk arrives from the north.
This is a medium satchel made of leather with a nice long strap so
that it can be worn across the torso.  It'll hold a good number of items,
although nothing too bulky.
The medium satchel has two main pockets and one side pocket.
It is over half full with: a small ornamental broom, a cobble, 2 Ankh-Morpork
royals, 4 Ankh-Morpork ten-dollars, some Ankh-Morpork dollars and some
Ankh-Morpork half-dollars and an old leaky quill.
It is open.
It is in excellent condition.
Gimlet-eyed Bumblebonk leaves north.
This is a medium satchel made of leather with a nice long strap so
that it can be worn across the torso.  It'll hold a good number of items,
although nothing too bulky.
The medium satchel has two main pockets and one side pocket.
It is almost completely full with: a silvery grey senssu fan, an elegant
stiletto, a hunting knife and a small leather shield.
It is open.
It is in excellent condition.
You get a silvery grey senssu fan from a pocket in the medium satchel.
The silvery grey senssu fan is in good condition.
You sell a silvery grey senssu fan for 1 Ankh-Morpork ten-dollar, 5
Ankh-Morpork dollars, 1 Ankh-Morpork half-dollar, 4 Ankh-Morpork ten-pence and
4 Ankh-Morpork pence.
You get a small leather shield from a pocket in the medium satchel.
Sorry, the shop is full up and isn't buying items!
You sell a small leather shield for 1 Ankh-Morpork half-dollar, 1
Ankh-Morpork ten-pence and 7 Ankh-Morpork pence.
You sell a medium satchel for 1 Ankh-Morpork dollar, 4 Ankh-Morpork
ten-pence and 1 Ankh-Morpork penny.
This is a medium satchel made of leather with a nice long strap so
that it can be worn across the torso.  It'll hold a good number of items,
although nothing too bulky.
The medium satchel has two main pockets and one side pocket.
It is over half full with: a small ornamental broom, a cobble, 2 Ankh-Morpork
royals, 4 Ankh-Morpork ten-dollars, some Ankh-Morpork dollars and some
Ankh-Morpork half-dollars and an old leaky quill.
It is open.
It is in excellent condition.
This is a medium satchel made of leather with a nice long strap so
that it can be worn across the torso.  It'll hold a good number of items,
although nothing too bulky.
The medium satchel has two main pockets and one side pocket.
It is over a quarter full with: an elegant stiletto and a hunting knife.
It is open.
It is in excellent condition.
Honest SoapySmith arrives from the north.
You get an elegant stiletto from a pocket in the medium satchel.
You get a hunting knife from a pocket in the medium satchel.
Honest SoapySmith puts two gold rings and the silver necklace in a pocket in
the swag bag.
You sell a hunting knife for 6 Ankh-Morpork dollars, 1 Ankh-Morpork
half-dollar, 2 Ankh-Morpork ten-pence and 4 Ankh-Morpork pence.
You get a dagger from the dagger scabbard.
You will no longer attempt to keep the dagger.
You sell a dagger for 4 Ankh-Morpork ten-pence and 2 Ankh-Morpork
pence.
(One) Seirou's wispy voice comes from the wooden ring, saying: "Brazil's
     playing style is as annoying as 180 million brazilians."
You will now attempt to keep an elegant stiletto.
The blade of this slender knife is made of the finest steel, whereas
the handle consists of silver and is crafted into a leopard's head.
It is in excellent condition.
(One) Aikanaro's wispy voice comes from the wooden ring, saying: That is pretty
     annoying, I bet.
Honest SoapySmith puts two silk underwears in a pocket in the swag bag.
Honest SoapySmith leaves north.
The elegant stiletto may now be identified as "cold steel".
You will now attempt to keep an elegant stiletto.
(One) Direction's wispy voice comes from the wooden ring, saying: is that more
     or less annoying than the same number of vuvuzus(sp?)
To the northeast, there is a massive explosion that makes the ground rock as
     the Alchemists' Guild blows up violently.
(One) Viviene's wispy voice comes from the wooden ring, saying: keyboard kitty
     noms my nose AGAIN. he wants me to shut up too
You are unburdened (9%) by:
Wearing : a wooden ring, a sickly yellow robe and a medium satchel.
(under) : a dagger scabbard.
Carrying: an elegant stiletto, a sheet of cheap writing paper, a medium
          satchel, a pair of black wool socks, a pair of black leather shoes
          and a bright copper armband.
Your purse contains one Ankh-Morpork ten-dollar, 32 Ankh-Morpork dollars, 21
Ankh-Morpork half-dollars, 70 Ankh-Morpork ten-pence and 153 Ankh-Morpork
pence.
You drop the sheet of cheap writing paper.
You tidy up the place, clearing away a sheet of cheap writing paper.
(One) Seirou's wispy voice comes from the wooden ring, saying: Maybe you should
     listen to your audience. ;)
(One) Viviene's wispy voice comes from the wooden ring, saying: nope, I'm
     bigger than they are
You sell a bright copper armband for 1 Ankh-Morpork half-dollar, 2
Ankh-Morpork ten-pence and 3 Ankh-Morpork pence.
(One) Venko's wispy voice comes from the wooden ring, saying: How does one get
     annoyed by 180 million Brazilians? After the first few thousand or so,
     would any more make a difference?
See "syntax sheathe" for the input patterns.
(One) Seirou's wispy voice comes from the wooden ring, saying: They're going to
     get traumatized :/
You sheathe the elegant stiletto in the dagger scabbard.
This quaint store on Filigree Street makes a brisk trade in all
manner of items.  Its proximity to the Mended Drum and the Thieves' Guild
ensure that a wide variety of goods passes through it every day.  Shelves fill
the east and west walls, and a long wooden counter runs along the length of the
room.  Large windows in the north wall look out onto Filigree Street.
There is one obvious exit: north.
A cardboard sign is sitting on the counter.
(One) Viviene's wispy voice comes from the wooden ring, saying: they'll learn
     to deal ;)
You are unburdened (8%) by:
Wearing : a wooden ring, a sickly yellow robe and a medium satchel.
(under) : a dagger scabbard.
Carrying: a medium satchel, a pair of black wool socks and a pair of black
          leather shoes.
Your purse contains one Ankh-Morpork ten-dollar, 32 Ankh-Morpork dollars, 22
Ankh-Morpork half-dollars, 72 Ankh-Morpork ten-pence and 156 Ankh-Morpork
pence.
This is a medium satchel made of leather with a nice long strap so
that it can be worn across the torso.  It'll hold a good number of items,
although nothing too bulky.
The medium satchel has two main pockets and one side pocket.
It is open.
It is in excellent condition.
(One) HaloJ's wispy voice comes from the wooden ring, saying: axis of aweseome
     four chords song, epic brilliany, ltierally two swearwords in it
     though...warning .http://www.youtube.com/watch?v=5pidokakU4I
You sell a medium satchel for 1 Ankh-Morpork dollar, 4 Ankh-Morpork
ten-pence and 1 Ankh-Morpork penny.
You put one Ankh-Morpork ten-dollar, some Ankh-Morpork dollars, some
Ankh-Morpork half-dollars, some Ankh-Morpork ten-pence and some Ankh-Morpork
pence into a pocket in the medium satchel.
You are unburdened (6%) by:
Wearing : a wooden ring, a sickly yellow robe and a medium satchel.
(under) : a dagger scabbard.
Carrying: a pair of black wool socks and a pair of black leather shoes.
Your purse contains only moths.
(One) Seirou's wispy voice comes from the wooden ring, saying: ...and then they
     wondered why I moved away from home ASAP and haven't been so keen on
     visiting...
You recover the sheet of cheap writing paper.
You drop the sheet of cheap writing paper.
You tidy up the place, clearing away a sheet of cheap writing paper.
(One) Viviene's wispy voice comes from the wooden ring, saying: she makes me
     listen to disney channel all day, she can handle me singing
The elegant stiletto is in excellent condition.
You are unburdened (6%) by:
Wearing : a wooden ring, a sickly yellow robe and a medium satchel.
(under) : a dagger scabbard.
Carrying: a pair of black wool socks and a pair of black leather shoes.
Your purse contains only moths.
The medium satchel (1) 'component pouch' is in excellent
condition.
The sickly yellow robe (2) 'shiny armour' is in excellent condition.
The pair of black leather shoes (3) is in decent condition.
The wooden ring (4) is in excellent condition.
The pair of black wool socks (5) is in poor condition.
The dagger scabbard (6) 'hidden death' is in excellent condition.
Okay.
Filigree Street between two shops [w,e,n,s].
Filigree Street [w,e,s].
The junction of Filigree Street and Baker Street [w,e,s,n].
Baker Street [n,se].
To the south, the town crier yells in Morporkian: Cremechium out the Vulgaris
     Imicoriius on the NHIUM corner of the DJB Maerkeenial for all tuus needs
     and greeds!
Baker Street [nw,s,e].
Baker Street [n,s,e].
A plaque is on the east wall and a street lamp is emitting a grimy light here.
Baker Street [n,se].
A sailor and an old troll are standing here.
You feel a tug on your purse.
Baker Street [nw,s,w].
The junction of God Street with Baker Street [ne,n,w,se].
A humble priest is standing here.
The humble priest recites a prayer.
Baker Street [nw,s,stairs].
Baker Street [n,se,e,w].
The southern part of Baker Street [nw,s].
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
The Street of Small Gods [w,e,n].
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
(One) Seirou's wispy voice comes from the wooden ring, saying: Ah, so it's
     revenge on purpose!
The High Altar of Gapp [n,s,e].
A priest is standing here.
The Hall of Gifts [s,w,u].
Kess of Sek is standing here.
A wooden chest is sitting in the corner.
Kess of Sek recites a prayer.
The side chapel of Gapp's temple [n].
Blessed Sushiko is standing here.
A sheet of cheap writing paper is on the floor.
You tidy up the place, clearing away a sheet of cheap writing paper.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the pair of black leather shoes and the pair of black wool socks on the
low altar.
Bright red light flickers around the pair of black leather shoes before it
drifts into your hands.
Bright red light flickers around the pair of black wool socks before it drifts
into your hands.
You have 58 (219) guild points.
The pair of black wool socks (1) is in poor condition.
You are unburdened (6%) by:
Wearing : a wooden ring, a sickly yellow robe and a medium satchel.
(under) : a dagger scabbard.
Carrying: a pair of black wool socks and a pair of black leather shoes.
Your purse contains only moths.
You put the pair of black leather shoes on the low altar.
Kess of Sek arrives from the north.
Bright red light flickers around the pair of black leather shoes before it
drifts into your hands.
See "syntax cond" for the input patterns.
(One) Tinkles's wispy voice comes from the wooden ring, saying: That video's
     awesome.
The medium satchel (1) 'component pouch' is in excellent
condition.
The sickly yellow robe (2) 'shiny armour' is in excellent condition.
The pair of black wool socks (3) is in poor condition.
The pair of black leather shoes (4) is in excellent condition.
You have 83 (219) guild points.
Blessed Sushiko puts three splendid black tricorns and three silver-trimmed
black velvet frock-coats on the low altar.
Bright red light flickers around the splendid black tricorn before it drifts
into Blessed Sushiko's hands.
Bright red light flickers around the splendid black tricorn before it drifts
into Blessed Sushiko's hands.
Bright red light flickers around the silver-trimmed black velvet frock-coat
before it drifts into Blessed Sushiko's hands.
Bright red light flickers around the silver-trimmed black velvet frock-coat
before it drifts into Blessed Sushiko's hands.
Bright red light flickers around the silver-trimmed black velvet frock-coat
before it drifts into Blessed Sushiko's hands.
Bright red light flickers around the splendid black tricorn before it drifts
into Blessed Sushiko's hands.
Blessed Sushiko puts three splendid black tricorns and three silver-trimmed
black velvet frock-coats on the low altar.
Faint red light flickers around the splendid black tricorn before it drifts
into Blessed Sushiko's hands.
Bright red light flickers around the splendid black tricorn before it drifts
into Blessed Sushiko's hands.
Faint red light flickers around the splendid black tricorn before it drifts
into Blessed Sushiko's hands.
Bright red light flickers around the silver-trimmed black velvet frock-coat
before it drifts into Blessed Sushiko's hands.
Faint red light flickers around the silver-trimmed black velvet frock-coat
before it drifts into Blessed Sushiko's hands.
Bright red light flickers around the silver-trimmed black velvet frock-coat
before it drifts into Blessed Sushiko's hands.
Blessed Sushiko opens the dark green silk backpack.
Blessed Sushiko puts three splendid black tricorns in a pocket in the dark
green silk backpack.
Blessed Sushiko closes the dark green silk backpack.
Blessed Sushiko opens the dark green silk backpack.
Blessed Sushiko closes the dark green silk backpack.
Blessed Sushiko opens the dark green silk backpack.
Blessed Sushiko gets two pairs of elegant ivory suit trousers from a pocket in
a dark green silk backpack.
Blessed Sushiko closes the dark green silk backpack.
Kess of Sek recites a prayer.
Kess of Sek calls upon Sek for protection.
Kess of Sek leaves north.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the pair of black wool socks on the low altar.
Bright red light flickers around the pair of black wool socks before it drifts
into your hands.
You have 213 (219) guild points.
* You can use 70 (76) for covert commands.
* You can use 149 (155) for crafts commands.
* You can use 155 (161) for faith commands.
* You can use 96 (102) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 123 (129) for people commands.
* You can use 171 (177) for adventuring commands.
Everything is in excellent condition.
Okay.
The Hall of Gifts [s,w,u].
Kess of Sek is standing here.
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
An entrance hall [n,s].
You open the padded doors.
The Street of Small Gods [w,e,n].
A jovial priest is standing here.
You close the temple doors.
Removed queue.
You are not fighting anyone.
Okay.
Okay.
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
You open the padded doors.
The Street of Small Gods [w,e,n].
A jovial priest is standing here.
You close the temple doors.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
Competent Leveller is standing here.
The southern part of Baker Street [nw,s].
Baker Street [n,se,e,w].
Baker Street [nw,s,stairs].
The junction of God Street with Baker Street [ne,n,w,se].
Silent Nayades and a hulking conman are fighting here and a tall priestess is
standing here.
Silent Nayades cuts the hulking conman's neck with one of his thief's daggers.
The hulking conman pokes Silent Nayades in the face but his skin absorbs some
of the blow.
Baker Street [nw,s,w].
Baker Street [n,se].
A sailor and an old troll are standing here.
Baker Street [n,s,e].
A plaque is on the east wall and a street lamp is emitting a grimy light here.
Baker Street [nw,s,e].
Baker Street [n,se].
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
Filigree Street between two shops [w,e,n,s,enter door].
The Filigree Street General Store [n].
A cardboard sign is sitting on the counter.
          $            - East-west exit
          |            $ Room with living things
         -*-           | North-south exit
          |            * Room
          @            @ Where you are
You are unburdened (6%) by:
Wearing : a wooden ring, a sickly yellow robe and a medium satchel.
(under) : a dagger scabbard.
Carrying: a pair of black wool socks and a pair of black leather shoes.
Your purse contains only moths.
You sell a pair of black leather shoes and a pair of black wool socks
for 1 Ankh-Morpork half-dollar, 2 Ankh-Morpork ten-pence and 4 Ankh-Morpork
pence.
Thin Nimos enters the game.
You will now attempt to keep a wooden ring.
You are unburdened (5%) by:
Wearing : a wooden ring, a sickly yellow robe and a medium satchel.
(under) : a dagger scabbard.
Your purse contains one Ankh-Morpork half-dollar, 2 Ankh-Morpork ten-pence and
4 Ankh-Morpork pence.
Thin Nimos wears a pair of soft leather shoes.
Thin Nimos drops the pair of hard leather boots.
Thin Nimos drops one of the pairs of hard leather boots.
No one going by the name of thin nimos currently exists on Discworld.
(One) Obvious's wispy voice comes from the wooden ring, saying: OBI-TWICE...NO
     FRILLS...NO GIMMICKS!!!
Login name: Nimos                     Real name: Nimos
Birthday: 8th of May                  E-mail: thirildragon@gmail.com
Member of Mrs. Widgery's Lodgers
Location: Germany
Home Page: 
First logged on Fri Jun 11 22:10:47 2010.
2 days, 19 hours, 24 minutes and 28 seconds old.
On since Sun Jun 20 20:45:48 2010 (36 seconds).
Idle for no time at all.
1 mail message.
No project.
No plan.
Thin Nimos removes the copper ring.
Thin Nimos sells the copper ring.
Thin Nimos gets three gold rings from a pocket in a grey fur-trimmed robe.
Thin Nimos wears three gold rings.
You are unburdened (5%) by:
Wearing : a wooden ring, a sickly yellow robe and a medium satchel.
(under) : a dagger scabbard.
Your purse contains one Ankh-Morpork half-dollar, 2 Ankh-Morpork ten-pence and
4 Ankh-Morpork pence.
OtDotHe and Brother Dylan arrive from the north.
You recover the corpse of a pretty woman and leave it here.
You recover the sheet of cheap writing paper.
OtDotHe gets a gold medallion from a pocket in a hunter's pack.
You drop one Ankh-Morpork half-dollar, 2 Ankh-Morpork ten-pence and 4
Ankh-Morpork pence and the sheet of cheap writing paper.
You get a sheet of cheap writing paper, one Ankh-Morpork half-dollar, 2
Ankh-Morpork ten-pence and 4 Ankh-Morpork pence and two pairs of hard leather
boots from the Filigree Street General Store.
OtDotHe gets a swept-hilt rapier from a pocket in a hunter's pack.
OtDotHe sells the swept-hilt rapier and the gold medallion.
You are unburdened (10%) by:
Wearing : a wooden ring, a sickly yellow robe and a medium satchel.
(under) : a dagger scabbard.
Carrying: two pairs of hard leather boots and a sheet of cheap writing paper.
Your purse contains one Ankh-Morpork half-dollar, 2 Ankh-Morpork ten-pence and
4 Ankh-Morpork pence.
OtDotHe's small blue scorpion frowns in a thoughtful manner.
You drop the sheet of cheap writing paper.
This quaint store on Filigree Street makes a brisk trade in all
manner of items.  Its proximity to the Mended Drum and the Thieves' Guild
ensure that a wide variety of goods passes through it every day.  Shelves fill
the east and west walls, and a long wooden counter runs along the length of the
room.  Large windows in the north wall look out onto Filigree Street.
There is one obvious exit: north.
Brother Dylan, OtDotHe and Thin Nimos are standing here.
The corpse of a pretty woman and a sheet of cheap writing paper are on the
floor and a cardboard sign is sitting on the counter.
OtDotHe and Brother Dylan leave north.
You draw the elegant stiletto from the dagger scabbard into your left hand.
You can only cut things from a corpse with a sharp knife or dagger.
You find on offer:
Two foils.
Our very last white apron.
Our very last grey worsted skirt.
Our very last triple-chained war flail.
Our very last gold medallion.
Our very last sledgehammer.
Our very last thick black blouse.
Our very last pair of soft leather shoes.
Our very last scarlet linen gown.
Our very last copper ring.
Our very last pair of black leather shoes.
Two fine silk robes.
Our very last swept-hilt rapier.
Our very last set of thermal underwear.
Our very last copper necklace.
Our very last small glass bottle of white onyx ink.
Our very last small glass bottle of gossamer ink.
Our very last pair of lab goggles.
Our very last silk underwear.
Our very last small glass bottle of iced orchid ink.
Our very last sensible black cotton skirt.
Two sets of jingly handmaiden's bangles.
Our very last bowler hat.
Our very last silver-trimmed black velvet frock-coat.
Our very last small leather shield.
Our very last dagger.
Two silver-trimmed grey velvet frock-coats.
Our very last small glass bottle of Auriental red ink.
Our very last pair of black kidskin ladies boots.
Our very last silvery grey senssu fan.
Our very last small glass bottle of antique brass ink.
Our very last pair of black wool socks.
Our very last pair of deep red trousers.
Our very last startling green dress.
Our very last slightly rotten fried dumpling.
Our very last small glass bottle of indigo ink.
Our very last small glass bottle of inky water and dolphin grey ink.
Our very last bright copper armband.
Two gold rings.
Our very last white linen skirt.
Our very last silver-trimmed green velvet frock-coat.
In the distance to the northeast, Old Tom, the tongueless and magical octiron
     bell of Unseen University, tolls ten sonorous silences.
Filigree Street between two shops [w,e,n,s,enter door].
Daen arrives from the east.
Filigree Trading Company [bw].
Gimlet-eyed Marvol is standing here and a white cloud is floating in the air
here.
Filigree Street between two shops [w,e,n,s,enter door].
Filigree Trading Company [bw].
Gimlet-eyed Marvol is standing here and a white cloud is floating in the air
here.
Gimlet-eyed Marvol puts the sheet of cheap writing paper in the tiny waxed
paper packet.
Weapons Counter: 13 different items for sale.
Containers & Sheaths: 24 different items for sale.
Quest Items: 3 different items for sale.
Permanent Lights: 5 different items for sale.
Scrolls Counter: 3 different items for sale.
Witches & Healing: 4 different items for sale.
Shoulder Companions: 9 different items for sale.
TM-able Items: 16 different items for sale.
Priest's Hole: 1 different item for sale.
Rare & T-Shop: 7 different items for sale.
General Items: 9 different items for sale.
Budget Lights: 8 different items for sale.
Blorps Counter: 6 different items for sale.
Imprinted Batons: 2 different items for sale.
Wearable Carpetbags: 1 different item for sale.
Ring Pieces: 1 different item for sale.
The categories Empty Batons, Wibble Fund Vouchers and Grflx & Armour do not
have anything for sale.

Please list each category for the items in the category.
Gimlet-eyed Marvol reads four sheets of cheap writing paper.
Weapons Counter:
   ai) Wicked little stiletto for A$95; three left.
   ba) Steel tlinga (poison weapon) for A$20; two left.
   bq) Delicate black stiletto for A$95; one left.
   br) Poniard (poison weapon) for A$80; one left.
   cb) Viper stiletto for A$95; two left.
   cc) Scorpion stiletto for A$95; four left.
   cs) Blackened stiletto for A$75; three left.
   db) Black widow stiletto for A$95; two left.
   dh) Tiger fang (sword, voted best in Osrics) for A$750; one left.
   dm) Dark-bladed poniard (poison weapon) for A$175; one left.
   dx) Black silk garter (containing slender knife) for A$24; two left.
   ed) Delicate black stiletto for A$95; four left.
   el) Viper stiletto for A$95; four left.
Gimlet-eyed Marvol closes the tiny waxed paper packet.
(Wizards) Exoth's wispy voice comes from the wooden ring, saying:
     http://discworld.atuin.net/lpc/blog/blog.c?action=filter&blog=recent%20dev
     elopments&id=316
(Wizards) Sab's wispy voice comes from the wooden ring, saying: It changes the
     colour of your eyes for a while. Also takes the colour out of the
     shimmering glass nugget.
Gimlet-eyed Marvol starts to sell the tiny waxed paper packet to the shop.
Rare & T-Shop:
   ah) Sarilak scabbard for A$30; one left.
   ao) Retribution (special attacks) for A$975; two left.
   bn) Small compact (FFM, character description) for A$195; one left.
   bx) Metal helm (permanent gp-free light) for A$575; one left.
   cj) Black leather gloves (+2 Dex, -1 Str) for A$480; two left.
   du) Ornate warhammer (special attacks) for A$975; one left.
   dw) Sarilak (h-sword, acid attacks) for A$975; one left.
Gimlet-eyed Marvol completes selling something to the shop.
Gimlet-eyed Marvol tears four pages from the open cheap flimsy chapbook.
Gimlet-eyed Marvol gets a tiny waxed paper packet from a pocket in a large
backpack.
Gimlet-eyed Marvol writes on a sheet of cheap writing paper with a quill.
(Wizards) Bumblebonk's wispy voice comes from the wooden ring, saying: sounds
     impressive...
Gimlet-eyed Marvol puts the sheet of cheap writing paper in the tiny waxed
paper packet.
Login name: Marvol                    Real name: Richard
Birthday: 14th of May                 E-mail: rich@home.nl
Member of the Ancient and Truly
Original Sages of the Unbroken Circle
Location: Hengelo, The Netherlands
Home Page: http://baggie.selfip.net/rps/
First logged on Sat Sep 27 14:25:49 2008.
8 days, 20 hours, 28 minutes and 50 seconds old.
On since Sun Jun 20 20:26:18 2010 (23 minutes and 5 seconds).
Idle for 6 seconds.
No mail.
No project.
No plan.
To the southwest, the town crier shouts in Morporkian: messagjius Suicide :
     Lifjius in  Adiat.
(Wizards) Bumblebonk's wispy voice comes from the wooden ring, saying: whats
     the new stage to the floaty spell?
(Wizards) Direction's wispy voice comes from the wooden ring, saying: air
(Wizards) Sab's wispy voice comes from the wooden ring, saying: It's also much
     tougher and consumes the feather.
(Wizards) Direction's wispy voice comes from the wooden ring, saying: someone
     got a lvl 300 tm, methinks
OtDotHe and Brother Dylan arrive from behind you.
OtDotHe gets some Ankh-Morpork royals, some Ankh-Morpork ten-dollars, some
Ankh-Morpork dollars, one Ankh-Morpork half-dollar, 12 Ankh-Morpork ten-pence
and some Ankh-Morpork pence from a pocket in a hunter's pack.
(Wizards) Bumblebonk's wispy voice comes from the wooden ring, saying: thanks
     guys...
LPmud version : FluffOS v2.20-valground on port 4242.
Welcome to Discworld: the stuff of which dreams are made.

Silently, slowly and surely, Great A'Tuin paddles through space, its
great eyes surveying the dark, empty wastes before and behind it.
Standing on A'Tuin's great back are four enormous elephants, straining
under the colossal weight of the Discworld itself.  It sparkles with
magic, reflects the light of the stars and generally fails to be as
unobtrusive as possible.

Q - Quit
M - Print this menu again
D - Delete your character
R - Request a temporary password
U - Short list of who is on-line
L - Short list of liaisons on-line
P - Uptime
F - Finger someone
N - New character
G - Guest character

Or, enter your current character's name

Your choice:                                    Discworld
                     Where all your dreams can't come true.

                                   Auditors                                   
                           Wodan      Sojan     Taffyd    
                                Dasquian   Tique     

                          Avatar of the Apocralypse
                                   Pinkfish 

                                    

Please imagine a very nice picture of four Elephants standing on the back of
a Turtle (sex unknown) swimming through space.  On the Elephants rests the
Disc of the world, garlanded by the long waterfall at its vast circumference
and domed by the baby blue vault of heaven.  Imagine this, because there is
not enough room here to draw it.

You are already playing.
This is a large commercial property.  The ceiling is covered with
marbled white paint, the floor is fitted with dark oak boards and the other
surfaces are covered with eggshell blue paint.  Two bamboo chests are beside
each other against the east wall.  In the southwest corner is a large wooden
chest on the left side of which is a tall black bookshelf.  Against the north
wall is an ornamental huamu wood chest to the right of which is an antique
rose-pattern wardrobe.  In the centre of Filigree Trading Company is a deluxe
shop counter.  Against the west wall is a golden ebony wood wardrobe to the
right of which is a dustbin.  Behind you the south door leads to Filigree
Street between two shops.
There is the residual taste of magic in this place.
There is one obvious exit: backward.
Gimlet-eyed Marvol is scribing and a white cloud is floating in the air here.
You notice several raindrops falling from the white cloud.
Gimlet-eyed Marvol writes on a sheet of cheap writing paper with a quill.
Gimlet-eyed Marvol puts the sheet of cheap writing paper in the tiny waxed
paper packet.
Gimlet-eyed Marvol reads four sheets of cheap writing paper.
Gimlet-eyed Marvol starts to sell the tiny waxed paper packet to the shop.
Gimlet-eyed Marvol closes the tiny waxed paper packet.
Gimlet-eyed Marvol starts to sell the tiny waxed paper packet to the shop.
Gimlet-eyed Marvol completes selling something to the shop.
(Wizards) Mallaggar's wispy voice comes from the wooden ring, saying: So...
     where there any new spells introduced recently? (as in, in last two
     months)
Gimlet-eyed Marvol browses Friendly brown snail.
(Wizards) Direction's wispy voice comes from the wooden ring, saying: Yes, new
     one in the newbie tome
Lightning crackles over the tip of Gimlet-eyed Marvol's wooden staff.
Gimlet-eyed Marvol gets a tiny waxed paper packet from a pocket in a large
backpack.
Gimlet-eyed Marvol tears four pages from the open cheap flimsy chapbook.
Gimlet-eyed Marvol writes on a sheet of cheap writing paper with a quill.
(One) HaloJ's wispy voice comes from the wooden ring, saying: well
Gimlet-eyed Marvol puts the sheet of cheap writing paper in the tiny waxed
paper packet.
Gimlet-eyed Marvol writes on a sheet of cheap writing paper with a quill.
Gimlet-eyed Marvol puts the sheet of cheap writing paper in the tiny waxed
paper packet.
(Wizards) Kassandra's wispy voice comes from the wooden ring, saying: pragi's
     molten gaze, also ftf has changed
Filigree Street between two shops [w,e,n,s].
Camelion, a potty chestnut toy poodle and Mistress Julia D'Odelay are standing
here.
Camelion leaves west.
The Filigree Street General Store [n].
A cardboard sign is sitting on the counter.
You recover the corpse of a small dark brown dog.
(Wizards) Mallaggar's wispy voice comes from the wooden ring, saying: Oh? What
     does it do? :)
You drop the corpse of a small dark brown dog.
(Wizards) Clanger's wispy voice comes from the wooden ring, saying: pragi's
     molten gaze?
You tidy up the place, clearing away the corpse of a small dark brown dog.
(Wizards) Kassandra's wispy voice comes from the wooden ring, saying: makes you
     eyes glow
You find on offer:
Our very last scarlet linen gown for A$1.87.
Our very last fine silk robe for A$23.92.
Our very last silver-trimmed black velvet frock-coat for A$12.30.
Our very last bowler hat for 44p.
Our very last startling green dress for 41p.
Two silver-trimmed grey velvet frock-coats:-
  [#1] for A$8.85.
  [#2] for A$8.70.
Our very last pair of lab goggles for A$1.64.
Our very last silver-trimmed green velvet frock-coat for A$11.10.
Our very last pair of black kidskin ladies boots for A$2.80.
Our very last silk underwear for A$1.56.
Our very last black trenchcoat for A$3.64.
(Wizards) Mallaggar's wispy voice comes from the wooden ring, saying: How
     useful :P
To the south, the town crier yells in Morporkian: Helaium!  loseius in  maze at
     twiseius little passages, all differeneium!
(Wizards) Clanger's wispy voice comes from the wooden ring, saying: wow, that's
     inspiring
(Wizards) Clanger's wispy voice comes from the wooden ring, saying: im
     inspired, are you?
You find on offer:
Our very last black trenchcoat for A$3.64.
(Wizards) Clanger's wispy voice comes from the wooden ring, saying: what about
     this new achievement?
(Wizards) Etian's wispy voice comes from the wooden ring, saying: Essentially
     it has no practical effects unless someone actually looks at you to see
     the description line.
(Wizards) Kassandra's wispy voice comes from the wooden ring, saying: well
     something for newbies, although the $50 for the glass nugget would ne
     netter spent elsewhere
(Wizards) Exoth's wispy voice comes from the wooden ring, saying: a bit off
     Pragi's usual territory as well - no second hand body parts involved
(Wizards) Etian's wispy voice comes from the wooden ring, saying: Nothing
     chattery even, like CBB or TMC.
(Wizards) Clanger's wispy voice comes from the wooden ring, saying: what say we
     secure it for the guild? kill the spider by joint effort?
In the distance to the northeast, Old Tom, the tongueless and magical octiron
     bell of Unseen University, tolls eleven sonorous silences.
(Wizards) Etian's wispy voice comes from the wooden ring, saying: There was a
     discussion involving actually finding said spider earlier.
(Wizards) Mallaggar's wispy voice comes from the wooden ring, saying: HAe you
     tried doing it? :P
(Wizards) Mallaggar's wispy voice comes from the wooden ring, saying: *have
(Wizards) Clanger's wispy voice comes from the wooden ring, saying: get enough
     guys throwing plgs in from a room away, have some other people relaying
     skeles in and losing them to stay and fight and then everyone who can jhsd
     standing there belting that out
(Wizards) headshox's wispy voice comes from the wooden ring, saying: I think I
     was the first to find it, I was the first to get cocooned anyway :P
(Wizards) Mallaggar's wispy voice comes from the wooden ring, saying: Oh, it's
     easy to find. :P
Filigree Street between two shops [w,e,n,s].
A small fluorescent yellow dog is standing here.
The Filigree Street General Store [n].
A cardboard sign is sitting on the counter.
Okay.
Filigree Street between two shops [w,e,n,s].
A small fluorescent yellow dog is standing here.
Filigree Street [w,e,s].
The junction of Filigree Street and Baker Street [w,e,s,n].
The north end of Short Street outside the Mended Drum [e,w,s,n,enter door].
Grani the alligator is sitting here and Ancient Kly is standing here.
A colourful poster is posted here, a wanted poster is pasted to a wall and a
mysterious stone door is hanging in the air.
Filigree Street [w,e].
A watchman, a troll bodyguard and a grasping merchant are standing here.
Filigree Street, outside a smithy [w,e,n].
A smithy [s].
Baldwin "the Disemboweler" MacAvrik and Baldwin's apprentice are standing here.
A piece of embroidered tartan is hanging on the wall and some fine grey ash is
on the floor.
You get a small ornamental broom from a pocket in the medium satchel.
You hold a small ornamental broom in your right hand.
You sweep some ashes out of the forge with your broom.
The ash lands in a neat little pile as it hits the ground.
You put the small ornamental broom into a pocket in the medium satchel.
Baldwin's apprentice stares into space.
You sheathe the elegant stiletto in the dagger scabbard.
Baldwin "the Disemboweler" MacAvrik heats up an axe in the forge.
Baldwin "the Disemboweler" MacAvrik pounds a sword upon the anvil.
(Wizards) Etian's wispy voice comes from the wooden ring, saying: Oh, so it's
     been found then. Cool?
Filigree Street, outside a smithy [w,e,n].
Filigree Street [w,e].
A watchman, a troll bodyguard and a grasping merchant are standing here.
The north end of Short Street outside the Mended Drum [e,w,s,n,enter door].
Grani the alligator is sitting here and Ancient Kly is standing here.
A colourful poster is posted here, a wanted poster is pasted to a wall and a
mysterious stone door is hanging in the air.
(Wizards) headshox's wispy voice comes from the wooden ring, saying: Easy to
     find, but Hard to kill
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
Filigree Street between two shops [w,e,n,s].
Removed queue.
You are not fighting anyone.
Okay.
Filigree Street [w,e,s].
The junction of Filigree Street and Baker Street [w,e,s,n].
Two street musicians cross onto Baker Street, complaining about the cost of
guild fees in the city as they go.
The north end of Short Street outside the Mended Drum [e,w,s,n,enter door].
Grani the alligator is sitting here and Ancient Kly is standing here.
A colourful poster is posted here, a wanted poster is pasted to a wall and a
mysterious stone door is hanging in the air.
(Wizards) Xorphitus's wispy voice comes from the wooden ring, saying: so where
     is it? it is not Gloomy, so far is known
Filigree Street [w,e].
A watchman, a troll bodyguard and a grasping merchant are standing here.
Filigree Street, outside a smithy [w,e,n].
A smithy [s].
Baldwin "the Disemboweler" MacAvrik and Baldwin's apprentice are standing here.
A piece of embroidered tartan is hanging on the wall and some fine grey ash is
on the floor.
(Wizards) Mallaggar's wispy voice comes from the wooden ring, saying: It
     actually is there :P
(Wizards) Xorphitus's wispy voice comes from the wooden ring, saying that he
     boggles.
This piece of tartan, probably one of Baldwin's spare kilts, has been
embroidered with something or other that Baldwin evidently felt was important.
It appears to have something written on it.
(Wizards) Kassandra's wispy voice comes from the wooden ring, saying: I heard
     that it caused 2600 in a single hit
(Wizards) headshox's wispy voice comes from the wooden ring, saying: It's also
     really obvious and easy to find if you look at room descriptions
You read the piece of embroidered tartan:
Written in Morporkian:
 is some text you read as:
WATTRIVM CAEREFVGNIALEVS, MEVS ASPICNIAL SMITHARVMI, ET YJIVM WEEGNIAL LAERIIVS
YESELAIVM  RES ORIVS TAJNIAL!

Baldwin "the Disemboweler" MacAvrik tempers a hatchet.
This is a small, cramped room with a large, roaring fire blazing in
the forge on the east wall of the room.  There are various assorted tools of
metalwork scattered around the fire and hanging on the walls, most notably the
anvil in the centre of the room.  The smithy is obviously very busy as there is
a large, dirty order book lying open on a small desk near the door.
There is one obvious exit: south.
Baldwin "the Disemboweler" MacAvrik and Baldwin's apprentice are standing here.
A piece of embroidered tartan is hanging on the wall and some fine grey ash is
on the floor.
Baldwin's apprentice asks in Morporkian with a Morporkian accent: Iior gonreum
     use me services orius not?
(Wizards) headshox's wispy voice comes from the wooden ring, saying: Acid spray
     seems to do 90-95% of your current HP
You raise your tartan.
(Wizards) Mancow's wispy voice comes from the wooden ring, saying: thats not
     true
          @            - East-west exit
          |            | North-south exit
         -*-           * Room
                       @ Where you are
Baldwin "the Disemboweler" MacAvrik exclaims in Morporkian with a Morporkian
     accent: Ach!
(Wizards) Mallaggar's wispy voice comes from the wooden ring, saying: Ratman
     had a 2.9k hit :P
(Wizards) Kassandra's wispy voice comes from the wooden ring, saying: doesnt
     heb protect from acid
          @            - East-west exit
          |            | North-south exit
         -*-           * Room
                       @ Where you are
The following items are for sale:
   A: an iron chain for 25p (three left).
   B: a mace for A$2.25 (plenty left).
   C: a short sword for A$2 (plenty left).
   D: a knife for 25p (plenty left).
   E: a dagger for 50p (plenty left).
   F: a studded leather jacket for 30p (plenty left).
   G: a small metal shield for 49p (plenty left).
Baldwin "the Disemboweler" MacAvrik tempers a sword.
(Wizards) Mallaggar's wispy voice comes from the wooden ring, saying:
     Apparently it doesn't
(Wizards) headshox's wispy voice comes from the wooden ring, saying: That's a
     guess based on going from 1.9k to 100, then 100 to 5 in two acid blasts
Baldwin's apprentice asks in Morporkian with a Morporkian accent: Iior gonreum
     use me services orius not?
You buy the dagger.
(Wizards) headshox's wispy voice comes from the wooden ring, saying: HEB
     doesn't work, but being wet helps
(Wizards) Clanger's wispy voice comes from the wooden ring, saying: in lose
     warrior back to bandit camp for another, leave the 2600 for mallaggar and
     geryon, everybody else plg :)
Baldwin "the Disemboweler" MacAvrik asks in Morporkian with a Morporkian
     accent: Whoot yjium daeing?
Baldwin "the Disemboweler" MacAvrik asks in Morporkian with a Morporkian
     accent: Whoot yjium daeing?
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: I know
     nuffin 'bout no bakery robbery!!
The dagger may now be identified as "cutter".
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: (oops)
Can't find any empty scabbards in your inventory.
The dagger is too heavy to put in a pocket in the medium satchel.
Baldwin "the Disemboweler" MacAvrik pounds a sword upon the anvil.
This is a medium satchel made of leather with a nice long strap so
that it can be worn across the torso.  It'll hold a good number of items,
although nothing too bulky.
The medium satchel has two main pockets and one side pocket.
It is almost completely full with: a small ornamental broom, a cobble, 2
Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars, some Ankh-Morpork dollars,
some Ankh-Morpork half-dollars, some Ankh-Morpork ten-pence and some
Ankh-Morpork pence and an old leaky quill.
It is open.
It is in excellent condition.
Baldwin's apprentice stares into space.
Filigree Street, outside a smithy [w,e,n].
Filigree Street [w,e].
A town crier, a watchman, a troll bodyguard and a grasping merchant are
standing here.
The north end of Short Street outside the Mended Drum [e,w,s,n].
Grani the alligator is sitting here and Ancient Kly is standing here.
A colourful poster is posted here.
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
Filigree Street between two shops [w,e,n,s].
Filigree Trading Company [bw].
Gimlet-eyed Marvol is scribing, a white cloud is floating in the air here and
Camelion is standing here.
Nearby to the south, Klayen yells in Morporkian: FONS this sumit weird!
Weapons Counter: 13 different items for sale.
Containers & Sheaths: 24 different items for sale.
Quest Items: 3 different items for sale.
Permanent Lights: 4 different items for sale.
Scrolls Counter: 3 different items for sale.
Witches & Healing: 4 different items for sale.
Shoulder Companions: 9 different items for sale.
TM-able Items: 16 different items for sale.
Priest's Hole: 1 different item for sale.
Rare & T-Shop: 7 different items for sale.
General Items: 9 different items for sale.
Budget Lights: 8 different items for sale.
Blorps Counter: 6 different items for sale.
Imprinted Batons: 2 different items for sale.
Wearable Carpetbags: 1 different item for sale.
The categories Empty Batons, Wibble Fund Vouchers, Ring Pieces and Grflx &
Armour do not have anything for sale.

Please list each category for the items in the category.
To the south, Joed yells in Morporkian: Toddilisi!!!!!!!!!
Gimlet-eyed Marvol writes on a sheet of cheap writing paper with a quill.
Gimlet-eyed Marvol puts the sheet of cheap writing paper in the tiny waxed
paper packet.
Wearable Carpetbags:
   cd) Cheerful scarlet carpetbag for A$24; one left.
Gimlet-eyed Marvol writes on a sheet of cheap writing paper with a quill.
Gimlet-eyed Marvol puts the sheet of cheap writing paper in the tiny waxed
paper packet.
TM-able Items:
   ak) Black marbled furoshiki cloth (tm cr.ar.des) for A$48; one left.
   am) Silvery grey senssu fan (tm Agatean culture) for A$48; one left.
   ar) Tin shakuhachi (wind instrument) for A$6; one left.
   aw) Violet cravat (tm AM culture) for A$36; one left.
   bj) Brexen's 26-page lightweight language primer for A$150; four left.
   bm) Dark brown senssu fan (tm Agatean culture) for A$48; one left.
   bt) Sunlight yellow furoshiki cloth (tm cr.ar.des) for A$48; one left.
   bv) Crimson senssu fan (tm Agatean culture) for A$48; one left.
   cf) Red and black furoshiki cloth (tm cr.ar.des) for A$48; one left.
   cg) Black senssu fan (tm Agatean culture) for A$48; one left.
   ct) Beginner's Embroidery Pattern Book for A$6; three left.
   cv) Verdigris marbled furoshiki cloth (tm cr.ar.des) for A$48; one left.
   df) Jade green senssu fan (tm Agatean culture) for A$48; one left.
   dg) Primrose yellow cravat (tm AM culture) for A$36; two left.
   ea) Silver marbled furoshiki cloth (tm cr.ar.des) for A$48; one left.
   eb) Plain cotton furoshiki cloth (tm cr.ar.des) for A$24; one left.
A deep blue moon dragon coalesces.

(Wizards) headshox's wispy voice comes from the wooden ring, saying: The queen
     herself doesn't kill you, if you die to her you just get cocooned. The
     smaller spiders she summons can kill you though
(Wizards) Xorphitus's wispy voice comes from the wooden ring, saying: smaller
     spiders, sounds like a good exps source?
(Wizards) Xorphitus's wispy voice comes from the wooden ring, saying: or are
     they like the agatean family guards? no exps?
You think you noticed two small blue eyes inside the cloud, but you are not
sure.
(Wizards) headshox's wispy voice comes from the wooden ring, saying: Try it and
     see ;)
Rare & T-Shop:
   ah) Sarilak scabbard for A$30; one left.
   ao) Retribution (special attacks) for A$975; two left.
   bn) Small compact (FFM, character description) for A$195; one left.
   bx) Metal helm (permanent gp-free light) for A$575; one left.
   cj) Black leather gloves (+2 Dex, -1 Str) for A$480; two left.
   du) Ornate warhammer (special attacks) for A$975; one left.
   dw) Sarilak (h-sword, acid attacks) for A$975; one left.
(Wizards) Mallaggar's wispy voice comes from the wooden ring, saying:
     Considering that you need to attack the queen for them to spawn, I would
     say I have my doubts :P
You get 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars, some Ankh-Morpork
dollars, some Ankh-Morpork half-dollars, some Ankh-Morpork ten-pence and some
Ankh-Morpork pence from a pocket in the medium satchel.
You cannot buy Black leather gloves (+2 Dex, -1 Str) as it costs A$480 and you
do not have that much money.
(Wizards) Clanger's wispy voice comes from the wooden ring, saying: is there
     any chance of getting close enough to look see and surviving?
(Wizards) Nimos's wispy voice comes from the wooden ring, saying: I have heard,
     that wizards can sell scrolls to playershops...how much do you normally
     get for that, and to which shop should I go?
(Wizards) Xorphitus's wispy voice comes from the wooden ring, saying: this one
     is easy. gather 100 players outside, then everyone goes in?
2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars, some Ankh-Morpork dollars,
some Ankh-Morpork half-dollars, some Ankh-Morpork ten-pence and some
Ankh-Morpork pence are too heavy to fit in any of the pockets of the medium
satchel.
You cannot put 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars, some
Ankh-Morpork dollars, some Ankh-Morpork half-dollars, some Ankh-Morpork
ten-pence and some Ankh-Morpork pence into a pocket in the medium satchel.
Constitution ... 13       Strength ....... 13       Weight ......... 80.0kg
Dexterity ...... 13       Wisdom ......... 13       
Intelligence ... 13       Height ......... 176 cm   
This is a medium satchel made of leather with a nice long strap so
that it can be worn across the torso.  It'll hold a good number of items,
although nothing too bulky.
The medium satchel has two main pockets and one side pocket.
It is over a quarter full with: a small ornamental broom, a cobble and an old
leaky quill.
It is open.
It is in excellent condition.
No matching aliases found.
sdb_: sell all; keep money; put dollars & half-dollars & ten-dollars & royals
      into component pouch; drop all; rsdb_ thing 1 & thing 2 & thing 3 & thing
      4 & thing 5 & thing 13 & thing 14 & thing 15 & thing 16 & thing 17 &
      thing 18 & thing 19; rsdb_ thing 1 & thing 2 & thing 3 & thing 4 & thing
      5 & thing 6 & thing 7 & thing 8 & thing 9 & thing 10 & thing 11 & thing
      12; $*$
Gimlet-eyed Marvol reads four sheets of cheap writing paper.
Gimlet-eyed Marvol closes the tiny waxed paper packet.
Gimlet-eyed Marvol starts to sell the tiny waxed paper packet to the shop.
Nearby to the southwest, the town crier yells in Morporkian: Need f beads or
     rodi? Legntact Shae orius Eshnenora et get tuus castigo in today!
Gimlet-eyed Marvol completes selling something to the shop.
You put some Ankh-Morpork dollars, some Ankh-Morpork half-dollars, 5
Ankh-Morpork ten-dollars and 2 Ankh-Morpork royals into a pocket in the medium
satchel.
You are unburdened (12%) by:
Wearing : a wooden ring, a sickly yellow robe and a medium satchel.
(under) : a dagger scabbard.
Carrying: a dagger and two pairs of hard leather boots.
Your purse contains 78 Ankh-Morpork ten-pence and 161 Ankh-Morpork pence.
(Wizards) Mallaggar's wispy voice comes from the wooden ring, saying: The
     problem is... she can take down 100 players in 8 hb which was
     experimentally proven :P
(Wizards) headshox's wispy voice comes from the wooden ring, saying: Yes you
     can go in and survive pretty easily, if you die your corpse gets dumped
     safely outside as well
Gimlet-eyed Marvol gets a tiny waxed paper packet from a pocket in a large
backpack.
(Wizards) KimCheolHwan's wispy voice comes from the wooden ring, saying: Go to
     any player shop. Like the one near the drum. I think you get about ten
     dollars for a packet of four scrolls but it depends on the spell is.
Gimlet-eyed Marvol tears a page from the closed cheap flimsy chapbook.
You hold a dagger in your left hand.
Gimlet-eyed Marvol stands up.
Gimlet-eyed Marvol and the white cloud leave backward.
          @            - East-west exit
          |            $ Room with living things
         -$-           | North-south exit
          |            * Room
          $            @ Where you are
Filigree Street between two shops [w,e,n,s].
Gimlet-eyed Marvol is standing here and a white cloud is floating in the air
here.
Filigree Street east of some shops [w,e].
Filigree Street [ne,w].
Mr Pin and Mr Tulip are standing here.
The east end of Filigree Street [sw,e,s].
A mottled brown swamp dragon is standing here.
The courtyard of the Assassins' Guild [n,w,e,se,s,sw].
A shy student assassin, a witty student assassin, Mr Bradlofrudd and an
assassin are standing here.
(Wizards) KimCheolHwan's wispy voice comes from the wooden ring, saying:
     *depends on what the spell is
The east end of Filigree Street [sw,e,s].
Mr Tulip, Mr Pin and a mottled brown swamp dragon are standing here.
The northwest corner of Peasant Parade [ne,e,s,w].
You walk across the uneven cobbles to another part of Peasant Parade.
The southwest corner of Peasant Parade [ne,n,se].
The noise of Peasant Parade falls behind you as you leave the area.
Widdershins Broadway [nw,s].
A pious woman is standing here.
Widdershins Broadway outside the Fools' Guild [n,se].
The junction of Widdershins Broadway and God Street [nw,w,s,sw].
The Widdershins Broadway junction outside the Ephebian Embassy [n,se,sw].
Widdershins Broadway [nw,se,sw].
Widdershins Broadway [nw,e].
Widdershins Broadway [w,e].
Widdershins Broadway [w,e,se].
Widdershins Broadway [ne,w].
A mercenary is standing here.
The Broadway Fork [ne,se,sw,nw].
Upper Broadway [nw,se,ne].
The Broadway Fork [ne,se,sw,nw].
Turnwise Broadway [ne,sw,s].
Turnwise Broadway [n,sw].
Turnwise Broadway [nw,s,ne].
You bury a sheet of cheap writing paper deep within the earth.
   \                   / Northeast-southwest exit
   +$                  - East-west exit
     \ /               | North-south exit
      $-               \ Northwest-southeast exit
       \|              + Door
        $   *          * Room
         \ / \         $ Room with living things
          @            @ Where you are
          |          
          *          
         /           
        *            
       /+            
A quiet corner of the Barbican Plaza [sw,se].
Nella's vault [u,n].
Nella is sitting on a stool and an ugly black and white cat and a yellow
caterpillar are standing here.
A blue funnel is on the floor.
You tidy up the place, clearing away a blue funnel.
You pay Nella who waves you through.
Inside the vault [s].
An intelligent black and cinnamon rat and an intelligent cinnamon and black rat
are standing here.
A large wooden drawer is sticking out of the wall and some white mineral powder
is on the floor.
(Wizards) Mallaggar's wispy voice comes from the wooden ring, saying: You won't
     manage JHSD if she is in the same room as you are.
The intelligent black and cinnamon rat snuffles.
(Wizards) Clanger's wispy voice comes from the wooden ring, saying: oh wait,
     you can only cast that outside or summat?
(Wizards) Xorphitus's wispy voice comes from the wooden ring, saying: we will
     have to wait for long range attacks then? crossbows and bows? ;-)
You get an elegant stiletto from the dagger scabbard.
(Wizards) Clanger's wispy voice comes from the wooden ring, saying: i'll never
     manage jhsd :)
You put the elegant stiletto on the large wooden drawer.
This is a medium satchel made of leather with a nice long strap so
that it can be worn across the torso.  It'll hold a good number of items,
although nothing too bulky.
The medium satchel has two main pockets and one side pocket.
It is over half full with: 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars,
some Ankh-Morpork dollars and some Ankh-Morpork half-dollars, a small
ornamental broom, a cobble and an old leaky quill.
It is open.
It is in excellent condition.
(Wizards) Clanger's wispy voice comes from the wooden ring, saying: we got plg?
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: Never say
     never!
(Wizards) Mallaggar's wispy voice comes from the wooden ring, saying: Not to
     mention that she is in a cave so it won't work anyway :P
The intelligent black and cinnamon rat snuffles around a bit.
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: Wossit all
     this about JHSD... is there a baddun?
You are unburdened (12%) by:
Holding : a dagger (left hand).
Wearing : a wooden ring, a sickly yellow robe and a medium satchel.
(under) : a dagger scabbard.
Carrying: two pairs of hard leather boots.
Your purse contains 75 Ankh-Morpork ten-pence and 161 Ankh-Morpork pence.
(Wizards) Clanger's wispy voice comes from the wooden ring, saying: and if you
     can get in and out then we get a load of guys relaying skeles in there
Nella's vault [u,n].
Nella is sitting on a stool and an ugly black and white cat and a yellow
caterpillar are standing here.
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: Quite
     right...JHSD is like NES... can't be used indoors
A quiet corner of the Barbican Plaza [sw,se].
The main part of the Barbican Plaza [nw,e].
Halen of Sandelfon and a tall priest are standing here.
The Street of Small Gods next to the Barbican Plaza [ne,s,w].
The Street of Small Gods [n,sw].
The junction of the Street of Small Gods and Market Street [ne,se,sw,w,s].
A young woman is standing here.
The Street of Small Gods [ne,s].
A fat priestess is standing here.
The fat priestess recites a prayer.
              |        / Northeast-southwest exit
              *        \ Northwest-southeast exit
             /         $ Room with living things
           +$          | North-south exit
           /+\         + Door
          @            * Room
          |            @ Where you are
          $          
       \ /           
        $            
       / \           
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: Oh.
     Sheloxoxox
(Wizards) Xorphitus's wispy voice comes from the wooden ring, saying: is there
     a column you can kick down so the cave collapses? ;-) you do not have to
     kill her directly...
The Street of Small Gods, just northeast of Upper Broadway [n,sw].
A proud crewman and an old troll are standing here.
The junction of the Street of Small Gods and Upper Broadway [ne,nw,se,sw].
A small white dog is standing here.
The small white dog starts as if bitten.
The dagger was identified as "cutter".
The dagger may now be identified as "cold steel".
(Wizards) Nimos's wispy voice comes from the wooden ring, saying: which of my
     primaries (lodger) should I advance first?
See "syntax identify" for the input patterns.
Forms of syntax available for the command 'identify':
identify <object> as <some new name>        Assign an identification to an
                                            object.
identify remove [from] <object(s)>          Remove the identification from an
                                            object.
identify <object(s)>                        Check what identification an
                                            object has.
(Wizards) Clanger's wispy voice comes from the wooden ring, saying: I say, a
     rolled up newspaper :)
(Wizards) Direction's wispy voice comes from the wooden ring, saying: whichever
     you need for the spell you want
You removed the identities from the dagger.
The dagger may now be identified as "cold steel".
You have the dagger identified as "cold steel".
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: Go def and
     off, in balance with your methods for PFG
(Wizards) KimCheolHwan's wispy voice comes from the wooden ring, saying: Pick a
     spell, find out what skills you need and advance those.
The small white dog leaves northwest.
A farmer stops to gawk at all the people before continuing on his way
northeastward.
    *                  / Northeast-southwest exit
   + \ /               - East-west exit
      *                \ Northwest-southeast exit
     / \ +  |          | North-south exit
        $   $          + Door
         \ /           * Room
          @            $ Room with living things
         / \           @ Where you are
       -$   $        
             \ +     
              *      
               \     
                $    
               / \   
You are unburdened (12%) by:
Holding : a dagger (left hand).
Wearing : a wooden ring, a sickly yellow robe and a medium satchel.
(under) : a dagger scabbard.
Carrying: two pairs of hard leather boots.
Your purse contains 75 Ankh-Morpork ten-pence and 161 Ankh-Morpork pence.
(Wizards) Nimos's wispy voice comes from the wooden ring, saying: well, my
     highest target would be ahsb but im far away from that :D
The Street of Small Gods [ne,w].
A happy troll is standing here.
The Street of Small Gods [w,e].
A dutiful priestess is standing here.
The Street of Small Gods [e,sw,nw].
A shady street preacher is here preaching on the soap box and a shabby pigeon
is standing here.
You prepare to attack the shabby pigeon.
Hp: 1342 (1342) Gp: 219 (219) Xp: 305855
You stab your dagger right through the shabby pigeon's right wing.
You killed the shabby pigeon.
You bury the corpse of a shabby pigeon deep within the earth.
The shady street preacher says in Morporkian with a Morporkian accent: The
     mighty Topaxcdius huti oblettxi me! Chose quid follow eius name alt be
     greatly rewulavi in both hoc lifjius and the iuxta.
The Street of Small Gods [ne,w].
A ragged pigeon is standing here.
You prepare to attack the ragged pigeon.
Hp: 1342 (1342) Gp: 184 (219) Xp: 306632
You chop up the ragged pigeon's back with your dagger.
You killed the ragged pigeon.
You bury the corpse of a ragged pigeon deep within the earth.
A pious priestess arrives from the west.
The Street of Small Gods outside a shop [w,e,nw].
A boring troll is standing here.
The Street of Small Gods [e,sw].
The Street of Small Gods outside two temples [ne,w,n,s].
A humble priestess is standing here.
The Street of Small Gods [w,e].
A short woman and a jovial priest are standing here.
The Street of Small Gods [w,e,n,s].
The Street of Small Gods [w,e].
The Street of Small Gods [w,e,n].
A town crier and a jovial priest are standing here.
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
The High Altar of Gapp [n,s,e].
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
Flipper is standing here.
You put the pair of hard leather boots on the low altar.
A pair of hard leather boots falls off the altar.
You get a pair of hard leather boots from the side chapel of Gapp's temple.
You are unburdened (12%) by:
Holding : a dagger (left hand).
Wearing : a wooden ring, a sickly yellow robe and a medium satchel.
(under) : a dagger scabbard.
Carrying: two pairs of hard leather boots.
Your purse contains 75 Ankh-Morpork ten-pence and 161 Ankh-Morpork pence.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
An entrance hall [n,s].
You open the padded doors.
The Street of Small Gods [w,e,n].
A town crier and a jovial priest are standing here.
You close the temple doors.
The Street of Small Gods [w,e].
The Street of Small Gods [w,e,n,s].
The Street of Small Gods [w,e].
A short woman and a jovial priest are standing here.
The jovial priest recites a prayer.
The Street of Small Gods outside two temples [ne,w,n,s].
A humble priestess is standing here.
The humble priestess recites a prayer.
The Street of Small Gods [e,sw].
The Street of Small Gods outside a shop [w,e,nw].
A boring troll is standing here.
The Street of Small Gods [ne,w].
The Street of Small Gods [e,sw,nw].
A shady street preacher is here preaching on the soap box and a pious priestess
is standing here.
The Street of Small Gods [w,e].
A dutiful priestess is standing here.
The Street of Small Gods [ne,w].
A happy troll is standing here.
The junction of the Street of Small Gods and Upper Broadway [ne,nw,se,sw].
A proud crewman is standing here.
Upper Broadway just southeast of the Street of Small Gods [nw,se].
A pretty woman is standing here.
Upper Broadway, just outside a boot shop [nw,ne,se].
The junction of the Street of Cunning Artificers and Upper Broadway [nw,se,sw].
Roffle is standing here.
The intersection of Esoteric Street and Upper Broadway [ne,nw,s].
The middle of Upper Broadway, just south of Esoteric Street [n,se].
Upper Broadway [nw,se,w].
A lanky weapon master is standing here.
The T-junction of Upper Broadway and Merchants Street [nw,se,sw].
A bearded yellow zombie is standing here.
Dastardly Dandras arrives from the southeast.
Upper Broadway between Merchants Street and Mormius Street [nw,se].
A carrot farmer is standing here.
Upper Broadway at the junction with Mormius Street [nw,se,e].
The junction of Upper Broadway and Treacle Street [nw,se,w].
A happy troll is standing here.
Upper Broadway, just outside the Salt Shaker [nw,se,e].
An interesting troll is standing here.
You read the plaque:
Written in Morporkian:
 is some text you read as:

MEEENIAL HAELGIVM AT
 ILLVMINDXI ET Ancient
Brethren AT ARDIVM


Upper Broadway outside the Pepper Pot [nw,se,e].
The south end of Upper Broadway [nw,s].
The intersection of Upper Broadway and Endless Street [ne,n,sw,se].
Endless Street [ne,sw].
Endless Street [ne,w,nw].
You open the northwest door.
Lolinda's Lovely Leather [se].
Lolinda Lovelace is standing here.
You close the southeast door.
You manage to sew up the holes in the pair of hard leather boots a little, but
still not enough to get you anywhere.
The thread and sinew cost you 1p.
You almost stitch your fingers to the pair of hard leather boots.  This doesn't
seem to be getting you very far.
The thread and sinew cost you 1p.
You stitch up some of the tears in the pair of hard leather boots, but there is
still some work left.
The thread and sinew cost you 1p.
You almost stitch your fingers to the pair of hard leather boots.  This doesn't
seem to be getting you very far.
The thread and sinew cost you 1p.
(Wizards) Nimos's wispy voice comes from the wooden ring, saying: I have all
     skills of pfg exept fire on "likely to succeed"
You have 94 (219) guild points.
Lolinda Lovelace asks in Morporkian with a Morporkian accent: Mmmm, leather.
     Quid leguld egeo anything ellax?
Lolinda Lovelace sniffs on some leather.
(Wizards) Sab's wispy voice comes from the wooden ring, saying: it speeds up
     spells and increases defensive and damage potentials.
(Wizards) KimCheolHwan's wispy voice comes from the wooden ring, saying: Yeah,
     they're used for a lot of your spells.
You sew the pair of hard leather boots up a bit, but it's not in top condition
yet.
The thread and sinew cost you 1p.
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: 200 bonus
     will letyou succeed, with some failures... 220 bonus is solid
Lolinda Lovelace sighs.
Lolinda Lovelace exclaims in Morporkian with a Morporkian accent: Smell 
     leather! Heri, harbes  snitria ad my irt!
Lolinda Lovelace says in Morporkian with a Morporkian accent: The empty shells
     at deainial cows is the only res I semper wear.
You stitch up the pair of hard leather boots nicely and restore it to its top
condition.
The thread and sinew cost you 1p.
One of the pairs of hard leather boots is already in top condition.
Lolinda Lovelace sighs.
You almost stitch your fingers to the pair of hard leather boots.  This doesn't
seem to be getting you very far.
The thread and sinew cost you 4p.
You are too tired to attempt to repair anything at the moment.
Lolinda Lovelace softly caresses a leather shirt.
Lolinda Lovelace exclaims in Morporkian with a Morporkian accent: Smell 
     leather! Heri, harbes  snitria ad my irt!
Lolinda Lovelace exclaims in Morporkian with a Morporkian accent: Smell 
     leather! Heri, harbes  snitria ad my irt!
Saving...
You feel like the Morporkian language is less confusing.
Lolinda Lovelace says in Morporkian with a Morporkian accent: Paeopilis quid
     vestimjius fabricum instead at leather are stupid. Dumb, dumb, dumb.
Lolinda Lovelace says in Morporkian with a Morporkian accent: Paeopilis who
     vestimjius fabricum instead at leather are stupid. Dumb, dumb, dumb.
Lolinda Lovelace swoons.
Lolinda Lovelace exclaims in Morporkian with a Morporkian accent: Smell 
     leather! Heri, harbes  snitria ad my irt!
Lolinda Lovelace exclaims in Morporkian with a Morporkian accent: Smell 
     leather! Heri, harbes  snitria ad my irt!
Lolinda Lovelace sighs.
Lolinda Lovelace swoons.
Lolinda Lovelace swoons.
You remove the dagger scabbard.
You repair the pair of hard leather boots, but its condition can still be
improved.
The thread and sinew cost you 4p.
You repair the pair of hard leather boots, but its condition can still be
improved.
The thread and sinew cost you 3p.
You manage to sew up the holes in the pair of hard leather boots a little, but
still not enough to get you anywhere.
The thread and sinew cost you 2p.
You repair the pair of hard leather boots, but its condition can still be
improved.
The thread and sinew cost you 3p.
You are too tired to attempt to repair anything at the moment.
You wear a dagger scabbard.
Lolinda Lovelace sniffs on some leather.
(One) Grimace's wispy voice comes from the wooden ring, saying: anyone who the
     skill bonus required to use a pickling wand every time?
Lolinda Lovelace says in Morporkian with a Morporkian accent: Paeopilis who
     vestimjius fabricum instead at leather are stupid. Dumb, dumb, dumb.
(One) Zexium's wispy voice comes from the wooden ring, saying: if you're
     failing, more
Lolinda Lovelace asks in Morporkian with a Morporkian accent: Mmmm, leather.
     Quid leguld egeo anything ellax?
You remove the dagger scabbard.
You stitch up some of the tears in the pair of hard leather boots, but there is
still some work left.
The thread and sinew cost you 1p.
You wear a dagger scabbard.
Lolinda Lovelace exclaims in Morporkian with a Morporkian accent: Smell 
     leather! Heri, harbes  snitria ad my irt!
leatherwork_: remove hidden death; 5x leatherwork damaged leather thing except
              worn things; wear hidden death; $*$
(One) Grimace's wispy voice comes from the wooden ring, saying: im sorry, its
     early for me, but im sure that was very witty. lol. anyone know?
Lolinda Lovelace sighs.
gapp_put_: say For the glory of the Lord Gapp!; gapp_unkeep_ damaged shiny
           armour & damaged component pouch $*$
You remove the dagger scabbard.
You wear a dagger scabbard.
gapp_unkeep_: unkeep $*$; remove $*$; put damaged clothes on altar; gp; cond
              clothes damaged; get $*$; wear $*$; keep $*$; get clothes;
Lolinda Lovelace says in Morporkian with a Morporkian accent: Paeopilis who
     vestimjius fabricum instead at leather are stupid. Dumb, dumb, dumb.
Lolinda Lovelace softly caresses a leather shirt.
You remove the dagger scabbard.
You wear a dagger scabbard.
Changed alias "leatherwork_" from "remove hidden death; 5x leatherwork damaged
leather thing except worn things; wear hidden death; $*$".
Changed alias "leatherwork_" from "remove hidden death; 5x leatherwork damaged
leather thing except worn things; wear hidden death; cond leather things except
worn things damaged; $*$".
You remove the dagger scabbard.
You wear a dagger scabbard.
Everything is in excellent condition.
No matching aliases found.
(Wizards) Ragnel's wispy voice comes from the wooden ring, saying: Everyone!
     Please join me in welcoming BurnOuT to the Unseen University.
(One) Inige's wispy voice comes from the wooden ring, saying: This is the dead
     body of a cinnamon cloud.
(Wizards) Exoth's wispy voice comes from the wooden ring, saying: welcome
Lolinda Lovelace sniffs on some leather.
(One) Surt's wispy voice comes from the wooden ring, saying: How'd you manage
     to kill it?
(Wizards) Sodexho's wispy voice comes from the wooden ring, saying: welcome
You can only change the category for an existing alias.
Lolinda Lovelace softly caresses a leather shirt.
(One) Zexium's wispy voice comes from the wooden ring, saying: spider queen
(One) Inige's wispy voice comes from the wooden ring, saying: the new spider
     thingy did
Added alias "6x".
Moved alias 6x from category (default) to category util.
Lolinda Lovelace sniffs on some leather.
(Wizards) BurnOuT's wispy voice comes from the wooden ring, saying: greetings
Added alias "leather2shop".
Moved alias leather2shop from category (default) to category quickwalk.
You open the southeast door.
Endless Street [ne,w,nw].
You close the northwest door.
Endless Street [ne,sw].
The intersection of Upper Broadway and Endless Street [ne,n,sw,se].
The south end of Upper Broadway [nw,s].
Upper Broadway outside the Pepper Pot [nw,se,e].
Upper Broadway, just outside the Salt Shaker [nw,se,e].
An interesting troll is standing here.
The junction of Upper Broadway and Treacle Street [nw,se,w].
A happy troll is standing here.
Upper Broadway at the junction with Mormius Street [nw,se,e].
Upper Broadway between Merchants Street and Mormius Street [nw,se].
A carrot farmer is standing here.
The T-junction of Upper Broadway and Merchants Street [nw,se,sw].
A bearded yellow zombie is standing here.
Upper Broadway [nw,se,w].
The middle of Upper Broadway, just south of Esoteric Street [n,se].
The intersection of Esoteric Street and Upper Broadway [ne,nw,s].
The junction of the Street of Cunning Artificers and Upper Broadway [nw,se,sw].
Roffle is standing here.
Upper Broadway, just outside a boot shop [nw,ne,se].
Upper Broadway just southeast of the Street of Small Gods [nw,se].
A pretty woman is standing here.
The junction of the Street of Small Gods and Upper Broadway [ne,nw,se,sw].
A proud crewman is standing here.
Upper Broadway [nw,se,ne].
A paperboy and a small light brown dog are standing here.
The Broadway Fork [ne,se,sw,nw].
Widdershins Broadway [ne,w].
A mercenary is standing here.
Widdershins Broadway [w,e,se].
Widdershins Broadway [w,e].
Widdershins Broadway [nw,e].
Widdershins Broadway [nw,se,sw].
The Widdershins Broadway junction outside the Ephebian Embassy [n,se,sw].
The junction of Widdershins Broadway and God Street [nw,w,s,sw].
Widdershins Broadway outside the Fools' Guild [n,se].
Widdershins Broadway [nw,s].
A pious woman is standing here.
The southwest corner of Peasant Parade [ne,n,se].
Miss BHave moves into Peasant Parade from the west.
You walk across the uneven cobbles to another part of Peasant Parade.
The northwest corner of Peasant Parade [ne,e,s,w].
Miss BHave and a small mottled dog are standing here.
The noise of Peasant Parade falls behind you as you leave the area.
The east end of Filigree Street [sw,e,s].
A mottled brown swamp dragon is standing here.
Filigree Street [ne,w].
Filigree Street east of some shops [w,e].
Filigree Street between two shops [w,e,n,s].
The Filigree Street General Store [n].
The net dead statue of Klayen is standing here.
A Thieves' Guild Licence is on the floor and a cardboard sign is sitting on the
counter.
You sell two pairs of hard leather boots for 2 Ankh-Morpork ten-pence
and 5 Ankh-Morpork pence.
(One) Zexium's wispy voice comes from the wooden ring, saying: teh hidden cave
     in gloomy
There is nothing buried here.
You find on offer:
Our very last silver-trimmed black velvet frock-coat for A$12.30.
Our very last bowler hat for 44p.
Two silver-trimmed grey velvet frock-coats:-
  [#1] for A$8.85.
  [#2] for A$8.70.
Our very last pair of teal kidskin ladies boots for A$2.49.
Our very last pair of black kidskin ladies boots for A$2.80.
Our very last scarlet linen gown for A$1.87.
Our very last fine silk robe for A$23.92.
Our very last red silk shirt for A$3.11.
Our very last blue satin brassiere for A$3.97.
Our very last trendy skirt for A$1.02.
Our very last startling green dress for 41p.
Our very last pair of lab goggles for A$1.64.
Our very last silver-trimmed green velvet frock-coat for A$11.10.
Our very last black trenchcoat for A$3.64.
Two silk underwears:-
  [#1] for A$1.78.
  [#2] for A$1.56.
Seith arrives from the north.
(One) Surt's wispy voice comes from the wooden ring, saying: THere's a hidden
     cave? :(
(One) Zexium's wispy voice comes from the wooden ring, saying: there is now
(One) Direction's wispy voice comes from the wooden ring, saying: I'm sure
     there'll be blorps for sale soon
Seith sells three silver rings.
You buy a bowler hat and a startling green dress for 1 Ankh-Morpork
half-dollar, 3 Ankh-Morpork ten-pence and 5 Ankh-Morpork pence.
You buy a trendy skirt for 1 Ankh-Morpork dollar and 2 Ankh-Morpork
pence.
Seith drops the pair of soft leather sandals.
(One) Surt's wispy voice comes from the wooden ring, saying: Where's it at
     then?
(One) Zexium's wispy voice comes from the wooden ring, saying: thus there
     always has been
Seith drops the cloth robe.
(One) Zexium's wispy voice comes from the wooden ring, saying: gloomy
Seith leaves north.
Gianluca arrives from the north.
Okay.
Filigree Street between two shops [w,e,n,s].
Filigree Street [w,e,s].
The junction of Filigree Street and Baker Street [w,e,s,n].
Baker Street [n,se].
A rat is standing here.
Baker Street [nw,s,e].
Baker Street [n,s,e].
A sailor is standing here.
A plaque is on the east wall and a street lamp is here.
Baker Street [n,se].
A sailor and an old troll are standing here.
Baker Street [nw,s,w].
The junction of God Street with Baker Street [ne,n,w,se].
Baker Street [nw,s,stairs].
A papergirl is standing here.
Baker Street [n,se,e,w].
The southern part of Baker Street [nw,s].
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
Kess of Sek is standing here.
Kess of Sek recites a prayer.
The Street of Small Gods [w,e,n].
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
The High Altar of Gapp [n,s,e].
A priest is standing here.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the bowler hat, the trendy skirt and the startling green dress on the
low altar.
You have 219 (219) guild points.
* You can use 76 (76) for covert commands.
* You can use 155 (155) for crafts commands.
* You can use 161 (161) for faith commands.
* You can use 102 (102) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 129 (129) for people commands.
* You can use 177 (177) for adventuring commands.
Bright red light flickers around the bowler hat before it drifts into your
hands.
Bright red light flickers around the trendy skirt before it drifts into your
hands.
Bright red light flickers around the startling green dress before it drifts
into your hands.
The startling green dress (1) is in good condition.
The trendy skirt (2) is in decent condition.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the startling green dress and the trendy skirt on the low altar.
Bright red light flickers around the startling green dress before it drifts
into your hands.
Bright red light flickers around the trendy skirt before it drifts into your
hands.
You have 58 (219) guild points.
The trendy skirt (1) is in decent condition.
The startling green dress (2) is in very good condition.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the trendy skirt on the low altar.
Bright red light flickers around the trendy skirt before it drifts into your
hands.
You have 58 (219) guild points.
The startling green dress (1) is in very good condition.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You have 148 (219) guild points.
* You can use 5 (76) for covert commands.
* You can use 84 (155) for crafts commands.
* You can use 90 (161) for faith commands.
* You can use 31 (102) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 58 (129) for people commands.
* You can use 106 (177) for adventuring commands.
The startling green dress (1) is in very good condition.
In the distance to the northeast, Old Tom, the tongueless and magical octiron
     bell of Unseen University, tolls a single sonorous silence.
(Wizards) Surt's wispy voice comes from the wooden ring, saying: I admit I have
     no insight as to your legitimacy, but I stand by my statement.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You have 219 (219) guild points.
* You can use 76 (76) for covert commands.
* You can use 155 (155) for crafts commands.
* You can use 161 (161) for faith commands.
* You can use 102 (102) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 129 (129) for people commands.
* You can use 177 (177) for adventuring commands.
The startling green dress (1) is in very good condition.
You have 219 (219) guild points.
* You can use 76 (76) for covert commands.
* You can use 155 (155) for crafts commands.
* You can use 161 (161) for faith commands.
* You can use 102 (102) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 129 (129) for people commands.
* You can use 177 (177) for adventuring commands.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You have 219 (219) guild points.
* You can use 76 (76) for covert commands.
* You can use 155 (155) for crafts commands.
* You can use 161 (161) for faith commands.
* You can use 102 (102) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 129 (129) for people commands.
* You can use 177 (177) for adventuring commands.
(Wizards) Xorphitus's wispy voice comes from the wooden ring, saying: ->
     http://mp3bear.com/neil-young-hey-hey-my-my <-
The startling green dress (1) is in very good condition.
You put the startling green dress on the low altar.
Bright red light flickers around the startling green dress before it drifts
into your hands.
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: Rust never
     sleeps.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You have 158 (219) guild points.
* You can use 15 (76) for covert commands.
* You can use 94 (155) for crafts commands.
* You can use 100 (161) for faith commands.
* You can use 41 (102) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 68 (129) for people commands.
* You can use 116 (177) for adventuring commands.
Everything is in excellent condition.
A town crier arrives from the north.
Okay.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
An entrance hall [n,s].
You open the padded doors.
The Street of Small Gods [w,e,n].
Kess of Sek is standing here.
You close the temple doors.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
The southern part of Baker Street [nw,s].
A young priest is standing here.
Baker Street [n,se,e,w].
Baker Street [nw,s,stairs].
The junction of God Street with Baker Street [ne,n,w,se].
Baker Street [nw,s,w].
A papergirl is standing here.
The papergirl loudly exclaims in Morporkian:  Green Slab! The ninety-seventh
     edition, ex now! Buy est whiilis est sumiti hot off  presses!
Baker Street [n,se].
A sailor and an old troll are standing here.
Baker Street [n,s,e].
A sailor is standing here.
A plaque is on the east wall and a street lamp is here.
Baker Street [nw,s,e].
Baker Street [n,se].
A rat is standing here.
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
Filigree Street between two shops [w,e,n,s].
Mr Pin and Mr Tulip are standing here.
The Filigree Street General Store [n].
A Thieves' Guild Licence, a pair of soft leather sandals and a cloth robe are
on the floor and a cardboard sign is sitting on the counter.
You sell a bowler hat, a trendy skirt and a startling green dress for
2 Ankh-Morpork dollars and 8 Ankh-Morpork pence.
You get a cloth robe, a pair of soft leather sandals and a Thieves' Guild
Licence from the Filigree Street General Store.
shop_: brief look; recover steel weapon & iron weapon & leather thing & cloth
       thing; drop small knives & wooden coshes; n; 5x w; n; $*$
Added alias "drop_trash_".
Changed alias "shop_" from "brief look; recover steel weapon & iron weapon &
leather thing & cloth thing; drop small knives & wooden coshes; n; 5x w; n;
$*$".
You drop the Thieves' Guild Licence.
You are unburdened (9%) by:
Holding : a dagger (left hand).
Wearing : a wooden ring, a sickly yellow robe and a medium satchel.
(under) : a dagger scabbard.
Carrying: a pair of soft leather sandals and a cloth robe.
Your purse contains 2 Ankh-Morpork dollars, 59 Ankh-Morpork ten-pence and 144
Ankh-Morpork pence.
There is nothing buried here.
(Wizards) Xorphitus's wispy voice comes from the wooden ring, saying: wow,
     player council drama again. troll bait was set, and people did bite. oh my
You find on offer:
Our very last scarlet linen gown for A$1.87.
Our very last red silk shirt for A$3.11.
Our very last silver-trimmed grey velvet frock-coat for A$8.70.
Our very last pair of lab goggles for A$1.64.
Our very last silver-trimmed green velvet frock-coat for A$11.10.
Our very last pair of black kidskin ladies boots for A$2.80.
Two silk underwears:-
  [#1] for A$1.78.
  [#2] for A$1.56.
You find on offer:
Our very last scarlet linen gown for A$1.87.
Name
     shop - a general store

Syntax
     buy <object>
     sell <object>
     browse <object>
     list [all]
     list <category>
     list <object>
     value <object>

Description
     This is a room help file.                                                 
     
     The general store is a place where you can go to buy and sell any
     sort of object.  Some of these general stores are specialised in
     different sorts of items, like they will only buy jewellery or
     weapons.  All general stores will buy objects for much less than they
     will sell them. 

Example
     > sell leather jacket
     > sell ring
     > buy torch
     > buy flower
     > list
     > list weapons
     > list armour
     > value shirt
     > value sword

See also
     item_shop                                                                 

A scarlet linen gown costs A$1.87, it looks like:
Made of linen dyed to a scarlet colour, this homemade gown is a quality
garment.  A sensible farmer's wife has probably spent hours making it, and
might wear it, since it covers her enough not to be too exciting.  It does
cling nicely to the body however, with a fairly high neckline and long sleeves.
The skirt reaches well below the knee.
The scarlet linen gown has two side pockets.
It is in good condition.
Some silk underwear costs A$1.78, it looks like:
This stuff feels great against your skin.  It slithers and wombles and makes
you feel really nice.
It is in very good condition.
A red silk shirt costs A$3.11, it looks like:
This is a shirt made from red silk.  A bit of a high-fashion item, shunned by
all normal fellows, it is probably quite a nice bit of apparel for one who is
enough of a toff.
It is in very good condition.
A pair of steel greaves costs A$8.55, it looks like:
These curvaceous metal plates are attached over the lower legs, offering
protection from front and rear attacks.  They will help negate the age old
"kick 'em in the shins and run for your life" tactic.  They have a separate
steel plate, the poleyn, at the knee to allow it to bend, while the upper leg
is protected by a plate known as the cuisse.
It is in very good condition.
A leather bevor costs A$2.70, it looks like:
This bevor provides average protection for the neck.  It's made of wax-hardened
leather making it stiff and strong.  The bevor ties at the back of the neck
using leather laces.
It is in very good condition.
A medium bucket costs 35p, it looks like:
This is a metal bucket.  It is not very shiny.
It is in good condition.
A medium bucket costs 35p, it looks like:
This is a metal bucket.  It is not very shiny.
It is in decent condition.
A medium bucket costs 35p, it looks like:
This is a metal bucket.  It is not very shiny.
It is in good condition.
A mail shirt costs A$3.08, it looks like:
This shirt is made up of thousands of tiny hoops of steel, each one linked to
its five closest neighbours to form a complex meshwork of metal.  It is
short-sleeved and reaches down to your waist.
It is in good condition.
Some silk underwear costs A$1.56, it looks like:
This stuff feels great against your skin.  It slithers and wombles and makes
you feel really nice.
It is in good condition.
A pair of black kidskin ladies boots costs A$2.80, it looks like:
Made from supple black kidskin leather, these ladies boots are of simple but
elegant design with pointed front and a small heel to add a touch of
understated elegance. The buttons that run up the front are made from darkened
tin. They will keep a lady's feet warm in rough weather and survive the
occasional splash in a pool of water, and that is what they were designed to
do.
It is in very good condition.
A silver-trimmed green velvet frock-coat costs A$11.10, it looks
like:
A garment of somewhat antiquated cut, this coat fits snugly across broad
shoulders and a muscled chest, the silver-braided lapels cutting away to a
thigh-length flared skirt trimmed with more silver braid.  Subtle glints of
light dance from the soft, slightly worn nap of the forest green velvet.
The silver-trimmed green velvet frock-coat has two side pockets.
It is in good condition.
A silver-trimmed grey velvet frock-coat costs A$8.70, it looks like:
A garment of somewhat antiquated cut, this coat fits snugly across broad
shoulders and a muscled chest, the silver-braided lapels cutting away to a
thigh-length flared skirt trimmed with more silver braid.  Subtle glints of
light dance from the soft, slightly worn nap of the clouded grey velvet.
The silver-trimmed grey velvet frock-coat has two side pockets.
It is in fairly good condition.
A small leather shield costs 84p, it looks like:
A small leather shield with a wooden frame over which layers of hardened and
specially treated leather have been stretched.  Thin strips of iron have been
used to reinforce the shield and provide strength without too much extra
weight.
It is in very good condition.
A scarlet linen gown costs A$1.87, it looks like:
Made of linen dyed to a scarlet colour, this homemade gown is a quality
garment.  A sensible farmer's wife has probably spent hours making it, and
might wear it, since it covers her enough not to be too exciting.  It does
cling nicely to the body however, with a fairly high neckline and long sleeves.
The skirt reaches well below the knee.
The scarlet linen gown has two side pockets.
It is in good condition.
A dagger costs 41p, it looks like:
This is a largish looking knife.
It is in good condition.
A pair of lab goggles costs A$1.64, it looks like:
These lab goggles are worn by almost all of the alchemists in the guild.  They
perform the very important job of keeping exploding failed experiments away
from the eyes of the alchemists.  They also give off that stylish science
student look.
It is in good condition.
(One) Surt's wispy voice comes from the wooden ring, saying: I think we're
     gonna need bigger guns..
Some silk underwear costs A$1.78, it looks like:
This stuff feels great against your skin.  It slithers and wombles and makes
you feel really nice.
It is in very good condition.
A red silk shirt costs A$3.11, it looks like:
This is a shirt made from red silk.  A bit of a high-fashion item, shunned by
all normal fellows, it is probably quite a nice bit of apparel for one who is
enough of a toff.
It is in very good condition.
Some silk underwear costs A$1.56, it looks like:
This stuff feels great against your skin.  It slithers and wombles and makes
you feel really nice.
It is in good condition.
A pair of black kidskin ladies boots costs A$2.80, it looks like:
Made from supple black kidskin leather, these ladies boots are of simple but
elegant design with pointed front and a small heel to add a touch of
understated elegance. The buttons that run up the front are made from darkened
tin. They will keep a lady's feet warm in rough weather and survive the
occasional splash in a pool of water, and that is what they were designed to
do.
It is in very good condition.
A silver-trimmed green velvet frock-coat costs A$11.10, it looks
like:
A garment of somewhat antiquated cut, this coat fits snugly across broad
shoulders and a muscled chest, the silver-braided lapels cutting away to a
thigh-length flared skirt trimmed with more silver braid.  Subtle glints of
light dance from the soft, slightly worn nap of the forest green velvet.
The silver-trimmed green velvet frock-coat has two side pockets.
It is in good condition.
A silver-trimmed grey velvet frock-coat costs A$8.70, it looks like:
A garment of somewhat antiquated cut, this coat fits snugly across broad
shoulders and a muscled chest, the silver-braided lapels cutting away to a
thigh-length flared skirt trimmed with more silver braid.  Subtle glints of
light dance from the soft, slightly worn nap of the clouded grey velvet.
The silver-trimmed grey velvet frock-coat has two side pockets.
It is in fairly good condition.
A scarlet linen gown costs A$1.87, it looks like:
Made of linen dyed to a scarlet colour, this homemade gown is a quality
garment.  A sensible farmer's wife has probably spent hours making it, and
might wear it, since it covers her enough not to be too exciting.  It does
cling nicely to the body however, with a fairly high neckline and long sleeves.
The skirt reaches well below the knee.
The scarlet linen gown has two side pockets.
It is in good condition.
A pair of lab goggles costs A$1.64, it looks like:
These lab goggles are worn by almost all of the alchemists in the guild.  They
perform the very important job of keeping exploding failed experiments away
from the eyes of the alchemists.  They also give off that stylish science
student look.
It is in good condition.
Joed arrives from the north.
Joed removes the silver ring.
Joed sells the silver necklace, the dagger, the scarlet linen gown, the pair of
grey worsted trousers, the white cotton shirt, the silver ring and the copper
necklace.
Joed drops the small knife.
Joed tidies up the place, clearing away a small knife.
Joed leaves north.
The pair of soft leather sandals is in your inventory.
The cloth robe is in your inventory.
You recover the small knife.
You drop the small knife.
You tidy up the place, clearing away a small knife and a Thieves' Guild
Licence.
Okay.
Filigree Street between two shops [w,e,n,s].
Mr Pin and Mr Tulip are standing here.
You hear a few bars of music carried through the air.  Pin dances to it
briefly.
Filigree Street [w,e,s].
The junction of Filigree Street and Baker Street [w,e,s,n].
Baker Street [n,se].
A rat is standing here.
Baker Street [nw,s,e].
Baker Street [n,s,e].
A sailor is standing here.
A plaque is on the east wall and a street lamp is here.
Baker Street [n,se].
The greedy imp, a sailor and an old troll are standing here.
Baker Street [nw,s,w].
The junction of God Street with Baker Street [ne,n,w,se].
Baker Street [nw,s,stairs].
Baker Street [n,se,e,w].
The southern part of Baker Street [nw,s].
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
Kess of Sek and a jovial priest are standing here.
The Street of Small Gods [w,e,n].
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
The High Altar of Gapp [n,s,e].
The Hall of Gifts [s,w,u].
A town crier and a priest are standing here.
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the pair of soft leather sandals and the cloth robe on the low altar.
Bright red light flickers around the pair of soft leather sandals before it
drifts into your hands.
Bright red light flickers around the cloth robe before it drifts into your
hands.
You have 58 (219) guild points.
The cloth robe (1) is in very good condition.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the cloth robe on the low altar.
Bright red light flickers around the cloth robe before it drifts into your
hands.
You have 58 (219) guild points.
The cloth robe (1) is in very good condition.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the cloth robe on the low altar.
Bright red light flickers around the cloth robe before it drifts into your
hands.
Saving...
You find yourself more able to concentrate on this task than you thought.
You have 58 (219) guild points.
Everything is in excellent condition.
A town crier arrives from the north.
Okay.
The Hall of Gifts [s,w,u].
A priest is standing here.
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
An entrance hall [n,s].
You open the padded doors.
The Street of Small Gods [w,e,n].
A jovial priest is standing here.
You close the temple doors.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
A young priest and Kess of Sek are standing here.
The southern part of Baker Street [nw,s].
Baker Street [n,se,e,w].
Baker Street [nw,s,stairs].
The junction of God Street with Baker Street [ne,n,w,se].
Baker Street [nw,s,w].
Baker Street [n,se].
A sailor and an old troll are standing here.
Baker Street [n,s,e].
A sailor is standing here.
A plaque is on the east wall and a street lamp is here.
Baker Street [nw,s,e].
Jarkko arrives from the northwest.
Baker Street [n,se].
A rat is standing here.
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
Filigree Street between two shops [w,e,n,s].
Lizenatorii, Mr Pin and Mr Tulip are standing here.
The Filigree Street General Store [n].
A cardboard sign is sitting on the counter.
Ankh-Morpork pence and a cloth robe.
You sell a pair of soft leather sandals for 1 Ankh-Morpork ten-pence
and 3 Ankh-Morpork pence.
You are not strong enough to get yourself.
You fail to hold onto the cardboard sign.
You cannot get yourself and the cardboard sign.
Gianluca arrives from the north.
(One) Akaishi's wispy voice comes from the wooden ring, saying: with the tears
     of the unworthy I suppose
Gianluca sells the two-handed axe.
Gianluca sells the mail hauberk.
You will now attempt to keep a dagger.
You are unburdened (8%) by:
Holding : a dagger (left hand).
Wearing : a wooden ring, a sickly yellow robe and a medium satchel.
(under) : a dagger scabbard.
Carrying: a cloth robe.
Your purse contains 2 Ankh-Morpork dollars, 60 Ankh-Morpork ten-pence and 147
Ankh-Morpork pence.
This is a large heavy robe of coarse wool.  It looks very bulky and
would probably add a few pounds to your image.
The sickly yellow robe has two side pockets.
It is in excellent condition.
This is a robe in the Ephebian style.  It is made of fairly thin
linen with vertical stripes.  It is very long and stretches almost to the
ground.
It is in excellent condition.
Gianluca leaves north.
You tear the cloth robe into fourteen strips of cloth.
You drop fourteen strips of cloth.
Sodexho arrives from the north.
Filigree Street between two shops [w,e,n,s].
Mr Pin and Mr Tulip are standing here.
Filigree Street [w,e,s].
The junction of Filigree Street and Baker Street [w,e,s,n].
Chunin Grimace arrives from the east.
Chunin Grimace leaves west.
=======SKILLS=======Level/Bonus================================================
crafts..............    5    -         | husbandry.........    3   15
| smithing..........   10   52         | | plant...........    3   15
| | gold............   10   52         | | | edible........    3   15
| | silver..........   10   52         | | | herbal........    3   15
| | black...........   10   52         | | | milling.......    3   15
| | | tools.........   10   52         | | | tree..........    3   15
| | | weapons.......   10   52         | | animal..........    3   15
| | | armour........   10   52         | | | grooming......    3   15
| | gem.............   10   52         | | | breeding......    3   15
| | | cutting.......   10   52         | | | slaughtering..    3   15
| | | polishing.....   10   52         | culinary..........    3   15
| | | setting.......   10   52         | | cooking.........    3   15
| | locks...........   10   52         | | baking..........    3   15
| mining............    3   15         | | butchering......    3   15
| | gem.............    3   15         | | preserving......    3   15
| | ore.............    3   15         | | brewing.........    3   15
| | | panning.......    3   15         | | distilling......    3   15
| | mineral.........    3   15         | medicine..........    3   15
| hunting...........    3   15         | | firstaid........    3   15
| | tracking........    3   15         | | diagnosis.......    3   15
| | fishing.........    3   15         | | treatment.......    3   15
| | trapping........    3   15         | | | disease.......    3   15
| | foraging........    3   15         | | | injury........    3   15
| carpentry.........    3   15         | | | poison........    3   15
| | furniture.......    3   15         | arts..............    3   15
| | coopering.......    3   15         | | design..........    3   15
| | turning.........    3   15         | | calligraphy.....    3   15
| | whittling.......    3   15         | | drawing.........    3   15
| pottery...........    3   15         | | painting........    3   15
| | forming.........    3   15         | | printing........    3   15
| | | throwing......    3   15         | | sculpture.......    3   15
| | | shaping.......    3   15         | music.............    3   15
| | glazing.........    3   15         | | instruments.....    3   15
| | staining........    3   15         | | | percussion....    3   15
| | firing..........    3   15         | | | wind..........    3   15
| materials.........   10   52         | | | stringed......    3   15
| | tanning.........   10   52         | | | keyboard......    3   15
| | leatherwork.....   10   52         | | | vocal.........    3   15
| | weaving.........   10   52         | | special.........    3   15
| | spinning........   10   52         | | theory..........    3   15
| | needlework......   10   52         | | performance.....    3   15
| | dyeing..........   10   52         | points............   20  105
The afternoon sun disappears behind a cloud.
A grubby looking man carrying a bucket and a shovel turns onto Minger Way.
To the south, Dogbottler yells in Morporkian: Meus ampullavi dog has nil
     nosjius!
In the distance to the northeast, Old Tom, the tongueless and magical octiron
     bell of Unseen University, tolls two sonorous silences.
(One) Anton's wispy voice comes from the wooden ring, saying: He has a small
     potted cactus, two purple roses, a withered honeysuckle blossom and a
     withered white rose neatly braided into his hair.
=======SKILLS=======Level/Bonus================================================
covert..............    5   26         | melee.............   14   74
| stealth...........    5   26         | | dagger..........   17   89
| hiding............    5   26         | | sword...........   14   74
| lockpick..........    5   26         | | heavy-sword.....   14   74
| manipulation......    5   26         | | axe.............   14   74
| casing............    5   26         | | mace............   14   74
| items.............    5   26         | | flail...........   14   74
| points............    5   26         | | polearm.........   14   74
crafts..............    5    -         | | misc............   14   74
| smithing..........   10   52         | range.............   10   52
| | gold............   10   52         | | thrown..........   10   52
| | silver..........   10   52         | | bow.............   10   52
| | black...........   10   52         | | fired...........   10   52
| | gem.............   10   52         | unarmed...........   11   58
| | locks...........   10   52         | | striking........   12   63
| mining............    3   15         | | grappling.......   10   52
| hunting...........    3   15         | defence...........   12   63
| carpentry.........    3   15         | | parrying........   12   63
| pottery...........    3   15         | | blocking........   12   63
| materials.........   10   52         | | dodging.........   12   63
| | tanning.........   10   52         | special...........   10   52
| | leatherwork.....   10   52         | | weapon..........   10   52
| | weaving.........   10   52         | | unarmed.........   10   52
| | spinning........   10   52         | | tactics.........   10   52
| | needlework......   10   52         | | mounted.........   10   52
| | dyeing..........   10   52         | points............   10   52
| husbandry.........    3   15         magic...............   17   89
| culinary..........    3   15         | spells............    9   47
| medicine..........    3   15         | methods...........    6   31
| arts..............    3   15         | items.............    5   26
| music.............    3   15         | points............   50  169
| points............   20  105         people..............    -    -
faith...............   11   58         | points............   15   79
| rituals...........    5   26         adventuring.........    -    -
| items.............    5   26         | perception........   25  118
| points............   23  113         | health............   25  118
fighting............   11   58         | points............   28  127
=======SKILLS=======Level/Bonus================================================
fighting............   11   58         | unarmed...........   11   58
| melee.............   14   74         | | striking........   12   63
| | dagger..........   17   89         | | grappling.......   10   52
| | sword...........   14   74         | defence...........   12   63
| | heavy-sword.....   14   74         | | parrying........   12   63
| | axe.............   14   74         | | blocking........   12   63
| | mace............   14   74         | | dodging.........   12   63
| | flail...........   14   74         | special...........   10   52
| | polearm.........   14   74         | | weapon..........   10   52
| | misc............   14   74         | | unarmed.........   10   52
| range.............   10   52         | | tactics.........   10   52
| | thrown..........   10   52         | | mounted.........   10   52
| | bow.............   10   52         | points............   10   52
| | fired...........   10   52         
Mostly Reverend Otsid and a gigantic whirlwind of rubbish arrive from the east.
Mostly Reverend Otsid and the gigantic whirlwind of rubbish leave west.
Marilyn Monroe arrives from the west.
Marilyn Monroe leaves east.
A merchant and her bodyguard head south down Baker Street.
Chunin Grimace arrives from the west.
Chunin Grimace leaves north.
Chunin Grimace arrives from the north.
Filigree Street [w,e,s].
A good-looking captain is standing here.
Filigree Street between two shops [w,e,n,s].
The Filigree Street General Store [n].
Sodexho is standing here.
Fourteen strips of cloth are on the floor and a cardboard sign is sitting on
the counter.
spell_practice_: cast Collatrap's Instant Pickling Stick; cast Eringyas'
                 Surprising Bouquet; cast Malich's Penetrating Ocular Lance on
                 Dwmmigh; drop sticks & flowers; bury sticks & flowers $*$
Sodexho gets a gold ring and a bronze ring from a pocket in a medium satchel.
Sodexho juggles around his stuff and fumbles a gold ring.
Mostly Reverend Otsid arrives from the north.
Sodexho wears a bronze ring.
Mostly Reverend Otsid gets six silver rings, four copper necklaces, a gold
medallion, four silver necklaces, two copper rings, a copper medallion, a pair
of silver thistle earrings and a gold necklace from a pocket in a black
backpack.
Mostly Reverend Otsid sells two copper necklaces, two silver rings, two silver
necklaces, the gold medallion and the gold necklace.
Sodexho gets a gold ring from the Filigree Street General Store.
Mostly Reverend Otsid sells three silver rings, the silver necklace, the copper
necklace, the pair of silver thistle earrings, the copper medallion and the
copper ring.
This quaint store on Filigree Street makes a brisk trade in all
manner of items.  Its proximity to the Mended Drum and the Thieves' Guild
ensure that a wide variety of goods passes through it every day.  Shelves fill
the east and west walls, and a long wooden counter runs along the length of the
room.  Large windows in the north wall look out onto Filigree Street.
There is one obvious exit: north.
Mostly Reverend Otsid and Sodexho are standing here.
Fourteen strips of cloth are on the floor and a cardboard sign is sitting on
the counter.
Mostly Reverend Otsid gets a bejewelled cutlass from a pocket in a black
backpack.
Mostly Reverend Otsid sells the bejewelled cutlass, the silver necklace, the
copper ring, the silver ring and the copper necklace.
Sodexho sells the gold ring.
=======SKILLS=======Level/Bonus================================================
crafts..............    5    -         | husbandry.........    3   15
| smithing..........   10   52         | | plant...........    3   15
| | gold............   10   52         | | | edible........    3   15
| | silver..........   10   52         | | | herbal........    3   15
| | black...........   10   52         | | | milling.......    3   15
| | | tools.........   10   52         | | | tree..........    3   15
| | | weapons.......   10   52         | | animal..........    3   15
| | | armour........   10   52         | | | grooming......    3   15
| | gem.............   10   52         | | | breeding......    3   15
| | | cutting.......   10   52         | | | slaughtering..    3   15
| | | polishing.....   10   52         | culinary..........    3   15
| | | setting.......   10   52         | | cooking.........    3   15
| | locks...........   10   52         | | baking..........    3   15
| mining............    3   15         | | butchering......    3   15
| | gem.............    3   15         | | preserving......    3   15
| | ore.............    3   15         | | brewing.........    3   15
| | | panning.......    3   15         | | distilling......    3   15
| | mineral.........    3   15         | medicine..........    3   15
| hunting...........    3   15         | | firstaid........    3   15
| | tracking........    3   15         | | diagnosis.......    3   15
| | fishing.........    3   15         | | treatment.......    3   15
| | trapping........    3   15         | | | disease.......    3   15
| | foraging........    3   15         | | | injury........    3   15
| carpentry.........    3   15         | | | poison........    3   15
| | furniture.......    3   15         | arts..............    3   15
| | coopering.......    3   15         | | design..........    3   15
| | turning.........    3   15         | | calligraphy.....    3   15
| | whittling.......    3   15         | | drawing.........    3   15
| pottery...........    3   15         | | painting........    3   15
| | forming.........    3   15         | | printing........    3   15
| | | throwing......    3   15         | | sculpture.......    3   15
| | | shaping.......    3   15         | music.............    3   15
| | glazing.........    3   15         | | instruments.....    3   15
| | staining........    3   15         | | | percussion....    3   15
| | firing..........    3   15         | | | wind..........    3   15
| materials.........   10   52         | | | stringed......    3   15
| | tanning.........   10   52         | | | keyboard......    3   15
| | leatherwork.....   10   52         | | | vocal.........    3   15
| | weaving.........   10   52         | | special.........    3   15
| | spinning........   10   52         | | theory..........    3   15
| | needlework......   10   52         | | performance.....    3   15
| | dyeing..........   10   52         | points............   20  105
Mostly Reverend Otsid gets a silver ring from a pocket in a black backpack.
Mostly Reverend Otsid sells the silver ring.
Mostly Reverend Otsid leaves north.
Sodexho gets two stilettos from a pocket in a medium satchel.
Marilyn Monroe arrives from the north.
Sodexho juggles around his stuff and fumbles a stiletto.
Okay.
Filigree Street between two shops [w,e,n,s].
Mr Pin, Mr Tulip and a good-looking captain are standing here.
Filigree Street east of some shops [w,e].
Filigree Street [ne,w].
The east end of Filigree Street [sw,e,s].
A small mottled dog is standing here.
A street lamp and a wooden pole with a green note attached to it are here and a
lightable torch is on the ground.
The northwest corner of Peasant Parade [ne,e,s,w].
You walk across the uneven cobbles to another part of Peasant Parade.
Peasant Parade at the pillory [ne,w,n,sw].
You walk across the uneven cobbles to another part of Peasant Parade.
Peasant Parade outside the palace gates [ne,w,n,sw].
You walk across the uneven cobbles to another part of Peasant Parade.
The northeast corner of Peasant Parade [w,sw,e].
The noise of Peasant Parade falls behind you as you leave the area.
The junction of Turnwise Broadway and Peach Pie Street [n,w,e].
Turnwise Broadway [w,e,se].
Turnwise Broadway [nw,se].
Hsif K'nip and a rat are standing here.
Turnwise Broadway [nw,se,w].
The junction of Turnwise Broadway and the Maul [ne,nw,se,e].
A rough feral cat is standing here.
A street lamp and a wooden pole with a red note attached to it are here.
The middle of the Maul [ne,e,s,sw].
Part of the Maul near the Plaza of Broken Moons [ne,e,s,sw].
Northeastern side of the Maul [ne,e,s,sw].
You move onto the Plaza of Broken Moons.
The west side of the Plaza of Broken Moons [ne,se,e,s,sw,w].
Okay.
The northwest side of the Plaza of Broken Moons [ne,se,e,s,sw,nw].
The southwest portion of The Cham [ne,n,se,e,s,sw].
Suoiruc and a short troll are standing here.
Suoiruc says in Agatean with a Hunghung accent: Ryuryuryuryukkokkogo.
The west side of The Cham [ne,n,se,e,s].
A drunken sailor is standing here.
A papergirl moves northeast onto the northeast portion of The Cham.
The west side of The Cham [ne,n,se,e,s].
A rich beggar is standing here.
The northwest portion of The Cham [ne,n,se,e,s].
A sensitive priestess is standing here.
The southwestern corner of Sator Square [ne,n,se,e,s].
You move across the uneven cobbles to another part of Sator Square.
The western edge of Sator Square [w,ne,n,se,e,s].
A wooden pole with a green note attached to it is standing on the side of the
road and a street lamp is here.
The noise of Sator market falls behind you as you leave the square.
The southeast corner of the Courtyard [n,s,e,w,nw].
The northwest corner of the Courtyard [s,e,w,se].
You walk through the stone archway.
A quadrangle [n,s,e,w,nw].
You open the double doors.
You walk through the great doorway.
The eastern edge of the Great Hall [n,s,e,w].
You close the great doors.
The centre of the Great Hall [n,s,e,w,ne,sw,se,nw].
The western side of the Great Hall [n,s,e,w,ne,se].
You walk through the stone archway.
A cheerful and well-lit hallway [u,d,n,s,e].
The official university noticeboard is against the wall.
You skip down a flight of steps.
A hallway [u,d,s].
The Lecturer in Recent Runes is standing here.
The Lecturer in Recent Runes pats you on the head.
You open the south door.
You walk through the doorway.
The gymnasium [n].
Dwmmigh is standing here.
An open tome and an old, battered chest are on the floor.
You close the north door.
spell_practice_: cast Collatrap's Instant Pickling Stick; cast Eringyas'
                 Surprising Bouquet; cast Malich's Penetrating Ocular Lance on
                 Dwmmigh; drop sticks & flowers; bury sticks & flowers $*$
Dwmmigh sings "Nooobody knows, my sorrow...".
Changed alias "spell_practice_" from "cast Collatrap's Instant Pickling Stick;
cast Eringyas' Surprising Bouquet; cast Malich's Penetrating Ocular Lance on
Dwmmigh; drop sticks & flowers; bury sticks & flowers $*$".
Added nickname cips for Collatrap's Instant Pickling Stick.
Added nickname esb for Eringyas'Surprising Bouquet.
Dwmmigh sings a sad song that nobody knows.
Changed alias "spell_practice_" from "cast cips; cast esb; cast mpol on
Dwmmigh; $*$".
You know the following offensive magic spells:
Malich's Penetrating Ocular Lance      Rugged Victor's Rodentia Vivisection

You know the following misc magic spells:
Collatrap's Instant Pickling Stick
Eringyas' Surprising Bouquet
Scolorid's Scintillating Scribbling
Worstler's Elementary Mineralogical Glance

Changed alias "spell_practice_" from "cast cips; cast esb; cast mpol on
Dwmmigh; drop sticks & flowers; bury sticks & flowers; $*$".
Changed alias "spell_practice_" from "cast cips; cast esb; cast mpol on
Dwmmigh; get cobble from component pouch; cast wemg on cobble; put cobble into
component pouch; drop sticks & flowers; bury sticks & flowers; $*$".
You prepare to cast Collatrap's Instant Pickling Stick.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
You close your eyes and think of wands.
You spin slowly to the floor.
Dwmmigh sings a sad song that nobody knows.
The magic seems to drain away into the tiles.
Oh well, that didn't work.
You do not know any spell called esb (eringyas'surprising bouquet).
You prepare to cast Malich's Penetrating Ocular Lance on Dwmmigh.
You fix Dwmmigh with your stare.
The magic seems to drain away into the tiles.
Your mind tears into that of Dwmmigh.
You stop trying to attack Dwmmigh.
Dwmmigh giggles.
Dwmmigh looks bored.
Removed queue.
You are not fighting anyone.
Okay.
Changed nickname esb from Eringyas'Surprising Bouquet to eringyas' surprising
bouquet.
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: You realise
     something new about stealing.
You have the following nicknames:
cips: Collatrap's Instant Pickling Stick
mpol: Malich's Penetrating Ocular Lance
rvrv: Rugged Victor's Rodentia Vivisection
esb: eringyas' surprising bouquet  
You have 4 nicknames.
(Wizards) Geryon's wispy voice comes from the wooden ring, saying that he hums
(Wizards) Direction's wispy voice comes from the wooden ring, saying: way to go
Changed nickname esb from eringyas' surprising bouquet to Eringyas' Surprising
Bouquet.
You have the following nicknames:
cips: Collatrap's Instant Pickling Stick
mpol: Malich's Penetrating Ocular Lance
rvrv: Rugged Victor's Rodentia Vivisection
esb: Eringyas' Surprising Bouquet  
You have 4 nicknames.
You prepare to cast Collatrap's Instant Pickling Stick.
Nox enters the game.
(Wizards) BurnOuT's wispy voice comes from the wooden ring, saying: its a feef
     in a magically body :P
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: Outside of
     AM, yes.
Dwmmigh sings "Nooooobody knows, the troubles that I've seen...".
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
(Wizards) KimCheolHwan's wispy voice comes from the wooden ring, saying: How
     can we learn it?
Nox stares hard into space.
You close your eyes and think of wands.
Nox makes some hour glass motions with his hands.
Dwmmigh sings a sad song that nobody knows.
Nox waves his arms around wildly.
The magic seems to drain away into the tiles.
Nox quickly reaches out and pulls back a bunch of flowers.
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: There are
     varying punishments for stealing outside of AM... from nothing, to tossed
     to the werewolves.
Nox fixes Dwmmigh with his stare.
You spin slowly to the floor.
The magic seems to drain away into the tiles.
Nox seems locked in a staring contest with Dwmmigh.
Dwmmigh giggles.
Dwmmigh looks bored.
Nox appears to be thinking about something.
Nox stares at nothing much in the air around himself.
Nox appears to tense momentarily.
The magic seems to drain away into the tiles.
With a noise that sounds like "Plink!", the air around Nox flashes red for a
moment.
The magic seems to drain away into the tiles.
Smoke starts pouring from your hands!
You cough and gag on the smoke.
The smoke clears.
You prepare to cast Eringyas' Surprising Bouquet.
Dwmmigh sings a sad song that nobody knows.
You stare intently into space, attempting to open a rift into the flower
dimension.
You conjure up the image of the flower you want in your mind and sketch it out
in the space in front of you.
You wave your arms around wildly, attracting the attention of the bunch of
flowers you wish to bring back.
The magic seems to drain away into the tiles.
You quickly reach into the flower dimension and drag a bunch of flowers
screaming into this plane.
You drop the bunch of camellias.
You tidy up the place, clearing away a bunch of camellias.
You prepare to cast Malich's Penetrating Ocular Lance on Dwmmigh.
You fix Dwmmigh with your stare.
The magic seems to drain away into the tiles.
Your mind tears into that of Dwmmigh.
Dwmmigh giggles.
Dwmmigh looks bored.
(Wizards) Clanger's wispy voice comes from the wooden ring, saying: tossed to
     the werewolves must be worse than theives guild heavies?
You get a cobble from a pocket in the medium satchel.
You do not know any spell called wemg.
Nox stares hard into space.
You put the cobble into a pocket in the medium satchel.
Nox makes some hour glass motions with his hands.
You prepare to cast Collatrap's Instant Pickling Stick.
Nox waves his arms around wildly.
(Wizards) Mandokamine's wispy voice comes from the wooden ring, saying: Yes it
     is
The magic seems to drain away into the tiles.
Nox quickly reaches out and pulls back a bunch of flowers.
Nox fixes Dwmmigh with his stare.
The magic seems to drain away into the tiles.
Nox seems locked in a staring contest with Dwmmigh.
Dwmmigh giggles.
Dwmmigh looks bored.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
Nox appears to be thinking about something.
(Wizards) Xorphitus's wispy voice comes from the wooden ring, saying: you can
     steal within AM as well. just punishments there are the most drastical
Nox stares at nothing much in the air around himself.
(Wizards) Xorphitus's wispy voice comes from the wooden ring, saying: well,
     Escrow most likely has the most drastical punishments (almost automatical
     death being torn to pieces by half a dozen werewolves) ;-)
Nox concentrates for a moment.
The magic seems to drain away into the tiles.
With a noise that sounds like "Plink!", the air around Nox flashes red for a
moment.
(Wizards) Clanger's wispy voice comes from the wooden ring, saying: so we can
     steal outside pof escrow?
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: (language
     mate)
You close your eyes and think of wands.
Nox opens the north door.
Nox leaves north.
Nox closes the north door.
You spin slowly to the floor.
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: You can, but
     you'll get a free eviction to meet some rather hairy and hungry folks.
The magic seems to drain away into the tiles.
Dwmmigh sings "Nooobody knows, my sorrow...".
Oh well, that didn't work.
You prepare to cast Eringyas' Surprising Bouquet.
You carefully open a rift into the flower dimension by staring hard into space.
You conjure up the image of the flower you want in your mind and sketch it out
in the space in front of you.
(Wizards) Xorphitus's wispy voice comes from the wooden ring, saying: you can
     shoplift in Bonk? or the unnnamed town, right? or do they throw you away
     to the lycanthropes as well?
You wave your arms around wildly, attracting the attention of the bunch of
flowers you wish to bring back.
The magic seems to drain away into the tiles.
You quickly reach into the flower dimension and drag a bunch of flowers
screaming into this plane.
You drop the bunch of oleanders.
You tidy up the place, clearing away a bunch of oleanders.
You prepare to cast Malich's Penetrating Ocular Lance on Dwmmigh.
Saving...
You manage to grasp one of the principles of channeling more firmly.
You fix Dwmmigh with your stare.
The magic seems to drain away into the tiles.
Your mind tears into that of Dwmmigh.
Dwmmigh giggles.
Dwmmigh looks bored.
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: Hmmm...
     unknown on that one.
You get a cobble from a pocket in the medium satchel.
You do not know any spell called wemg.
You put the cobble into a pocket in the medium satchel.
You prepare to cast Collatrap's Instant Pickling Stick.
Removed queue.
The magic seems to drain away into the tiles.
You are not fighting anyone.
Okay.
You hastily release the spell.
(Wizards) Mandokamine's wispy voice comes from the wooden ring, saying: lawks
You have the following nicknames:
cips: Collatrap's Instant Pickling Stick
mpol: Malich's Penetrating Ocular Lance
rvrv: Rugged Victor's Rodentia Vivisection
esb: Eringyas' Surprising Bouquet  
You have 4 nicknames.
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: Well, I am a
     werenerd.
You know the following offensive magic spells:
Malich's Penetrating Ocular Lance      Rugged Victor's Rodentia Vivisection

You know the following misc magic spells:
Collatrap's Instant Pickling Stick
Eringyas' Surprising Bouquet
Scolorid's Scintillating Scribbling
Worstler's Elementary Mineralogical Glance

Added nickname wemg for Worstler's Elementary Mineralogical Glance.
Dwmmigh sings "Nooobody knows, my sorrow...".
You prepare to cast Collatrap's Instant Pickling Stick.
Dwmmigh sings "Nooooobody knows, the troubles that I've seen...".
(Wizards) Clanger's wispy voice comes from the wooden ring, saying: nah it
     wasnt you this guy was really crazy
Nox opens the north door.
Nox arrives from the north.
Nox closes the north door.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: I shall do
     that...
Nox sprays saliva into the air.
The magic seems to drain away into the tiles.
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: ... when I
     can tackle 6 werewolves with fighting skillz!
You close your eyes and think of wands.
(Wizards) Mandokamine's wispy voice comes from the wooden ring, saying: Can
     anyone do so?
Nox stares hard into space.
Nox makes some hour glass motions with his hands.
You spin slowly to the floor.
Nox waves his arms around wildly.
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: Lanny
(Wizards) Xorphitus's wispy voice comes from the wooden ring, saying: blue
     crystal ring to the rescue!
The magic seems to drain away into the tiles.
Nox quickly reaches out and pulls back a bunch of flowers.
(Wizards) Mandokamine's wispy voice comes from the wooden ring, saying: Wow
Nox appears to be thinking about something.
Nox stares at nothing much in the air around himself.
Nox concentrates for a moment.
The magic seems to drain away into the tiles.
The magic seems to drain away into the tiles.
Whee, look at the pretty bright yellow hammers!
With a noise that sounds like "Plink!", the air around Nox flashes red for a
moment.
You prepare to cast Eringyas' Surprising Bouquet.
Dwmmigh sings "Nooooobody knows, the troubles that I've seen...".
Nox fixes Dwmmigh with his stare.
The magic seems to drain away into the tiles.
Nox seems locked in a staring contest with Dwmmigh.
Nox seems to have lost the edge in the staring contest with Dwmmigh.
Nox giggles.
You stare intently into space, attempting to open a rift into the flower
dimension.
You conjure up the image of the flower you want in your mind and sketch it out
in the space in front of you.
You wave your arms around wildly, attracting the attention of the bunch of
flowers you wish to bring back.
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: Lanfear
     hopped into my arms once.
(Wizards) Xorphitus's wispy voice comes from the wooden ring, saying: do silver
     weapons hurt werewolves more than normal weapons? or was this not
     implemented still?
The magic seems to drain away into the tiles.
You quickly reach into the flower dimension and drag a bunch of flowers
screaming into this plane.
Everything looks a lot less interesting now.
You drop the bunch of rain-daisies.
You tidy up the place, clearing away a bunch of rain-daisies.
You prepare to cast Malich's Penetrating Ocular Lance on Dwmmigh.
You fix Dwmmigh with your stare.
The magic seems to drain away into the tiles.
Your mind tears into that of Dwmmigh.
You stop trying to attack Dwmmigh.
Dwmmigh giggles.
Dwmmigh looks bored.
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: Several
     surgeries later, after the back brace was off, I had a full recovery.
You get a cobble from a pocket in the medium satchel.
You prepare to cast Worstler's Elementary Mineralogical Glance on the cobble.
(Wizards) Clanger's wispy voice comes from the wooden ring, saying: she must be
     a sucker for upholstry
Saving...
You manage to grasp one of the principles of earth more firmly.
You attempt to contact the elemental nature of the cobble.
You think of the location encoded in the cobble.
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: I am a girly
     wizzard :(
You stare at the cobble.
(One) Direction's wispy voice comes from the wooden ring, saying: is 90lvls
     still considered perfect understanding of a language?
Nox asks in Morporkian with a Morporkian accent: Quod sumit ille sapell you
     iacixi after staring with Dwimmigh?
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: No offense
     to false-beard wearing brethern listening!
The magic seems to drain away into the tiles.
The cobble seems to urge you to gaze into it.
You put the cobble into a pocket in the medium satchel.
You prepare to cast Collatrap's Instant Pickling Stick.
Dwmmigh sings "Nooooobody knows, the troubles that I've seen...".
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
You close your eyes and think of wands.
You spin slowly to the floor.
Nox seems to be staring at his hand.
Nox goes bug-eyed and shivers.
The magic seems to drain away into the tiles.
Nox fixes Dwmmigh with his stare.
The magic seems to drain away into the tiles.
Nox seems locked in a staring contest with Dwmmigh.
Nox seems to have lost the edge in the staring contest with Dwmmigh.
Nox giggles.
The magic seems to drain away into the tiles.
Oh well, that didn't work.
You prepare to cast Eringyas' Surprising Bouquet.
Dwmmigh sings a sad song that nobody knows.
The cobble seems to relax infinitesimally.
You carefully open a rift into the flower dimension by staring hard into space.
Nox stares intently into space.
You conjure up the image of the flower you want in your mind and sketch it out
in the space in front of you.
Nox makes some hour glass motions with his hands.
You wave your arms around wildly, attracting the attention of the bunch of
flowers you wish to bring back.
Nox waves his arms around wildly.
The magic seems to drain away into the tiles.
The magic seems to drain away into the tiles.
You quickly reach into the flower dimension and drag a bunch of flowers
screaming into this plane.
Nox quickly reaches out and pulls back a bunch of flowers.
You drop the bunch of anemones.
You tidy up the place, clearing away a bunch of anemones.
Nox juggles around his stuff and fumbles a bunch of anemones.
Nox looks pensive for a few moments.
You prepare to cast Malich's Penetrating Ocular Lance on Dwmmigh.
Nox stares at nothing much in the air around himself.
Nox concentrates for a moment.
You fix Dwmmigh with your stare.
The magic seems to drain away into the tiles.
The magic seems to drain away into the tiles.
Your mind tears into that of Dwmmigh.
You stop trying to attack Dwmmigh.
Dwmmigh giggles.
With a noise that sounds like "Plink!", the air around Nox flashes red for a
moment.
Dwmmigh looks bored.
You get a cobble from a pocket in the medium satchel.
You prepare to cast Worstler's Elementary Mineralogical Glance on the cobble.
Nox seems to be staring at his hand.
Nox goes bug-eyed and shivers.
The magic seems to drain away into the tiles.
You attempt to contact the elemental nature of the cobble.
You think of the location encoded in the cobble.
You stare at the cobble.
Nox drops one of the bunches of anemones.
The magic seems to drain away into the tiles.
The cobble seems to urge you to gaze into it.
Nox drops the bunch of moonflowers.
Nox drops the bunch of camellias.
You put the cobble into a pocket in the medium satchel.
Dwmmigh sings "Nooobody knows, my sorrow...".
You prepare to cast Collatrap's Instant Pickling Stick.
Nox tidies up the place, clearing away a bunch of camellias.
Nox tidies up the place, clearing away a bunch of moonflowers.
Nox tidies up the place, clearing away a bunch of anemones.
Nox stares intently into space.
Nox makes some hour glass motions with his hands.
You sniff the air carefully.
Nox waves his arms around wildly.
You think about cured skins and pickled eyeballs.
The magic seems to drain away into the tiles.
Nox quickly reaches out and pulls back a bunch of flowers.
Somewhere above you, Old Tom, the tongueless and magical octiron bell of Unseen
     University, tolls three sonorous silences.
Nox fixes Dwmmigh with his stare.
The magic seems to drain away into the tiles.
Nox seems locked in a staring contest with Dwmmigh.
Nox seems to have lost the edge in the staring contest with Dwmmigh.
Nox giggles.
You close your eyes and think of wands.
Nox looks pensive for a few moments.
Nox seems to be looking at something near himself.
Nox concentrates for a moment.
The magic seems to drain away into the tiles.
With a noise that sounds like "Plink!", the air around Nox flashes red for a
moment.
Dwmmigh sings a sad song that nobody knows.
Nox seems to be staring at his hand.
Nox goes bug-eyed and shivers.
The magic seems to drain away into the tiles.
You spin slowly to the floor.
Nox stares intently into space.
Nox makes some hour glass motions with his hands.
Nox waves his arms around wildly.
The magic seems to drain away into the tiles.
Nox quickly reaches out and pulls back a bunch of flowers.
The magic seems to drain away into the tiles.
Smoke starts pouring from your hands!
You cough and gag on the smoke.
The smoke clears.
You prepare to cast Eringyas' Surprising Bouquet.
Nox fixes Dwmmigh with his stare.
The cobble seems to relax infinitesimally.
The magic seems to drain away into the tiles.
Nox seems locked in a staring contest with Dwmmigh.
Dwmmigh giggles.
Dwmmigh looks bored.
You carefully open a rift into the flower dimension by staring hard into space.
You conjure up the image of the flower you want in your mind and sketch it out
in the space in front of you.
Nox looks pensive for a few moments.
Nox seems to be looking at something near himself.
You wave your arms around wildly, attracting the attention of the bunch of
flowers you wish to bring back.
Nox appears to tense momentarily.
The magic seems to drain away into the tiles.
With a noise that sounds like "Plink!", the air around Nox flashes red for a
moment.
The magic seems to drain away into the tiles.
You quickly reach into the flower dimension and drag a bunch of flowers
screaming into this plane.
Nox seems to be staring at his hand.
Nox goes bug-eyed and shivers.
You drop the bunch of rain-daisies.
You tidy up the place, clearing away a bunch of rain-daisies and a bunch of
anemones.
The magic seems to drain away into the tiles.
You prepare to cast Malich's Penetrating Ocular Lance on Dwmmigh.
Saving...
You manage to grasp one of the principles of channeling more firmly.
You fix Dwmmigh with your stare.
The magic seems to drain away into the tiles.
Your mind tears into that of Dwmmigh.
You feel your mind hit something like a wall!
That tickles.  You giggle.
You get a cobble from a pocket in the medium satchel.
You prepare to cast Worstler's Elementary Mineralogical Glance on the cobble.
You attempt to contact the elemental nature of the cobble.
You think of the location encoded in the cobble.
You stare at the cobble.
Dwmmigh sings "Nooooobody knows, the troubles that I've seen...".
Dwmmigh sings a sad song that nobody knows.
The magic seems to drain away into the tiles.
Nothing happens.  You give the cobble a shake just in case, but it doesn't
help.
You put the cobble into a pocket in the medium satchel.
You prepare to cast Collatrap's Instant Pickling Stick.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
You close your eyes and think of wands.
Nox leaves the game.
You spin slowly to the floor.
The magic seems to drain away into the tiles.
Your stomach gurgles strangely.
You prepare to cast Eringyas' Surprising Bouquet.
Removed queue.
The magic seems to drain away into the tiles.
You are not fighting anyone.
Okay.
You hastily release the spell.
wait_: cast Collatrap's Instant Pickling Stick; cast Eringyas' Surprising
       Bouquet; drop sticks & flowers; bury sticks & flowers $*$
spell_practice_: cast cips; cast esb; drop sticks & flowers; bury sticks &
                 flowers;cast mpol on Dwmmigh; get cobble from component pouch;
                 cast wemg on cobble; put cobble into component pouch; $*$
Changed alias "wait_" from "cast Collatrap's Instant Pickling Stick; cast
Eringyas' Surprising Bouquet; drop sticks & flowers; bury sticks & flowers
$*$".
A garlicky smell wafts out as you exhale.
You open the north door.
You walk through the doorway.
A hallway [u,d,s].
You close the south door.
You trudge up a flight of steps.
A cheerful and well-lit hallway [u,d,n,s,e].
The official university noticeboard is against the wall.
You trudge up a flight of steps.
A landing in Unseen University [n,s,d].
A blue funnel is on the floor.
You open the south door.
The Student Lounge [n].
A bulletin board [ 36 notes ] is mounted on one wall.
You close the north door.
Your breath seems fresher.
(One) Seirou's wispy voice comes from the wooden ring, saying: Phew. Demon's
     Souls complete for the first time...
(One) Seirou's wispy voice comes from the wooden ring, saying: Now for all the
     other characters I've already made...
To the southwest, the town crier shouts in Morporkian: rawr
To the northeast, the town crier yells in Morporkian: Dugong Waeriius!
You are unburdened (7%) by:
Holding : a dagger (left hand).
Wearing : a wooden ring, a sickly yellow robe and a medium satchel.
(under) : a dagger scabbard.
Your purse contains 2 Ankh-Morpork dollars, 60 Ankh-Morpork ten-pence and 147
Ankh-Morpork pence.
You put 2 Ankh-Morpork dollars in a pocket in the medium satchel.
You are not at a high enough level in crafts.medicine to advance
crafts.medicine.firstaid yet.
Your guild hasn't the resources to train you as far as you requested in
crafts.medicine.  It trains you to level 10.
Saving...
You advance your skill in crafts.medicine from 3 to 10 for 24780 xp and A$3.09.
You are unburdened (7%) by:
Holding : a dagger (left hand).
Wearing : a wooden ring, a sickly yellow robe and a medium satchel.
(under) : a dagger scabbard.
Your purse contains 30 Ankh-Morpork ten-pence and 138 Ankh-Morpork pence.
(Wizards) KimCheolHwan's wispy voice comes from the wooden ring, saying: Is it
     possible to have more than one cloud with FNP?
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: It is
(Wizards) KimCheolHwan's wispy voice comes from the wooden ring, saying: Will
     my face explode as a result?
(Wizards) Xorphitus's wispy voice comes from the wooden ring, saying: funny
     thought
You have 1342 (1342) hit points, 219 (219) guild points, 8 (689) quest points,
6 (1117) achievement points and 99 (99) social points.
Your current experience is 300077 and you are level 11 in the Wizards' Guild;
your overall rating is 6960.
You have died 0 times and can die 7 times before you are completely dead.
Your wimpy is set to 20%.
You are unburdened (7%) and quite comfortable.
You are quite good, worshipping no god.
You are 1 day, 17 hours, 32 minutes and 59 seconds old and have logged in 20
times.
=======SKILLS=======Level/Bonus================================================
covert..............    5   26         fighting............   11   58
| stealth...........    5   26         | melee.............   14   74
| hiding............    5   26         | | dagger..........   17   89
| lockpick..........    5   26         | | sword...........   14   74
| manipulation......    5   26         | | heavy-sword.....   14   74
| casing............    5   26         | | axe.............   14   74
| items.............    5   26         | | mace............   14   74
| points............    5   26         | | flail...........   14   74
crafts..............    6    -         | | polearm.........   14   74
| smithing..........   10   52         | | misc............   14   74
| | gold............   10   52         | range.............   10   52
| | silver..........   10   52         | | thrown..........   10   52
| | black...........   10   52         | | bow.............   10   52
| | gem.............   10   52         | | fired...........   10   52
| | locks...........   10   52         | unarmed...........   11   58
| mining............    3   15         | | striking........   12   63
| hunting...........    3   15         | | grappling.......   10   52
| carpentry.........    3   15         | defence...........   12   63
| pottery...........    3   15         | | parrying........   12   63
| materials.........   10   52         | | blocking........   12   63
| | tanning.........   10   52         | | dodging.........   12   63
| | leatherwork.....   10   52         | special...........   10   52
| | weaving.........   10   52         | | weapon..........   10   52
| | spinning........   10   52         | | unarmed.........   10   52
| | needlework......   10   52         | | tactics.........   10   52
| | dyeing..........   10   52         | | mounted.........   10   52
| husbandry.........    3   15         | points............   10   52
| culinary..........    3   15         magic...............   17   89
| medicine..........   10   52         | spells............    9   47
| | firstaid........   10   52         | methods...........    6   31
| | diagnosis.......   10   52         | items.............    5   26
| | treatment.......   10   52         | points............   50  169
| arts..............    3   15         people..............    -    -
| music.............    3   15         | points............   15   79
| points............   20  105         adventuring.........    -    -
faith...............   11   58         | perception........   25  118
| rituals...........    5   26         | health............   25  118
| items.............    5   26         | points............   28  127
| points............   23  113         
Your guild prevents you considering all the advancement you requested.  You can
only advance up to level 10 in crafts here.
It would cost you 205882 xp and A$25.73 to raise crafts from level 6 to 10.
Due to your lack of money, the guild cannot train you in crafts: it would have
cost you A$5.66.
You get some Ankh-Morpork half-dollars from a pocket in the medium satchel.
Your guild hasn't the resources to train you as far as you requested in crafts.
It trains you to level 10.
Saving...
You advance your skill in crafts from 6 to 10 for 205882 xp and A$25.73.
You are unburdened (6%) by:
Holding : a dagger (left hand).
Wearing : a wooden ring, a sickly yellow robe and a medium satchel.
(under) : a dagger scabbard.
Your purse contains 65 Ankh-Morpork pence.
=======SKILLS=======Level/Bonus================================================
crafts..............   10    -         | husbandry.........    7   37
| smithing..........   14   74         | | plant...........    7   37
| | gold............   14   74         | | | edible........    7   37
| | silver..........   14   74         | | | herbal........    7   37
| | black...........   14   74         | | | milling.......    7   37
| | | tools.........   14   74         | | | tree..........    7   37
| | | weapons.......   14   74         | | animal..........    7   37
| | | armour........   14   74         | | | grooming......    7   37
| | gem.............   14   74         | | | breeding......    7   37
| | | cutting.......   14   74         | | | slaughtering..    7   37
| | | polishing.....   14   74         | culinary..........    7   37
| | | setting.......   14   74         | | cooking.........    7   37
| | locks...........   14   74         | | baking..........    7   37
| mining............    7   37         | | butchering......    7   37
| | gem.............    7   37         | | preserving......    7   37
| | ore.............    7   37         | | brewing.........    7   37
| | | panning.......    7   37         | | distilling......    7   37
| | mineral.........    7   37         | medicine..........   14   74
| hunting...........    7   37         | | firstaid........   14   74
| | tracking........    7   37         | | diagnosis.......   14   74
| | fishing.........    7   37         | | treatment.......   14   74
| | trapping........    7   37         | | | disease.......   14   74
| | foraging........    7   37         | | | injury........   14   74
| carpentry.........    7   37         | | | poison........   14   74
| | furniture.......    7   37         | arts..............    7   37
| | coopering.......    7   37         | | design..........    7   37
| | turning.........    7   37         | | calligraphy.....    7   37
| | whittling.......    7   37         | | drawing.........    7   37
| pottery...........    7   37         | | painting........    7   37
| | forming.........    7   37         | | printing........    7   37
| | | throwing......    7   37         | | sculpture.......    7   37
| | | shaping.......    7   37         | music.............    7   37
| | glazing.........    7   37         | | instruments.....    7   37
| | staining........    7   37         | | | percussion....    7   37
| | firing..........    7   37         | | | wind..........    7   37
| materials.........   14   74         | | | stringed......    7   37
| | tanning.........   14   74         | | | keyboard......    7   37
| | leatherwork.....   14   74         | | | vocal.........    7   37
| | weaving.........   14   74         | | special.........    7   37
| | spinning........   14   74         | | theory..........    7   37
| | needlework......   14   74         | | performance.....    7   37
| | dyeing..........   14   74         | points............   24  116
You get some Ankh-Morpork dollars from a pocket in the medium satchel.
Your guild hasn't the resources to train you as far as you requested in
crafts.carpentry.  It trains you to level 10.
Saving...
You advance your skill in crafts.carpentry from 7 to 10 for 10548 xp and
A$1.31.
Your guild hasn't the resources to train you as far as you requested in
crafts.pottery.  It trains you to level 10.
Saving...
You advance your skill in crafts.pottery from 7 to 10 for 13185 xp and A$1.64.
Your guild hasn't the resources to train you as far as you requested in
crafts.music.  It trains you to level 10.
Saving...
You advance your skill in crafts.music from 7 to 10 for 21096 xp and A$2.63.
Your guild hasn't the resources to train you as far as you requested in
crafts.arts.  It trains you to level 10.
Saving...
You advance your skill in crafts.arts from 7 to 10 for 15822 xp and A$1.97.
Your guild hasn't the resources to train you as far as you requested in
crafts.husbandry.  It trains you to level 10.
Saving...
You advance your skill in crafts.husbandry from 7 to 10 for 18459 xp and
A$2.30.
=======SKILLS=======Level/Bonus================================================
crafts..............   11    -         | husbandry.........   10   52
| smithing..........   14   74         | | plant...........   10   52
| | gold............   14   74         | | | edible........   10   52
| | silver..........   14   74         | | | herbal........   10   52
| | black...........   14   74         | | | milling.......   10   52
| | | tools.........   14   74         | | | tree..........   10   52
| | | weapons.......   14   74         | | animal..........   10   52
| | | armour........   14   74         | | | grooming......   10   52
| | gem.............   14   74         | | | breeding......   10   52
| | | cutting.......   14   74         | | | slaughtering..   10   52
| | | polishing.....   14   74         | culinary..........    7   37
| | | setting.......   14   74         | | cooking.........    7   37
| | locks...........   14   74         | | baking..........    7   37
| mining............    7   37         | | butchering......    7   37
| | gem.............    7   37         | | preserving......    7   37
| | ore.............    7   37         | | brewing.........    7   37
| | | panning.......    7   37         | | distilling......    7   37
| | mineral.........    7   37         | medicine..........   14   74
| hunting...........    7   37         | | firstaid........   14   74
| | tracking........    7   37         | | diagnosis.......   14   74
| | fishing.........    7   37         | | treatment.......   14   74
| | trapping........    7   37         | | | disease.......   14   74
| | foraging........    7   37         | | | injury........   14   74
| carpentry.........   10   52         | | | poison........   14   74
| | furniture.......   10   52         | arts..............   10   52
| | coopering.......   10   52         | | design..........   10   52
| | turning.........   10   52         | | calligraphy.....   10   52
| | whittling.......   10   52         | | drawing.........   10   52
| pottery...........   10   52         | | painting........   10   52
| | forming.........   10   52         | | printing........   10   52
| | | throwing......   10   52         | | sculpture.......   10   52
| | | shaping.......   10   52         | music.............   10   52
| | glazing.........   10   52         | | instruments.....   10   52
| | staining........   10   52         | | | percussion....   10   52
| | firing..........   10   52         | | | wind..........   10   52
| materials.........   14   74         | | | stringed......   10   52
| | tanning.........   14   74         | | | keyboard......   10   52
| | leatherwork.....   14   74         | | | vocal.........   10   52
| | weaving.........   14   74         | | special.........   10   52
| | spinning........   14   74         | | theory..........   10   52
| | needlework......   14   74         | | performance.....   10   52
| | dyeing..........   14   74         | points............   24  116
Your lack of experience prevents you taking all the advancement you requested
in crafts.culinary.  You are only trained up to level 9.
Saving...
You advance your skill in crafts.culinary from 7 to 9 for 9456 xp and A$1.18.
Your lack of experience prevents you taking all the advancement you requested
in crafts.mining.  You are only trained up to level 9.
Saving...
You advance your skill in crafts.mining from 7 to 9 for 4728 xp and 59p.
Your lack of experience prevents you improving crafts.hunting.
=======SKILLS=======Level/Bonus================================================
crafts..............   11    -         | husbandry.........   10   52
| smithing..........   14   74         | | plant...........   10   52
| | gold............   14   74         | | | edible........   10   52
| | silver..........   14   74         | | | herbal........   10   52
| | black...........   14   74         | | | milling.......   10   52
| | | tools.........   14   74         | | | tree..........   10   52
| | | weapons.......   14   74         | | animal..........   10   52
| | | armour........   14   74         | | | grooming......   10   52
| | gem.............   14   74         | | | breeding......   10   52
| | | cutting.......   14   74         | | | slaughtering..   10   52
| | | polishing.....   14   74         | culinary..........    9   47
| | | setting.......   14   74         | | cooking.........    9   47
| | locks...........   14   74         | | baking..........    9   47
| mining............    9   47         | | butchering......    9   47
| | gem.............    9   47         | | preserving......    9   47
| | ore.............    9   47         | | brewing.........    9   47
| | | panning.......    9   47         | | distilling......    9   47
| | mineral.........    9   47         | medicine..........   14   74
| hunting...........    7   37         | | firstaid........   14   74
| | tracking........    7   37         | | diagnosis.......   14   74
| | fishing.........    7   37         | | treatment.......   14   74
| | trapping........    7   37         | | | disease.......   14   74
| | foraging........    7   37         | | | injury........   14   74
| carpentry.........   10   52         | | | poison........   14   74
| | furniture.......   10   52         | arts..............   10   52
| | coopering.......   10   52         | | design..........   10   52
| | turning.........   10   52         | | calligraphy.....   10   52
| | whittling.......   10   52         | | drawing.........   10   52
| pottery...........   10   52         | | painting........   10   52
| | forming.........   10   52         | | printing........   10   52
| | | throwing......   10   52         | | sculpture.......   10   52
| | | shaping.......   10   52         | music.............   10   52
| | glazing.........   10   52         | | instruments.....   10   52
| | staining........   10   52         | | | percussion....   10   52
| | firing..........   10   52         | | | wind..........   10   52
| materials.........   14   74         | | | stringed......   10   52
| | tanning.........   14   74         | | | keyboard......   10   52
| | leatherwork.....   14   74         | | | vocal.........   10   52
| | weaving.........   14   74         | | special.........   10   52
| | spinning........   14   74         | | theory..........   10   52
| | needlework......   14   74         | | performance.....   10   52
| | dyeing..........   14   74         | points............   24  116
See "syntax score" for the input patterns.
You have 1342 (1342) hit points, 219 (219) guild points, 8 (689) quest points,
6 (1117) achievement points and 99 (99) social points.
Your current experience is 1282 and you are level 11 in the Wizards' Guild;
your overall rating is 10008.
You have died 0 times and can die 7 times before you are completely dead.
Your wimpy is set to 20%.
You are unburdened (7%) and quite comfortable.
You are quite good, worshipping no god.
You are 1 day, 17 hours, 37 minutes and 13 seconds old and have logged in 20
times.
(One) Zexium's wispy voice comes from the wooden ring, saying: spot the invis
     cre that just got the 10 year ach
You are unburdened (7%) by:
Holding : a dagger (left hand).
Wearing : a wooden ring, a sickly yellow robe and a medium satchel.
(under) : a dagger scabbard.
Your purse contains 178 Ankh-Morpork dollars and 3 Ankh-Morpork pence.
(One) Wodan's wispy voice comes from the wooden ring, saying: what a noob
You put some Ankh-Morpork dollars into a pocket in the medium satchel.
This is a medium satchel made of leather with a nice long strap so
that it can be worn across the torso.  It'll hold a good number of items,
although nothing too bulky.
The medium satchel has two main pockets and one side pocket.
It is over half full with: a cobble, 2 Ankh-Morpork royals, 5 Ankh-Morpork
ten-dollars and some Ankh-Morpork dollars, a small ornamental broom and an old
leaky quill.
It is open.
It is in excellent condition.
(One) Zexium's wispy voice comes from the wooden ring, saying: also if a cre is
     invis, shouldn't that stop achs being announced?
You open the north door.
A landing in Unseen University [n,s,d].
A blue funnel is on the floor.
You close the south door.
You skip down a flight of steps.
A cheerful and well-lit hallway [u,d,n,s,e].
The official university noticeboard is against the wall.
You skip down a flight of steps.
A hallway [u,d,s].
You open the south door.
You walk through the doorway.
The gymnasium [n].
Tounain and Dwmmigh are standing here.
An open tome and an old, battered chest are on the floor.
You close the north door.
Tounain stares hard into space.
Tounain makes some hour glass motions with his hands.
Tounain waves his arms around wildly.
You prepare to cast Collatrap's Instant Pickling Stick.
Dwmmigh sings a sad song that nobody knows.
The magic seems to drain away into the tiles.
Tounain is about to reach for something, but suddenly stops.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
Dwmmigh sings a sad song that nobody knows.
You close your eyes and think of wands.
Dwmmigh sings "Nooooobody knows, the pain...".
Dwmmigh sings a sad song that nobody knows.
You spin slowly to the floor.
Tounain fixes Dwmmigh with his stare.
The magic seems to drain away into the tiles.
Tounain seems locked in a staring contest with Dwmmigh.
Dwmmigh giggles.
Dwmmigh looks bored.
The magic seems to drain away into the tiles.
Smoke starts pouring from your hands!
You cough and gag on the smoke.
The smoke clears.
You prepare to cast Eringyas' Surprising Bouquet.
You carefully open a rift into the flower dimension by staring hard into space.
You conjure up the image of the flower you want in your mind and sketch it out
in the space in front of you.
You wave your arms around wildly, attracting the attention of the bunch of
flowers you wish to bring back.
Tounain fixes Dwmmigh with his stare.
The magic seems to drain away into the tiles.
The magic seems to drain away into the tiles.
You quickly reach into the flower dimension and drag a bunch of flowers
screaming into this plane.
Tounain seems locked in a staring contest with Dwmmigh.
Dwmmigh giggles.
Dwmmigh looks bored.
You drop the bunch of camellias.
You tidy up the place, clearing away a bunch of camellias.
You prepare to cast Malich's Penetrating Ocular Lance on Dwmmigh.
You fix Dwmmigh with your stare.
The magic seems to drain away into the tiles.
Your mind tears into that of Dwmmigh.
You feel your mind hit something like a wall!
That tickles.  You giggle.
You get a cobble from a pocket in the medium satchel.
You prepare to cast Worstler's Elementary Mineralogical Glance on the cobble.
Tounain fixes Dwmmigh with his stare.
The magic seems to drain away into the tiles.
Tounain seems locked in a staring contest with Dwmmigh.
Dwmmigh giggles.
Dwmmigh looks bored.
You attempt to contact the elemental nature of the cobble.
Saving...
A sudden flash of insight allows you to understand evoking a little better.
You think of the location encoded in the cobble.
Somewhere above you, Old Tom, the tongueless and magical octiron bell of Unseen
     University, tolls four sonorous silences.
Tounain fixes Dwmmigh with his stare.
The magic seems to drain away into the tiles.
Tounain seems locked in a staring contest with Dwmmigh.
Tounain seems to have lost the edge in the staring contest with Dwmmigh.
Tounain giggles.
You stare at the cobble.
The magic seems to drain away into the tiles.
Nothing happens.  You give the cobble a shake just in case, but it doesn't
help.
Tounain fixes Dwmmigh with his stare.
You put the cobble into a pocket in the medium satchel.
The magic seems to drain away into the tiles.
Tounain seems locked in a staring contest with Dwmmigh.
Tounain seems to have lost the edge in the staring contest with Dwmmigh.
Tounain winces.
You prepare to cast Collatrap's Instant Pickling Stick.
Dwmmigh sings "Nooooobody knows, the pain...".
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
(One) Anton's wispy voice comes from the wooden ring, saying: add one.
Tounain fixes Dwmmigh with his stare.
The magic seems to drain away into the tiles.
Tounain seems locked in a staring contest with Dwmmigh.
Tounain seems to have lost the edge in the staring contest with Dwmmigh.
Tounain giggles.
You close your eyes and think of wands.
Tounain fixes Dwmmigh with his stare.
The magic seems to drain away into the tiles.
Tounain seems locked in a staring contest with Dwmmigh.
Dwmmigh giggles.
Dwmmigh looks bored.
You spin slowly to the floor.
Dwmmigh sings "Nooobody knows, my sorrow...".
Tounain fixes Dwmmigh with his stare.
The magic seems to drain away into the tiles.
Tounain seems locked in a staring contest with Dwmmigh.
Dwmmigh giggles.
Dwmmigh looks bored.
The magic seems to drain away into the tiles.
Smoke starts pouring from your hands!
You cough and gag on the smoke.
The smoke clears.
You prepare to cast Eringyas' Surprising Bouquet.
You carefully open a rift into the flower dimension by staring hard into space.
You conjure up the image of the flower you want in your mind and sketch it out
in the space in front of you.
You wave your arms around wildly, attracting the attention of the bunch of
flowers you wish to bring back.
The magic seems to drain away into the tiles.
Just as you are about to reach into the flower dimension, the rift snaps shut!
Tounain fixes Dwmmigh with his stare.
The magic seems to drain away into the tiles.
Tounain seems locked in a staring contest with Dwmmigh.
Dwmmigh giggles.
Dwmmigh looks bored.
You prepare to cast Malich's Penetrating Ocular Lance on Dwmmigh.
You fix Dwmmigh with your stare.
Tiny Fal opens the north door.
Tiny Fal arrives from the north.
Tiny Fal closes the north door.
The magic seems to drain away into the tiles.
Your mind tears into that of Dwmmigh.
You stop trying to attack Dwmmigh.
Dwmmigh giggles.
Dwmmigh looks bored.
You get a cobble from a pocket in the medium satchel.
You prepare to cast Worstler's Elementary Mineralogical Glance on the cobble.
Tiny Fal gets a lightable torch and one cured carrot from a pocket in a medium
satchel between opening and closing it.
Tiny Fal wiggles his eyebrows around a bit.
Tiny Fal wrinkles his face in disgust.
Tiny Fal points at Dwmmigh.
Tiny Fal sets fire to the carrot.
(One) Wodan's wispy voice comes from the wooden ring, saying: that would be
     cheating!
Saving...
A piece of lore concerning earth becomes clearer for you.
You attempt to contact the elemental nature of the cobble.
You think of the location encoded in the cobble.
The magic seems to drain away into the tiles.
The carrot floats up and hovers above Dwmmigh.
Tiny Fal opens a pocket in the medium satchel.
Tiny Fal puts the lightable torch in a pocket in the medium satchel.
Tiny Fal closes a pocket in the medium satchel.
Two fire bunnies leap out of the ground and throw themselves at Dwmmigh.
Dwmmigh looks bored.
A fire bunny leaps out of the ground and throws itself at Dwmmigh.
Dwmmigh looks bored.
You stare at the cobble.
The fiery carrot above Dwmmigh's head flickers and goes out.
Tiny Fal opens the north door.
Tiny Fal leaves north.
Tiny Fal closes the north door.
The magic seems to drain away into the tiles.
The cobble seems to urge you to gaze into it.
You put the cobble into a pocket in the medium satchel.
Tounain fixes Dwmmigh with his stare.
You prepare to cast Collatrap's Instant Pickling Stick.
The magic seems to drain away into the tiles.
Tounain seems locked in a staring contest with Dwmmigh.
Tounain seems to have lost the edge in the staring contest with Dwmmigh.
Tounain giggles.
Dwmmigh sings "Nooooobody knows, the pain...".
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
Tounain fixes Dwmmigh with his stare.
Dwmmigh sings "Nooooobody knows, the troubles that I've seen...".
The magic seems to drain away into the tiles.
Tounain seems locked in a staring contest with Dwmmigh.
Dwmmigh giggles.
Dwmmigh looks bored.
Dwmmigh sings "Nooooobody knows, the pain...".
You close your eyes and think of wands.
Tounain fixes Dwmmigh with his stare.
Dwmmigh sings "Sometimes I'm up... and sometimes I'm down...".
The magic seems to drain away into the tiles.
Tounain seems locked in a staring contest with Dwmmigh.
Dwmmigh giggles.
Dwmmigh looks bored.
You spin slowly to the floor.
Tiny Fal opens the north door.
Tiny Fal arrives from the north.
Tiny Fal closes the north door.
Tiny Fal's friendly brown snail wiggles around very slowly.
Dwmmigh sings "Nooooobody knows, the pain...".
Tiny Fal reads page five of an open tome.
Tounain fixes Dwmmigh with his stare.
The magic seems to drain away into the tiles.
Your stomach gurgles strangely.
The magic seems to drain away into the tiles.
Tounain seems locked in a staring contest with Dwmmigh.
Dwmmigh giggles.
Dwmmigh looks bored.
You prepare to cast Eringyas' Surprising Bouquet.
The cobble seems to relax infinitesimally.
Tiny Fal begins to peer with great concentration at an open tome.
You carefully open a rift into the flower dimension by staring hard into space.
Tounain opens the north door.
Tounain leaves north.
Tounain closes the north door.
You conjure up the image of the flower you want in your mind and sketch it out
in the space in front of you.
Tiny Fal stops staring at an open tome.
You wave your arms around wildly, attracting the attention of the bunch of
flowers you wish to bring back.
Tiny Fal's friendly brown snail finds everything fascinating.
The magic seems to drain away into the tiles.
You quickly reach into the flower dimension and drag a bunch of flowers
screaming into this plane.
You drop the bunch of oleanders.
You tidy up the place, clearing away a bunch of oleanders.
You prepare to cast Malich's Penetrating Ocular Lance on Dwmmigh.
You fix Dwmmigh with your stare.
The magic seems to drain away into the tiles.
Your mind tears into that of Dwmmigh.
Dwmmigh giggles.
Dwmmigh looks bored.
You get a cobble from a pocket in the medium satchel.
You prepare to cast Worstler's Elementary Mineralogical Glance on the cobble.
Tiny Fal turns the tome to page 1.
Tiny Fal reads page one of an open tome.
Tiny Fal's friendly brown snail wiggles its horns to peer in two directions at
once.
To the southwest, the town crier yells in Morporkian: Opembilis -  other,
     othariior, othariior albus meat!
A garlicky smell wafts out as you exhale.
You attempt to contact the elemental nature of the cobble.
You think of the location encoded in the cobble.
Tiny Fal turns the tome to page 4.
Tiny Fal reads page four of a tome.
You stare at the cobble.
The magic seems to drain away into the tiles.
Nothing happens.  You give the cobble a shake just in case, but it doesn't
help.
You put the cobble into a pocket in the medium satchel.
Your breath seems fresher.
You prepare to cast Collatrap's Instant Pickling Stick.
Tiny Fal concentrates for a moment.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
Dwmmigh sings "Nooooobody knows, the pain...".
Tiny Fal begins to peer with great concentration at an open tome.
Tiny Fal's friendly brown snail stretches its head out of its shell to look
around.
Tiny Fal stops staring at an open tome.
You close your eyes and think of wands.
You spin slowly to the floor.
Dwmmigh sings "Sometimes I'm up... and sometimes I'm down...".
Tiny Fal opens a pocket in the medium satchel.
Tiny Fal puts the cobble in a pocket in the medium satchel.
Tiny Fal closes a pocket in the medium satchel.
The magic seems to drain away into the tiles.
Smoke starts pouring from your hands!
You cough and gag on the smoke.
The smoke clears.
You prepare to cast Eringyas' Surprising Bouquet.
You stare intently into space, attempting to open a rift into the flower
dimension.
You conjure up the image of the flower you want in your mind and sketch it out
in the space in front of you.
Tiny Fal gets a cobble from a pocket in a medium satchel between opening and
closing it.
You wave your arms around wildly, attracting the attention of the bunch of
flowers you wish to bring back.
The magic seems to drain away into the tiles.
You quickly reach into the flower dimension and drag a bunch of flowers
screaming into this plane.
You drop the bunch of oleanders.
You tidy up the place, clearing away a bunch of oleanders.
Removed queue.
You are not fighting anyone.
Okay.
You open the north door.
You walk through the doorway.
A hallway [u,d,s].
You close the south door.
You trudge up a flight of steps.
A cheerful and well-lit hallway [u,d,n,s,e].
The official university noticeboard is against the wall.
You trudge up a flight of steps.
A landing in Unseen University [n,s,d].
A blue funnel is on the floor.
You open the south door.
The Student Lounge [n].
A bulletin board [ 36 notes ] is mounted on one wall.
You close the north door.
=======SKILLS=======Level/Bonus================================================
magic...............   17   89         | | | enchanting....    5   26
| spells............    9   47         | | | evoking.......   21  107
| | offensive.......   22  111         | | | healing.......    5   26
| | defensive.......    5   26         | | | scrying.......    5   26
| | misc............    5   26         | | spiritual.......    5   26
| | special.........    5   26         | | | abjuring......    5   26
| methods...........    7   37         | | | banishing.....    5   26
| | elemental.......    5   26         | | | conjuring.....    5   26
| | | air...........    5   26         | | | divining......    5   26
| | | earth.........    7   37         | | | summoning.....    5   26
| | | fire..........    5   26         | items.............    5   26
| | | water.........    5   26         | | held............    5   26
| | mental..........   11   58         | | | wand..........    5   26
| | | animating.....    5   26         | | | rod...........    5   26
| | | channeling....   24  116         | | | staff.........    5   26
| | | charming......   16   84         | | | broom.........    5   26
| | | convoking.....    5   26         | | worn............    5   26
| | | cursing.......    5   26         | | | amulet........    5   26
| | physical........    7   37         | | | ring..........    5   26
| | | binding.......    5   26         | | scroll..........    5   26
| | | brewing.......    5   26         | | talisman........    5   26
| | | chanting......    5   26         | points............   50  169
| | | dancing.......    5   26         
The skill "methods.physical.dancing" does not exist.
You are not at a high enough level in magic.methods.physical to advance
magic.methods.physical.dancing yet.
You are not at a high enough level in magic.methods.physical to advance
magic.methods.physical.dancing yet.
You are not at a high enough level in magic.methods to advance
magic.methods.physical yet.
Your lack of experience prevents you improving magic.methods.
You are not at a high enough level in magic.methods to advance
magic.methods.physical yet.
You open the north door.
A landing in Unseen University [n,s,d].
A blue funnel is on the floor.
You close the south door.
You skip down a flight of steps.
A cheerful and well-lit hallway [u,d,n,s,e].
The official university noticeboard is against the wall.
You skip down a flight of steps.
A hallway [u,d,s].
You open the south door.
You walk through the doorway.
The gymnasium [n].
Tiny Fal and Dwmmigh are standing here.
An open tome and an old, battered chest are on the floor.
You close the north door.
Tiny Fal gets some fine white ash and some fine grey ash from a pocket in a
medium satchel between opening and closing it.
Okay.
You open the north door.
You walk through the doorway.
A hallway [u,d,s].
You close the south door.
You trudge up a flight of steps.
A cheerful and well-lit hallway [u,d,n,s,e].
The official university noticeboard is against the wall.
You walk through the stone archway.
The western side of the Great Hall [n,s,e,w,ne,se].
The centre of the Great Hall [n,s,e,w,ne,sw,se,nw].
The eastern edge of the Great Hall [n,s,e,w].
You open the great doors.
You walk through the great doorway.
A quadrangle [n,s,e,w,nw].
You close the double doors.
You walk through the stone archway.
The northwest corner of the Courtyard [s,e,w,se].
You walk across the cobbles.
The southeast corner of the Courtyard [n,s,e,w,nw].
The clamour of Sator market rises around you as you step onto the ancient
cobbles of the square.
The western edge of Sator Square [w,ne,n,se,e,s].
A portly wizard is standing here.
A wooden pole with a green note attached to it is standing on the side of the
road and a street lamp is here.
You move across the uneven cobbles to another part of Sator Square.
The southwestern corner of Sator Square [ne,n,se,e,s].
The noise of Sator market falls behind you as you leave the square.
The northwest portion of The Cham [ne,n,se,e,s].
A rotund wizard, a watchman and a sensitive priestess are standing here.
The west side of The Cham [ne,n,se,e,s].
Two papergirls and a mercenary are standing here.
The west side of The Cham [ne,n,se,e,s].
A mercenary is standing here.
The southwest portion of The Cham [ne,n,se,e,s,sw].
A short troll is standing here.
The northwest side of the Plaza of Broken Moons [ne,se,e,s,sw,nw].
The LAG is standing here.
The west side of the Plaza of Broken Moons [ne,se,e,s,sw,w].
A wise wizard is standing here.
Northeastern side of the Maul [ne,e,s,sw].
Part of the Maul near the Plaza of Broken Moons [ne,e,s,sw].
The middle of the Maul [ne,e,s,sw].
A gallant palace guard and a bored palace guard are standing here.
The junction of Turnwise Broadway and the Maul [ne,nw,se,e,enter broadway
carriage].
A Broadway carriage driver is standing here.
The Broadway carriage is waiting here and a street lamp and a wooden pole with
a red note attached to it are here.
Turnwise Broadway [nw,se,w].
Coffin Henry is standing here.
Coffin Henry points at you.
Turnwise Broadway [nw,se].
Turnwise Broadway [w,e,se].
The junction of Turnwise Broadway and Peach Pie Street [n,w,e].
The northeast corner of Peasant Parade [w,sw,e].
You walk across the uneven cobbles to another part of Peasant Parade.
The northeast corner of Peasant Parade [e,s,sw,n].
You walk across the uneven cobbles to another part of Peasant Parade.
The Peasant Parade junction with Lower Broadway [ne,e,s,sw,nw].
A crumbly pink zombie is standing here.
You walk across the uneven cobbles to another part of Peasant Parade.
The northwest corner of Peasant Parade [ne,e,s,w].
Mr Pin and Mr Tulip are standing here.
The noise of Peasant Parade falls behind you as you leave the area.
The east end of Filigree Street [sw,e,s].
A street lamp and a wooden pole with a green note attached to it are here.
With a loud cough one of the gargoyles on the roof of the Assassins' Guild
hawks up a dead pigeon.
Filigree Street [ne,w].
A small black dog is standing here.
Filigree Street east of some shops [w,e].
Filigree Street between two shops [w,e,n,s].
A cockroach is standing here.
The Filigree Street General Store [n].
A cardboard sign is sitting on the counter.
Okay.
There is nothing buried here.
Filigree Street between two shops [w,e,n,s].
A cockroach is standing here.
Filigree Street [w,e,s].
The junction of Filigree Street and Baker Street [w,e,s,n].
Crest is standing here.
The north end of Short Street outside the Mended Drum [e,w,s,n].
Grani the alligator is sitting here and Quiet Jiang is standing here.
A colourful poster is posted here.
Filigree Street [w,e].
A troll bodyguard is standing here.
Filigree Street, outside a smithy [w,e,n].
A smithy [s].
Baldwin "the Disemboweler" MacAvrik and Baldwin's apprentice are standing here.
A piece of embroidered tartan is hanging on the wall.
Baldwin "the Disemboweler" MacAvrik heats up a sword in the forge.
You get a small ornamental broom from a pocket in the medium satchel.
You hold a small ornamental broom in your right hand.
You sweep some ashes out of the forge with your broom.
The ash lands in a neat little pile as it hits the ground.
You put the small ornamental broom into a pocket in the medium satchel.
Baldwin's apprentice stares into space.
You sheathe the dagger in the dagger scabbard.
Filigree Street, outside a smithy [w,e,n].
A colossal black cloud and Miss Marcus are standing here.
Filigree Street [w,e].
A troll bodyguard is standing here.
The north end of Short Street outside the Mended Drum [e,w,s,n].
Grani the alligator is sitting here and Quiet Jiang is standing here.
A colourful poster is posted here.
The junction of Filigree Street and Baker Street [w,e,s,n].
Crest is standing here.
Filigree Street [w,e,s].
Filigree Street between two shops [w,e,n,s].
A cockroach is standing here.
Filigree Street east of some shops [w,e].
A small black dog is standing here.
Filigree Street [ne,w].
The east end of Filigree Street [sw,e,s].
A street lamp and a wooden pole with a green note attached to it are here.
The northwest corner of Peasant Parade [ne,e,s,w].
Endaira, Mr Pin and Mr Tulip are standing here.
Saving...
You find yourself more able to concentrate on this task than you thought.
Mr Tulip asks in Morporkian with a Morporkian accent: Fons, scumble's available
     cheri right?
You walk across the uneven cobbles to another part of Peasant Parade.
The southwest corner of Peasant Parade [ne,n,se].
The noise of Peasant Parade falls behind you as you leave the area.
Widdershins Broadway [nw,s].
A small mottled dog and a pious woman are standing here.
Widdershins Broadway outside the Fools' Guild [n,se].
The junction of Widdershins Broadway and God Street [nw,w,s,sw].
The Widdershins Broadway junction outside the Ephebian Embassy [n,se,sw].
Widdershins Broadway [nw,se,sw].
Widdershins Broadway [nw,e].
Widdershins Broadway [w,e].
A jumpy palace guard, a tough palace guard and a rat are standing here.
Widdershins Broadway [w,e,se].
A poor beggar is standing here.
Widdershins Broadway [ne,w].
The Broadway Fork [ne,se,sw,nw].
Upper Broadway [nw,se,ne].
The junction of the Street of Small Gods and Upper Broadway [ne,nw,se,sw].
A small white dog is standing here.
Upper Broadway just southeast of the Street of Small Gods [nw,se].
A mercenary is standing here.
Upper Broadway, just outside a boot shop [nw,ne,se].
The junction of the Street of Cunning Artificers and Upper Broadway [nw,se,sw].
Roffle is standing here.
The intersection of Esoteric Street and Upper Broadway [ne,nw,s].
The middle of Upper Broadway, just south of Esoteric Street [n,se].
Upper Broadway [nw,se,w].
A stupid barbarian is standing here.
The T-junction of Upper Broadway and Merchants Street [nw,se,sw].
A bearded yellow zombie is standing here.
Upper Broadway between Merchants Street and Mormius Street [nw,se].
A carrot farmer is standing here.
Upper Broadway at the junction with Mormius Street [nw,se,e].
The junction of Upper Broadway and Treacle Street [nw,se,w].
A happy troll is standing here.
Upper Broadway, just outside the Salt Shaker [nw,se,e].
An interesting troll is standing here.
Upper Broadway outside the Pepper Pot [nw,se,e].
The south end of Upper Broadway [nw,s].
The intersection of Upper Broadway and Endless Street [ne,n,sw,se].
Endless Street [ne,sw].
Endless Street [ne,w,nw].
You open the northwest door.
Lolinda's Lovely Leather [se].
Lolinda Lovelace is standing here.
You close the southeast door.
Recent skill changes during this session:
Sun Jun 20 22:12:30 2010 - magic.methods.mental.channeling increased by 1 level to level 23.
Sun Jun 20 22:14:56 2010 - magic.methods.elemental.earth increased by 1 level to level 6.
Sun Jun 20 22:19:14 2010 - magic.methods.mental.channeling increased by 1 level to level 24.
Sun Jun 20 22:25:58 2010 - crafts.medicine increased by 7 levels to level 10.
Sun Jun 20 22:29:56 2010 - crafts increased by 4 levels to level 10.
Sun Jun 20 22:31:05 2010 - crafts.carpentry increased by 3 levels to level 10.
Sun Jun 20 22:31:13 2010 - crafts.pottery increased by 3 levels to level 10.
Sun Jun 20 22:31:27 2010 - crafts.music increased by 3 levels to level 10.
Sun Jun 20 22:31:33 2010 - crafts.arts increased by 3 levels to level 10.
Sun Jun 20 22:31:43 2010 - crafts.husbandry increased by 3 levels to level 10.
Sun Jun 20 22:32:02 2010 - crafts.culinary increased by 2 levels to level 9.
Sun Jun 20 22:32:10 2010 - crafts.mining increased by 2 levels to level 9.
Sun Jun 20 22:36:23 2010 - magic.methods.physical.evoking increased by 1 level to level 21.
Sun Jun 20 22:38:40 2010 - magic.methods.elemental.earth increased by 1 level to level 7.
Sun Jun 20 22:46:28 2010 - people.points increased by 1 level to level 16.
You remove the dagger scabbard.
You wear a dagger scabbard.
You draw the dagger from the dagger scabbard into your left hand.
You open the southeast door.
Endless Street [ne,w,nw].
You close the northwest door.
You start to search around.
You have a good look at the ground and scavenge a frying pan from a pothole.
You pick it up.
Endless Street [ne,sw].
You start to search around.
You have a good look at the ground and scavenge a bright copper armband from a
gutter.
You pick it up.
The intersection of Upper Broadway and Endless Street [ne,n,sw,se].
You start to search around.
A farmer stares at a troll walking by and immediately sets off in the other
direction.
After an intense search, you find nothing.
The south end of Upper Broadway [nw,s].
You start to search around.
A cockroach scuttles out of a gutter.
You look carefully at everything, but you find nothing.
You prepare to cast Malich's Penetrating Ocular Lance on the cockroach.
You fix the cockroach with your stare.
Your mind tears into that of the cockroach.
Smoke comes out of the cockroach's bodily orifices.
You killed the cockroach.
You get an edible cockroach left eye from the corpse of a cockroach.
You get an edible cockroach right eye from the corpse of a cockroach.
You put the edible cockroach right eye and the edible cockroach left eye into a
pocket in the medium satchel.
You bury the corpse of a cockroach deep within the earth.
Upper Broadway outside the Pepper Pot [nw,se,e].
You start to search around.
You have a good look at the ground and scavenge one Ankh-Morpork penny from a
crevice.
You pick it up.
Upper Broadway, just outside the Salt Shaker [nw,se,e].
An interesting troll is standing here.
You start to search around.
A cockroach scuttles out of a crevice.
You scrounge around.  The ground does look interesting, you decide.
You prepare to cast Malich's Penetrating Ocular Lance on the cockroach.
You fix the cockroach with your stare.
Your mind tears into that of the cockroach.
Smoke comes out of the cockroach's bodily orifices.
You killed the cockroach.
You get an edible cockroach left eye from the corpse of a cockroach.
You get an edible cockroach right eye from the corpse of a cockroach.
You put the edible cockroach right eye and the edible cockroach left eye into a
pocket in the medium satchel.
You bury the corpse of a cockroach deep within the earth.
The junction of Upper Broadway and Treacle Street [nw,se,w].
A happy troll is standing here.
You start to search around.
You have a good look at the ground and scavenge a pair of large leather boots
from a crevice.
You pick it up.
Upper Broadway at the junction with Mormius Street [nw,se,e].
You start to search around.
You have a good look at the ground and scavenge a splendid black tricorn from a
crevice.
You pick it up.
Upper Broadway between Merchants Street and Mormius Street [nw,se].
A carrot farmer is standing here.
You start to search around.
You have a good look at the ground and scavenge a paper bag from a crevice.
You pick it up.
The T-junction of Upper Broadway and Merchants Street [nw,se,sw].
A bearded yellow zombie is standing here.
You start to search around.
You have a good look at the ground and scavenge one Ankh-Morpork dollar from a
crevice.
You pick it up.
Upper Broadway [nw,se,w].
A stupid barbarian is standing here.
You start to search around.
Clive arrives from the southeast.
You have a good look at the ground and scavenge a painter's smock from a
pothole.
You pick it up.
Clive leaves northwest.
The stupid barbarian exclaims in Morporkian with a Lancrastian accent: Snake
     gods shiver when they vidi meus bicepi!
The middle of Upper Broadway, just south of Esoteric Street [n,se].
You start to search around.
You have a good look at the ground and scavenge a jiann from a pothole.
You pick it up.
The intersection of Esoteric Street and Upper Broadway [ne,nw,s].
You start to search around.
You have a good look at the ground and scavenge a jiann from a pothole.
You pick it up.
The junction of the Street of Cunning Artificers and Upper Broadway [nw,se,sw].
Roffle is standing here.
A group of farmers take a small break on their way northwestward to have a chat
about the lousy price of vegetables.
You start to search around.
You search around for a while, but don't find anything.
Upper Broadway, just outside a boot shop [nw,ne,se].
You start to search around.
A rat slinks out of a crevice.
After an intense search, you find nothing.
You appear to be missing some of the materials needed to cast Rugged Victor's
Rodentia Vivisection.
You need a rat tail to successfully cast Rugged Victor's Rodentia Vivisection.
To the north, the carrot farmer yells in Morporkian: Emo your carrots from ego!
     Mine are the best!
You prepare to cast Malich's Penetrating Ocular Lance on the rat.
You fix the rat with your stare.
Your mind tears into that of the rat.
Smoke comes out of the rat's bodily orifices.
You killed the rat.
You get a rat right eye and a rat left eye from the corpse of a rat.
You get a rat tail from the corpse of a rat.
You put the rat right eye, the rat left eye and the rat tail into a pocket in
the medium satchel.
You bury the corpse of a rat deep within the earth.
You open the northeast door.
Bolly's Boot Boutique [sw].
Bolly Manga is standing here.
You close the southwest door.
You sheathe the dagger in the dagger scabbard.
You open the southwest door.
Upper Broadway, just outside a boot shop [nw,ne,se].
You close the northeast door.
Upper Broadway just southeast of the Street of Small Gods [nw,se].
A mercenary is standing here.
The junction of the Street of Small Gods and Upper Broadway [ne,nw,se,sw].
The Street of Small Gods [ne,w].
A happy troll is standing here.
The Street of Small Gods [w,e].
A nice trickster and a humble priestess are standing here.
The Street of Small Gods [e,sw,nw].
A shady street preacher is here preaching on the soap box.
The Street of Small Gods [ne,w].
A fat man is standing here.
The Street of Small Gods outside a shop [w,e,nw].
A rat and a boring troll are standing here.
The Street of Small Gods [e,sw].
The Street of Small Gods outside two temples [ne,w,n,s].
Y Llit is standing here.
The Street of Small Gods [w,e].
A short woman and a jovial priest are standing here.
The Street of Small Gods [w,e,n,s].
A papergirl is standing here.
A street lamp and a wooden pole with a green note attached to it are here.
You open the north door.
An entrance to the Temple of Blind Io [n,s].
A large sign is here.
You close the south door.
A hallway [n,s].
A hallway [n,s,e,w].
The Low Altar of the Temple of Blind Io [s].
You get a rat left eye, a rat right eye, two edible cockroach left eyes and two
edible cockroach right eyes from a pocket in the medium satchel.
You put two edible cockroach right eyes, the rat right eye, two edible
cockroach left eyes and the rat left eye on the shallow round depression.
You prepare to cast Collatrap's Instant Pickling Stick.
In the distance to the northeast, the cucumber farmer yells in Morporkian: Buy
     your cucumbers from ego! Mine are  optimus!
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
Two edible cockroach left eyes, the rat left eye, the rat right eye and two
edible cockroach right eyes begin to glow with a flickering white light, and as
the light gets brighter they float out of the shallow round depression and away
to the south.
You close your eyes and think of wands.
You spin slowly to the floor.
You feel strangely at peace here.
To the northeast, the town crier yells in Morporkian: Dugong Waeriius!
Oh well, that didn't work.
You get a cobble from a pocket in the medium satchel.
You prepare to cast Worstler's Elementary Mineralogical Glance on the cobble.
You attempt to contact the elemental nature of the cobble.
Saving...
A piece of lore concerning evoking becomes clearer for you.
You think of the location encoded in the cobble.
You stare at the cobble.
In the distance to the northeast, Old Tom, the tongueless and magical octiron
     bell of Unseen University, tolls five sonorous silences.
Nothing happens.  You give the cobble a shake just in case, but it doesn't
help.
You put the cobble into a pocket in the medium satchel.
A hallway [n,s,e,w].
A hallway [n,s].
An entrance to the Temple of Blind Io [n,s].
A large sign is here.
You open the south door.
The Street of Small Gods [w,e,n,s].
A street lamp and a wooden pole with a green note attached to it are here.
You close the north door.
The Street of Small Gods [w,e].
The Street of Small Gods [w,e,n].
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
The High Altar of Gapp [n,s,e].
The Hall of Gifts [s,w,u].
A priest is standing here.
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the painter's smock, the splendid black tricorn and the pair of large
leather boots on the low altar.
You have 219 (219) guild points.
* You can use 76 (76) for covert commands.
* You can use 166 (166) for crafts commands.
* You can use 163 (163) for faith commands.
* You can use 102 (102) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 134 (134) for people commands.
* You can use 177 (177) for adventuring commands.
Bright red light flickers around the painter's smock before it drifts into your
hands.
Bright red light flickers around the splendid black tricorn before it drifts
into your hands.
Bright red light flickers around the pair of large leather boots before it
drifts into your hands.
The pair of large leather boots (1) is in really poor condition.
The painter's smock (2) is in very poor condition.
The splendid black tricorn (3) is in poor condition.
Okay.
The Hall of Gifts [s,w,u].
A priest is standing here.
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
An entrance hall [n,s].
You open the padded doors.
The Street of Small Gods [w,e,n].
You close the temple doors.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
A pious priestess is standing here.
The pious priestess recites a prayer.
The southern part of Baker Street [nw,s].
A tall man and an interesting man are standing here.
Baker Street [n,se,e,w].
Baker Street [nw,s,stairs].
The junction of God Street with Baker Street [ne,n,w,se].
Baker Street [nw,s,w].
Removed queue.
You are not fighting anyone.
Okay.
        |              / Northeast-southwest exit
        $              - East-west exit
         \             | North-south exit
         -@            \ Northwest-southeast exit
          |/           + Door
         -*            * Room
           \           $ Room with living things
            *          @ Where you are
            |        
           +*+       
             \       
              $      
              |      
The junction of God Street with Baker Street [ne,n,w,se].
Baker Street [nw,s,stairs].
Baker Street [n,se,e,w].
The southern part of Baker Street [nw,s].
A tall man and an interesting man are standing here.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
A pious priestess is standing here.
The Street of Small Gods [w,e,n].
A papergirl is standing here.
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
The High Altar of Gapp [n,s,e].
The Hall of Gifts [s,w,u].
A priest is standing here.
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the pair of large leather boots, the painter's smock and the splendid
black tricorn on the low altar.
Bright red light flickers around the pair of large leather boots before it
drifts into your hands.
Bright red light flickers around the painter's smock before it drifts into your
hands.
Bright red light flickers around the splendid black tricorn before it drifts
into your hands.
You have 56 (219) guild points.
The splendid black tricorn (1) is in poor condition.
The pair of large leather boots (2) is in fairly poor condition.
The painter's smock (3) is in very poor condition.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the splendid black tricorn, the pair of large leather boots and the
painter's smock on the low altar.
Bright red light flickers around the splendid black tricorn before it drifts
into your hands.
Bright red light flickers around the pair of large leather boots before it
drifts into your hands.
Bright red light flickers around the painter's smock before it drifts into your
hands.
You have 56 (219) guild points.
The painter's smock (1) is in very poor condition.
The splendid black tricorn (2) is in poor condition.
The pair of large leather boots (3) is in fairly poor condition.
A priest arrives from the north.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the painter's smock, the splendid black tricorn and the pair of large
leather boots on the low altar.
You have 131 (219) guild points.
Bright red light flickers around the painter's smock before it drifts into your
hands.
Bright red light flickers around the splendid black tricorn before it drifts
into your hands.
Bright red light flickers around the pair of large leather boots before it
drifts into your hands.
The pair of large leather boots (1) is in fairly poor condition.
The painter's smock (2) is in very poor condition.
The splendid black tricorn (3) is in poor condition.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the pair of large leather boots, the painter's smock and the splendid
black tricorn on the low altar.
Bright red light flickers around the pair of large leather boots before it
drifts into your hands.
Bright red light flickers around the painter's smock before it drifts into your
hands.
Bright red light flickers around the splendid black tricorn before it drifts
into your hands.
You have 56 (219) guild points.
The splendid black tricorn (1) is in poor condition.
The pair of large leather boots (2) is in fairly good condition.
The painter's smock (3) is in very poor condition.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the splendid black tricorn, the pair of large leather boots and the
painter's smock on the low altar.
Bright red light flickers around the splendid black tricorn before it drifts
into your hands.
Bright red light flickers around the pair of large leather boots before it
drifts into your hands.
Bright red light flickers around the painter's smock before it drifts into your
hands.
You have 56 (219) guild points.
The painter's smock (1) is in very poor condition.
The splendid black tricorn (2) is in fairly good condition.
The pair of large leather boots (3) is in fairly good condition.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the painter's smock, the splendid black tricorn and the pair of large
leather boots on the low altar.
Bright red light flickers around the painter's smock before it drifts into your
hands.
Bright red light flickers around the splendid black tricorn before it drifts
into your hands.
Bright red light flickers around the pair of large leather boots before it
drifts into your hands.
You have 56 (219) guild points.
The pair of large leather boots (1) is in fairly good condition.
The painter's smock (2) is in very poor condition.
The splendid black tricorn (3) is in fairly good condition.
The priest leaves north.
(One) naBOO's wispy voice comes from the wooden ring, saying: well, i made a
     guest character earlier
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the pair of large leather boots, the painter's smock and the splendid
black tricorn on the low altar.
Bright red light flickers around the pair of large leather boots before it
drifts into your hands.
Bright red light flickers around the painter's smock before it drifts into your
hands.
Bright red light flickers around the splendid black tricorn before it drifts
into your hands.
You have 56 (219) guild points.
The splendid black tricorn (1) is in fairly good condition.
The pair of large leather boots (2) is in decent condition.
The painter's smock (3) is in very poor condition.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the splendid black tricorn, the pair of large leather boots and the
painter's smock on the low altar.
You have 149 (219) guild points.
* You can use 6 (76) for covert commands.
* You can use 96 (166) for crafts commands.
* You can use 93 (163) for faith commands.
* You can use 32 (102) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 64 (134) for people commands.
* You can use 107 (177) for adventuring commands.
Bright red light flickers around the splendid black tricorn before it drifts
into your hands.
Saving...
You find yourself more able to concentrate on this task than you thought.
Bright red light flickers around the pair of large leather boots before it
drifts into your hands.
Bright red light flickers around the painter's smock before it drifts into your
hands.
The painter's smock (1) is in very poor condition.
The splendid black tricorn (2) is in very good condition.
The pair of large leather boots (3) is in decent condition.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the painter's smock, the splendid black tricorn and the pair of large
leather boots on the low altar.
Bright red light flickers around the painter's smock before it drifts into your
hands.
Bright red light flickers around the splendid black tricorn before it drifts
into your hands.
Bright red light flickers around the pair of large leather boots before it
drifts into your hands.
You have 53 (219) guild points.
The pair of large leather boots (1) is in decent condition.
The painter's smock (2) is in very poor condition.
The splendid black tricorn (3) is in very good condition.
(One) Zexium's wispy voice comes from the wooden ring, saying: you need to
     enable mxp on client and server, and log in again
To the southeast, the town crier shouts asking in Morporkian: Do you know qua
     tuus towegnial is?
(One) Zexium's wispy voice comes from the wooden ring, saying: or just: options
     mxp enabled = on
(One) Zexium's wispy voice comes from the wooden ring, saying: options mxp
     livingmenus = on
(One) Zexium's wispy voice comes from the wooden ring, saying: options mxp
     objectmenus = on
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the pair of large leather boots, the painter's smock and the splendid
black tricorn on the low altar.
You have 146 (219) guild points.
* You can use 3 (76) for covert commands.
* You can use 93 (166) for crafts commands.
* You can use 93 (166) for faith commands.
* You can use 29 (102) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 61 (134) for people commands.
* You can use 104 (177) for adventuring commands.
Bright red light flickers around the pair of large leather boots before it
drifts into your hands.
Bright red light flickers around the painter's smock before it drifts into your
hands.
Bright red light flickers around the splendid black tricorn before it drifts
into your hands.
The splendid black tricorn (1) is in very good condition.
The pair of large leather boots (2) is in good condition.
The painter's smock (3) is in very poor condition.
A priest arrives from the north.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the splendid black tricorn, the pair of large leather boots and the
painter's smock on the low altar.
Bright red light flickers around the splendid black tricorn before it drifts
into your hands.
Bright red light flickers around the pair of large leather boots before it
drifts into your hands.
Bright red light flickers around the painter's smock before it drifts into your
hands.
You have 53 (219) guild points.
The painter's smock (1) is in very poor condition.
The pair of large leather boots (2) is in good condition.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the painter's smock and the pair of large leather boots on the low
altar.
You have 146 (219) guild points.
* You can use 3 (76) for covert commands.
* You can use 93 (166) for crafts commands.
* You can use 93 (166) for faith commands.
* You can use 29 (102) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 61 (134) for people commands.
* You can use 104 (177) for adventuring commands.
Bright red light flickers around the painter's smock before it drifts into your
hands.
Bright red light flickers around the pair of large leather boots before it
drifts into your hands.
The pair of large leather boots (1) is in good condition.
The painter's smock (2) is in really poor condition.
You prepare to cast Collatrap's Instant Pickling Stick.
Zelos Wilder arrives from the north.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
Zelos Wilder removes the long black duelling coat.
Zelos Wilder puts the long black duelling coat on the low altar.
Bright red light flickers around the long black duelling coat before it drifts
into Zelos Wilder's hands.
You close your eyes and think of wands.
You spin slowly to the floor.
Oh well, that didn't work.
You get a cobble from a pocket in the medium satchel.
You prepare to cast Worstler's Elementary Mineralogical Glance on the cobble.
You attempt to contact the elemental nature of the cobble.
You think of the location encoded in the cobble.
You stare at the cobble.
The cobble seems to urge you to gaze into it.
You put the cobble into a pocket in the medium satchel.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the pair of large leather boots and the painter's smock on the low
altar.
Bright red light flickers around the pair of large leather boots before it
drifts into your hands.
Bright red light flickers around the painter's smock before it drifts into your
hands.
You have 53 (219) guild points.
The painter's smock (1) is in really poor condition.
You prepare to cast Collatrap's Instant Pickling Stick.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
Zelos Wilder puts the long black duelling coat on the low altar.
Bright red light flickers around the long black duelling coat before it drifts
into Zelos Wilder's hands.
You close your eyes and think of wands.
You spin slowly to the floor.
The cobble seems to relax infinitesimally.
Whee, look at the pretty yellow palm fronds!
You get a cobble from a pocket in the medium satchel.
You prepare to cast Worstler's Elementary Mineralogical Glance on the cobble.
You attempt to contact the elemental nature of the cobble.
You think of the location encoded in the cobble.
Everything looks a lot less interesting now.
You stare at the cobble.
Zelos Wilder puts the long black duelling coat on the low altar.
Bright red light flickers around the long black duelling coat before it drifts
into Zelos Wilder's hands.
Zelos Wilder wears a long black duelling coat.
The cobble seems to urge you to gaze into it.
You put the cobble into a pocket in the medium satchel.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the painter's smock on the low altar.
Bright red light flickers around the painter's smock before it drifts into your
hands.
You have 53 (219) guild points.
The painter's smock (1) is in really poor condition.
You prepare to cast Collatrap's Instant Pickling Stick.
The priest leaves north.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
You close your eyes and think of wands.
You spin slowly to the floor.
The cobble seems to relax infinitesimally.
Whee, look at the pretty red turtles!
You get a cobble from a pocket in the medium satchel.
You prepare to cast Worstler's Elementary Mineralogical Glance on the cobble.
You attempt to contact the elemental nature of the cobble.
You think of the location encoded in the cobble.
Zelos Wilder removes the black silk cravat.
Everything looks a lot less interesting now.
Zelos Wilder puts the black silk cravat on the low altar.
Bright red light flickers around the black silk cravat before it drifts into
Zelos Wilder's hands.
Zelos Wilder wears a black silk cravat.
You stare at the cobble.
The cobble seems to urge you to gaze into it.
You put the cobble into a pocket in the medium satchel.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the painter's smock on the low altar.
Bright red light flickers around the painter's smock before it drifts into your
hands.
Saving...
You find yourself more able to concentrate on this task than you thought.
You have 53 (219) guild points.
The painter's smock (1) is in poor condition.
In the distance to the northeast, Old Tom, the tongueless and magical octiron
     bell of Unseen University, tolls six sonorous silences.
You prepare to cast Collatrap's Instant Pickling Stick.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
Zelos Wilder removes the pair of black suede gloves.
You close your eyes and think of wands.
Zelos Wilder puts the pair of black suede gloves on the low altar.
Bright red light flickers around the pair of black suede gloves before it
drifts into Zelos Wilder's hands.
Zelos Wilder wears a pair of black suede gloves.
Zelos Wilder leaves north.
You spin slowly to the floor.
The cobble seems to relax infinitesimally.
Oh well, that didn't work.
You get a cobble from a pocket in the medium satchel.
You prepare to cast Worstler's Elementary Mineralogical Glance on the cobble.
You attempt to contact the elemental nature of the cobble.
You think of the location encoded in the cobble.
You stare at the cobble.
The cobble seems to urge you to gaze into it.
You put the cobble into a pocket in the medium satchel.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the painter's smock on the low altar.
Bright red light flickers around the painter's smock before it drifts into your
hands.
You have 51 (219) guild points.
The painter's smock (1) is in poor condition.
You prepare to cast Collatrap's Instant Pickling Stick.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
You close your eyes and think of wands.
You spin slowly to the floor.
The cobble seems to relax infinitesimally.
Smoke starts pouring from your hands!
You cough and gag on the smoke.
The smoke clears.
You get a cobble from a pocket in the medium satchel.
You prepare to cast Worstler's Elementary Mineralogical Glance on the cobble.
You attempt to contact the elemental nature of the cobble.
You think of the location encoded in the cobble.
You stare at the cobble.
The cobble seems to urge you to gaze into it.
You put the cobble into a pocket in the medium satchel.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the painter's smock on the low altar.
Bright red light flickers around the painter's smock before it drifts into your
hands.
You have 51 (219) guild points.
The painter's smock (1) is in fairly poor condition.
You prepare to cast Collatrap's Instant Pickling Stick.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
(One) Seirou's wispy voice comes from the wooden ring, saying: But only if you
     liked Baldur's Gate.
(One) Gellan's wispy voice comes from the wooden ring, saying: Unfortunately
     that involves money
You close your eyes and think of wands.
You spin slowly to the floor.
The cobble seems to relax infinitesimally.
Oh well, that didn't work.
You get a cobble from a pocket in the medium satchel.
You prepare to cast Worstler's Elementary Mineralogical Glance on the cobble.
You attempt to contact the elemental nature of the cobble.
You think of the location encoded in the cobble.
You stare at the cobble.
Nothing happens.  You give the cobble a shake just in case, but it doesn't
help.
You put the cobble into a pocket in the medium satchel.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the painter's smock on the low altar.
Bright red light flickers around the painter's smock before it drifts into your
hands.
You have 51 (219) guild points.
The painter's smock (1) is in fairly poor condition.
You prepare to cast Collatrap's Instant Pickling Stick.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
You close your eyes and think of wands.
You spin slowly to the floor.
Whee, look at the pretty brown butterflies!
You get a cobble from a pocket in the medium satchel.
You prepare to cast Worstler's Elementary Mineralogical Glance on the cobble.
You attempt to contact the elemental nature of the cobble.
You think of the location encoded in the cobble.
Everything looks a lot less interesting now.
You stare at the cobble.
To the southeast, the town crier yells in Morporkian: I heo traiculiior paror,
     vacant and fuegnial!
The cobble seems to urge you to gaze into it.
You put the cobble into a pocket in the medium satchel.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the painter's smock on the low altar.
Bright red light flickers around the painter's smock before it drifts into your
hands.
You have 51 (219) guild points.
The painter's smock (1) is in fairly good condition.
You prepare to cast Collatrap's Instant Pickling Stick.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
You close your eyes and think of wands.
You spin slowly to the floor.
To the northeast, the town crier shouts asking in Morporkian: Where is Naid .
     Sad????
The cobble seems to relax infinitesimally.
Whee, look at the pretty yellow electric whelks!
You get a cobble from a pocket in the medium satchel.
You prepare to cast Worstler's Elementary Mineralogical Glance on the cobble.
You attempt to contact the elemental nature of the cobble.
You think of the location encoded in the cobble.
Everything looks a lot less interesting now.
You stare at the cobble.
Nothing happens.  You give the cobble a shake just in case, but it doesn't
help.
You put the cobble into a pocket in the medium satchel.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the painter's smock on the low altar.
Bright red light flickers around the painter's smock before it drifts into your
hands.
You have 51 (219) guild points.
The painter's smock (1) is in fairly good condition.
You prepare to cast Collatrap's Instant Pickling Stick.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
You close your eyes and think of wands.
You spin slowly to the floor.
Smoke starts pouring from your hands!
You cough and gag on the smoke.
The smoke clears.
You get a cobble from a pocket in the medium satchel.
You prepare to cast Worstler's Elementary Mineralogical Glance on the cobble.
You attempt to contact the elemental nature of the cobble.
You think of the location encoded in the cobble.
You stare at the cobble.
The cobble seems to urge you to gaze into it.
You put the cobble into a pocket in the medium satchel.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the painter's smock on the low altar.
Bright red light flickers around the painter's smock before it drifts into your
hands.
You have 51 (219) guild points.
The painter's smock (1) is in decent condition.
You prepare to cast Collatrap's Instant Pickling Stick.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
You close your eyes and think of wands.
You spin slowly to the floor.
The cobble seems to relax infinitesimally.
Oh well, that didn't work.
You get a cobble from a pocket in the medium satchel.
You prepare to cast Worstler's Elementary Mineralogical Glance on the cobble.
You attempt to contact the elemental nature of the cobble.
You think of the location encoded in the cobble.
You stare at the cobble.
The cobble seems to urge you to gaze into it.
You put the cobble into a pocket in the medium satchel.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the painter's smock on the low altar.
Bright red light flickers around the painter's smock before it drifts into your
hands.
You have 51 (219) guild points.
The painter's smock (1) is in decent condition.
Queue:
get clothes
END_ALIAS gapp_unkeep_
END_ALIAS gapp_put_
wait_
gapp_put_
wait_
gapp_put_
wait_
time
gapp_put_
wait_
gapp_put_
wait_
gapp_put_
wait_
gapp_put_
wait_
gapp_put_
wait_
gapp_put_
wait_
alias boot_
gapp_put_
wait_
You prepare to cast Collatrap's Instant Pickling Stick.
Removed queue.
You are not fighting anyone.
Okay.
You hastily release the spell.
boot_: sw; nw; nw; sw; w; w; sw; w; w; sw; w; w; n; n; n; n $*$
io_: io_offer_; io2gapp; $*$
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the painter's smock on the low altar.
You have 123 (219) guild points.
Bright red light flickers around the painter's smock before it drifts into your
hands.
The painter's smock (1) is in decent condition.
The cobble seems to relax infinitesimally.
You prepare to cast Collatrap's Instant Pickling Stick.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
You close your eyes and think of wands.
You spin slowly to the floor.
Smoke starts pouring from your hands!
You cough and gag on the smoke.
The smoke clears.
You get a cobble from a pocket in the medium satchel.
You prepare to cast Worstler's Elementary Mineralogical Glance on the cobble.
You attempt to contact the elemental nature of the cobble.
You think of the location encoded in the cobble.
You stare at the cobble.
The cobble seems to urge you to gaze into it.
You put the cobble into a pocket in the medium satchel.
Added alias "boot2io".
Moved alias boot2io from category (default) to category quickwalk.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the painter's smock on the low altar.
Bright red light flickers around the painter's smock before it drifts into your
hands.
You have 51 (219) guild points.
The painter's smock (1) is in good condition.
You prepare to cast Collatrap's Instant Pickling Stick.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
Jakkaul enters the game.
You close your eyes and think of wands.
You spin slowly to the floor.
In the distance to the northeast, Old Tom, the tongueless and magical octiron
     bell of Unseen University, tolls seven sonorous silences.
The cobble seems to relax infinitesimally.
Whee, look at the pretty brown snakes!
You get a cobble from a pocket in the medium satchel.
You prepare to cast Worstler's Elementary Mineralogical Glance on the cobble.
Jakkaul puts the pair of trendy trousers on the low altar.
You attempt to contact the elemental nature of the cobble.
Bright red light flickers around the pair of trendy trousers before it drifts
into Jakkaul's hands.
You think of the location encoded in the cobble.
Everything looks a lot less interesting now.
You stare at the cobble.
Mlle Helaena d'Belle and a swarm of fireflies arrive from the north.
A cloud grey moon dragon flutters in from the north.
Nothing happens.  You give the cobble a shake just in case, but it doesn't
help.
Mlle Helaena d'Belle opens Hag's Swag Bag.
You put the cobble into a pocket in the medium satchel.
Changed alias "boot_" from "sw; nw; nw; sw; w; w; sw; w; w; sw; w; w; n; n; n;
n $*$".
You exclaim in Morporkian: For the glory of the Lord Gapp!
Mlle Helaena d'Belle closes Hag's Swag Bag.
You put the painter's smock on the low altar.
Bright red light flickers around the painter's smock before it drifts into your
hands.
You have 51 (219) guild points.
The painter's smock (1) is in good condition.
Peaseblossom the giant fruitbat nudges Mlle Helaena d'Belle.
The cloud grey moon dragon sits up on his hind legs and begs for mushrooms.
You prepare to cast Collatrap's Instant Pickling Stick.
The cloud grey moon dragon struts proudly around the room.
Peaseblossom the giant fruitbat flaps her wings.
Mlle Helaena d'Belle opens Black Silk Backpack.
Mlle Helaena d'Belle closes Black Silk Backpack.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
Mlle Helaena d'Belle gets two sphinx necklaces, two emerald belly stones, an
ivory comb, a set of jingly handmaiden's bangles, a golden snake bracelet, a
gold medallion and an ivory scroll navel stud from a pocket in Hag's Swag Bag
between opening and closing it.
Mlle Helaena d'Belle opens a pocket in Black Silk Backpack.
Mlle Helaena d'Belle puts two emerald belly stones, the set of jingly
handmaiden's bangles, the ivory scroll navel stud, the golden snake bracelet,
two sphinx necklaces, the gold medallion and the ivory comb in a pocket in
Black Silk Backpack.
Mlle Helaena d'Belle closes a pocket in Black Silk Backpack.
You close your eyes and think of wands.
Mlle Helaena d'Belle and the swarm of fireflies leave north.
The cloud grey moon dragon flutters away north.
Jakkaul leaves the game.
Mr MuftiWufti arrives from the north.
Queue:
get cobble from component pouch
cast wemg on cobble
put cobble into component pouch
END_ALIAS wait_
gapp_put_
wait_
gapp_put_
wait_
gapp_put_
wait_
You spin slowly to the floor.
Mr MuftiWufti removes the durable Sekkite red vermine cloak with sharp metal
studs.
Oh well, that didn't work.
You get a cobble from a pocket in the medium satchel.
You prepare to cast Worstler's Elementary Mineralogical Glance on the cobble.
Mlle Helaena d'Belle and a swarm of fireflies arrive from the north.
A cloud grey moon dragon flutters in from the north.
The cloud grey moon dragon swears violently at the kingfisher blue moon dragon.
Mr MuftiWufti puts the durable Sekkite red vermine cloak with sharp metal studs
on the low altar.
The kingfisher blue moon dragon hisses angrily at the cloud grey moon dragon.
Bright red light flickers around the durable Sekkite red vermine cloak with
sharp metal studs before it drifts into Mr MuftiWufti's hands.
You attempt to contact the elemental nature of the cobble.
You think of the location encoded in the cobble.
You notice a glint of silver in Mlle Helaena d'Belle's black lace dress.
Mlle Helaena d'Belle's small blue scorpion frowns in a thoughtful manner.
Mr MuftiWufti wears a durable Sekkite red vermine cloak with sharp metal studs.
Mlle Helaena d'Belle gets a gold silk midriff top, a silver-trimmed blue velvet
frock-coat, two delicate chiffon belly dancer veils with silver sequins, two
pairs of bejewelled sandals, a gold silk scarf, a silver-trimmed grey velvet
frock-coat, two shimmering bellydancer's skirts, a fine silk robe, a pair of
shiny gold silk trousers, an aquamarine silk scarf, a slim black leather
choker, a grey silk top hat and a pair of high-heeled seaboots from a pocket in
a large backpack.
Mlle Helaena d'Belle puts the slim black leather choker, two shimmering
bellydancer's skirts, the fine silk robe, the silver-trimmed grey velvet
frock-coat, two pairs of bejewelled sandals, the silver-trimmed blue velvet
frock-coat, the aquamarine silk scarf, the gold silk scarf, the gold silk
midriff top, the pair of high-heeled seaboots, two delicate chiffon belly
dancer veils with silver sequins, the pair of shiny gold silk trousers and the
grey silk top hat on the low altar.
Bright red light flickers around the slim black leather choker before it drifts
into Mlle Helaena d'Belle's hands.
Bright red light flickers around the shimmering bellydancer's skirt before it
drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the fine silk robe before it drifts into Mlle
Helaena d'Belle's hands.
Bright red light flickers around the shimmering bellydancer's skirt before it
drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the silver-trimmed grey velvet frock-coat
before it drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the pair of bejewelled sandals before it
drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the silver-trimmed blue velvet frock-coat
before it drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the aquamarine silk scarf before it drifts
into Mlle Helaena d'Belle's hands.
Bright red light flickers around the pair of bejewelled sandals before it
drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the gold silk scarf before it drifts into Mlle
Helaena d'Belle's hands.
Bright red light flickers around the gold silk midriff top before it drifts
into Mlle Helaena d'Belle's hands.
Bright red light flickers around the pair of high-heeled seaboots before it
drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the delicate chiffon belly dancer veil with
silver sequins before it drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the pair of shiny gold silk trousers before it
drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the delicate chiffon belly dancer veil with
silver sequins before it drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the grey silk top hat before it drifts into
Mlle Helaena d'Belle's hands.
Mlle Helaena d'Belle puts the pair of shiny gold silk trousers, the pair of
high-heeled seaboots, the gold silk scarf, the aquamarine silk scarf, two pairs
of bejewelled sandals, two shimmering bellydancer's skirts, two delicate
chiffon belly dancer veils with silver sequins, the silver-trimmed grey velvet
frock-coat, the slim black leather choker, the grey silk top hat, the
silver-trimmed blue velvet frock-coat, the gold silk midriff top and the fine
silk robe in a pocket in the large backpack.
You stare at the cobble.
Mr MuftiWufti leaves north.
Mlle Helaena d'Belle gets two delicate chiffon belly dancer veils with silver
sequins, a fine silk robe, a gold silk midriff top, a silver-trimmed blue
velvet frock-coat, a grey silk top hat, a silver-trimmed grey velvet
frock-coat, two pairs of bejewelled sandals, a shimmering bellydancer's skirt,
an aquamarine silk scarf, a gold silk scarf, a pair of high-heeled seaboots and
a pair of shiny gold silk trousers from a pocket in a large backpack.
Mlle Helaena d'Belle puts the gold silk scarf, two pairs of bejewelled sandals,
two delicate chiffon belly dancer veils with silver sequins, the silver-trimmed
grey velvet frock-coat, the silver-trimmed blue velvet frock-coat, the fine
silk robe, the pair of shiny gold silk trousers, the shimmering bellydancer's
skirt, the grey silk top hat, the aquamarine silk scarf, the gold silk midriff
top and the pair of high-heeled seaboots on the low altar.
Bright red light flickers around the gold silk scarf before it drifts into Mlle
Helaena d'Belle's hands.
Bright red light flickers around the pair of bejewelled sandals before it
drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the delicate chiffon belly dancer veil with
silver sequins before it drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the silver-trimmed grey velvet frock-coat
before it drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the silver-trimmed blue velvet frock-coat
before it drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the fine silk robe before it drifts into Mlle
Helaena d'Belle's hands.
Bright red light flickers around the pair of shiny gold silk trousers before it
drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the shimmering bellydancer's skirt before it
drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the grey silk top hat before it drifts into
Mlle Helaena d'Belle's hands.
Bright red light flickers around the delicate chiffon belly dancer veil with
silver sequins before it drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the pair of bejewelled sandals before it
drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the aquamarine silk scarf before it drifts
into Mlle Helaena d'Belle's hands.
Bright red light flickers around the gold silk midriff top before it drifts
into Mlle Helaena d'Belle's hands.
Bright red light flickers around the pair of high-heeled seaboots before it
drifts into Mlle Helaena d'Belle's hands.
Mlle Helaena d'Belle puts the aquamarine silk scarf, two delicate chiffon belly
dancer veils with silver sequins, the shimmering bellydancer's skirt, the fine
silk robe, the silver-trimmed grey velvet frock-coat, two pairs of bejewelled
sandals, the pair of high-heeled seaboots, the grey silk top hat, the
silver-trimmed blue velvet frock-coat, the gold silk scarf, the pair of shiny
gold silk trousers and the gold silk midriff top in a pocket in the large
backpack.
The cobble seems to urge you to gaze into it.
You put the cobble into a pocket in the medium satchel.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the painter's smock on the low altar.
Bright red light flickers around the painter's smock before it drifts into your
hands.
You have 51 (219) guild points.
The painter's smock (1) is in very good condition.
Mlle Helaena d'Belle's small blue scorpion waggles around mischievously.
You prepare to cast Collatrap's Instant Pickling Stick.
Mlle Helaena d'Belle gets a gold silk midriff top, two delicate chiffon belly
dancer veils with silver sequins, two pairs of bejewelled sandals, a pair of
shiny gold silk trousers, a silver-trimmed blue velvet frock-coat, a grey silk
top hat, a pair of high-heeled seaboots, a silver-trimmed grey velvet
frock-coat, a fine silk robe, a shimmering bellydancer's skirt and an
aquamarine silk scarf from a pocket in a large backpack.
Mlle Helaena d'Belle puts the fine silk robe, two pairs of bejewelled sandals,
the grey silk top hat, the pair of shiny gold silk trousers, two delicate
chiffon belly dancer veils with silver sequins, the aquamarine silk scarf, the
silver-trimmed grey velvet frock-coat, the silver-trimmed blue velvet
frock-coat, the gold silk midriff top, the pair of high-heeled seaboots and the
shimmering bellydancer's skirt on the low altar.
Bright red light flickers around the fine silk robe before it drifts into Mlle
Helaena d'Belle's hands.
Bright red light flickers around the pair of bejewelled sandals before it
drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the grey silk top hat before it drifts into
Mlle Helaena d'Belle's hands.
Bright red light flickers around the pair of shiny gold silk trousers before it
drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the delicate chiffon belly dancer veil with
silver sequins before it drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the aquamarine silk scarf before it drifts
into Mlle Helaena d'Belle's hands.
Bright red light flickers around the silver-trimmed grey velvet frock-coat
before it drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the silver-trimmed blue velvet frock-coat
before it drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the gold silk midriff top before it drifts
into Mlle Helaena d'Belle's hands.
Bright red light flickers around the pair of high-heeled seaboots before it
drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the shimmering bellydancer's skirt before it
drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the pair of bejewelled sandals before it
drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the delicate chiffon belly dancer veil with
silver sequins before it drifts into Mlle Helaena d'Belle's hands.
Mlle Helaena d'Belle puts the pair of high-heeled seaboots, the silver-trimmed
blue velvet frock-coat, the aquamarine silk scarf, the pair of shiny gold silk
trousers, two pairs of bejewelled sandals, two delicate chiffon belly dancer
veils with silver sequins, the gold silk midriff top, the fine silk robe, the
silver-trimmed grey velvet frock-coat, the shimmering bellydancer's skirt and
the grey silk top hat in a pocket in the large backpack.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
Removed queue.
You are not fighting anyone.
Okay.
You hastily release the spell.
         -^            ^ Room with up exit
          |            - East-west exit
          @            | North-south exit
                       * Room
                       @ Where you are
You have 90 (219) guild points.
Jakkaul enters the game.
The cobble seems to relax infinitesimally.
You have 135 (219) guild points.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the painter's smock on the low altar.
Bright red light flickers around the painter's smock before it drifts into your
hands.
You have 51 (219) guild points.
The painter's smock (1) is in very good condition.
Mlle Helaena d'Belle gets two pairs of bejewelled sandals, a grey silk top hat,
a shimmering bellydancer's skirt, a silver-trimmed grey velvet frock-coat, a
fine silk robe, two delicate chiffon belly dancer veils with silver sequins, a
gold silk midriff top, a pair of shiny gold silk trousers, an aquamarine silk
scarf, a silver-trimmed blue velvet frock-coat and a pair of high-heeled
seaboots from a pocket in a large backpack.
Mlle Helaena d'Belle puts the pair of shiny gold silk trousers, two delicate
chiffon belly dancer veils with silver sequins, the silver-trimmed grey velvet
frock-coat, the grey silk top hat, the pair of high-heeled seaboots, two pairs
of bejewelled sandals, the fine silk robe, the gold silk midriff top, the
aquamarine silk scarf, the shimmering bellydancer's skirt and the
silver-trimmed blue velvet frock-coat on the low altar.
Bright red light flickers around the pair of shiny gold silk trousers before it
drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the delicate chiffon belly dancer veil with
silver sequins before it drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the delicate chiffon belly dancer veil with
silver sequins before it drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the silver-trimmed grey velvet frock-coat
before it drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the grey silk top hat before it drifts into
Mlle Helaena d'Belle's hands.
Bright red light flickers around the pair of high-heeled seaboots before it
drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the pair of bejewelled sandals before it
drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the fine silk robe before it drifts into Mlle
Helaena d'Belle's hands.
Bright red light flickers around the pair of bejewelled sandals before it
drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the gold silk midriff top before it drifts
into Mlle Helaena d'Belle's hands.
Bright red light flickers around the aquamarine silk scarf before it drifts
into Mlle Helaena d'Belle's hands.
Bright red light flickers around the shimmering bellydancer's skirt before it
drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the silver-trimmed blue velvet frock-coat
before it drifts into Mlle Helaena d'Belle's hands.
Mlle Helaena d'Belle puts the gold silk midriff top, the fine silk robe, the
pair of high-heeled seaboots, the silver-trimmed grey velvet frock-coat, two
delicate chiffon belly dancer veils with silver sequins, the silver-trimmed
blue velvet frock-coat, two pairs of bejewelled sandals, the grey silk top hat,
the pair of shiny gold silk trousers, the aquamarine silk scarf and the
shimmering bellydancer's skirt in a pocket in the large backpack.
Jakkaul leaves north.
The cloud grey moon dragon rustles about on the ground.
The cloud grey moon dragon runs up and down with his nose to the ground in
search of mushrooms.
Peaseblossom the giant fruitbat squeaks happily.
You exclaim in Morporkian: For the glory of the Lord Gapp!
Mlle Helaena d'Belle's tiny yellow butterfly flutters about for a moment and
then settles back down.
You put the painter's smock on the low altar.
You have 126 (219) guild points.
The cloud grey moon dragon scampers around curiously.
Bright red light flickers around the painter's smock before it drifts into your
hands.
The painter's smock (1) is in very good condition.
The cloud grey moon dragon chatters vaguely to nothing in particular.
Jakkaul arrives from the north.
Jakkaul puts the pair of trendy trousers on the low altar.
Bright red light flickers around the pair of trendy trousers before it drifts
into Jakkaul's hands.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the painter's smock on the low altar.
Bright red light flickers around the painter's smock before it drifts into your
hands.
You have 51 (219) guild points.
The painter's smock (1) is in very good condition.
Mlle Helaena d'Belle gets a shimmering bellydancer's skirt, two delicate
chiffon belly dancer veils with silver sequins, an aquamarine silk scarf, two
pairs of bejewelled sandals, a grey silk top hat, a silver-trimmed blue velvet
frock-coat, a silver-trimmed grey velvet frock-coat, a pair of high-heeled
seaboots, a fine silk robe and a gold silk midriff top from a pocket in a large
backpack.
Mlle Helaena d'Belle puts the pair of high-heeled seaboots, two delicate
chiffon belly dancer veils with silver sequins, two pairs of bejewelled
sandals, the silver-trimmed grey velvet frock-coat, the grey silk top hat, the
shimmering bellydancer's skirt, the silver-trimmed blue velvet frock-coat, the
gold silk midriff top, the aquamarine silk scarf and the fine silk robe on the
low altar.
Bright red light flickers around the pair of high-heeled seaboots before it
drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the delicate chiffon belly dancer veil with
silver sequins before it drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the pair of bejewelled sandals before it
drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the pair of bejewelled sandals before it
drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the delicate chiffon belly dancer veil with
silver sequins before it drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the silver-trimmed grey velvet frock-coat
before it drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the grey silk top hat before it drifts into
Mlle Helaena d'Belle's hands.
Bright red light flickers around the shimmering bellydancer's skirt before it
drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the silver-trimmed blue velvet frock-coat
before it drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the gold silk midriff top before it drifts
into Mlle Helaena d'Belle's hands.
Bright red light flickers around the aquamarine silk scarf before it drifts
into Mlle Helaena d'Belle's hands.
Bright red light flickers around the fine silk robe before it drifts into Mlle
Helaena d'Belle's hands.
Mlle Helaena d'Belle puts the gold silk midriff top, the shimmering
bellydancer's skirt, the silver-trimmed grey velvet frock-coat, two pairs of
bejewelled sandals, two delicate chiffon belly dancer veils with silver
sequins, the silver-trimmed blue velvet frock-coat, the pair of high-heeled
seaboots, the grey silk top hat, the fine silk robe and the aquamarine silk
scarf in a pocket in the large backpack.
Jakkaul puts the pair of trendy trousers on the low altar.
Faint red light flickers around the pair of trendy trousers before it drifts
into Jakkaul's hands.
Mlle Helaena d'Belle gets an aquamarine silk scarf, two pairs of bejewelled
sandals, a fine silk robe, a grey silk top hat, two delicate chiffon belly
dancer veils with silver sequins, a silver-trimmed blue velvet frock-coat, a
silver-trimmed grey velvet frock-coat, a shimmering bellydancer's skirt and a
gold silk midriff top from a pocket in a large backpack.
Mlle Helaena d'Belle puts two pairs of bejewelled sandals, the silver-trimmed
blue velvet frock-coat, the grey silk top hat, the silver-trimmed grey velvet
frock-coat, two delicate chiffon belly dancer veils with silver sequins, the
aquamarine silk scarf, the gold silk midriff top, the fine silk robe and the
shimmering bellydancer's skirt on the low altar.
Mlle Helaena d'Belle's small blue scorpion wiggles his stinger menacingly.
Bright red light flickers around the pair of bejewelled sandals before it
drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the silver-trimmed blue velvet frock-coat
before it drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the grey silk top hat before it drifts into
Mlle Helaena d'Belle's hands.
Bright red light flickers around the pair of bejewelled sandals before it
drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the silver-trimmed grey velvet frock-coat
before it drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the delicate chiffon belly dancer veil with
silver sequins before it drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the aquamarine silk scarf before it drifts
into Mlle Helaena d'Belle's hands.
Bright red light flickers around the delicate chiffon belly dancer veil with
silver sequins before it drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the gold silk midriff top before it drifts
into Mlle Helaena d'Belle's hands.
Bright red light flickers around the fine silk robe before it drifts into Mlle
Helaena d'Belle's hands.
Bright red light flickers around the shimmering bellydancer's skirt before it
drifts into Mlle Helaena d'Belle's hands.
Mlle Helaena d'Belle puts two delicate chiffon belly dancer veils with silver
sequins, two pairs of bejewelled sandals, the silver-trimmed blue velvet
frock-coat, the gold silk midriff top, the silver-trimmed grey velvet
frock-coat, the aquamarine silk scarf, the shimmering bellydancer's skirt, the
grey silk top hat and the fine silk robe in a pocket in the large backpack.
Peaseblossom the giant fruitbat squeaks happily.
Jakkaul puts the pair of trendy trousers on the low altar.
Faint red light flickers around the pair of trendy trousers before it drifts
into Jakkaul's hands.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the painter's smock on the low altar.
Bright red light flickers around the painter's smock before it drifts into your
hands.
You have 51 (219) guild points.
Everything is in excellent condition.
Mlle Helaena d'Belle gets a fine silk robe, a grey silk top hat, a shimmering
bellydancer's skirt, an aquamarine silk scarf, two pairs of bejewelled sandals,
a silver-trimmed grey velvet frock-coat, a gold silk midriff top, a
silver-trimmed blue velvet frock-coat and two delicate chiffon belly dancer
veils with silver sequins from a pocket in a large backpack.
Mlle Helaena d'Belle puts the silver-trimmed blue velvet frock-coat, the
silver-trimmed grey velvet frock-coat, the aquamarine silk scarf, the grey silk
top hat, two pairs of bejewelled sandals, the fine silk robe, the gold silk
midriff top, two delicate chiffon belly dancer veils with silver sequins and
the shimmering bellydancer's skirt on the low altar.
Bright red light flickers around the silver-trimmed blue velvet frock-coat
before it drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the silver-trimmed grey velvet frock-coat
before it drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the aquamarine silk scarf before it drifts
into Mlle Helaena d'Belle's hands.
Bright red light flickers around the grey silk top hat before it drifts into
Mlle Helaena d'Belle's hands.
Bright red light flickers around the pair of bejewelled sandals before it
drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the pair of bejewelled sandals before it
drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the fine silk robe before it drifts into Mlle
Helaena d'Belle's hands.
Bright red light flickers around the gold silk midriff top before it drifts
into Mlle Helaena d'Belle's hands.
Bright red light flickers around the delicate chiffon belly dancer veil with
silver sequins before it drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the shimmering bellydancer's skirt before it
drifts into Mlle Helaena d'Belle's hands.
Bright red light flickers around the delicate chiffon belly dancer veil with
silver sequins before it drifts into Mlle Helaena d'Belle's hands.
Mlle Helaena d'Belle puts the gold silk midriff top, two pairs of bejewelled
sandals, the grey silk top hat, the silver-trimmed grey velvet frock-coat, two
delicate chiffon belly dancer veils with silver sequins, the silver-trimmed
blue velvet frock-coat, the fine silk robe, the aquamarine silk scarf and the
shimmering bellydancer's skirt in a pocket in the large backpack.
Okay.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
A papergirl is standing here.
An entrance hall [n,s].
You open the padded doors.
The Street of Small Gods [w,e,n].
You close the temple doors.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
The southern part of Baker Street [nw,s].
Mandokamine sexytime, a tall man and an interesting man are standing here.
Mandokamine sexytime leaves south.
Baker Street [n,se,e,w].
Baker Street [nw,s,stairs].
The junction of God Street with Baker Street [ne,n,w,se].
Baker Street [nw,s,w].
Baker Street [n,se].
An old troll is standing here.
Baker Street [n,s,e].
A sailor is standing here.
A plaque is on the east wall and a street lamp is emitting a grimy light here.
Baker Street [nw,s,e].
Baker Street [n,se].
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
An accountant and an old troll are standing here.
Filigree Street between two shops [w,e,n,s].
A brindisi orange moon dragon is perched on Master Ixtlan Aint Skeert and an
aristocratic Ramtop wolfhound, Master Ixtlan Aint Skeert and Joed are standing
here.
A street lamp are here and a cigarette butt is on the ground.
The Filigree Street General Store [n].
A pair of soft leather shoes and a Philosophers' Society pin are on the floor
and a cardboard sign is sitting on the counter.
You drop the bright copper armband, the frying pan, two jiann and the paper
bag.
You sell a splendid black tricorn, a pair of large leather boots and
a painter's smock for 4 Ankh-Morpork dollars, 2 Ankh-Morpork ten-pence and 3
Ankh-Morpork pence.
You get two jiann, a paper bag, a frying pan, a bright copper armband, a
Philosophers' Society pin and a pair of soft leather shoes from the Filigree
Street General Store.
Jakkaul arrives from the north.
Jakkaul sells the scarlet tunic.
Honest SoapySmith arrives from the north.
Honest SoapySmith leaves north.
Timson enters the game.
KimCheolHwan and a black cloud arrive from the north.
Timson tried to steal the hubland bear fur lined cloak from the Filigree Street
General Store but was noticed.
The black cloud swirls and swirls and swirls some more.
Someone tried to steal the hubland bear fur lined cloak from the Filigree
Street General Store but was noticed.
KimCheolHwan gets a black suit jacket, a starched white shirt, a pair of black
leather shoes, a pair of black suit trousers, a pair of leather gloves, a
leather jerkin and a hard leather cap from a pocket in a light grey silk
backpack.
Someone tried to steal the hubland bear fur lined cloak from the Filigree
Street General Store but was noticed.
KimCheolHwan sells the leather jerkin, the pair of black leather shoes, the
pair of black suit trousers, the black suit jacket, the pair of leather gloves
and the starched white shirt.
Someone tried to steal the hubland bear fur lined cloak from the Filigree
Street General Store but was noticed.
You notice Timson nearby.
Timson swears.
KimCheolHwan drops the hard leather cap.
The paper bag (1) is in atrocious condition.
The jiann (2) is in very poor condition.
The Philosophers' Society pin (3) is in excellent condition.
The frying pan (4) is in atrocious condition.
The medium satchel (5) 'component pouch' is in excellent condition.
The pair of soft leather shoes (6) is in fairly poor condition.
The sickly yellow robe (7) 'shiny armour' is in excellent condition.
The jiann (8) is in very poor condition.
The wooden ring (9) is in excellent condition.
The bright copper armband (10) is in really poor condition.
The dagger scabbard (11) 'hidden death' is in excellent condition.
The hard leather cap (12) is in good condition.
Nearby to the northwest, the town crier shouts in Morporkian: Everything you
     need from A ad Z, Shop ad  Draco sumiti Nest in Pallant
This jiann is a long, thin, double-edged sword which flares slightly
as the blade reaches the handle.  The hardwood pommel is covered with a turned
down brass guard and wrapped up with braided black cord.  The sword looks
equally adept at both slashing and stabbing.
It is in very poor condition.
Timson leaves the game.
Turtlespawn enters the game.
Filigree Street between two shops [w,e,n,s].
Joed is standing here.
You bury a cigarette butt deep within the earth.
Filigree Street [w,e,s].
An old troll is standing here.
The junction of Filigree Street and Baker Street [w,e,s,n].
The north end of Short Street outside the Mended Drum [e,w,s,n].
A colourful poster is posted here and a wanted poster is pasted to a wall.
Filigree Street [w,e].
An old troll and a troll bodyguard are standing here.
Filigree Street, outside a smithy [w,e,n].
A rat and an overworked woman are standing here.
A smithy [s].
Baldwin "the Disemboweler" MacAvrik and Baldwin's apprentice are standing here.
A piece of embroidered tartan is hanging on the wall and some fine grey ash is
on the floor.
Baldwin's apprentice stares into space.
You place the jiann on the large anvil, but try as you might, your attempts at
fixing it aren't very successful.
The metal needed and the usage of Baldwin's tools and anvil cost you 52p.
You select some of the tools hanging from the walls and fix the jiann up a bit,
but it's not in top condition yet.
The metal needed and the usage of Baldwin's tools and anvil cost you 43p.
You carefully place the jiann on the anvil and partially fix it, but there is
still some work to do.
The metal needed and the usage of Baldwin's tools and anvil cost you 37p.
You manage to fix the jiann a little, but even with Baldwin's quality tools,
you can't manage to get it in top condition.
The metal needed and the usage of Baldwin's tools and anvil cost you 29p.
You have 100 (219) guild points.
Baldwin's apprentice stares into space.
You fix the jiann with the tools you find, but its condition can still be
improved.
The metal needed and the usage of Baldwin's tools and anvil cost you 24p.
You have 77 (219) guild points.
Baldwin "the Disemboweler" MacAvrik pounds a sword upon the anvil.
Baldwin's apprentice stares into space.
Baldwin "the Disemboweler" MacAvrik peers at a half forged sword and locates a
few flaws, which he fixes.
Baldwin's apprentice asks in Morporkian with a Morporkian accent: Iior gonreum
     use me services orius not?
Baldwin "the Disemboweler" MacAvrik pounds out the dents in a suit of armour.
No matching aliases found.
Added alias "smithy2shop".
Baldwin's apprentice stares into space.
Moved alias smithy2shop from category (default) to category quickwalk.
You have 149 (219) guild points.
* You can use 6 (76) for covert commands.
* You can use 96 (166) for crafts commands.
* You can use 98 (168) for faith commands.
* You can use 32 (102) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 64 (134) for people commands.
* You can use 107 (177) for adventuring commands.
Baldwin's apprentice asks in Morporkian with a Morporkian accent: Iior gonreum
     use me services orius not?
Baldwin's apprentice asks in Morporkian with a Morporkian accent: Iior gonreum
     use me services orius not?
You draw the dagger from the dagger scabbard into your left hand.
You grab some random tools off the walls and try to fix the jiann, but you get
it all wrong.
The metal needed and the usage of Baldwin's tools and anvil cost you 16p.
You manage to fix the jiann a little, but even with Baldwin's quality tools,
you can't manage to get it in top condition.
The metal needed and the usage of Baldwin's tools and anvil cost you 12p.
You carefully place the jiann on the anvil and partially fix it, but there is
still some work to do.
The metal needed and the usage of Baldwin's tools and anvil cost you 41p.
Baldwin's apprentice asks in Morporkian with a Morporkian accent: Iior gonreum
     use me services orius not?
You sheathe the dagger in the dagger scabbard.
You select some of the tools hanging from the walls and fix the frying pan up a
bit, but it's not in top condition yet.
The metal needed and the usage of Baldwin's tools and anvil cost you 33p.
You select some of the tools hanging from the walls and fix the frying pan up a
bit, but it's not in top condition yet.
The metal needed and the usage of Baldwin's tools and anvil cost you 29p.
Baldwin "the Disemboweler" MacAvrik slowly begins bringing an unrecognisable
piece of armour back into a vaguely recognisable state.
You are too tired to fix anything at the moment.
Changed alias "drop_trash_" from "drop small knives & wooden coshes & Thieves'
Guild Licences; $*$".
You drop the frying pan.
You are unburdened (10%) by:
Wearing : a wooden ring, a sickly yellow robe and a medium satchel.
(under) : a dagger scabbard.
Carrying: a pair of soft leather shoes, a Philosophers' Society pin, a bright
          copper armband, two jiann and a paper bag.
Your purse contains 2 Ankh-Morpork dollars, one Ankh-Morpork ten-pence and one
Ankh-Morpork penny.
You draw the dagger from the dagger scabbard into your left hand.
Saving...
You find yourself more able to concentrate on this task than you thought.
You manage to fix the jiann a little, but even with Baldwin's quality tools,
you can't manage to get it in top condition.
The metal needed and the usage of Baldwin's tools and anvil cost you 31p.
You select some of the tools hanging from the walls and fix the jiann up a bit,
but it's not in top condition yet.
The metal needed and the usage of Baldwin's tools and anvil cost you 16p.
You sheathe the dagger in the dagger scabbard.
The jiann (1) is in very good condition.
The pair of soft leather shoes (2) is in fairly poor condition.
The bright copper armband (3) is in really poor condition.
The medium satchel (4) 'component pouch' is in excellent condition.
The paper bag (5) is in atrocious condition.
The sickly yellow robe (6) 'shiny armour' is in excellent condition.
The jiann (7) is in very good condition.
The wooden ring (8) is in excellent condition.
The Philosophers' Society pin (9) is in excellent condition.
The dagger scabbard (10) 'hidden death' is in excellent condition.
The frying pan (11) is in poor condition.
You feel quite warm.
This jiann is a long, thin, double-edged sword which flares slightly
as the blade reaches the handle.  The hardwood pommel is covered with a turned
down brass guard and wrapped up with braided black cord.  The sword looks
equally adept at both slashing and stabbing.
It is in very good condition.
Baldwin "the Disemboweler" MacAvrik asks in Morporkian with a Morporkian
     accent: Whoot yjium daeing?
You have 136 (219) guild points.
In the distance to the south, Lance-Constable Bauxite yells in Morporkian:
     Uh... lstuat crlochium im I eats a legbbilis!
You draw the dagger from the dagger scabbard into your left hand.
You sheathe the dagger in the dagger scabbard.
Baldwin "the Disemboweler" MacAvrik says in Morporkian with a Morporkian
     accent: Dunreum ye neeo me help?  magnus et  stronbium.
In the distance to the northeast, Old Tom, the tongueless and magical octiron
     bell of Unseen University, tolls eight sonorous silences.
Baldwin "the Disemboweler" MacAvrik tempers a blade.
smithy_fix_: draw cold steel; smithy_fix_damaged_ steel thing; sheathe cold
             steel; smithy_fix_damaged_ iron thing; $*$
You draw the dagger from the dagger scabbard into your left hand.
You sheathe the dagger in the dagger scabbard.
Baldwin's apprentice stares into space.
Baldwin "the Disemboweler" MacAvrik slowly begins bringing an unrecognisable
piece of armour back into a vaguely recognisable state.
Queue:
No commands in the queue.
smithy_fix_: draw cold steel; smithy_fix_damaged_ steel thing; sheathe cold
             steel; smithy_fix_damaged_ iron thing; $*$
Baldwin "the Disemboweler" MacAvrik slowly begins bringing an unrecognisable
piece of armour back into a vaguely recognisable state.
You draw the dagger from the dagger scabbard into your left hand.
You sheathe the dagger in the dagger scabbard.
Baldwin's apprentice stares into space.
Baldwin "the Disemboweler" MacAvrik slowly begins bringing an unrecognisable
piece of armour back into a vaguely recognisable state.
Changed alias "smithy_fix_" from "draw cold steel; smithy_fix_damaged_ steel
thing; sheathe cold steel; smithy_fix_damaged_ iron thing; $*$".
You draw the dagger from the dagger scabbard into your left hand.
You sheathe the dagger in the dagger scabbard.
Baldwin "the Disemboweler" MacAvrik heats up a blade in the forge.
The jiann (1) is in very good condition.
The jiann (2) is in very good condition.
The frying pan (3) is in poor condition.
You draw the dagger from the dagger scabbard into your left hand.
Baldwin "the Disemboweler" MacAvrik slowly begins bringing an unrecognisable
piece of armour back into a vaguely recognisable state.
You sheathe the dagger in the dagger scabbard.
The jiann (1) is in very good condition.
The jiann (2) is in very good condition.
The frying pan (3) is in poor condition.
You feel quite warm.
drop_trash_: drop small knives & wooden coshes & frying pans & Thieves $*$
Baldwin "the Disemboweler" MacAvrik tempers a hatchet.
Miss DemoniTe Aint Skeert arrives from the south.
Miss DemoniTe Aint Skeert fixes up the blackened katana.
Miss DemoniTe Aint Skeert fixes up the blackened katana.
Miss DemoniTe Aint Skeert sheathes two blackened katanas in two ribboned katana
scabbards.
Baldwin's apprentice asks in Morporkian with a Morporkian accent: Iior gonreum
     use me services orius not?
KimCheolHwan arrives from the south.
Changed alias "drop_trash_" from "drop small knives & wooden coshes & frying
pans & Thieves $*$".
Baldwin's apprentice mutters about aching arms and pumping bellows.
KimCheolHwan gets a push broom from a pocket in a black backpack.
KimCheolHwan holds a push broom in his left hand.
KimCheolHwan sweeps some ashes out of the forge with his broom.
The ash lands in a neat little pile as it hits the ground.
KimCheolHwan sweeps some ashes out of the forge with his broom.
The ash lands in a neat little pile as it hits the ground.
Miss DemoniTe Aint Skeert leaves south.
KimCheolHwan sweeps some ashes out of the forge with his broom.
The ash lands in a neat little pile as it hits the ground.
Baldwin's apprentice asks in Morporkian with a Morporkian accent: Iior gonreum
     use me services orius not?
Changed alias "drop_trash_" from "drop small knives & wooden coshes & frying
pans & Thieves' Guild Licences $*$".
KimCheolHwan sweeps some ashes out of the forge with his broom.
The ash lands in a neat little pile as it hits the ground.
KimCheolHwan sweeps some ashes out of the forge with his broom.
The ash lands in a neat little pile as it hits the ground.
KimCheolHwan sweeps some ashes out of the forge with his broom.
The ash lands in a neat little pile as it hits the ground.
KimCheolHwan sweeps some ashes out of the forge with his broom.
The ash lands in a neat little pile as it hits the ground.
KimCheolHwan sweeps some ashes out of the forge with his broom.
The ash lands in a neat little pile as it hits the ground.
Added alias "db_".
Baldwin's apprentice asks in Morporkian with a Morporkian accent: Iior gonreum
     use me services orius not?
KimCheolHwan sweeps some ashes out of the forge with his broom.
The ash lands in a neat little pile as it hits the ground.
KimCheolHwan sweeps some ashes out of the forge with his broom.
The ash lands in a neat little pile as it hits the ground.
KimCheolHwan sweeps some ashes out of the forge with his broom.
The ash lands in a neat little pile as it hits the ground.
drop_trash_: db_ small knives & wooden coshes & frying pans & Thieves' Guild
             Licences $*$
KimCheolHwan puts the push broom in a pocket in the black backpack.
KimCheolHwan gathers some fine grey ash.
KimCheolHwan puts some fine grey ash in a pocket in the black backpack.
You tidy up the place, clearing away a frying pan.
KimCheolHwan gets a small leather shield from a pocket in a light grey silk
backpack.
KimCheolHwan gets some fine grey ash from his black backpack.
KimCheolHwan looks pensive for a few moments.
KimCheolHwan seems to be looking at something near himself.
KimCheolHwan sings quietly to himself.
KimCheolHwan blows some ash into the air around himself.
This jiann is a long, thin, double-edged sword which flares slightly
as the blade reaches the handle.  The hardwood pommel is covered with a turned
down brass guard and wrapped up with braided black cord.  The sword looks
equally adept at both slashing and stabbing.
It is in very good condition.
This jiann is a long, thin, double-edged sword which flares slightly as the
blade reaches the handle.  The hardwood pommel is covered with a turned down
brass guard and wrapped up with braided black cord.  The sword looks equally
adept at both slashing and stabbing.
It is in very good condition.
KimCheolHwan appears to tense momentarily.
With a noise that sounds like "Plink!", the air around KimCheolHwan flashes red
for a moment.
KimCheolHwan puts the small leather shield in a pocket in the light grey silk
backpack.
KimCheolHwan leaves south.
Baldwin's apprentice stares into space.
The jiann (1) is in very good condition.
The jiann (2) is in very good condition.
Baldwin "the Disemboweler" MacAvrik slowly begins bringing an unrecognisable
piece of armour back into a vaguely recognisable state.
(One) Marcus's wispy voice comes from the wooden ring, saying: I found a
     caterpillar in the vault in AM, is that anyones?
Saving...
As you work on the jiann, you find that you're able to fix it completely.
You fix up the jiann with some of Baldwin's tools and manage to restore it to
its top condition.
The metal needed and the usage of Baldwin's tools and anvil cost you 5p.
You manage to fix the jiann a little, but even with Baldwin's quality tools,
you can't manage to get it in top condition.
The metal needed and the usage of Baldwin's tools and anvil cost you 5p.
You put the jiann on the anvil, grab a useful looking tool from one of the
walls and manage to fix the jiann completely.
The metal needed and the usage of Baldwin's tools and anvil cost you 1p.
Baldwin's apprentice asks in Morporkian with a Morporkian accent: Iior gonreum
     use me services orius not?
Baldwin "the Disemboweler" MacAvrik heats up a hatchet in the forge.
You are unburdened (10%) by:
Wearing : a wooden ring, a sickly yellow robe and a medium satchel.
(under) : a dagger scabbard.
Carrying: a pair of soft leather shoes, a Philosophers' Society pin, a bright
          copper armband, two jiann and a paper bag.
Your purse contains one Ankh-Morpork dollar, one Ankh-Morpork half-dollar and 3
Ankh-Morpork pence.
Baldwin "the Disemboweler" MacAvrik peers at a half forged hatchet and locates
a few flaws, which he fixes.
A small pin with the coat of arms of the Ankh-Morpork Philosophers'
Society on it.  It's a pair of crossed quill pens and a running tortoise.
It is in excellent condition.
Baldwin "the Disemboweler" MacAvrik carefully heats part of a suit of armour in
the forge, and hammers it into a better-fitting shape.
Baldwin's apprentice mutters about aching arms and pumping bellows.
Filigree Street, outside a smithy [w,e,n].
A rat is standing here.
You prepare to attack the rat.
Hp: 1342 (1342) Gp: 174 (219) Xp: 40657
The rat attempts to bite you but, although unable to defend, you somehow avoid
the attack.
You beat the rat's left rear leg to a pulp.
You killed the rat.
You can't cut bits from a corpse with your bare hands.
You draw the dagger from the dagger scabbard into your left hand.
You get a rat tail from the corpse of a rat.
You bury the corpse of a rat deep within the earth.
Quite a few people stroll up and down the street, even at this hour.
Filigree Street [w,e].
A cunning errand boy, a cheerful witch, an old troll and a troll bodyguard are
standing here.
The north end of Short Street outside the Mended Drum [e,w,s,n].
Tantor Uchiha is standing here.
A colourful poster is posted here, a small waxed paper packet and the corpse of
a paperboy are on the ground and a wanted poster is pasted to a wall.
You get a human heart from the corpse of a paperboy.
You bury the corpse of a paperboy deep within the earth.
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
A small black dog and an old troll are standing here.
Filigree Street between two shops [w,e,n,s].
The Filigree Street General Store [n].
Jakkaul is standing here.
A cardboard sign is sitting on the counter.
You sell two jiann for 2 Ankh-Morpork dollars, 3 Ankh-Morpork
ten-pence and 5 Ankh-Morpork pence.
You are unburdened (7%) by:
Holding : a dagger (left hand).
Wearing : a wooden ring, a sickly yellow robe and a medium satchel.
(under) : a dagger scabbard.
Carrying: a human heart, a rat tail, a pair of soft leather shoes, a
          Philosophers' Society pin, a bright copper armband and a paper bag.
Your purse contains 3 Ankh-Morpork dollars, one Ankh-Morpork half-dollar, 3
Ankh-Morpork ten-pence and 8 Ankh-Morpork pence.
A Philosophers' Society pin is not worth enough to be sold here.
Changed alias "drop_trash_" from "db_ small knives & wooden coshes & frying
pans & Thieves' Guild Licences $*$".
You drop the Philosophers' Society pin.
You tidy up the place, clearing away a Philosophers' Society pin.
The dagger (1) 'cold steel' is in excellent condition.
The paper bag (2) is in atrocious condition.
The medium satchel (3) 'component pouch' is in excellent condition.
The bright copper armband (4) is in really poor condition.
The sickly yellow robe (5) 'shiny armour' is in excellent condition.
The pair of soft leather shoes (6) is in fairly poor condition.
The wooden ring (7) is in excellent condition.
The dagger scabbard (8) 'hidden death' is in excellent condition.
You drop the paper bag.
You are unburdened (7%) by:
Holding : a dagger (left hand).
Wearing : a wooden ring, a sickly yellow robe and a medium satchel.
(under) : a dagger scabbard.
Carrying: a human heart, a rat tail, a pair of soft leather shoes and a bright
          copper armband.
Your purse contains 3 Ankh-Morpork dollars, one Ankh-Morpork half-dollar, 3
Ankh-Morpork ten-pence and 8 Ankh-Morpork pence.
Filigree Street between two shops [w,e,n,s].
Filigree Street [w,e,s].
An old troll is standing here.
The junction of Filigree Street and Baker Street [w,e,s,n].
A small black dog is standing here.
The small black dog leaves west.
Baker Street [n,se].
A voice shouts: Get your sausages!
Baker Street [nw,s,e].
Baker Street [n,s,e].
A sailor is standing here.
A plaque is on the east wall and a street lamp is emitting a grimy light here.
A house painter walks past carrying three tins of blue and pink striped paint.
Baker Street [n,se].
A bodyguard, a grasping trader and an old troll are standing here.
Baker Street [nw,s,w].
A dwarf walks by munching on a rat sandwich.
The junction of God Street with Baker Street [ne,n,w,se].
Baker Street [nw,s,stairs].
Baker Street [n,se,e,w].
Master Anton Flavoured Jam is standing here.
The southern part of Baker Street [nw,s].
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
The Street of Small Gods [w,e,n].
The Street of Small Gods [w,e].
The Street of Small Gods [w,e,n,s].
The Street of Small Gods [w,e].
A mercenary, a short woman and a jovial priest are standing here.
The Street of Small Gods outside two temples [ne,w,n,s].
A papergirl and Kess of Sek are standing here.
The entrance hall of the temple of Sek [n,s,w].
The High Altar of Sek [n,s,w].
Before the statue of Seven-Handed Sek [n,e].
The side chapel of Sek's temple [w].
A priest is standing here.
A sombre blue robe, a drab red robe and a pair of soft leather shoes are on the
floor.
You put the human heart on the low altar.
Blood-red flames appear on the human heart which is rapidly consumed leaving no
trace.
You feel power spread through your muscles.
You get a pair of soft leather shoes, a drab red robe and a sombre blue robe
from the side chapel of Sek's temple.
In the distance to the north, there is a massive explosion that makes the
     ground rock as the Alchemists' Guild blows up violently.
This side chapel is oriented so that, standing at the low altar, you
get a good (lucky you) view of Sek's statue: from this angle his stomach is
even more impressive.  Apart from the altar in the centre of the floor, this
room is unadorned.
There is one obvious exit: west.
A priest is standing here.
Before the statue of Seven-Handed Sek [n,e].
The High Altar of Sek [n,s,w].
The entrance hall of the temple of Sek [n,s,w].
The Street of Small Gods outside two temples [ne,w,n,s].
Kess of Sek is standing here.
The Street of Small Gods [w,e].
A papergirl, a mercenary, a short woman and a jovial priest are standing here.
The Street of Small Gods [w,e,n,s].
The Street of Small Gods [w,e].
The Street of Small Gods [w,e,n].
You open the temple doors.
An entrance hall [n,s].
A papergirl is standing here.
You close the padded doors.
The High Altar of Gapp [n,s,e].
A priest is standing here.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the pair of soft leather shoes on the low altar.
You have 220 (220) guild points.
* You can use 76 (76) for covert commands.
* You can use 168 (168) for crafts commands.
* You can use 168 (168) for faith commands.
* You can use 103 (103) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 135 (135) for people commands.
* You can use 177 (177) for adventuring commands.
Bright red light flickers around the pair of soft leather shoes before it
drifts into your hands.
The pair of soft leather shoes (1) is in very good condition.
The sombre blue robe (1) is in excellent condition.
The pair of soft leather shoes (2) is in excellent condition.
The medium satchel (3) 'component pouch' is in excellent condition.
The pair of soft leather shoes (4) is in very good condition.
The sickly yellow robe (5) 'shiny armour' is in excellent condition.
The drab red robe (6) is in excellent condition.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the pair of soft leather shoes on the low altar.
You have 145 (220) guild points.
* You can use 1 (76) for covert commands.
* You can use 93 (168) for crafts commands.
* You can use 93 (168) for faith commands.
* You can use 28 (103) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 60 (135) for people commands.
* You can use 102 (177) for adventuring commands.
Bright red light flickers around the pair of soft leather shoes before it
drifts into your hands.
Everything is in excellent condition.
You prepare to cast Collatrap's Instant Pickling Stick.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
You close your eyes and think of wands.
To the east, the town crier yells in Morporkian: Dugong Waeriius!
You spin slowly to the floor.
Whee, look at the pretty tartan musical notes!
You get a cobble from a pocket in the medium satchel.
You prepare to cast Worstler's Elementary Mineralogical Glance on the cobble.
You attempt to contact the elemental nature of the cobble.
Saving...
A piece of lore concerning evoking becomes clearer for you.
You think of the location encoded in the cobble.
Everything looks a lot less interesting now.
You stare at the cobble.
The cobble seems to urge you to gaze into it.
You put the cobble into a pocket in the medium satchel.
Okay.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
An entrance hall [n,s].
A priest is standing here.
You open the padded doors.
The Street of Small Gods [w,e,n].
A papergirl is standing here.
You close the temple doors.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
The southern part of Baker Street [nw,s].
Competent Elana, Mme Femme, Cutthroat Mumpfi d'Parranoid, a bodyguard, a troll
bodyguard, an investment banker and a sad child are standing here.
Baker Street [n,se,e,w,enter door].
Baker Street [nw,s,stairs].
The junction of God Street with Baker Street [ne,n,w,se].
Baker Street [nw,s,w].
Baker Street [n,se].
A bodyguard, a grasping trader and an old troll are standing here.
Baker Street [n,s,e].
A sailor is standing here.
A plaque is on the east wall and a street lamp is emitting a grimy light here.
Baker Street [nw,s,e].
Baker Street [n,se].
A sad man is standing here.
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
An old troll is standing here.
Filigree Street between two shops [w,e,n,s].
The Filigree Street General Store [n].
Jakkaul is standing here.
A paper bag is on the floor and a cardboard sign is sitting on the counter.
You drop the bright copper armband.
Ankh-Morpork ten-pence and 8 Ankh-Morpork pence and a rat tail.
You sell a drab red robe, a sombre blue robe and two pairs of soft
leather shoes for 1 Ankh-Morpork dollar, 1 Ankh-Morpork half-dollar, 3
Ankh-Morpork ten-pence and 1 Ankh-Morpork penny.
You get a bright copper armband and a paper bag from the Filigree Street
General Store.
You have 1350 (1350) hit points, 220 (220) guild points, 8 (689) quest points,
6 (1117) achievement points and 101 (101) social points.
Your current experience is 44665 and you are level 11 in the Wizards' Guild;
your overall rating is 10008.
You have died 0 times and can die 7 times before you are completely dead.
Your wimpy is set to 20%.
You are unburdened (5%) and quite comfortable.
You are quite good, worshipping no god.
You are 1 day, 19 hours, 6 minutes and 46 seconds old and have logged in 20
times.
Recent skill changes during this session:
Sun Jun 20 22:31:13 2010 - crafts.pottery increased by 3 levels to level 10.
Sun Jun 20 22:31:27 2010 - crafts.music increased by 3 levels to level 10.
Sun Jun 20 22:31:33 2010 - crafts.arts increased by 3 levels to level 10.
Sun Jun 20 22:31:43 2010 - crafts.husbandry increased by 3 levels to level 10.
Sun Jun 20 22:32:02 2010 - crafts.culinary increased by 2 levels to level 9.
Sun Jun 20 22:32:10 2010 - crafts.mining increased by 2 levels to level 9.
Sun Jun 20 22:36:23 2010 - magic.methods.physical.evoking increased by 1 level to level 21.
Sun Jun 20 22:38:40 2010 - magic.methods.elemental.earth increased by 1 level to level 7.
Sun Jun 20 22:46:28 2010 - people.points increased by 1 level to level 16.
Sun Jun 20 22:53:51 2010 - magic.methods.physical.evoking increased by 1 level to level 22.
Sun Jun 20 23:02:11 2010 - faith.points increased by 1 level to level 24.
Sun Jun 20 23:12:15 2010 - faith.points increased by 1 level to level 25.
Sun Jun 20 23:46:59 2010 - crafts.points increased by 1 level to level 25.
Sun Jun 20 23:54:38 2010 - crafts.smithing.black.weapons increased by 1 level to level 15.
Mon Jun 21 00:01:27 2010 - magic.methods.physical.evoking increased by 1 level to level 23.
Turtlespawn arrives from the north.
He drags the somewhat decayed remains of a corpse in behind him.
Turtlespawn releases his hold of the somewhat decayed remains of a corpse.
Turtlespawn sells the long sword.
The cobble seems to relax infinitesimally.
Turtlespawn gets three silver rings, a pair of grey worsted trousers, two white
cotton shirts, a grey tunic, a pair of large leather boots, a foil, a foil
scabbard, a dark grey cloak, a pair of purple-black trousers, a grey worsted
skirt, a gold ring, a pair of black leather shoes, a large red bottle, a black
silk shirt and a black tunic from a pocket in a black backpack.
Turtlespawn sells two silver rings, the foil scabbard, the gold ring, the grey
worsted skirt, the pair of large leather boots, the black tunic and the black
silk shirt.
Turtlespawn sells two white cotton shirts, the silver ring, the pair of
purple-black trousers, the foil, the pair of grey worsted trousers and the grey
tunic.
Turtlespawn gets a mail hauberk from the somewhat decayed remains of a corpse.
Turtlespawn sells the mail hauberk, the pair of black leather shoes and the
dark grey cloak.
Turtlespawn tidies up the place, clearing away the somewhat decayed remains of
a corpse.
Turtlespawn gets a pair of black suede boots, a black wide-brimmed hat, a
domino mask, a dagger, a pair of white boxer shorts, a pair of leather
breeches, a copper necklace, a pair of grey worsted trousers, a silver ring, a
white cotton shirt, a pair of black leather shoes and one Ankh-Morpork
ten-dollar, some Ankh-Morpork dollars, some Ankh-Morpork half-dollars, some
Ankh-Morpork ten-pence, some Ankh-Morpork pence, 2 Agatean Empire rhinu, 3
Agatean Empire half-rhinu, 5 Agatean Empire quarter-rhinu, some Agatean Empire
saveloy-rhinu, some Djelian talona and some Djelian ptascpi from a pocket in a
black backpack.
Turtlespawn sells the pair of black suede boots, the domino mask, the pair of
grey worsted trousers, the silver ring, the dagger, the copper necklace, the
white cotton shirt and the black wide-brimmed hat.
Turtlespawn sells the pair of white boxer shorts, the pair of black leather
shoes and the pair of leather breeches.
Turtlespawn puts the large red bottle in a pocket in the large blue and sand
coloured carpetbag.
Turtlespawn puts one Ankh-Morpork ten-dollar, some Ankh-Morpork dollars, some
Ankh-Morpork half-dollars, some Ankh-Morpork ten-pence, some Ankh-Morpork
pence, 2 Agatean Empire rhinu, 3 Agatean Empire half-rhinu, 5 Agatean Empire
quarter-rhinu, some Agatean Empire saveloy-rhinu, some Djelian talona and some
Djelian ptascpi in a pocket in the black backpack.
Turtlespawn sells the fluffy cloak.
Turtlespawn puts 4 Ankh-Morpork dollars, one Ankh-Morpork half-dollar, 4
Ankh-Morpork ten-pence and 4 Ankh-Morpork pence in a pocket in the black
backpack.
Turtlespawn leaves north.
(Wizards) Direction's wispy voice comes from the wooden ring, saying: lovely, a
     misportal to the new deadly place
Description
     Rating reflects a player's prowess and is calculated in mysterious        
     ways, taking into account bonuses, ability to solve quests and age,
     among other things.   

See also
     guilds, skills, level, quests, covert, crafts, faith, fighting,           
     magic, other 
 
(Wizards) Clanger's wispy voice comes from the wooden ring, saying: shelobox?
The rat tail decays to dust.
(Wizards) Direction's wispy voice comes from the wooden ring, saying: thassit
In the distance to the south, Lance-Constable Bauxite yells in Morporkian:
     Uh... lstuat crlochium im I eats a legbbilis!
You are unburdened (5%) by:
Holding : a dagger (left hand).
Wearing : a wooden ring, a sickly yellow robe and a medium satchel.
(under) : a dagger scabbard.
Carrying: a paper bag and a bright copper armband.
Your purse contains 4 Ankh-Morpork dollars, 2 Ankh-Morpork half-dollars, 6
Ankh-Morpork ten-pence and 9 Ankh-Morpork pence.
You drop the paper bag.
Filigree Street between two shops [w,e,n,s].
The Filigree Street General Store [n].
Jakkaul is standing here.
A paper bag is on the floor and a cardboard sign is sitting on the counter.
In the distance to the northeast, Old Tom, the tongueless and magical octiron
     bell of Unseen University, tolls nine sonorous silences.
Nearby to the northwest, the town crier yells in Morporkian: Suaniiior Saver
     Sailis ad The Dragon's Neseius in Pallant. Get chese great dealisi before
     ii are gometrali!
Filigree Street between two shops [w,e,n,s].
Filigree Street east of some shops [w,e].
Filigree Street [ne,w].
The east end of Filigree Street [sw,e,s].
The northwest corner of Peasant Parade [ne,e,s,w].
You walk across the uneven cobbles to another part of Peasant Parade.
Peasant Parade at the pillory [ne,w,n,sw].
A lazy palace guard moves northeast into the northeast corner of Peasant
Parade.
A jumpy palace guard moves northeast into the northeast corner of Peasant
Parade.
              |        / Northeast-southwest exit
              *        - East-west exit
             /         | North-south exit
           -*+         \ Northwest-southeast exit
       \    |          + Door
        *   $-*-       * Room
         \ /|/         $ Room with living things
          $-*          @ Where you are
         /|/         
      *-*-@          
     /| |/           
        *            
         \           
You walk across the uneven cobbles to another part of Peasant Parade.
The southwest corner of Peasant Parade [ne,n,se].
The noise of Peasant Parade falls behind you as you leave the area.
Widdershins Broadway [nw,s].
A pious woman is standing here.
Widdershins Broadway outside the Fools' Guild [n,se].
A mercenary is standing here.
The junction of Widdershins Broadway and God Street [nw,w,s,sw].
The Widdershins Broadway junction outside the Ephebian Embassy [n,se,sw].
Widdershins Broadway [nw,se,sw].
Widdershins Broadway [nw,e].
Widdershins Broadway [w,e].
A tough palace guard and a jumpy palace guard are standing here.
Widdershins Broadway [w,e,se].
Widdershins Broadway [ne,w].
The Broadway Fork [ne,se,sw,nw].
Turnwise Broadway [ne,sw,s].
A large mottled dog is standing here.
The Broadway Fork [ne,se,sw,nw].
Upper Broadway [nw,se,ne].
A vicious weapon master is standing here.
The junction of the Street of Small Gods and Upper Broadway [ne,nw,se,sw].
A gallant palace guard, a bored palace guard, an edgy palace guard and an idle
palace guard are standing here.
The Street of Small Gods, just northeast of Upper Broadway [n,sw].
An old troll is standing here.
The Street of Small Gods [ne,s].
A humble priestess is standing here.
The humble priestess recites a prayer.
The junction of the Street of Small Gods and Market Street [ne,se,sw,w,s].
You get one Ankh-Morpork half-dollar from the junction of the Street of Small
Gods and Market Street.
You open the south door.
A smithy [u,n].
Bonifacius Biddle is standing here.
You close the north door.
You partially fix the bright copper armband, but there is still some work to
do.
The repair materials cost you 22p.
You partially fix the bright copper armband, but there is still some work to
do.
The repair materials cost you 16p.
You manage to fix the bright copper armband a little, although it's still not
in top condition.
The repair materials cost you 10p.
You partially fix the bright copper armband, but there is still some work to
do.
The repair materials cost you 7p.
You smoothly fix the bright copper armband and restore it to a perfect
condition.
The repair materials cost you 2p.
The bright copper armband is already in top condition.
The dagger (1) 'cold steel' is in excellent condition.
The medium satchel (2) 'component pouch' is in excellent condition.
The sickly yellow robe (3) 'shiny armour' is in excellent condition.
The wooden ring (4) is in excellent condition.
The bright copper armband (5) is in excellent condition.
The dagger scabbard (6) 'hidden death' is in excellent condition.
You open the north door.
The junction of the Street of Small Gods and Market Street [ne,se,sw,w,s].
You close the south door.
The Street of Small Gods [ne,s].
A humble priestess is standing here.
The Street of Small Gods, just northeast of Upper Broadway [n,sw].
An old troll is standing here.
The junction of the Street of Small Gods and Upper Broadway [ne,nw,se,sw].
A gallant palace guard, a bored palace guard, an edgy palace guard and an idle
palace guard are standing here.
The idle palace guard sighs heavily.
Upper Broadway [nw,se,ne].
A vicious weapon master is standing here.
The Broadway Fork [ne,se,sw,nw].
Widdershins Broadway [ne,w].
Widdershins Broadway [w,e,se].
Widdershins Broadway [w,e].
A tough palace guard and a jumpy palace guard are standing here.
Widdershins Broadway [nw,e].
Widdershins Broadway [nw,se,sw].
The Widdershins Broadway junction outside the Ephebian Embassy [n,se,sw].
The junction of Widdershins Broadway and God Street [nw,w,s,sw].
Widdershins Broadway outside the Fools' Guild [n,se].
A mercenary is standing here.
Widdershins Broadway [nw,s].
A pious woman is standing here.
The southwest corner of Peasant Parade [ne,n,se].
You walk across the uneven cobbles to another part of Peasant Parade.
The northwest corner of Peasant Parade [ne,e,s,w].
The noise of Peasant Parade falls behind you as you leave the area.
The east end of Filigree Street [sw,e,s].
Filigree Street [ne,w].
Filigree Street east of some shops [w,e].
Filigree Street between two shops [w,e,n,s].
The Filigree Street General Store [n].
A cardboard sign is sitting on the counter.
You sell a bright copper armband for 2 Ankh-Morpork dollars, 4
Ankh-Morpork ten-pence and 4 Ankh-Morpork pence.
(One) VeeSan's wispy voice comes from the wooden ring, saying: anyone in the
     ramptops that can teach the Repair command?
iow_: search; cast rvrv at rats; cast mpol at rat & cockroach & pigeon & crow;
      get eyes from corpses; get tails from rat corpses; put eyes & tails into
      component pouch; bury all; $*$
You hear a high-pitched whine.
Something small and very hot zooms past you at ear level.
Changed alias "iow_" from "search; cast rvrv at rats; cast mpol at rat &
cockroach & pigeon & crow; get eyes from corpses; get tails from rat corpses;
put eyes & tails into component pouch; bury all; $*$".
gapp_put_: say For the glory of the Lord Gapp!; gapp_unkeep_ damaged shiny
           armour & damaged component pouch $*$
gapp_unkeep_: unkeep $*$; remove $*$; put damaged clothes on altar; gp; cond
              clothes damaged; get $*$; wear $*$; keep $*$; get clothes;
Changed alias "gapp_unkeep_" from "unkeep $*$; remove $*$; put damaged clothes
on altar; gp; cond clothes damaged; get $*$; wear $*$; keep $*$; get clothes;".
No matching aliases found.
Turtlespawn arrives from the north.
He drags the corpse of a bodyguard in behind him.
Turtlespawn releases his hold of the corpse of a bodyguard.
Turtlespawn sells the pair of grey pinstripe suit trousers, the ringmail
hauberk, the grey pinstripe suit jacket, the pair of mail mittens, the pair of
black buckled shoes and the large axe.
Turtlespawn gets two pairs of white boxer shorts, a medium leather shield, a
pair of black suede boots, a domino mask, a black silk shirt, a pair of black
silk trousers, an iron chain, a Dry-as-an-Ecksian coat, a pair of leather
breeches, a pair of hobnailed boots, a silver ring, a knife, a gaudy red plaid
shirt and one Ankh-Morpork ten-dollar, some Ankh-Morpork dollars, some
Ankh-Morpork half-dollars, some Ankh-Morpork ten-pence, some Ankh-Morpork
pence, 2 Agatean Empire rhinu, 3 Agatean Empire half-rhinu, 5 Agatean Empire
quarter-rhinu, some Agatean Empire saveloy-rhinu, some Djelian talona and some
Djelian ptascpi from a pocket in a black backpack.
sdb_: sell all; keep money; put dollars & half-dollars & ten-dollars & royals
      into component pouch; drop all; rsdb_ thing 1 & thing 2 & thing 3 & thing
      4 & thing 5 & thing 13 & thing 14 & thing 15 & thing 16 & thing 17 &
      thing 18 & thing 19; rsdb_ thing 1 & thing 2 & thing 3 & thing 4 & thing
      5 & thing 6 & thing 7 & thing 8 & thing 9 & thing 10 & thing 11 & thing
      12; $*$
Turtlespawn sells the black silk shirt, the gaudy red plaid shirt, the
Dry-as-an-Ecksian coat, the silver ring, the domino mask, the pair of white
boxer shorts and the iron chain.
Turtlespawn sells the pair of black silk trousers, the pair of hobnailed boots,
the knife, the pair of black suede boots, the pair of white boxer shorts and
the pair of leather breeches.
Turtlespawn gets a large axe, a chainmail bikini, a chainmail miniskirt, a mail
coif and a pair of mail chausses from the corpse of a bodyguard.
Turtlespawn tidies up the place, clearing away the corpse of a bodyguard.
Turtlespawn sells the mail coif, the chainmail bikini, the large axe, the pair
of mail chausses and the chainmail miniskirt.
This is a largish looking knife.
It is in excellent condition.
This is a medium satchel made of leather with a nice long strap so that it can
be worn across the torso.  It'll hold a good number of items, although nothing
too bulky.
The medium satchel has two main pockets and one side pocket.
It is over half full with: a cobble, a small ornamental broom, 2 Ankh-Morpork
royals, 5 Ankh-Morpork ten-dollars and some Ankh-Morpork dollars and an old
leaky quill.
It is open.
It is in excellent condition.
This is a large heavy robe of coarse wool.  It looks very bulky and would
probably add a few pounds to your image.
The sickly yellow robe has two side pockets.
It is in excellent condition.
This is a very plain piece of jewellery, made from a single piece of wood.  A
yeti and a spider seem to be chasing each other around the ring.
Just beneath the surface, you can make out what looks like a pair of glittering
eyes.
It is in excellent condition.
Similar in design to the scabbard made for longer bladed weapons.  In fact you
could say they were the same, except for the size.
It could sheathe a dagger or knife.
It is in excellent condition.
sdb_: sell all; keep money; put dollars & half-dollars & ten-dollars & royals
      into component pouch; drop all; rsdb_ thing 1 & thing 2 & thing 3 & thing
      4 & thing 5 & thing 13 & thing 14 & thing 15 & thing 16 & thing 17 &
      thing 18 & thing 19; rsdb_ thing 1 & thing 2 & thing 3 & thing 4 & thing
      5 & thing 6 & thing 7 & thing 8 & thing 9 & thing 10 & thing 11 & thing
      12; $*$
Turtlespawn puts 2 Ankh-Morpork ten-dollars, some Ankh-Morpork dollars, some
Ankh-Morpork half-dollars, some Ankh-Morpork ten-pence, some Ankh-Morpork
pence, 2 Agatean Empire rhinu, 3 Agatean Empire half-rhinu, 5 Agatean Empire
quarter-rhinu, some Agatean Empire saveloy-rhinu, some Djelian talona and some
Djelian ptascpi in a pocket in the black backpack.
Turtlespawn holds a medium leather shield in his left hand.
Turtlespawn draws the fine sabre from the emerald-studded sword belt into his
right hand.
Turtlespawn leaves north.
Turtlespawn arrives from the north.
Turtlespawn sells the pair of hobnailed boots, the brass breastplate, the
Borogravian war flail and the pair of mail hosen.
Turtlespawn leaves north.
Changed alias "sdb_" from "sell all; keep money; put dollars & half-dollars &
ten-dollars & royals into component pouch; drop all; rsdb_ thing 1 & thing 2 &
thing 3 & thing 4 & thing 5 & thing 13 & thing 14 & thing 15 & thing 16 & thing
17 & thing 18 & thing 19; rsdb_ thing 1 & thing 2 & thing 3 & thing 4 & thing 5
& thing 6 & thing 7 & thing 8 & thing 9 & thing 10 & thing 11 & thing 12; $*$".
Jakkaul enters the game.
You get 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars and some Ankh-Morpork
dollars from a pocket in the medium satchel.
You will now attempt to keep 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars,
some Ankh-Morpork dollars, 3 Ankh-Morpork half-dollars, 5 Ankh-Morpork
ten-pence and 6 Ankh-Morpork pence.
Jakkaul sells two wooden clubs, the bright copper anklet, the medium basket and
the lantern.
Jakkaul leaves north.
You put 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars, some Ankh-Morpork
dollars, 3 Ankh-Morpork half-dollars, 5 Ankh-Morpork ten-pence and 6
Ankh-Morpork pence into a pocket in the medium satchel.
You count some Ankh-Morpork dollars with a total of one hundred and eighty-four
items.
You are unburdened (5%) by:
Holding : a dagger (left hand).
Wearing : a wooden ring, a sickly yellow robe and a medium satchel.
(under) : a dagger scabbard.
Your purse contains only moths.
This is a medium satchel made of leather with a nice long strap so
that it can be worn across the torso.  It'll hold a good number of items,
although nothing too bulky.
The medium satchel has two main pockets and one side pocket.
It is over half full with: 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars,
some Ankh-Morpork dollars, 3 Ankh-Morpork half-dollars, 5 Ankh-Morpork
ten-pence and 6 Ankh-Morpork pence, a cobble, a small ornamental broom and an
old leaky quill.
It is open.
It is in excellent condition.
shop_: brief look; recover steel weapon & iron weapon & leather thing & cloth
       thing; drop_trash_; n; 5x w; n; $*$
Nissa Armsedge arrives from the north.
Nissa Armsedge sells the pair of black suede boots, the black silk shirt and
the domino mask.
Changed alias "shop_" from "brief look; recover steel weapon & iron weapon &
leather thing & cloth thing; drop_trash_; n; 5x w; n; $*$".
Nissa Armsedge reads the wanted poster.
Turtlespawn arrives from the north.
He drags the corpse of a bodyguard in behind him.
Turtlespawn releases his hold of the corpse of a bodyguard.
Turtlespawn sells the mail shirt, the dagger, the mail coif, the silver ring,
the copper necklace and the pair of mail chausses.
Turtlespawn gets a mail skirt from the corpse of a bodyguard.
Nissa Armsedge drops the wanted poster.
Filigree Street between two shops [w,e,n,s].
Nissa Armsedge arrives from the south.
The Filigree Street General Store [n].
Turtlespawn is standing here.
The corpse of a bodyguard and a wanted poster are on the floor and a cardboard
sign is sitting on the counter.
Turtlespawn tidies up the place, clearing away the corpse of a bodyguard.
Okay.
Turtlespawn gets a pair of worn cotton trousers, a silver pipe, a brown leather
pouch, a dagger, a pair of soft leather shoes, a copper ring, a navy-striped
jumper, a pair of grey worsted trousers, a Dry-as-an-Ecksian coat, a pair of
cheap leather boots, a silver ring, a knife, a green wool shirt and 2
Ankh-Morpork ten-dollars, some Ankh-Morpork dollars, some Ankh-Morpork
half-dollars, some Ankh-Morpork ten-pence, some Ankh-Morpork pence, 2 Agatean
Empire rhinu, 3 Agatean Empire half-rhinu, 5 Agatean Empire quarter-rhinu, some
Agatean Empire saveloy-rhinu, some Djelian talona and some Djelian ptascpi from
a pocket in a black backpack.
You recover the hard leather cap, the pair of leather shoes and the paper bag.
Filigree Street between two shops [w,e,n,s].
Filigree Street [w,e,s].
An old troll is standing here.
The junction of Filigree Street and Baker Street [w,e,s,n].
The north end of Short Street outside the Mended Drum [e,w,s,n].
The net dead statue of Tantor Uchiha is sitting here.
A colourful poster is posted here and a wanted poster is pasted to a wall.
Filigree Street [w,e].
A cheerful witch, an old troll and a troll bodyguard are standing here.
Filigree Street, outside a smithy [w,e,n].
An interesting troll is standing here.
A smithy [s].
Baldwin "the Disemboweler" MacAvrik and Baldwin's apprentice are standing here.
A piece of embroidered tartan is hanging on the wall.
You get a small ornamental broom from a pocket in the medium satchel.
You hold a small ornamental broom in your right hand.
You sweep some ashes out of the forge with your broom.
The ash lands in a neat little pile as it hits the ground.
You put the small ornamental broom into a pocket in the medium satchel.
Baldwin's apprentice mutters about aching arms and pumping bellows.
You sheathe the dagger in the dagger scabbard.
Baldwin "the Disemboweler" MacAvrik heats up a hatchet in the forge.
Removed queue.
You are not fighting anyone.
Okay.
You drop the paper bag.
Baldwin "the Disemboweler" MacAvrik peers at a half forged sword and locates a
few flaws, which he fixes.
Baldwin "the Disemboweler" MacAvrik exclaims in Morporkian with a Morporkian
     accent: Ach!
Baldwin "the Disemboweler" MacAvrik tempers a hatchet.
Changed alias "shop_" from "brief look; recover damaged things; drop_trash_; n;
5x w; n; $*$".
Filigree Street, outside a smithy [w,e,n].
An interesting troll is standing here.
Filigree Street [w,e].
A cheerful witch, an old troll and a troll bodyguard are standing here.
The north end of Short Street outside the Mended Drum [e,w,s,n].
The net dead statue of Tantor Uchiha is sitting here and a fine-boned fawn and
cream saluki and Masume are standing here.
A colourful poster is posted here and a wanted poster is pasted to a wall.
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
An old troll is standing here.
Filigree Street between two shops [w,e,n,s].
The Filigree Street General Store [n].
A wanted poster is on the floor and a cardboard sign is sitting on the counter.
Okay.
Filigree Street between two shops [w,e,n,s].
Filigree Street [w,e,s].
An old troll is standing here.
The junction of Filigree Street and Baker Street [w,e,s,n].
The north end of Short Street outside the Mended Drum [e,w,s,n].
The net dead statue of Tantor Uchiha is sitting here and a fine-boned fawn and
cream saluki and Masume are standing here.
A colourful poster is posted here and a wanted poster is pasted to a wall.
Filigree Street [w,e].
A cheerful witch, an old troll and a troll bodyguard are standing here.
Removed queue.
You are not fighting anyone.
Okay.
    |   |   | |   |    / Northeast-southwest exit
    &-*-$-@-$-*-$-*-&  - East-west exit
   /        | | + |    | North-south exit
                       + Door
                       * Room
                       & Room with living things and non-cardinal exits
                       $ Room with living things
                       @ Where you are
See "syntax r" for the input patterns.
The north end of Short Street outside the Mended Drum [e,w,s,n].
The net dead statue of Tantor Uchiha is sitting here and a fine-boned fawn and
cream saluki and Masume are standing here.
A colourful poster is posted here and a wanted poster is pasted to a wall.
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
An old troll is standing here.
Filigree Street between two shops [w,e,n,s].
The Filigree Street General Store [n].
A wanted poster is on the floor and a cardboard sign is sitting on the counter.
You are unburdened (6%) by:
Wearing : a wooden ring, a sickly yellow robe and a medium satchel.
(under) : a dagger scabbard.
Carrying: a pair of leather shoes and a hard leather cap.
Your purse contains only moths.
In the distance to the east, the carrot farmer yells in Morporkian: Emo your
     carrots from ego! Mine are the best!
You drop the hard leather cap.
You tidy up the place, clearing away a hard leather cap.
Filigree Street between two shops [w,e,n,s].
The Filigree Street General Store [n].
A wanted poster is on the floor and a cardboard sign is sitting on the counter.
Okay.
You recover the hard leather cap.
Filigree Street between two shops [w,e,n,s].
Filigree Street [w,e,s].
An old troll is standing here.
The junction of Filigree Street and Baker Street [w,e,s,n].
The north end of Short Street outside the Mended Drum [e,w,s,n].
The net dead statue of Tantor Uchiha is sitting here and a fine-boned fawn and
cream saluki and Masume are standing here.
A colourful poster is posted here and a wanted poster is pasted to a wall.
Filigree Street [w,e].
A cheerful witch, an old troll and a troll bodyguard are standing here.
Filigree Street, outside a smithy [w,e,n].
An interesting troll is standing here.
A smithy [s].
Baldwin "the Disemboweler" MacAvrik and Baldwin's apprentice are standing here.
A piece of embroidered tartan is hanging on the wall, some fine grey ash is on
the floor and a paper bag are on the floor.
You get a small ornamental broom from a pocket in the medium satchel.
You hold a small ornamental broom in your left hand.
You sweep some ashes out of the forge with your broom.
The ash lands in a neat little pile as it hits the ground.
You put the small ornamental broom into a pocket in the medium satchel.
You draw the dagger from the dagger scabbard into your left hand.
You sheathe the dagger in the dagger scabbard.
Filigree Street, outside a smithy [w,e,n].
An interesting troll is standing here.
Filigree Street [w,e].
A cheerful witch, an old troll and a troll bodyguard are standing here.
A drunk man urinates on the wall.
The north end of Short Street outside the Mended Drum [e,w,s,n].
The net dead statue of Tantor Uchiha is sitting here and a fine-boned fawn and
cream saluki and Masume are standing here.
A colourful poster is posted here and a wanted poster is pasted to a wall.
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
An old troll is standing here.
Filigree Street between two shops [w,e,n,s].
Filigree Street east of some shops [w,e].
Honest SoapySmith is standing here.
Filigree Street [ne,w].
The east end of Filigree Street [sw,e,s].
The northwest corner of Peasant Parade [ne,e,s,w].
Someone moves southwest into the southwest corner of Peasant Parade.
You walk across the uneven cobbles to another part of Peasant Parade.
The southwest corner of Peasant Parade [ne,n,se].
The noise of Peasant Parade falls behind you as you leave the area.
Widdershins Broadway [nw,s].
Widdershins Broadway outside the Fools' Guild [n,se].
The junction of Widdershins Broadway and God Street [nw,w,s,sw].
The Widdershins Broadway junction outside the Ephebian Embassy [n,se,sw].
Widdershins Broadway [nw,se,sw].
Widdershins Broadway [nw,e].
Widdershins Broadway [w,e].
A tough palace guard and a jumpy palace guard are standing here.
Widdershins Broadway [w,e,se].
Widdershins Broadway [ne,w].
The Broadway Fork [ne,se,sw,nw].
Upper Broadway [nw,se,ne].
A vicious weapon master is standing here.
The junction of the Street of Small Gods and Upper Broadway [ne,nw,se,sw].
A town crier is standing here.
Upper Broadway just southeast of the Street of Small Gods [nw,se].
Upper Broadway, just outside a boot shop [nw,ne,se].
An edgy palace guard and an idle palace guard are standing here.
The junction of the Street of Cunning Artificers and Upper Broadway
[nw,se,sw,enter broadway carriage].
A Broadway carriage driver and Roffle are standing here.
The Broadway carriage is waiting here, a street lamp is emitting a grimy light
here and a wooden pole with a red note attached to it is casually placed here.
The intersection of Esoteric Street and Upper Broadway [ne,nw,s].
A mangy pigeon is standing here.
The middle of Upper Broadway, just south of Esoteric Street [n,se].
Upper Broadway [nw,se,w].
The T-junction of Upper Broadway and Merchants Street [nw,se,sw].
A rat and a bearded yellow zombie are standing here.
Upper Broadway between Merchants Street and Mormius Street [nw,se].
Upper Broadway at the junction with Mormius Street [nw,se,e].
A wandering warrior is standing here.
The junction of Upper Broadway and Treacle Street [nw,se,w].
A sleek crow is standing here.
Upper Broadway, just outside the Salt Shaker [nw,se,e].
Upper Broadway outside the Pepper Pot [nw,se,e].
The south end of Upper Broadway [nw,s].
The intersection of Upper Broadway and Endless Street [ne,n,sw,se].
Endless Street [ne,sw].
Endless Street [ne,w,nw].
You open the northwest door.
Lolinda's Lovely Leather [se].
Lolinda Lovelace is standing here.
You close the southeast door.
You remove the dagger scabbard.
You cannot afford the thread to repair the pair of leather shoes.
You cannot afford the thread to repair the pair of leather shoes.
You cannot afford the thread to repair the pair of leather shoes.
You cannot afford the thread to repair the pair of leather shoes.
You wear a dagger scabbard.
Removed queue.
You are not fighting anyone.
Okay.
You are unburdened (6%) by:
Wearing : a wooden ring, a sickly yellow robe and a medium satchel.
(under) : a dagger scabbard.
Carrying: a hard leather cap and a pair of leather shoes.
Your purse contains only moths.
Lolinda Lovelace sighs.
You get 6 Ankh-Morpork pence and 5 Ankh-Morpork ten-pence from a pocket in the
medium satchel.
You open the southeast door.
Endless Street [ne,w,nw].
You close the northwest door.
You open the northwest door.
Lolinda's Lovely Leather [se].
Lolinda Lovelace is standing here.
You close the southeast door.
You remove the dagger scabbard.
You manage to sew up some of the holes in the pair of leather shoes but a few
pop back open due to poor stitching.
The thread and sinew cost you 1p.
You repair the hard leather cap, but its condition can still be improved.
The thread and sinew cost you 1p.
You stitch up the hard leather cap nicely and restore it to its top condition.
The thread and sinew cost you 1p.
You wear a dagger scabbard.
Everything is in excellent condition.
You draw the dagger from the dagger scabbard into your left hand.
You open the southeast door.
Endless Street [ne,w,nw].
You close the northwest door.
You start to search around.
You have a good look at the ground and scavenge one Ankh-Morpork penny from a
pothole.
You pick it up.
You put the dagger, the pair of leather shoes and 5 Ankh-Morpork ten-pence and
4 Ankh-Morpork pence into a pocket in the medium satchel.
Endless Street [ne,sw].
You start to search around.
You have a good look at the ground and scavenge one Ankh-Morpork penny from a
crevice.
You pick it up.
You put one Ankh-Morpork penny into a pocket in the medium satchel.
The intersection of Upper Broadway and Endless Street [ne,n,sw,se].
You start to search around.
You have a good look at the ground and scavenge a lightable torch from a
gutter.
You pick it up.
The sickly yellow robe, the hard leather cap and the lightable torch are too
heavy to put into a pocket in the medium satchel.
You cannot put the wooden ring and the dagger scabbard into a pocket in the
medium satchel because you are wearing them.
The south end of Upper Broadway [nw,s].
You start to search around.
You have a good look at the ground and scavenge a dandelion from a gutter.
You pick it up.
You put the dandelion into a pocket in the medium satchel.
Upper Broadway outside the Pepper Pot [nw,se,e].
You start to search around.
A cockroach scuttles out of a crevice.
After an intense search, you find nothing.
You prepare to cast Malich's Penetrating Ocular Lance on the cockroach.
You fix the cockroach with your stare.
Your mind tears into that of the cockroach.
Smoke comes out of the cockroach's bodily orifices.
You killed the cockroach.
You can't cut bits from a corpse with your bare hands.
The sickly yellow robe, the hard leather cap and the lightable torch are too
heavy to put into a pocket in the medium satchel.
You cannot put the wooden ring and the dagger scabbard into a pocket in the
medium satchel because you are wearing them.
You bury the corpse of a cockroach deep within the earth.
Upper Broadway, just outside the Salt Shaker [nw,se,e].
You start to search around.
You have a good look at the ground and scavenge a grey pinstripe suit jacket
from a pothole.
You pick it up.
In the distance to the southwest, Lance-Constable Bauxite yells in Morporkian:
     Uh... lots o'clock un' all sumit well!
You put the grey pinstripe suit jacket into a pocket in the medium satchel.
The junction of Upper Broadway and Treacle Street [nw,se,w].
A sleek crow is standing here.
You start to search around.
You scrounge around.  The ground does look interesting, you decide.
You prepare to cast Malich's Penetrating Ocular Lance on the sleek crow.
Saving...
A sudden flash of insight allows you to understand channeling a little better.
You fix the sleek crow with your stare.
Your mind tears into that of the sleek crow.
Smoke comes out of the sleek crow's bodily orifices.
You killed the sleek crow.
You can't cut bits from a corpse with your bare hands.
The sickly yellow robe, the hard leather cap, the lightable torch and the
dagger scabbard are too heavy to put into a pocket in the medium satchel.
You cannot put the wooden ring into a pocket in the medium satchel because you
are wearing it.
You bury the corpse of a sleek crow deep within the earth.
Upper Broadway at the junction with Mormius Street [nw,se,e].
You start to search around.
You search around for a while, but don't find anything.
The sickly yellow robe, the hard leather cap, the lightable torch and the
dagger scabbard are too heavy to put into a pocket in the medium satchel.
You cannot put the wooden ring into a pocket in the medium satchel because you
are wearing it.
Upper Broadway between Merchants Street and Mormius Street [nw,se].
A wandering warrior is standing here.
You start to search around.
You have a good look at the ground and scavenge a white cotton shirt from a
gutter.
You pick it up.
The white cotton shirt, the sickly yellow robe, the hard leather cap, the
lightable torch and the dagger scabbard are too heavy to put into a pocket in
the medium satchel.
You cannot put the wooden ring into a pocket in the medium satchel because you
are wearing it.
The T-junction of Upper Broadway and Merchants Street [nw,se,sw].
A rat and a bearded yellow zombie are standing here.
You start to search around.
You have a good look at the ground and scavenge one Ankh-Morpork penny from a
crevice.
You pick it up.
Heavy snoring is heard from the distant east.   The Watch House at Dolly
Sisters must be lively tonight.
You appear to be missing some of the materials needed to cast Rugged Victor's
Rodentia Vivisection.
You need a rat tail to successfully cast Rugged Victor's Rodentia Vivisection.
You prepare to cast Malich's Penetrating Ocular Lance on the rat.
You fix the rat with your stare.
Your mind tears into that of the rat.
Smoke comes out of the rat's bodily orifices.
You killed the rat.
You can't cut bits from a corpse with your bare hands.
You can't cut bits from a corpse with your bare hands.
You put one Ankh-Morpork penny into a pocket in the medium satchel.
You bury the corpse of a rat deep within the earth.
Upper Broadway [nw,se,w].
You start to search around.
You have a good look at the ground and spot something you think could be
valuable. After you pick it up you realise it's only a lump of rotting rubbish,
which you throw away quickly.
You become aware of an embarrassingly strong smell similar to rotting rubbish
coming from your body.
The white cotton shirt, the sickly yellow robe, the hard leather cap, the
lightable torch and the dagger scabbard are too heavy to put into a pocket in
the medium satchel.
You cannot put the wooden ring into a pocket in the medium satchel because you
are wearing it.
The middle of Upper Broadway, just south of Esoteric Street [n,se].
You start to search around.
A cockroach scuttles out of a pothole.
You search around for a while, but don't find anything.
The smell of rotting rubbish wafts from your body.
You prepare to cast Malich's Penetrating Ocular Lance on the cockroach.
You fix the cockroach with your stare.
Your mind tears into that of the cockroach.
Smoke comes out of the cockroach's bodily orifices.
You killed the cockroach.
You can't cut bits from a corpse with your bare hands.
The white cotton shirt, the sickly yellow robe, the hard leather cap, the
lightable torch and the dagger scabbard are too heavy to put into a pocket in
the medium satchel.
You cannot put the wooden ring into a pocket in the medium satchel because you
are wearing it.
You bury the corpse of a cockroach deep within the earth.
The intersection of Esoteric Street and Upper Broadway [ne,nw,s].
You start to search around.
A rat slinks out of a pothole.
You search around for a while, but don't find anything.
The smell of rotting rubbish wafts from your body.
You appear to be missing some of the materials needed to cast Rugged Victor's
Rodentia Vivisection.
You need a rat tail to successfully cast Rugged Victor's Rodentia Vivisection.
You prepare to cast Malich's Penetrating Ocular Lance on the rat.
You fix the rat with your stare.
Your mind tears into that of the rat.
Smoke comes out of the rat's bodily orifices.
You killed the rat.
You can't cut bits from a corpse with your bare hands.
You can't cut bits from a corpse with your bare hands.
The white cotton shirt, the sickly yellow robe, the hard leather cap, the
lightable torch and the dagger scabbard are too heavy to put into a pocket in
the medium satchel.
You cannot put the wooden ring into a pocket in the medium satchel because you
are wearing it.
You bury the corpse of a rat deep within the earth.
The junction of the Street of Cunning Artificers and Upper Broadway [nw,se,sw].
Roffle is standing here.
The smell of rotting rubbish wafts from your body.
You start to search around.
You have a good look at the ground and scavenge one Ankh-Morpork penny from a
crevice.
You pick it up.
You put one Ankh-Morpork penny into a pocket in the medium satchel.
Upper Broadway, just outside a boot shop [nw,ne,se].
An edgy palace guard and an idle palace guard are standing here.
You start to search around.
The smell of rotting rubbish wafts from your body.
You have a good look at the ground and scavenge a cutlass from a gutter.
You pick it up.
The hard leather cap, the white cotton shirt, the sickly yellow robe, the
cutlass, the lightable torch and the dagger scabbard are too heavy to put into
a pocket in the medium satchel.
You cannot put the wooden ring into a pocket in the medium satchel because you
are wearing it.
You open the northeast door.
Bolly's Boot Boutique [sw].
Bolly Manga is standing here.
You close the southwest door.
You open the southwest door.
Upper Broadway, just outside a boot shop [nw,ne,se].
You close the northeast door.
Upper Broadway just southeast of the Street of Small Gods [nw,se].
The smell of rotting rubbish wafts from your body.
The junction of the Street of Small Gods and Upper Broadway [ne,nw,se,sw].
The Street of Small Gods [ne,w].
A happy troll is standing here.
The Street of Small Gods [w,e].
The Street of Small Gods [e,sw,nw].
A shady street preacher is here preaching on the soap box.
The Street of Small Gods [ne,w].
A fat man is standing here.
The Street of Small Gods outside a shop [w,e,nw].
A boring troll is standing here.
The Street of Small Gods [e,sw].
The Street of Small Gods outside two temples [ne,w,n,s].
The Street of Small Gods [w,e].
A short priestess and a jovial priest are standing here.
The Street of Small Gods [w,e,n,s].
You open the north door.
An entrance to the Temple of Blind Io [n,s].
A large sign is here.
You close the south door.
A hallway [n,s].
A hallway [n,s,e,w].
The Low Altar of the Temple of Blind Io [s].
The smell of rotting rubbish wafts from your body.
You prepare to cast Collatrap's Instant Pickling Stick.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
(Wizards) Clanger's wispy voice comes from the wooden ring, saying: woof
The smell of rotting rubbish wafts from your body.
You close your eyes and think of wands.
In the distance to the northeast, the town crier yells in Morporkian:
     Whoegniiior wrote hoc messagjius has nihil better to do than make ego read
     stupid things ad the whoilis ceo!
The smell of rotting rubbish wafts from your body.
Something flits through your peripheral vision in the hallway to the south.
You spin slowly to the floor.
The smell of rotting rubbish wafts from your body.
Your stomach gurgles strangely.
You get a cobble from a pocket in the medium satchel.
You prepare to cast Worstler's Elementary Mineralogical Glance on the cobble.
The terrible rubbish smell finally fades away.
You attempt to contact the elemental nature of the cobble.
You think of the location encoded in the cobble.
You stare at the cobble.
A garlicky smell wafts out as you exhale.
(Wizards) Direction's wispy voice comes from the wooden ring, saying: Belated
     welcome
The cobble seems to urge you to gaze into it.
You put the cobble into a pocket in the medium satchel.
Your eyes are drawn to the depression in the altar.
You prepare to cast Collatrap's Instant Pickling Stick.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
Your breath seems fresher.
(Wizards) Direction's wispy voice comes from the wooden ring, saying: HP: 12
     (1342)
You close your eyes and think of wands.
(Wizards) Merlin's wispy voice comes from the wooden ring, saying: lucky
(Wizards) Clanger's wispy voice comes from the wooden ring, saying: is that
     nes?
You spin slowly to the floor.
(Wizards) Direction's wispy voice comes from the wooden ring, saying: yesh
Oh well, that didn't work.
You get a cobble from a pocket in the medium satchel.
You are already busy focusing on the cobble.
The cobble seems to relax infinitesimally.
You put the cobble into a pocket in the medium satchel.
(One) Insanity's wispy voice comes from the wooden ring, saying: Oh good,
     Jeanie is spreading lies about me on a board I can't post to.
A hallway [n,s,e,w].
A hallway [n,s].
An entrance to the Temple of Blind Io [n,s].
A large sign is here.
You open the south door.
The Street of Small Gods [w,e,n,s].
You close the north door.
The Street of Small Gods [w,e].
The Street of Small Gods [w,e,n].
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
The High Altar of Gapp [n,s,e].
The Hall of Gifts [s,w,u].
A priest is standing here.
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
You exclaim in Morporkian: For the glory of the Lord Gapp!
You get a grey pinstripe suit jacket from a pocket in the medium satchel.
You put the grey pinstripe suit jacket and the white cotton shirt on the low
altar.
You have 219 (219) guild points.
* You can use 76 (76) for covert commands.
* You can use 168 (168) for crafts commands.
* You can use 168 (168) for faith commands.
* You can use 102 (102) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 134 (134) for people commands.
* You can use 177 (177) for adventuring commands.
Bright red light flickers around the grey pinstripe suit jacket before it
drifts into your hands.
Bright red light flickers around the white cotton shirt before it drifts into
your hands.
The white cotton shirt (1) is in poor condition.
The grey pinstripe suit jacket (2) is in poor condition.
You put the white cotton shirt into a pocket in the medium satchel.
Okay.
The Hall of Gifts [s,w,u].
A priest is standing here.
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
An entrance hall [n,s].
You open the padded doors.
The Street of Small Gods [w,e,n].
You close the temple doors.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
The southern part of Baker Street [nw,s].
Baker Street [n,se,e,w].
Baker Street [nw,s,stairs].
The junction of God Street with Baker Street [ne,n,w,se].
PocketRocket the giant fruitbat is flying and a large Ramtop wolfhound and Mrs
AnnaLenne Womblesworth are standing here.
Baker Street [nw,s,w].
Baker Street [n,se].
An old troll is standing here.
Baker Street [n,s,e].
A plaque is on the east wall and a street lamp is emitting a grimy light here.
Baker Street [nw,s,e].
A town crier is standing here.
Baker Street [n,se].
The junction of Filigree Street and Baker Street [w,e,s,n].
A sly thief is standing here.
Filigree Street [w,e,s].
A short errand boy and an old troll are standing here.
Filigree Street between two shops [w,e,n,s].
A short errand boy arrives from the west.
The Filigree Street General Store [n].
Camelion is standing here.
A wanted poster is on the floor and a cardboard sign is sitting on the counter.
You get a white cotton shirt, a dandelion, a pair of leather shoes and 2
Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars, some Ankh-Morpork dollars, 3
Ankh-Morpork half-dollars, 5 Ankh-Morpork ten-pence and 7 Ankh-Morpork pence
from a pocket in the medium satchel.
You sell a dandelion, a grey pinstripe suit jacket, a white cotton
shirt and a cutlass for 1 Ankh-Morpork dollar and 2 Ankh-Morpork ten-pence.
You will now attempt to keep 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars,
some Ankh-Morpork dollars, 3 Ankh-Morpork half-dollars, 7 Ankh-Morpork
ten-pence and 7 Ankh-Morpork pence.
You put some Ankh-Morpork dollars, 3 Ankh-Morpork half-dollars, 5 Ankh-Morpork
ten-dollars and 2 Ankh-Morpork royals into a pocket in the medium satchel.
You drop the hard leather cap, the lightable torch and the pair of leather
shoes.
You recover the pair of soft leather shoes, two begging tins, the pair of
leather shoes and the plain white shirt.
You drop two begging tins and the pair of leather shoes.
You tidy up the place, clearing away two begging tins, two pairs of leather
shoes and a lightable torch.
You recover the lightable torch, two pairs of hard leather shoes and two
begging tins.
You drop two begging tins, the plain white shirt, two pairs of leather shoes,
the pair of soft leather shoes and the lightable torch.
You tidy up the place, clearing away a lightable torch, a pair of soft leather
shoes, two pairs of hard leather shoes, a plain white shirt, two begging tins
and a hard leather cap.
You recover the plain white shirt, the pair of leather shoes and the pair of
soft leather shoes.
Okay.
Filigree Street between two shops [w,e,n,s].
Tounain and a short errand boy are standing here.
Filigree Street [w,e,s].
An old troll is standing here.
The junction of Filigree Street and Baker Street [w,e,s,n].
Baker Street [n,se].
A sly thief is standing here.
Baker Street [nw,s,e].
A town crier is standing here.
Baker Street [n,s,e].
A plaque is on the east wall and a street lamp is emitting a grimy light here.
Baker Street [n,se].
An old troll is standing here.
Baker Street [nw,s,w].
The junction of God Street with Baker Street [ne,n,w,se].
PocketRocket the giant fruitbat is flying and a large Ramtop wolfhound and Mrs
AnnaLenne Womblesworth are standing here.
Baker Street [nw,s,stairs].
Baker Street [n,se,e,w].
The southern part of Baker Street [nw,s].
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
A jovial priest is standing here.
The jovial priest recites a prayer.
The Street of Small Gods [w,e,n].
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
The High Altar of Gapp [n,s,e].
A priest is standing here.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the pair of leather shoes, the pair of soft leather shoes and the plain
white shirt on the low altar.
You have 219 (219) guild points.
* You can use 76 (76) for covert commands.
* You can use 168 (168) for crafts commands.
* You can use 168 (168) for faith commands.
* You can use 102 (102) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 134 (134) for people commands.
* You can use 177 (177) for adventuring commands.
Bright red light flickers around the pair of leather shoes before it drifts
into your hands.
Bright red light flickers around the pair of soft leather shoes before it
drifts into your hands.
Bright red light flickers around the plain white shirt before it drifts into
your hands.
The plain white shirt (1) is in fairly poor condition.
You put the pair of soft leather shoes, the plain white shirt and the pair of
leather shoes into a pocket in the medium satchel.
sell_excellent_: drop damaged things; sell all; get all; $*$
You exclaim in Morporkian: For the glory of the Lord Gapp!
You get a plain white shirt from a pocket in the medium satchel.
You put the plain white shirt on the low altar.
You have 162 (219) guild points.
* You can use 19 (76) for covert commands.
* You can use 111 (168) for crafts commands.
* You can use 111 (168) for faith commands.
* You can use 45 (102) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 77 (134) for people commands.
* You can use 120 (177) for adventuring commands.
Bright red light flickers around the plain white shirt before it drifts into
your hands.
Saving...
You find yourself more able to concentrate on this task than you thought.
The plain white shirt (1) is in good condition.
You put the plain white shirt into a pocket in the medium satchel.
Changed alias "sell_excellent_" from "drop damaged things; sell all; get all;
$*$".
You exclaim in Morporkian: For the glory of the Lord Gapp!
You get a plain white shirt from a pocket in the medium satchel.
You put the plain white shirt on the low altar.
Bright red light flickers around the plain white shirt before it drifts into
your hands.
You have 48 (219) guild points.
Everything is in excellent condition.
You put the plain white shirt into a pocket in the medium satchel.
Okay.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
An entrance hall [n,s].
A priest is standing here.
You open the padded doors.
The Street of Small Gods [w,e,n].
You close the temple doors.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
The southern part of Baker Street [nw,s].
A jovial priest is standing here.
Baker Street [n,se,e,w].
Baker Street [nw,s,stairs].
The junction of God Street with Baker Street [ne,n,w,se].
A tall priestess and a humble priest are standing here.
Baker Street [nw,s,w].
A short errand boy is standing here.
Baker Street [n,se].
An old troll is standing here.
Baker Street [n,s,e].
A plaque is on the east wall and a street lamp is emitting a grimy light here.
Baker Street [nw,s,e].
Baker Street [n,se].
The junction of Filigree Street and Baker Street [w,e,s,n].
A town crier is standing here.
Filigree Street [w,e,s].
A sly thief and an old troll are standing here.
Filigree Street between two shops [w,e,n,s].
The Filigree Street General Store [n].
KimCheolHwan and Camelion are standing here and a black cloud is floating in
the air here.
A wanted poster, a black backpack, a pair of leather shoes, a pair of soft
leather shoes and a hard leather cap are on the floor and a cardboard sign is
sitting on the counter.
You get a plain white shirt, a pair of leather shoes and a pair of soft leather
shoes from a pocket in the medium satchel.
You sell a pair of soft leather shoes and a plain white shirt for 3
Ankh-Morpork ten-pence.
KimCheolHwan gets a pair of emerald green lace stockings, a heavy black velvet
dress, a colourful lace shawl, a pair of peach satin panties, a purple silk
corset, a starched white shirt, a black suit jacket and a pair of black suit
trousers from a pocket in a light grey silk backpack.
You are unburdened (5%) by:
Wearing : a wooden ring, a sickly yellow robe and a medium satchel.
(under) : a dagger scabbard.
Carrying: a pair of leather shoes.
Your purse contains 10 Ankh-Morpork ten-pence and 7 Ankh-Morpork pence.
You get a hard leather cap, a pair of soft leather shoes and a pair of leather
shoes from the Filigree Street General Store.
KimCheolHwan sells the colourful lace shawl, the pair of black suit trousers,
the starched white shirt, the pair of peach satin panties, the heavy black
velvet dress, the pair of emerald green lace stockings, the black suit jacket
and the purple silk corset.
You recover the lightable torch.
You drop the lightable torch.
LPmud version : FluffOS v2.20-valground on port 4242.
Welcome to Discworld: the stuff of which dreams are made.

Silently, slowly and surely, Great A'Tuin paddles through space, its
great eyes surveying the dark, empty wastes before and behind it.
Standing on A'Tuin's great back are four enormous elephants, straining
under the colossal weight of the Discworld itself.  It sparkles with
magic, reflects the light of the stars and generally fails to be as
unobtrusive as possible.

Q - Quit
M - Print this menu again
D - Delete your character
R - Request a temporary password
U - Short list of who is on-line
L - Short list of liaisons on-line
P - Uptime
F - Finger someone
N - New character
G - Guest character

Or, enter your current character's name

Your choice:                                    Discworld
                     Where all your dreams can't come true.

                                   Auditors                                   
                           Wodan      Sojan     Taffyd    
                                Dasquian   Tique     

                          Avatar of the Apocralypse
                                   Pinkfish 

                                    

Please imagine a very nice picture of four Elephants standing on the back of
a Turtle (sex unknown) swimming through space.  On the Elephants rests the
Disc of the world, garlanded by the long waterfall at its vast circumference
and domed by the baby blue vault of heaven.  Imagine this, because there is
not enough room here to draw it.

Enter password: 
Setting your network terminal type to "TINYFUGUE".
The Filigree Street General Store [n].
A cardboard sign is sitting on the counter.
Inventory regeneration complete.
Okay.
There is nothing buried here.
Filigree Street between two shops [w,e,n,s].
Filigree Street [w,e,s].
A happy priest is standing here.
The junction of Filigree Street and Baker Street [w,e,s,n].
The north end of Short Street outside the Mended Drum [e,w,s,n].
A colourful poster is posted here and a wanted poster is on the ground.
Filigree Street [w,e].
A mercenary, a bodyguard, a tall trader and an angry green zombie are standing
here.
Filigree Street, outside a smithy [w,e,n].
A thin woman and a young man are standing here.
A smithy [s].
Baldwin "the Disemboweler" MacAvrik and Baldwin's apprentice are standing here.
A piece of embroidered tartan is hanging on the wall.
You get a small ornamental broom from a pocket in the medium satchel.
You hold a small ornamental broom in your left hand.
You sweep some ashes out of the forge with your broom.
The ash lands in a neat little pile as it hits the ground.
You put the small ornamental broom into a pocket in the medium satchel.
Baldwin "the Disemboweler" MacAvrik slowly begins bringing an unrecognisable
piece of armour back into a vaguely recognisable state.
Filigree Street, outside a smithy [w,e,n].
A thin woman and a young man are standing here.
Filigree Street [w,e].
A mercenary, a bodyguard, a tall trader and an angry green zombie are standing
here.
The north end of Short Street outside the Mended Drum [e,w,s,n].
A colourful poster is posted here and a wanted poster is on the ground.
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
A happy priest is standing here.
Filigree Street between two shops [w,e,n,s].
Filigree Street east of some shops [w,e].
Filigree Street [ne,w].
The east end of Filigree Street [sw,e,s].
An interesting troll is standing here.
A street lamp and a wooden pole with a green note attached to it are here.
The northwest corner of Peasant Parade [ne,e,s,w].
You walk across the uneven cobbles to another part of Peasant Parade.
The southwest corner of Peasant Parade [ne,n,se].
The noise of Peasant Parade falls behind you as you leave the area.
Widdershins Broadway [nw,s].
A ragged pigeon, an old troll and an inane priestess are standing here.
Widdershins Broadway outside the Fools' Guild [n,se].
The junction of Widdershins Broadway and God Street [nw,w,s,sw].
The Widdershins Broadway junction outside the Ephebian Embassy [n,se,sw].
Widdershins Broadway [nw,se,sw].
Widdershins Broadway [nw,e].
Widdershins Broadway [w,e].
Widdershins Broadway [w,e,se].
A lazy palace guard, a heroic palace guard and a watchman are standing here.
Widdershins Broadway [ne,w].
A bodyguard and a money grabbing banker are standing here.
The Broadway Fork [ne,se,sw,nw].
Upper Broadway [nw,se,ne].
The junction of the Street of Small Gods and Upper Broadway [ne,nw,se,sw].
A fat priestess and a loud priestess are standing here.
The fat priestess recites a prayer.
Upper Broadway just southeast of the Street of Small Gods [nw,se].
A fat troll is standing here.
Upper Broadway, just outside a boot shop [nw,ne,se].
The junction of the Street of Cunning Artificers and Upper Broadway [nw,se,sw].
The intersection of Esoteric Street and Upper Broadway [ne,nw,s].
The middle of Upper Broadway, just south of Esoteric Street [n,se].
Upper Broadway [nw,se,w].
A rich beggar and a fat troll child are standing here.
The T-junction of Upper Broadway and Merchants Street [nw,se,sw].
A venerable barbarian and an overworked woman are standing here.
Upper Broadway between Merchants Street and Mormius Street [nw,se].
Upper Broadway at the junction with Mormius Street [nw,se,e].
A rough real cat is standing here.
The junction of Upper Broadway and Treacle Street [nw,se,w].
A papergirl is standing here.
Upper Broadway, just outside the Salt Shaker [nw,se,e].
A grizzled warrior and a tall man are standing here.
Upper Broadway outside the Pepper Pot [nw,se,e].
A shadowy thief is standing here.
The south end of Upper Broadway [nw,s].
The intersection of Upper Broadway and Endless Street [ne,n,sw,se].
Endless Street [ne,sw].
Endless Street [ne,w,nw].
You open the northwest door.
Lolinda's Lovely Leather [se].
Lolinda Lovelace is standing here.
You close the southeast door.
You currently have the following aliases:
The category "action":
gapp_put_: say For the glory of the Lord Gapp!; gapp_unkeep_ damaged shiny
armour & damaged component pouch $*$
iow_mpol_: search; cast Malich's Penetrating Ocular Lance at rat & cockroach &
pigeon & crow; get eyes from corpses; put eyes into component pouch; bury all;
$*$
leatherwork_: remove hidden death; 4x leatherwork damaged leather thing except
worn things; wear hidden death; cond leather things except worn things damaged;
$*$
sek_offer_: get hearts from component pouch; put human hearts on altar; wait_;
$*$
smithy_: get broom from component pouch; hold broom; sweep ashes with broom;
put broom into component pouch; smithy_fix_; $*$
smithy_fix_: draw cold steel; smithy_fix_damaged_ steel thing; sheathe cold
steel; smithy_fix_damaged_ iron thing; cond steel things & iron things damaged
$*$
sweep_: brief look; n; 5x w; n; hold broom; 5x sweep ashes with broom; 5x get
ashes; s; 5x e; s; shop2sator; sator2gym; drop ashes; gym2shop; $*$

The category "util":
8x: $*$; $*$; $*$; $*$; $*$; $*$; $*$; $*$;
4x: $*$; $*$; $*$; $*$;                6x: $*$; $*$; $*$; $*$; $*$; $*$;
5x: $*$; $*$; $*$; $*$; $*$            
2x: $*$; $*$;             3x: $*$; $*$; $*$;

The category "room":
leather_: leatherwork_; io_collect_; $*$
shop_: brief look; recover damaged steel things & damaged iron things & damaged
clothes & damaged leather things & damaged cloth things; drop_trash_; n; 5x w;
n; $*$
boot_: boot2io; io_offer_ $*$
gapp_: gapp_put_; gapp2shop; sdb_; $*$
io_gapp_: io_offer_; io2gapp; $*$
sek_: sek_offer_; sek2io; $*$
tartan_: smithy_; smithy2leather; $*$

The category "quickwalk":
boot2io: sw; nw; nw; sw; w; w; sw; w; w; sw; w; w; n; n; n; n $*$
gapp2shop: brief look; n; w; s; s; w; n; nw; n; nw; n; nw; n; n; nw; n; e; e;
s; $*$
gym2shop: brief look; n; u; e; e; e; e; e; se; e; s; s; s; s;s; sw; sw; sw; sw;
sw; sw; nw; nw; nw; w; w; w; sw; sw; w; sw; w; w; s; $*$
io2gapp: s; s; s; s; w; w; n; n; e; s; $*$
io2shop: s; s; s; s; w; w; w; n; nw; n; nw; n; nw; n; n; nw; n; e; e; s; $*$
leather2sek: se; ne; ne; n; 8x nw; n; 4x nw; sw; w; w; sw; w; w; sw; s; s; s;
e; $*$
leather2shop: se; ne; ne; n; 8x nw; n; 6x nw; sw; w; w; w; nw; nw; n; nw; n;
nw; n; w; sw; w; w; s; $*$
sator2gym: brief look; ne; ne; n; n; n; n; n; w; nw; 5x w; d; s; $*$
sek2gapp: w; n; n; n; w; w; w; w; n; n; e; s; $*$
sek2io: w; n; n; n; w; w; n; n; n; n; $*$
shop2gapp: brief look; n; w; w; s; se; s; s; se; s; se; s; se; s; e; n; n; e;
s; $*$
shop2sator: brief look; n; e; e; ne; e; e; ne; ne; e; e; se; se; se; ne; ne;
ne; ne; $*$
smithy2gapp: s; e; e; e; s; se; s; s; se; s; se; s; se; s; e; n; n; e; s; $*$
smithy2leather: s; 5x e; e; e; ne; e; s; se; s; se; s; se; se; e; e; e; ne; 5x
se; se; s; 5x se; se; se; se; s; sw; sw; nw; $*$
shop2gym: shop2sator; sator2gym $*$    smithy2shop: s; 5x e; s $*$

Default category:
.project: Get broom, excellent polearm (halberd), leatherwork needle. Raise
important non-primary skills to maximum, then raise groups, then raise the
rest. Learn fi.sp.we to use special attacks. Learn other.perception to improve
search. Raise crafts to use needle. $*$
cc: look creator card; lick creator card; tear creator card; $*$
drop_trash_: db_ small knives & wooden coshes & frying pans & Thieves' Guild
Licences & Philosophers' Society pins $*$
fix_gapp: cond $*$; put $*$ on altar; gp;
fix_gapp;: cond $*$; put $*$ on altar; gp;
gapp_loop: keep money; recover clothes; n; search; w; search; w; search; s;
search; se; s; s; se; s; se; s; se; s; e; n; n; e; s; put clothes on altar;
search; n; w; s; s; w; n; nw; n; nw; n; nw; n; n; nw; n; e; e; s; sell all;
drop all; bury all $*$
gapp_unkeep_: unkeep $*$; remove $*$; get damaged clothes from component pouch;
put damaged clothes on altar; gp; cond clothes damaged; get $*$; wear $*$; keep
$*$; get clothes; put clothes into component pouch;
io_collect_: draw cold steel from hidden death; se; iow_ ne; iow_ ne; iow_ n;
8x iow_ nw; iow_ n; iow_ nw; iow_ nw; iow_ ne; sheathe cold steel; $*$
io_offer_: get eyes from component pouch; put eyes on depression; wait_; $*$
iow_: search; cast rvrv at rats; cast mpol at rat & cockroach & pigeon & crow;
get eyes from corpses; get tails from rat corpses; put all into component
pouch; bury all; $*$
kr: kill rats & cockroaches & pigeons & crows $*$
rsdb_: recover $*$; sell $*$; drop $*$; bury $*$
sdb_: get all except kept things from component pouch; sell all; keep money;
put dollars & half-dollars & ten-dollars & royals into component pouch; drop
all; rsdb_ thing 1 & thing 2 & thing 3 & thing 4 & thing 5 & thing 13 & thing
14 & thing 15 & thing 16 & thing 17 & thing 18 & thing 19; rsdb_ thing 1 &
thing 2 & thing 3 & thing 4 & thing 5 & thing 6 & thing 7 & thing 8 & thing 9 &
thing 10 & thing 11 & thing 12; $*$
sek_collect_: draw cold steel from hidden death; se; sekw_ ne; sekw_ ne; sekw_
n; sekw_ nw; sekw_ nw; sekw_ nw; sekw_ nw; sekw_ nw; sekw_ nw; sekw_ nw; sekw_
nw; sekw_ n; sekw_ nw; sekw_ nw; sheathe cold steel; ne; $*$
sekw_: search; cast Malich's Penetrating Ocular Lance at rat & cockroach &
pigeon & crow; recover corpses; get hearts from corpses; get eyes from corpses;
put eyes & human hearts into component pouch; drop corpses & hearts; bury all;
$*$
sell_excellent_: get things except kept things from component pouch;
drop_trash_; put damaged things into component pouch; sell all; $*$
spell_practice_: cast cips; cast esb; drop sticks & flowers; bury sticks &
flowers;cast mpol on Dwmmigh; get cobble from component pouch; cast wemg on
cobble; put cobble into component pouch; $*$
tmp: get ink from satchels; sell ink $*$
wait_: cast cips; get cobble from component pouch; cast wemg on cobble; put
cobble into component pouch; $*$
caetgory: action $*$
db_: drop $*$; bury $*$
io_: io_offer_; io2gapp; $*$
return2shop: = gapp2shop $*$
smithy_fix_damaged_: 3x fix damaged $*$
br: bury $*$
A total of 61 aliases in 5 categories.
You remove the dagger scabbard.
You stitch up some of the tears in the pair of leather shoes, but there is
still some work left.
The thread and sinew cost you 1p.
You stitch up the pair of leather shoes nicely and restore it to its top
condition.
The thread and sinew cost you 1p.
You sew the hard leather cap up a bit, but it's not in top condition yet.
The thread and sinew cost you 1p.
You manage to repair the hard leather cap completely.
The thread and sinew cost you 1p.
You wear a dagger scabbard.
The pair of soft leather shoes (1) is in good condition.
You open the southeast door.
Endless Street [ne,w,nw].
You close the northwest door.
You start to search around.
You have a good look at the ground and scavenge one Ankh-Morpork penny from a
pothole.
You pick it up.
You put 10 Ankh-Morpork ten-pence and 4 Ankh-Morpork pence, the pair of leather
shoes and the pair of soft leather shoes into a pocket in the medium satchel.
Endless Street [ne,sw].
You start to search around.
You have a good look at the ground and scavenge a jiann from a crevice.
You pick it up.
The jiann, the pair of leather shoes, the hard leather cap and the sickly
yellow robe are too heavy to put into a pocket in the medium satchel.
You cannot put the wooden ring and the dagger scabbard into a pocket in the
medium satchel because you are wearing them.
The intersection of Upper Broadway and Endless Street [ne,n,sw,se].
You start to search around.
You have a good look at the ground and scavenge a jiann from a crevice.
You pick it up.
The pair of leather shoes, two jiann, the hard leather cap and the sickly
yellow robe are too heavy to put into a pocket in the medium satchel.
You cannot put the wooden ring and the dagger scabbard into a pocket in the
medium satchel because you are wearing them.
The south end of Upper Broadway [nw,s].
You start to search around.
A rat slinks out of a crevice.
You look carefully at everything, but you find nothing.
You appear to be missing some of the materials needed to cast Rugged Victor's
Rodentia Vivisection.
You need a rat tail to successfully cast Rugged Victor's Rodentia Vivisection.
You prepare to cast Malich's Penetrating Ocular Lance on the rat.
You fix the rat with your stare.
Saving...
You realise you are now more able to use offensive magic.
Your mind tears into that of the rat.
Smoke comes out of the rat's bodily orifices.
You killed the rat.
You can't cut bits from a corpse with your bare hands.
You can't cut bits from a corpse with your bare hands.
The pair of leather shoes, two jiann, the hard leather cap and the sickly
yellow robe are too heavy to put into a pocket in the medium satchel.
You cannot put the wooden ring and the dagger scabbard into a pocket in the
medium satchel because you are wearing them.
You bury the corpse of a rat and two pint glasses deep within the earth.
Upper Broadway outside the Pepper Pot [nw,se,e].
A shadowy thief is standing here.
The shadowy thief leaves northwest.
You start to search around.
You have a good look at the ground and scavenge one Ankh-Morpork penny from a
gutter.
You pick it up.
You put one Ankh-Morpork penny into a pocket in the medium satchel.
Upper Broadway, just outside the Salt Shaker [nw,se,e].
A shadowy thief and a tall man are standing here.
You start to search around.
After an intense search, you find nothing.
The pair of leather shoes, two jiann, the hard leather cap and the sickly
yellow robe are too heavy to put into a pocket in the medium satchel.
You cannot put the wooden ring and the dagger scabbard into a pocket in the
medium satchel because you are wearing them.
The junction of Upper Broadway and Treacle Street [nw,se,w].
A papergirl is standing here.
You start to search around.
A cockroach scuttles out of a gutter.
After an intense search, you find nothing.
You prepare to cast Malich's Penetrating Ocular Lance on the cockroach.
The papergirl loudly exclaims in Morporkian: Read omnia about it!
You fix the cockroach with your stare.
Your mind tears into that of the cockroach.
Smoke comes out of the cockroach's bodily orifices.
You killed the cockroach.
You can't cut bits from a corpse with your bare hands.
The pair of leather shoes, two jiann, the hard leather cap and the sickly
yellow robe are too heavy to put into a pocket in the medium satchel.
You cannot put the wooden ring and the dagger scabbard into a pocket in the
medium satchel because you are wearing them.
You bury the corpse of a cockroach deep within the earth.
Upper Broadway at the junction with Mormius Street [nw,se,e].
A rough real cat is standing here.
The rough real cat leaves southeast.
You start to search around.
You have a good look at the ground and scavenge an ivory penholder from a
gutter.
You pick it up.
You put the ivory penholder into a pocket in the medium satchel.
You bury two pint glasses of Smithwick's lager deep within the earth.
Upper Broadway between Merchants Street and Mormius Street [nw,se].
You start to search around.
A cockroach scuttles out of a gutter.
You scrounge around.  The ground does look interesting, you decide.
You prepare to cast Malich's Penetrating Ocular Lance on the cockroach.
You fix the cockroach with your stare.
Your mind tears into that of the cockroach.
Smoke comes out of the cockroach's bodily orifices.
You killed the cockroach.
You can't cut bits from a corpse with your bare hands.
The pair of leather shoes, two jiann, the dagger scabbard, the hard leather cap
and the sickly yellow robe are too heavy to put into a pocket in the medium
satchel.
You cannot put the wooden ring into a pocket in the medium satchel because you
are wearing it.
You bury the corpse of a cockroach deep within the earth.
The T-junction of Upper Broadway and Merchants Street [nw,se,sw].
An overworked woman is standing here.
You start to search around.
You have a good look at the ground and scavenge a startling green dress from a
crevice.
You pick it up.
The pair of leather shoes, the startling green dress, two jiann, the dagger
scabbard, the hard leather cap and the sickly yellow robe are too heavy to put
into a pocket in the medium satchel.
You cannot put the wooden ring into a pocket in the medium satchel because you
are wearing it.
Upper Broadway [nw,se,w].
A rich beggar and a fat troll child are standing here.
You start to search around.
You look carefully at everything, but you find nothing.
The fat troll child exclaims in Morporkian with a Morporkian accent: Benno id
     harbes ad be mori coriticalis!
The pair of leather shoes, the startling green dress, two jiann, the dagger
scabbard, the hard leather cap and the sickly yellow robe are too heavy to put
into a pocket in the medium satchel.
You cannot put the wooden ring into a pocket in the medium satchel because you
are wearing it.
The middle of Upper Broadway, just south of Esoteric Street [n,se].
You start to search around.
You have a good look at the ground and scavenge a silver ring from a gutter.
You pick it up.
You put the silver ring into a pocket in the medium satchel.
The intersection of Esoteric Street and Upper Broadway [ne,nw,s].
You start to search around.
You have a good look at the ground and scavenge one Ankh-Morpork penny from a
crevice.
You pick it up.
You put one Ankh-Morpork penny into a pocket in the medium satchel.
The junction of the Street of Cunning Artificers and Upper Broadway [nw,se,sw].
You start to search around.
You look carefully at everything, but you find nothing.
(One) Seirou's wispy voice comes from the wooden ring, saying: Now I'm tempted
     to unleash my actually competent squads on them just to lop off that guy's
     head...
The pair of leather shoes, the startling green dress, the wooden ring, two
jiann, the dagger scabbard, the hard leather cap and the sickly yellow robe are
too heavy to put into a pocket in the medium satchel.
Broadway table and yourself.
Upper Broadway, just outside a boot shop [nw,ne,se].
You start to search around.
You have a good look at the ground and scavenge a gold ring from a gutter.
You pick it up.
The hard leather cap, the pair of leather shoes, the startling green dress, the
wooden ring, two jiann, the dagger scabbard, the gold ring and the sickly
yellow robe are too heavy to put into a pocket in the medium satchel.
You open the northeast door.
Bolly's Boot Boutique [sw].
Bolly Manga is standing here.
You close the southwest door.
You open the southwest door.
Upper Broadway, just outside a boot shop [nw,ne,se].
You close the northeast door.
Upper Broadway just southeast of the Street of Small Gods [nw,se].
A fat troll is standing here.
The junction of the Street of Small Gods and Upper Broadway [ne,nw,se,sw].
A loud priestess is standing here.
The Street of Small Gods [ne,w].
An interesting troll child is standing here.
The Street of Small Gods [w,e].
The Street of Small Gods [e,sw,nw].
A shady street preacher is standing here.
The Street of Small Gods [ne,w].
The Street of Small Gods outside a shop [w,e,nw].
The Street of Small Gods [e,sw].
The Street of Small Gods outside two temples [ne,w,n,s].
The Street of Small Gods [w,e].
The Street of Small Gods [w,e,n,s].
A sleek crow is standing here.
A street lamp and a wooden pole with a green note attached to it are here and
some zombie dust is on the ground.
You open the north door.
An entrance to the Temple of Blind Io [n,s].
A large sign is here.
You close the south door.
A hallway [n,s].
A hallway [n,s,e,w].
The Low Altar of the Temple of Blind Io [s].
You prepare to cast Collatrap's Instant Pickling Stick.
In the distance to the northeast, Old Tom, the tongueless and magical octiron
     bell of Unseen University, tolls three sonorous silences.
To the south, the big bronze gong in the Temple of Small Gods bongs three
     times.
(Wizards) Swot's wispy voice comes from the wooden ring, saying: what was the
     name of the group of people that were like taxis, but had a different
     name? Something with a C.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
(Wizards) Balzaar's wispy voice comes from the wooden ring, saying: cabbies
You close your eyes and think of wands.
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: cabbies,
     limo
Your eyes are drawn to the depression in the altar.
You spin slowly to the floor.
To the south, the town crier yells in Morporkian: Opembilis -  other,
     othariior, othariior albus meat!
To the north, the bell of the Assassins' Guild clock slowly chimes three times.
Oh well, that didn't work.
You get a cobble from a pocket in the medium satchel.
You prepare to cast Worstler's Elementary Mineralogical Glance on the cobble.
(Wizards) Swot's wispy voice comes from the wooden ring, saying: Oh, since it
     said "There are no guild(s) or members of cabbies online." I thought I had
     the name wrong
You attempt to contact the elemental nature of the cobble.
You think of the location encoded in the cobble.
(Wizards) Swot's wispy voice comes from the wooden ring, saying: TYVM though
You stare at the cobble.
The cobble seems to urge you to gaze into it.
You put the cobble into a pocket in the medium satchel.
You prepare to cast Collatrap's Instant Pickling Stick.
You sniff the air carefully.
Saving...
You manage to grasp one of the principles of evoking more firmly.
You think about cured skins and pickled eyeballs.
You wonder how many eyes Blind Io actually has.
And do they ever need replacing?
You close your eyes and think of wands.
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: 'refer
     cabbies'
You spin slowly to the floor.
Smoke starts pouring from your hands!
You cough and gag on the smoke.
The smoke clears.
You get a cobble from a pocket in the medium satchel.
You are already busy focusing on the cobble.
The cobble seems to relax infinitesimally.
You put the cobble into a pocket in the medium satchel.
A hallway [n,s,e,w].
A hallway [n,s].
An entrance to the Temple of Blind Io [n,s].
A large sign is here.
You open the south door.
The Street of Small Gods [w,e,n,s].
A sleek crow is standing here.
A street lamp and a wooden pole with a green note attached to it are here and
some zombie dust is on the ground.
You close the north door.
The Street of Small Gods [w,e].
A skinny priestess and a tough troll warrior are standing here.
The Street of Small Gods [w,e,n].
A small patched dog and Competent Wallace are standing here.
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
The High Altar of Gapp [n,s,e].
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
(Wizards) Swot's wispy voice comes from the wooden ring, saying: still, it
     seams there are no cabbies on, and all of the taxis are off duty
The side chapel of Gapp's temple [n].
You currently have the following aliases:
The category "action":
gapp_put_: say For the glory of the Lord Gapp!; gapp_unkeep_ damaged shiny
armour & damaged component pouch $*$
iow_mpol_: search; cast Malich's Penetrating Ocular Lance at rat & cockroach &
pigeon & crow; get eyes from corpses; put eyes into component pouch; bury all;
$*$
leatherwork_: remove hidden death; 4x leatherwork damaged leather thing except
worn things; wear hidden death; cond leather things except worn things damaged;
$*$
sek_offer_: get hearts from component pouch; put human hearts on altar; wait_;
$*$
smithy_: get broom from component pouch; hold broom; sweep ashes with broom;
put broom into component pouch; smithy_fix_; $*$
smithy_fix_: draw cold steel; smithy_fix_damaged_ steel thing; sheathe cold
steel; smithy_fix_damaged_ iron thing; cond steel things & iron things damaged
$*$
sweep_: brief look; n; 5x w; n; hold broom; 5x sweep ashes with broom; 5x get
ashes; s; 5x e; s; shop2sator; sator2gym; drop ashes; gym2shop; $*$

The category "util":
8x: $*$; $*$; $*$; $*$; $*$; $*$; $*$; $*$;
4x: $*$; $*$; $*$; $*$;                6x: $*$; $*$; $*$; $*$; $*$; $*$;
5x: $*$; $*$; $*$; $*$; $*$            
2x: $*$; $*$;             3x: $*$; $*$; $*$;

The category "room":
leather_: leatherwork_; io_collect_; $*$
shop_: brief look; recover damaged steel things & damaged iron things & damaged
clothes & damaged leather things & damaged cloth things; drop_trash_; n; 5x w;
n; $*$
boot_: boot2io; io_offer_ $*$
gapp_: gapp_put_; gapp2shop; sdb_; $*$
io_gapp_: io_offer_; io2gapp; $*$
sek_: sek_offer_; sek2io; $*$
tartan_: smithy_; smithy2leather; $*$

The category "quickwalk":
boot2io: sw; nw; nw; sw; w; w; sw; w; w; sw; w; w; n; n; n; n $*$
gapp2shop: brief look; n; w; s; s; w; n; nw; n; nw; n; nw; n; n; nw; n; e; e;
s; $*$
gym2shop: brief look; n; u; e; e; e; e; e; se; e; s; s; s; s;s; sw; sw; sw; sw;
sw; sw; nw; nw; nw; w; w; w; sw; sw; w; sw; w; w; s; $*$
io2gapp: s; s; s; s; w; w; n; n; e; s; $*$
io2shop: s; s; s; s; w; w; w; n; nw; n; nw; n; nw; n; n; nw; n; e; e; s; $*$
leather2sek: se; ne; ne; n; 8x nw; n; 4x nw; sw; w; w; sw; w; w; sw; s; s; s;
e; $*$
leather2shop: se; ne; ne; n; 8x nw; n; 6x nw; sw; w; w; w; nw; nw; n; nw; n;
nw; n; w; sw; w; w; s; $*$
sator2gym: brief look; ne; ne; n; n; n; n; n; w; nw; 5x w; d; s; $*$
sek2gapp: w; n; n; n; w; w; w; w; n; n; e; s; $*$
sek2io: w; n; n; n; w; w; n; n; n; n; $*$
shop2gapp: brief look; n; w; w; s; se; s; s; se; s; se; s; se; s; e; n; n; e;
s; $*$
shop2sator: brief look; n; e; e; ne; e; e; ne; ne; e; e; se; se; se; ne; ne;
ne; ne; $*$
smithy2gapp: s; e; e; e; s; se; s; s; se; s; se; s; se; s; e; n; n; e; s; $*$
smithy2leather: s; 5x e; e; e; ne; e; s; se; s; se; s; se; se; e; e; e; ne; 5x
se; se; s; 5x se; se; se; se; s; sw; sw; nw; $*$
shop2gym: shop2sator; sator2gym $*$    smithy2shop: s; 5x e; s $*$

Default category:
.project: Get broom, excellent polearm (halberd), leatherwork needle. Raise
important non-primary skills to maximum, then raise groups, then raise the
rest. Learn fi.sp.we to use special attacks. Learn other.perception to improve
search. Raise crafts to use needle. $*$
cc: look creator card; lick creator card; tear creator card; $*$
drop_trash_: db_ small knives & wooden coshes & frying pans & Thieves' Guild
Licences & Philosophers' Society pins $*$
fix_gapp: cond $*$; put $*$ on altar; gp;
fix_gapp;: cond $*$; put $*$ on altar; gp;
gapp_loop: keep money; recover clothes; n; search; w; search; w; search; s;
search; se; s; s; se; s; se; s; se; s; e; n; n; e; s; put clothes on altar;
search; n; w; s; s; w; n; nw; n; nw; n; nw; n; n; nw; n; e; e; s; sell all;
drop all; bury all $*$
gapp_unkeep_: unkeep $*$; remove $*$; get damaged clothes from component pouch;
put damaged clothes on altar; gp; cond clothes damaged; get $*$; wear $*$; keep
$*$; get clothes; put clothes into component pouch;
io_collect_: draw cold steel from hidden death; se; iow_ ne; iow_ ne; iow_ n;
8x iow_ nw; iow_ n; iow_ nw; iow_ nw; iow_ ne; sheathe cold steel; $*$
io_offer_: get eyes from component pouch; put eyes on depression; wait_; $*$
iow_: search; cast rvrv at rats; cast mpol at rat & cockroach & pigeon & crow;
get eyes from corpses; get tails from rat corpses; put all into component
pouch; bury all; $*$
kr: kill rats & cockroaches & pigeons & crows $*$
rsdb_: recover $*$; sell $*$; drop $*$; bury $*$
sdb_: get all except kept things from component pouch; sell all; keep money;
put dollars & half-dollars & ten-dollars & royals into component pouch; drop
all; rsdb_ thing 1 & thing 2 & thing 3 & thing 4 & thing 5 & thing 13 & thing
14 & thing 15 & thing 16 & thing 17 & thing 18 & thing 19; rsdb_ thing 1 &
thing 2 & thing 3 & thing 4 & thing 5 & thing 6 & thing 7 & thing 8 & thing 9 &
thing 10 & thing 11 & thing 12; $*$
sek_collect_: draw cold steel from hidden death; se; sekw_ ne; sekw_ ne; sekw_
n; sekw_ nw; sekw_ nw; sekw_ nw; sekw_ nw; sekw_ nw; sekw_ nw; sekw_ nw; sekw_
nw; sekw_ n; sekw_ nw; sekw_ nw; sheathe cold steel; ne; $*$
sekw_: search; cast Malich's Penetrating Ocular Lance at rat & cockroach &
pigeon & crow; recover corpses; get hearts from corpses; get eyes from corpses;
put eyes & human hearts into component pouch; drop corpses & hearts; bury all;
$*$
sell_excellent_: get things except kept things from component pouch;
drop_trash_; put damaged things into component pouch; sell all; $*$
spell_practice_: cast cips; cast esb; drop sticks & flowers; bury sticks &
flowers;cast mpol on Dwmmigh; get cobble from component pouch; cast wemg on
cobble; put cobble into component pouch; $*$
tmp: get ink from satchels; sell ink $*$
wait_: cast cips; get cobble from component pouch; cast wemg on cobble; put
cobble into component pouch; $*$
caetgory: action $*$
db_: drop $*$; bury $*$
io_: io_offer_; io2gapp; $*$
return2shop: = gapp2shop $*$
smithy_fix_damaged_: 3x fix damaged $*$
br: bury $*$
A total of 61 aliases in 5 categories.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You get a pair of soft leather shoes from a pocket in the medium satchel.
You put the pair of soft leather shoes and the startling green dress on the low
altar.
You have 219 (219) guild points.
* You can use 76 (76) for covert commands.
* You can use 168 (168) for crafts commands.
* You can use 171 (171) for faith commands.
* You can use 102 (102) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 134 (134) for people commands.
* You can use 177 (177) for adventuring commands.
Bright colourful light flickers around the pair of soft leather shoes before it
drifts into your hands.
Bright colourful light flickers around the startling green dress before it
drifts into your hands.
The startling green dress (1) is in very poor condition.
You put the pair of soft leather shoes into a pocket in the medium satchel.
Okay.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
An entrance hall [n,s].
You open the padded doors.
The Street of Small Gods [w,e,n].
A small patched dog and Competent Wallace are standing here.
You close the temple doors.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
The southern part of Baker Street [nw,s].
Five little old ladies are standing here.
Baker Street [n,se,e,w].
Baker Street [nw,s,stairs].
The junction of God Street with Baker Street [ne,n,w,se].
Baker Street [nw,s,w].
A dwarf bodyguard and a merchant banker are standing here.
Baker Street [n,se].
Baker Street [n,s,e].
A plaque is on the east wall and a street lamp is here.
Baker Street [nw,s,e].
Baker Street [n,se].
The junction of Filigree Street and Baker Street [w,e,s,n].
A small dark brown dog is standing here.
Filigree Street [w,e,s].
A rat and a happy priest are standing here.
Filigree Street between two shops [w,e,n,s].
A disciplined warrior is standing here.
The Filigree Street General Store [n].
A cardboard sign is sitting on the counter.
You get a pair of soft leather shoes, a silver ring, an ivory penholder, a pair
of leather shoes and 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars, some
Ankh-Morpork dollars, 3 Ankh-Morpork half-dollars, 10 Ankh-Morpork ten-pence
and 6 Ankh-Morpork pence from a pocket in the medium satchel.
The shopkeeper can't cope with all those objects.
Ankh-Morpork ten-dollars, some Ankh-Morpork dollars, 3 Ankh-Morpork
half-dollars, 10 Ankh-Morpork ten-pence and 6 Ankh-Morpork pence.
You sell a startling green dress, a gold ring, a pair of soft leather
shoes, a silver ring and an ivory penholder for 2 Ankh-Morpork dollars, 2
Ankh-Morpork ten-pence and 5 Ankh-Morpork pence.
You will now attempt to keep 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars,
some Ankh-Morpork dollars, 3 Ankh-Morpork half-dollars, 12 Ankh-Morpork
ten-pence and 11 Ankh-Morpork pence.
You put some Ankh-Morpork dollars, 3 Ankh-Morpork half-dollars, 5 Ankh-Morpork
ten-dollars and 2 Ankh-Morpork royals into a pocket in the medium satchel.
You drop two jiann, the hard leather cap and two pairs of hard leather shoes.
There is nothing buried here.
You previously decided to keep the medium satchel, the sickly yellow robe, the
dagger scabbard and the wooden ring.
You are keeping the dagger scabbard, the medium satchel, the wooden ring and
the sickly yellow robe.
You tidy up the place, clearing away two pairs of leather shoes, a hard leather
cap and two jiann.
You recover two jiann, the hard leather cap and two pairs of hard leather
shoes.
You sell two jiann for 1 Ankh-Morpork half-dollar, 3 Ankh-Morpork
ten-pence and 3 Ankh-Morpork pence.
You drop two pairs of leather shoes and the hard leather cap.
You tidy up the place, clearing away two pairs of hard leather shoes and a hard
leather cap.
Added alias "shop2smithy".
Moved alias shop2smithy from category (default) to category quickwalk.
Okay.
Filigree Street between two shops [w,e,n,s].
A disciplined warrior is standing here.
Filigree Street [w,e,s].
A rat and a happy priest are standing here.
The junction of Filigree Street and Baker Street [w,e,s,n].
A small dark brown dog is standing here.
The north end of Short Street outside the Mended Drum [e,w,s,n].
A colourful poster is posted here and a wanted poster is on the ground.
Filigree Street [w,e].
A mercenary, a bodyguard, a tall trader and an angry green zombie are standing
here.
Filigree Street, outside a smithy [w,e,n].
A thin woman and a young man are standing here.
A smithy [s].
Baldwin "the Disemboweler" MacAvrik and Baldwin's apprentice are standing here.
A piece of embroidered tartan is hanging on the wall and some fine grey ash is
on the floor.
You get a small ornamental broom from a pocket in the medium satchel.
You hold a small ornamental broom in your left hand.
You sweep some ashes out of the forge with your broom.
The ash lands in a neat little pile as it hits the ground.
You put the small ornamental broom into a pocket in the medium satchel.
To the north, the town crier yells in Morporkian: Cremechium out the Vulgaris
     Unicorn on the NHIUM corner of the DJB Maerkeenial for all tuus needs and
     greeds!
Filigree Street, outside a smithy [w,e,n].
A thin woman and a young man are standing here.
Filigree Street [w,e].
A mercenary, a bodyguard, a tall trader and an angry green zombie are standing
here.
The north end of Short Street outside the Mended Drum [e,w,s,n].
A colourful poster is posted here and a wanted poster is on the ground.
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
A rat and a happy priest are standing here.
Filigree Street between two shops [w,e,n,s].
Filigree Street east of some shops [w,e].
A disciplined warrior is standing here.
Filigree Street [ne,w].
The east end of Filigree Street [sw,e,s].
An interesting troll is standing here.
A street lamp and a wooden pole with a green note attached to it are here.
The northwest corner of Peasant Parade [ne,e,s,w].
You walk across the uneven cobbles to another part of Peasant Parade.
The southwest corner of Peasant Parade [ne,n,se].
A paperboy is standing here.
The noise of Peasant Parade falls behind you as you leave the area.
Widdershins Broadway [nw,s].
An old troll and an inane priestess are standing here.
The inane priestess recites a prayer.
Widdershins Broadway outside the Fools' Guild [n,se].
The junction of Widdershins Broadway and God Street [nw,w,s,sw].
The Widdershins Broadway junction outside the Ephebian Embassy [n,se,sw].
Widdershins Broadway [nw,se,sw].
Widdershins Broadway [nw,e].
Widdershins Broadway [w,e].
Widdershins Broadway [w,e,se].
A watchman is standing here.
Widdershins Broadway [ne,w].
A heroic palace guard, a lazy palace guard and a watchman are standing here.
The Broadway Fork [ne,se,sw,nw].
Upper Broadway [nw,se,ne].
A fat priestess is standing here.
Holy Dvalinn opens the northeast door.
Holy Dvalinn arrives from the northeast.
Holy Dvalinn closes the northeast door.
Holy Dvalinn leaves southeast.
The fat priestess recites a prayer.
The junction of the Street of Small Gods and Upper Broadway [ne,nw,se,sw].
Holy Dvalinn and a loud priestess are standing here.
Upper Broadway just southeast of the Street of Small Gods [nw,se].
A fat troll is standing here.
Upper Broadway, just outside a boot shop [nw,ne,se].
The junction of the Street of Cunning Artificers and Upper Broadway [nw,se,sw].
The intersection of Esoteric Street and Upper Broadway [ne,nw,s].
The middle of Upper Broadway, just south of Esoteric Street [n,se].
Upper Broadway [nw,se,w].
A rich beggar and a fat troll child are standing here.
The T-junction of Upper Broadway and Merchants Street [nw,se,sw].
A small light brown dog and an overworked woman are standing here.
Upper Broadway between Merchants Street and Mormius Street [nw,se].
Upper Broadway at the junction with Mormius Street [nw,se,e].
The junction of Upper Broadway and Treacle Street [nw,se,w].
A rough real cat and a papergirl are standing here.
Upper Broadway, just outside the Salt Shaker [nw,se,e].
A tall man is standing here.
Upper Broadway outside the Pepper Pot [nw,se,e].
The south end of Upper Broadway [nw,s].
The intersection of Upper Broadway and Endless Street [ne,n,sw,se].
Endless Street [ne,sw].
Endless Street [ne,w,nw].
You open the northwest door.
Lolinda's Lovely Leather [se].
Lolinda Lovelace is standing here.
You close the southeast door.
You remove the dagger scabbard.
You wear a dagger scabbard.
(Wizards) Brunswick's wispy voice comes from the wooden ring, saying: up in the
     Ramtopss..
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: Swot, head
     to outside The Mended Drum
You open the southeast door.
Endless Street [ne,w,nw].
You close the northwest door.
You start to search around.
You have a good look at the ground and scavenge a jiann from a crevice.
You pick it up.
You put one Ankh-Morpork half-dollar, some Ankh-Morpork ten-pence and some
Ankh-Morpork pence into a pocket in the medium satchel.
Endless Street [ne,sw].
You start to search around.
You have a good look at the ground and scavenge one Ankh-Morpork penny from a
crevice.
You pick it up.
You put one Ankh-Morpork penny into a pocket in the medium satchel.
The intersection of Upper Broadway and Endless Street [ne,n,sw,se].
You start to search around.
You scrounge around.  The ground does look interesting, you decide.
The jiann is too heavy to put into a pocket in the medium satchel.
You cannot put the dagger scabbard, the wooden ring and the sickly yellow robe
into a pocket in the medium satchel because you are wearing them.
The south end of Upper Broadway [nw,s].
You start to search around.
After an intense search, you find nothing.
The jiann is too heavy to put into a pocket in the medium satchel.
You cannot put the dagger scabbard, the wooden ring and the sickly yellow robe
into a pocket in the medium satchel because you are wearing them.
Upper Broadway outside the Pepper Pot [nw,se,e].
You start to search around.
A cockroach scuttles out of a gutter.
You look carefully at everything, but you find nothing.
(One) Seirou's wispy voice comes from the wooden ring, saying: Mmm, our
     improved Invaders' Entrance is greater than ever. "The Goblin Pikemaster
     jumps away from The spinning large, serrated iron disc! The spinning
     large, serrated iron disc misses The Goblin Pikemaster!" jumped away...
     but unfortunately to the side... where there's nothing but a looooong way
     down... "The Goblin Pikemaster slams into an obstacle and blows apart!"
You prepare to cast Malich's Penetrating Ocular Lance on the cockroach.
You fix the cockroach with your stare.
Your mind tears into that of the cockroach.
Smoke comes out of the cockroach's bodily orifices.
You killed the cockroach.
You can't cut bits from a corpse with your bare hands.
The jiann is too heavy to put into a pocket in the medium satchel.
You cannot put the dagger scabbard, the wooden ring and the sickly yellow robe
into a pocket in the medium satchel because you are wearing them.
You bury the corpse of a cockroach deep within the earth.
Upper Broadway, just outside the Salt Shaker [nw,se,e].
A tall man is standing here.
You start to search around.
A cockroach scuttles out of a gutter.
You scrounge around.  The ground does look interesting, you decide.
You prepare to cast Malich's Penetrating Ocular Lance on the cockroach.
You fix the cockroach with your stare.
Your mind tears into that of the cockroach.
Smoke comes out of the cockroach's bodily orifices.
You killed the cockroach.
You can't cut bits from a corpse with your bare hands.
The jiann is too heavy to put into a pocket in the medium satchel.
You cannot put the dagger scabbard, the wooden ring and the sickly yellow robe
into a pocket in the medium satchel because you are wearing them.
You bury the corpse of a cockroach deep within the earth.
The junction of Upper Broadway and Treacle Street [nw,se,w].
A rough real cat and a papergirl are standing here.
You start to search around.
You have a good look at the ground and scavenge a black leather eye patch from
a crevice.
You pick it up.
The rough real cat leaves west.
You put the black leather eye patch into a pocket in the medium satchel.
Upper Broadway at the junction with Mormius Street [nw,se,e].
You start to search around.
A cockroach scuttles out of a crevice.
You look carefully at everything, but you find nothing.
You prepare to cast Malich's Penetrating Ocular Lance on the cockroach.
You fix the cockroach with your stare.
Your mind tears into that of the cockroach.
Smoke comes out of the cockroach's bodily orifices.
You killed the cockroach.
You can't cut bits from a corpse with your bare hands.
The jiann is too heavy to put into a pocket in the medium satchel.
You cannot put the dagger scabbard, the wooden ring and the sickly yellow robe
into a pocket in the medium satchel because you are wearing them.
You bury the corpse of a cockroach deep within the earth.
Upper Broadway between Merchants Street and Mormius Street [nw,se].
You start to search around.
You have a good look at the ground and scavenge a lightable torch from a
pothole.
You pick it up.
A small light brown dog arrives from the northwest.
You put the lightable torch into a pocket in the medium satchel.
The T-junction of Upper Broadway and Merchants Street [nw,se,sw].
An overworked woman is standing here.
You start to search around.
You have a good look at the ground and scavenge a pair of kogake tabi from a
crevice.
You pick it up.
The jiann, the pair of kogake tabi and the sickly yellow robe are too heavy to
put into a pocket in the medium satchel.
You cannot put the wooden ring and the dagger scabbard into a pocket in the
medium satchel because you are wearing them.
Upper Broadway [nw,se,w].
A rich beggar and a fat troll child are standing here.
You start to search around.
You have a good look at the ground and spot something you think could be
valuable. After you pick it up you realise it's only a lump of rotting rubbish,
which you throw away quickly.
You become aware of an embarrassingly strong smell similar to rotting rubbish
coming from your body.
The jiann, the pair of kogake tabi and the sickly yellow robe are too heavy to
put into a pocket in the medium satchel.
You cannot put the wooden ring and the dagger scabbard into a pocket in the
medium satchel because you are wearing them.
The middle of Upper Broadway, just south of Esoteric Street [n,se].
You start to search around.
After an intense search, you find nothing.
The smell of rotting rubbish wafts from your body.
(Wizards) Brunswick's wispy voice comes from the wooden ring, saying: ouch!
The jiann, the pair of kogake tabi and the sickly yellow robe are too heavy to
put into a pocket in the medium satchel.
You cannot put the wooden ring and the dagger scabbard into a pocket in the
medium satchel because you are wearing them.
The intersection of Esoteric Street and Upper Broadway [ne,nw,s].
You start to search around.
A rat slinks out of a crevice.
You look carefully at everything, but you find nothing.
You appear to be missing some of the materials needed to cast Rugged Victor's
Rodentia Vivisection.
You need a rat tail to successfully cast Rugged Victor's Rodentia Vivisection.
The smell of rotting rubbish wafts from your body.
(Wizards) Swot's wispy voice comes from the wooden ring, saying: I'm just
     wondering where the liquid went
You prepare to cast Malich's Penetrating Ocular Lance on the rat.
Saving...
You manage to grasp one of the principles of channeling more firmly.
You fix the rat with your stare.
Your mind tears into that of the rat.
Smoke comes out of the rat's bodily orifices.
You killed the rat.
You can't cut bits from a corpse with your bare hands.
You can't cut bits from a corpse with your bare hands.
The jiann, the pair of kogake tabi and the sickly yellow robe are too heavy to
put into a pocket in the medium satchel.
You cannot put the wooden ring and the dagger scabbard into a pocket in the
medium satchel because you are wearing them.
You bury the corpse of a rat deep within the earth.
(Wizards) Kugrin's wispy voice comes from the wooden ring, saying: the library
     is evil!!!
The junction of the Street of Cunning Artificers and Upper Broadway [nw,se,sw].
The afternoon sun disappears behind a cloud.
You start to search around.
Removed queue.
You stop searching.
You are not fighting anyone.
Okay.
The smell of rotting rubbish wafts from your body.
You are unburdened (12%) by:
Wearing : a sickly yellow robe, a medium satchel and a wooden ring.
(under) : a dagger scabbard.
Carrying: a pair of kogake tabi and a jiann.
Your purse contains only moths.
(One) Marcus's wispy voice comes from the wooden ring, saying: Why not?
(Wizards) Mischief's wispy voice comes from the wooden ring, saying: no, it
     isn't
The smell of rotting rubbish wafts from your body.
This is a medium satchel made of leather with a nice long strap so
that it can be worn across the torso.  It'll hold a good number of items,
although nothing too bulky.
The medium satchel has two main pockets and one side pocket.
It is almost completely full with: a lightable torch, a black leather eye
patch, a small ornamental broom, 2 Ankh-Morpork royals, 5 Ankh-Morpork
ten-dollars, some Ankh-Morpork dollars, 4 Ankh-Morpork half-dollars, some
Ankh-Morpork ten-pence and some Ankh-Morpork pence, a cobble, a dagger and an
old leaky quill.
It is open.
It is in excellent condition.
(Wizards) Evan's wispy voice comes from the wooden ring, saying: just...
     slightly multidimensional.
(One) Seirou's wispy voice comes from the wooden ring, saying: Cos the impact
     seems to kill them already. ;)
A farmer uses his pitchfork to nail down a cabbage that rolled past him.
(Wizards) Xorphitus's wispy voice comes from the wooden ring, saying: many
     deleted themselves getting lost in there and abandoned the game *nodnods*
You get a dagger from a pocket in the medium satchel.
The smell of rotting rubbish wafts from your body.
You hold a dagger in your left hand.
   \ /                 / Northeast-southwest exit
    $                  - East-west exit
   / \                 \ Northwest-southeast exit
      $                | North-south exit
       \ +             + Door
        *              * Room
         \             $ Room with living things
          @            @ Where you are
        +/ \ /       
       -*   *        
        +   |        
There is nothing buried here.
A part of the old city wall towers above the street to the south. 
Around it, the Street of Cunning Artificers leads off southwest and Upper
Broadway southeast.  The latter also continues northwest, to eventually end up
at the entrance gates of the Patrician's Palace.  The street is positively
crammed with people, mostly farmers heading into the city to sell their farm
produce, but also quite a number of shoppers who plan to spend their hard
earned money on the goods found in the crafts shops to the southwest.
This seems to be a busy part of the city, with many people hurrying about.
It is a chilly secundus spring's afternoon with almost no wind and many puffy
clouds.
There are three obvious exits: northwest, southeast and southwest.
The intersection of Esoteric Street and Upper Broadway [ne,nw,s].
The smell of rotting rubbish wafts from your body.
You recover the corpse of a rat.
(One) Seirou's wispy voice comes from the wooden ring, saying that he grins.
(Wizards) Evan's wispy voice comes from the wooden ring, saying that he mutters
     something about godmothers...
You drop the corpse of a rat.
You start to search around.
You have a good look at the ground and scavenge one Ankh-Morpork penny from a
gutter.
You pick it up.
The smell of rotting rubbish wafts from your body.
You get a rat right eye and a rat left eye from the corpse of a rat.
You get a rat tail from the corpse of a rat.
You put the dagger, the rat right eye, the rat left eye, one Ankh-Morpork penny
and the rat tail into a pocket in the medium satchel.
You bury the corpse of a rat deep within the earth.
The junction of the Street of Cunning Artificers and Upper Broadway [nw,se,sw].
You start to search around.
You have a good look at the ground and scavenge a silver ring from a gutter.
You pick it up.
The smell of rotting rubbish wafts from your body.
The wooden ring, the silver ring, the dagger scabbard, the jiann, the pair of
kogake tabi and the sickly yellow robe are too heavy to put into a pocket in
the medium satchel.
Broadway table and yourself.
Upper Broadway, just outside a boot shop [nw,ne,se].
You start to search around.
The terrible rubbish smell finally fades away.
You have a good look at the ground and scavenge one Ankh-Morpork penny from a
gutter.
You pick it up.
The jiann, the wooden ring, the silver ring, the dagger scabbard, one
Ankh-Morpork penny, the pair of kogake tabi and the sickly yellow robe are too
heavy to put into a pocket in the medium satchel.
Upper Broadway just southeast of the Street of Small Gods [nw,se].
A fat troll is standing here.
You start to search around.
You have a good look at the ground and scavenge a dirty grey robe from a
pothole.
You pick it up.
(Wizards) Swot's wispy voice comes from the wooden ring, saying: by the way,
     what happens to bottles that break in containers? Is there any sharp glass
     left or any of the liquid? Does it hurt the container?
The jiann, the dirty grey robe, the wooden ring, the silver ring, the dagger
scabbard, one Ankh-Morpork penny, the pair of kogake tabi and the sickly yellow
robe are too heavy to put into a pocket in the medium satchel.
You bury five glass shards deep within the earth.
A paperboy arrives from the northwest.
The junction of the Street of Small Gods and Upper Broadway [ne,nw,se,sw].
A loud priestess is standing here.
A small squadron of farmers, laden with all kinds of vegetables, move
purposefully northeastward.
(Wizards) Brunswick's wispy voice comes from the wooden ring, saying: maybe the
     liquid just evaporated.
A fat priestess arrives from the northeast.
The loud priestess leaves northeast.
(One) Marcus's wispy voice comes from the wooden ring, saying: Can't you just
     make a bridge to crush them every now and then?
The fat priestess recites a prayer.
The fat priestess calls upon Sandelfon for protection.
(Wizards) Swot's wispy voice comes from the wooden ring, saying: there wasn't
     anything important in them, most of em was just summoned by wurmple's
     midnight snack. Two of them had cabbage juice though
The fat priestess asks in Morporkian with a Morporkian accent: Shouldn't you be
     praying at the temple riens nunc?
(One) Seirou's wispy voice comes from the wooden ring, saying: Phht. Bridge
     crushing. Only an amateur would resort to that.
(Wizards) Brunswick's wispy voice comes from the wooden ring, saying: better
     off destroyed then. ;-)
    $                  / Northeast-southwest exit
   + \ /               - East-west exit
      *                \ Northwest-southeast exit
     / \ +  |          | North-south exit
        *   $          + Door
         \ /           * Room
          @            $ Room with living things
         / \           @ Where you are
       -$   $        
             \ +     
              *      
               \     
                *    
               / \   
Upper Broadway just southeast of the Street of Small Gods [nw,se].
A fat troll is standing here.
Upper Broadway, just outside a boot shop [nw,ne,se].
You open the northeast door.
Bolly's Boot Boutique [sw].
Bolly Manga is standing here.
You close the southwest door.
You open the southwest door.
Upper Broadway, just outside a boot shop [nw,ne,se].
You close the northeast door.
Upper Broadway just southeast of the Street of Small Gods [nw,se].
A fat troll is standing here.
The junction of the Street of Small Gods and Upper Broadway [ne,nw,se,sw].
A fat priestess is standing here.
The Street of Small Gods [ne,w].
An interesting troll child is standing here.
The Street of Small Gods [w,e].
The Street of Small Gods [e,sw,nw].
An enthusiastic priest and a shady street preacher are standing here.
The Street of Small Gods [ne,w].
The Street of Small Gods outside a shop [w,e,nw].
The Street of Small Gods [e,sw].
The Street of Small Gods outside two temples [ne,w,n,s].
The Street of Small Gods [w,e].
The Street of Small Gods [w,e,n,s].
A small patched dog and a sleek crow are standing here.
A street lamp and a wooden pole with a green note attached to it are here and
some zombie dust is on the ground.
You open the north door.
An entrance to the Temple of Blind Io [n,s].
A large sign is here.
You close the south door.
A hallway [n,s].
A hallway [n,s,e,w].
The Low Altar of the Temple of Blind Io [s].
You get a rat left eye and a rat right eye from a pocket in the medium satchel.
You put the rat right eye and the rat left eye on the shallow round depression.
You prepare to cast Collatrap's Instant Pickling Stick.
You sniff the air carefully.
Saving...
A sudden flash of insight allows you to understand evoking a little better.
You think about cured skins and pickled eyeballs.
To the north, the bell of the Assassins' Guild clock tolls once, signifying
     another successful inhumation.
The rat left eye and the rat right eye begin to glow with a flickering white
light, and as the light gets brighter they float out of the shallow round
depression and away to the south.
You close your eyes and think of wands.
You wonder if the depression in the altar has some purpose.
(Wizards) Brunswick's wispy voice comes from the wooden ring, saying: "You get
     the strong smell of stale cabbages. It seems to be coming from your
     Hessian Sack".
You spin slowly to the floor.
(One) Marcus's wispy voice comes from the wooden ring, saying: It works though
     :)
(One) Julnar's wispy voice comes from the wooden ring, saying: right, do I pick
     up my mobile first thing in the morning or wait until the afternoon so I
     can sleep for another hour?
Your stomach gurgles strangely.
You get a cobble from a pocket in the medium satchel.
You prepare to cast Worstler's Elementary Mineralogical Glance on the cobble.
(Wizards) Swot's wispy voice comes from the wooden ring, saying: did you not
     pickle them?
(One) Marcus's wispy voice comes from the wooden ring, saying: You are already
     awake.
(Wizards) Evan's wispy voice comes from the wooden ring, saying: a bargain at
     twice the price!
You attempt to contact the elemental nature of the cobble.
You think of the location encoded in the cobble.
(Wizards) Brunswick's wispy voice comes from the wooden ring, saying: Cabbages
     - ugh!
(Wizards) Evan's wispy voice comes from the wooden ring, saying: delicately
     perfumed for your morporkian tastes...
You stare at the cobble.
(One) Marcus's wispy voice comes from the wooden ring, saying: Just stak awake
(One) Marcus's wispy voice comes from the wooden ring, saying: Stay
(Wizards) Brunswick's wispy voice comes from the wooden ring, saying: wouldnt
     touch them with a 10' staff...
A garlicky smell wafts out as you exhale.
The cobble seems to urge you to gaze into it.
(One) Marcus's wispy voice comes from the wooden ring, saying: And paint you
     skin green
(One) Julnar's wispy voice comes from the wooden ring, saying: it's over 12
     hours from now
You put the cobble into a pocket in the medium satchel.
You prepare to cast Collatrap's Instant Pickling Stick.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
(Wizards) Brunswick's wispy voice comes from the wooden ring, saying: meant
     your sack, Swot, now soiled by cabbage juice...
You wonder how many eyes Blind Io actually has.
And do they ever need replacing?
Your breath seems fresher.
(One) Marcus's wispy voice comes from the wooden ring, saying: When, even.
You close your eyes and think of wands.
(One) Julnar's wispy voice comes from the wooden ring, saying that she won't do
     blue because of smurfs or avatar
In the distance to the northeast, Old Tom, the tongueless and magical octiron
     bell of Unseen University, tolls four sonorous silences.
(Wizards) Swot's wispy voice comes from the wooden ring, saying: well, as long
     as my cloud doesn't get drunk from it...
You spin slowly to the floor.
(Wizards) Direction's wispy voice comes from the wooden ring, saying: it's
     important to keep your sack clean
(One) Marcus's wispy voice comes from the wooden ring, saying that he :(
(Wizards) Brunswick's wispy voice comes from the wooden ring, saying: LOL!
Your stomach gurgles strangely.
You get a cobble from a pocket in the medium satchel.
You are already busy focusing on the cobble.
To the south, the big bronze gong in the Temple of Small Gods bongs four times.
The cobble seems to relax infinitesimally.
You put the cobble into a pocket in the medium satchel.
A hallway [n,s,e,w].
A hallway [n,s].
An entrance to the Temple of Blind Io [n,s].
A large sign is here.
You open the south door.
The Street of Small Gods [w,e,n,s].
A small patched dog and a sleek crow are standing here.
A street lamp and a wooden pole with a green note attached to it are here and
some zombie dust is on the ground.
You close the north door.
The Street of Small Gods [w,e].
A tough troll warrior is standing here.
The Street of Small Gods [w,e,n].
Competent Wallace is standing here.
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
The High Altar of Gapp [n,s,e].
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
A priestess and Holy Dvalinn are standing here.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You get a black leather eye patch from a pocket in the medium satchel.
You put the dirty grey robe and the black leather eye patch on the low altar.
Bright colourful light flickers around the dirty grey robe before it drifts
into your hands.
Bright colourful light flickers around the black leather eye patch before it
drifts into your hands.
The black leather eye patch breaks!
You have 48 (219) guild points.
The dirty grey robe (1) is in poor condition.
The dirty grey robe and the sickly yellow robe are too heavy to put into a
pocket in the medium satchel.
Okay.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
To the north, the bell of the Assassins' Guild clock slowly chimes four times.
The High Altar of Gapp [n,s,e].
An entrance hall [n,s].
You open the padded doors.
The Street of Small Gods [w,e,n].
Competent Wallace is standing here.
You close the temple doors.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
The southern part of Baker Street [nw,s].
A skinny priestess and five little old ladies are standing here.
Baker Street [n,se,e,w].
A bodyguard and an unsettling banker are standing here.
Baker Street [nw,s,stairs].
The junction of God Street with Baker Street [ne,n,w,se].
A poor beggar is standing here.
A garlicky smell wafts out as you exhale.
Baker Street [nw,s,w].
Baker Street [n,se].
A watchman is standing here.
Baker Street [n,s,e].
A grizzled warrior is standing here.
A plaque is on the east wall and a street lamp is here.
Baker Street [nw,s,e].
Baker Street [n,se].
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
A small dark brown dog and a happy priest are standing here.
Filigree Street between two shops [w,e,n,s,enter door].
The Filigree Street General Store [n].
A cardboard sign is sitting on the counter.
You get a rat tail, a lightable torch and 2 Ankh-Morpork royals, 5 Ankh-Morpork
ten-dollars, some Ankh-Morpork dollars, 4 Ankh-Morpork half-dollars, some
Ankh-Morpork ten-pence and some Ankh-Morpork pence from a pocket in the medium
satchel.
Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars, some Ankh-Morpork dollars, 4
Ankh-Morpork half-dollars, some Ankh-Morpork ten-pence and some Ankh-Morpork
pence.
You sell a pair of kogake tabi, a silver ring and a jiann for 1
Ankh-Morpork dollar, 3 Ankh-Morpork ten-pence and 2 Ankh-Morpork pence.
You will now attempt to keep 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars,
some Ankh-Morpork dollars, 4 Ankh-Morpork half-dollars, some Ankh-Morpork
ten-pence and some Ankh-Morpork pence.
You put some Ankh-Morpork dollars, 4 Ankh-Morpork half-dollars, 5 Ankh-Morpork
ten-dollars and 2 Ankh-Morpork royals into a pocket in the medium satchel.
You drop the lightable torch, the dirty grey robe and the rat tail.
There is nothing buried here.
You previously decided to keep the medium satchel, the sickly yellow robe, the
dagger scabbard and the wooden ring.
You are keeping the dagger scabbard, the medium satchel, the wooden ring and
the sickly yellow robe.
You tidy up the place, clearing away a rat tail, a dirty grey robe and a
lightable torch.
Your breath seems fresher.
You recover the lightable torch, the dirty grey robe and the rat tail.
You drop the lightable torch, the dirty grey robe and the rat tail.
(One) Marcus's wispy voice comes from the wooden ring, saying: What about neon
     pink
You tidy up the place, clearing away a rat tail, a dirty grey robe and a
lightable torch.
Okay.
You recover the dirty grey robe.
Filigree Street between two shops [w,e,n,s,enter door].
Filigree Street [w,e,s].
A small dark brown dog and a happy priest are standing here.
The junction of Filigree Street and Baker Street [w,e,s,n].
The north end of Short Street outside the Mended Drum [e,w,s,n].
A charming tallywoman is standing here.
A colourful poster is posted here and a wanted poster is on the ground.
Filigree Street [w,e].
Filigree Street, outside a smithy [w,e,n].
A paperboy, a thin woman and a young man are standing here.
A smithy [s].
Baldwin "the Disemboweler" MacAvrik and Baldwin's apprentice are standing here.
A piece of embroidered tartan is hanging on the wall and some fine grey ash is
on the floor.
You get a small ornamental broom from a pocket in the medium satchel.
You hold a small ornamental broom in your left hand.
You sweep some ashes out of the forge with your broom.
The ash lands in a neat little pile as it hits the ground.
You put the small ornamental broom into a pocket in the medium satchel.
Baldwin "the Disemboweler" MacAvrik exclaims in Morporkian with a Morporkian
     accent: Ach!
Baldwin "the Disemboweler" MacAvrik slowly begins bringing an unrecognisable
piece of armour back into a vaguely recognisable state.
Filigree Street, outside a smithy [w,e,n].
A paperboy, a thin woman and a young man are standing here.
Filigree Street [w,e].
The north end of Short Street outside the Mended Drum [e,w,s,n].
A charming tallywoman is standing here.
A colourful poster is posted here and a wanted poster is on the ground.
The afternoon sun disappears behind a cloud.
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
A small dark brown dog and a happy priest are standing here.
Filigree Street between two shops [w,e,n,s,enter door].
Swordmaster Iatemycat is standing here.
In the distance to the southeast, the town crier shouts in Morporkian: Shop at 
     Draco sumiti Neseius in Pallant. Everything you need ab A ad ,
Filigree Street east of some shops [w,e].
Filigree Street [ne,w].
The east end of Filigree Street [sw,e,s].
An interesting troll is standing here.
A street lamp and a wooden pole with a green note attached to it are here.
The northwest corner of Peasant Parade [ne,e,s,w].
You walk across the uneven cobbles to another part of Peasant Parade.
The southwest corner of Peasant Parade [ne,n,se].
The noise of Peasant Parade falls behind you as you leave the area.
Widdershins Broadway [nw,s].
An old troll and an inane priestess are standing here.
Widdershins Broadway outside the Fools' Guild [n,se].
To the east, the swede farmer yells in Morporkian: Emo your swedes from ego!
     Pometrali are the best!
The junction of Widdershins Broadway and God Street [nw,w,s,sw].
The Widdershins Broadway junction outside the Ephebian Embassy [n,se,sw].
Widdershins Broadway [nw,se,sw].
Card are on the ground.
Widdershins Broadway [nw,e].
Widdershins Broadway [w,e].
A mean Tsortean mercenary is standing here.
Widdershins Broadway [w,e,se].
A watchman is standing here.
Widdershins Broadway [ne,w].
A heroic palace guard, a lazy palace guard and a watchman are standing here.
The Broadway Fork [ne,se,sw,nw].
An accountant is standing here.
Upper Broadway [nw,se,ne].
A farmer walking by shamelessly scratches her belly while gawking at the
buildings around her.
The junction of the Street of Small Gods and Upper Broadway [ne,nw,se,sw].
Upper Broadway just southeast of the Street of Small Gods [nw,se].
A fat troll is standing here.
Upper Broadway, just outside a boot shop [nw,ne,se].
A paperboy is standing here.
The paperboy opens the northeast door.
The paperboy leaves northeast.
The paperboy closes the northeast door.
(One) Krylin's wispy voice comes from the wooden ring, saying: have a banana
The junction of the Street of Cunning Artificers and Upper Broadway [nw,se,sw].
A papergirl is standing here.
The intersection of Esoteric Street and Upper Broadway [ne,nw,s].
The middle of Upper Broadway, just south of Esoteric Street [n,se].
Upper Broadway [nw,se,w].
A rich beggar and a fat troll child are standing here.
The T-junction of Upper Broadway and Merchants Street [nw,se,sw].
A small light brown dog and an overworked woman are standing here.
Upper Broadway between Merchants Street and Mormius Street [nw,se].
Upper Broadway at the junction with Mormius Street [nw,se,e].
The junction of Upper Broadway and Treacle Street [nw,se,w].
A rough real cat and a papergirl are standing here.
Upper Broadway, just outside the Salt Shaker [nw,se,e].
A tall man is standing here.
Upper Broadway outside the Pepper Pot [nw,se,e].
The south end of Upper Broadway [nw,s].
The intersection of Upper Broadway and Endless Street [ne,n,sw,se].
Endless Street [ne,sw].
Endless Street [ne,w,nw].
You open the northwest door.
Lolinda's Lovely Leather [se].
Lolinda Lovelace is standing here.
You close the southeast door.
You remove the dagger scabbard.
You wear a dagger scabbard.
You open the southeast door.
Endless Street [ne,w,nw].
You close the northwest door.
You start to search around.
You have a good look at the ground and scavenge a lightable torch from a
gutter.
You pick it up.
You put the lightable torch and some Ankh-Morpork ten-pence and some
Ankh-Morpork pence into a pocket in the medium satchel.
Endless Street [ne,sw].
You start to search around.
You have a good look at the ground and spot something you think could be
valuable. After you pick it up you realise it's only a lump of rotting rubbish,
which you throw away quickly.
You become aware of an embarrassingly strong smell similar to rotting rubbish
coming from your body.
The dirty grey robe and the sickly yellow robe are too heavy to put into a
pocket in the medium satchel.
You cannot put the dagger scabbard and the wooden ring into a pocket in the
medium satchel because you are wearing them.
The intersection of Upper Broadway and Endless Street [ne,n,sw,se,enter gates
carriage].
Igor, driver of the Gates carriage is standing here.
The Gates carriage is waiting here, a street lamp is here and a wooden pole
with a dark green note and a red note attached to it is casually placed here.
Igor, driver of the Gates carriage mutters under his breath.
Igor, driver of the Gates carriage climbs aboard the carriage.
The driver closes the Gates carriage door.
The Gates carriage starts moving again.
You start to search around.
One of the farmers heading north drops a squash, but notices it and picks it up
again.
You have a good look at the ground and scavenge a lightable torch from a
gutter.
You pick it up.
The smell of rotting rubbish wafts from your body.
The dirty grey robe, the lightable torch and the sickly yellow robe are too
heavy to put into a pocket in the medium satchel.
You cannot put the wooden ring and the dagger scabbard into a pocket in the
medium satchel because you are wearing them.
The south end of Upper Broadway [nw,s].
You start to search around.
You have a good look at the ground and scavenge a poker from a crevice.
You pick it up.
The smell of rotting rubbish wafts from your body.
The poker, the dirty grey robe, the lightable torch and the sickly yellow robe
are too heavy to put into a pocket in the medium satchel.
You cannot put the wooden ring and the dagger scabbard into a pocket in the
medium satchel because you are wearing them.
Upper Broadway outside the Pepper Pot [nw,se,e].
You start to search around.
You have a good look at the ground and scavenge one Ankh-Morpork penny from a
crevice.
You pick it up.
(One) Gnash's wispy voice comes from the wooden ring, saying: Do Brits really
     spell enroll with only one l?
The smell of rotting rubbish wafts from your body.
You put one Ankh-Morpork penny into a pocket in the medium satchel.
Upper Broadway, just outside the Salt Shaker [nw,se,e].
A tall man is standing here.
You start to search around.
You have a good look at the ground and scavenge one Ankh-Morpork penny from a
crevice.
You pick it up.
You put one Ankh-Morpork penny into a pocket in the medium satchel.
The junction of Upper Broadway and Treacle Street [nw,se,w].
A rough real cat and a papergirl are standing here.
The smell of rotting rubbish wafts from your body.
You start to search around.
A rat slinks out of a pothole.
You scrounge around.  The ground does look interesting, you decide.
The rough real cat attempts to bite the rat.
(One) Iatemycat's wispy voice comes from the wooden ring, saying: Do Americans
     really spell colour "color"?
The rough real cat pounces on the rat.
The rat rakes at the rough real cat with its claws but he deftly dodges out of
the way.
The rough real cat cuts the rat's back into small pieces with his claws.
The rough real cat dealt the death blow to the rat.
The rough real cat eats the corpse of a rat.
The rough real cat licks his lips.
The rough real cat purrs contentedly.
The poker, the dirty grey robe, the lightable torch and the sickly yellow robe
are too heavy to put into a pocket in the medium satchel.
You cannot put the wooden ring and the dagger scabbard into a pocket in the
medium satchel because you are wearing them.
The papergirl loudly exclaims in Morporkian: SUM Daily!  unus  et nineteenth
     edit, ex now! Emo est whiilis est sumiti aet at  presses!
The rough real cat leaves southeast.
(One) Gnash's wispy voice comes from the wooden ring, saying: Nope, Iate,
     that's a myth.
Upper Broadway at the junction with Mormius Street [nw,se,e].
A small light brown dog is standing here.
You start to search around.
The smell of rotting rubbish wafts from your body.
(One) Iatemycat's wispy voice comes from the wooden ring, saying: Phew!
You have a good look at the ground and scavenge a meridian axe from a gutter.
You pick it up.
The dirty grey robe, the poker, the meridian axe, the lightable torch and the
sickly yellow robe are too heavy to put into a pocket in the medium satchel.
You cannot put the wooden ring and the dagger scabbard into a pocket in the
medium satchel because you are wearing them.
Upper Broadway between Merchants Street and Mormius Street [nw,se].
You start to search around.
You have a good look at the ground and scavenge one Ankh-Morpork penny from a
crevice.
You pick it up.
(Wizards) Swot's wispy voice comes from the wooden ring, saying: hmm, dwarf
     axes and shirts are really heavey
The smell of rotting rubbish wafts from your body.
(One) Iatemycat's wispy voice comes from the wooden ring, saying: You can spell
     your own name...
You put one Ankh-Morpork penny into a pocket in the medium satchel.
The T-junction of Upper Broadway and Merchants Street [nw,se,sw].
An overworked woman is standing here.
You start to search around.
You have a good look at the ground and scavenge one Ankh-Morpork penny from a
crevice.
You pick it up.
(One) Gnash's wispy voice comes from the wooden ring, saying: I had to defend
     my honour.
(One) Julnar's wispy voice comes from the wooden ring, saying: so you're as
     smart as a 5 year old
(Wizards) Evan's wispy voice comes from the wooden ring, saying: Because the
     smaller you are, the sturdier you tend to be.
The smell of rotting rubbish wafts from your body.
You put one Ankh-Morpork penny into a pocket in the medium satchel.
Upper Broadway [nw,se,w].
A rich beggar and a fat troll child are standing here.
You start to search around.
You have a good look at the ground and scavenge one Ankh-Morpork penny from a
gutter.
You pick it up.
The smell of rotting rubbish wafts from your body.
You put one Ankh-Morpork penny into a pocket in the medium satchel.
The middle of Upper Broadway, just south of Esoteric Street [n,se].
You start to search around.
The terrible rubbish smell finally fades away.
After an intense search, you find nothing.
The dirty grey robe, the poker, the meridian axe, the lightable torch and the
sickly yellow robe are too heavy to put into a pocket in the medium satchel.
You cannot put the wooden ring and the dagger scabbard into a pocket in the
medium satchel because you are wearing them.
The intersection of Esoteric Street and Upper Broadway [ne,nw,s].
You start to search around.
You have a good look at the ground and scavenge a white cotton robe from a
gutter.
You pick it up.
The dirty grey robe, the white cotton robe, the poker, the meridian axe, the
lightable torch and the sickly yellow robe are too heavy to put into a pocket
in the medium satchel.
You cannot put the wooden ring and the dagger scabbard into a pocket in the
medium satchel because you are wearing them.
The junction of the Street of Cunning Artificers and Upper Broadway [nw,se,sw].
You start to search around.
The afternoon sun peeks out from behind a cloud.
You have a good look at the ground and scavenge a dao from a pothole.
You pick it up.
The lightable torch, the dirty grey robe, the white cotton robe, the poker, the
meridian axe, the dao and the sickly yellow robe are too heavy to put into a
pocket in the medium satchel.
You cannot put the wooden ring and the dagger scabbard into a pocket in the
medium satchel because you are wearing them.
Broadway table and yourself.
Upper Broadway, just outside a boot shop [nw,ne,se].
You start to search around.
You have a good look at the ground and scavenge a hessian sack from a pothole.
You pick it up.
The lightable torch, the hessian sack, the dirty grey robe, the white cotton
robe, the poker, the meridian axe, the dao and the sickly yellow robe are too
heavy to put into a pocket in the medium satchel.
You cannot put the wooden ring and the dagger scabbard into a pocket in the
medium satchel because you are wearing them.
You open the northeast door.
Bolly's Boot Boutique [sw].
Bolly Manga is standing here.
You close the southwest door.
Changed alias "smithy2leather" from "s; 5x e; e; e; ne; e; s; se; s; se; s; se;
se; e; e; e; ne; 5x se; se; s; 5x se; se; se; se; s; sw; sw; nw; $*$".
Added alias "smithy2jewelry".
(One) Gnash's wispy voice comes from the wooden ring, saying: Julnar accused me
     of not being able to, so I was proving I could.
Changed alias "smithy2jewelry" from "s; 7x e; ne; e; s; se; s; se; s; se; se;
e; e; e; ne; se; se; ne; n; ne; $*$".
You open the southwest door.
Upper Broadway, just outside a boot shop [nw,ne,se].
You close the northeast door.
Upper Broadway just southeast of the Street of Small Gods [nw,se].
A fat troll is standing here.
The junction of the Street of Small Gods and Upper Broadway [ne,nw,se,sw].
The Street of Small Gods [ne,w].
A fat priestess and an interesting troll child are standing here.
The Street of Small Gods [w,e].
An enthusiastic priest is standing here.
The Street of Small Gods [e,sw,nw].
A shady street preacher is standing here.
The Street of Small Gods [ne,w].
A mercenary is standing here.
The Street of Small Gods outside a shop [w,e,nw].
The Street of Small Gods [e,sw].
The Street of Small Gods outside two temples [ne,w,n,s].
A small patched dog and Kess of Sek are standing here.
The Street of Small Gods [w,e].
The Street of Small Gods [w,e,n,s].
A sleek crow is standing here.
A street lamp and a wooden pole with a green note attached to it are here and
some zombie dust is on the ground.
You open the north door.
An entrance to the Temple of Blind Io [n,s].
A large sign is here.
You close the south door.
A hallway [n,s].
A hallway [n,s,e,w].
(One) Iatemycat's wispy voice comes from the wooden ring, saying: I guess you
     have to spell your name right just to log into Discworld.
The Low Altar of the Temple of Blind Io [s].
You prepare to cast Collatrap's Instant Pickling Stick.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
You close your eyes and think of wands.
(One) Pit's wispy voice comes from the wooden ring, saying: That's probably a
     good thing, Iate.
You spin slowly to the floor.
In the distance to the northeast, the parsnip farmer yells in Morporkian: Emo
     your parsnliat ab ego! Mine are the best!
(One) Iatemycat's wispy voice comes from the wooden ring, saying: Sooner or
     later I get it right.
You wonder if the depression in the altar has some purpose.
(One) Krylin's wispy voice comes from the wooden ring, saying: I has to alias
     myself as 'k' :(
Whee, look at the pretty bright yellow spiders spinning a giant web!
You get a cobble from a pocket in the medium satchel.
You prepare to cast Worstler's Elementary Mineralogical Glance on the cobble.
(One) Iatemycat's wispy voice comes from the wooden ring, saying: I'm a bit
     like a monkey with a keyboard.
(One) Erianthe's wispy voice comes from the wooden ring, saying: awwww :(
You attempt to contact the elemental nature of the cobble.
You think of the location encoded in the cobble.
Everything looks a lot less interesting now.
You stare at the cobble.
(One) Krylin's wispy voice comes from the wooden ring, saying: yeah appears so
(One) Iatemycat's wispy voice comes from the wooden ring, saying: The monkey
     writes something that makes sense eventually.
(One) Krylin's wispy voice comes from the wooden ring, saying: there's
     something wrong here...
The cobble seems to urge you to gaze into it.
(One) Seirou's wispy voice comes from the wooden ring, saying: Now there's two
     squads of goblins in there... I'm going to advance a theory that goblins
     can sometimes fail to notice that their leader is dead and follow the body
     instead... and if that's on the bottom of a very long shaft, that's where
     they'll go...
You put the cobble into a pocket in the medium satchel.
You prepare to cast Collatrap's Instant Pickling Stick.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
A wordless murmuring emanates from a hidden source.
You close your eyes and think of wands.
(One) Seirou's wispy voice comes from the wooden ring, saying:
     http://www.thinkgeek.com/blog/2010/06/officially-our-bestever-cease.html
(One) Geryon's wispy voice comes from the wooden ring, saying: 'godbotherer'
     works
(One) Krylin's wispy voice comes from the wooden ring, saying that he agrees
     with the Gerry
(One) Iatemycat's wispy voice comes from the wooden ring, saying: I have
     trouble with Retrephrenologist... did I get that right?
(One) Direction's wispy voice comes from the wooden ring, saying: you mean
     Fralipolipi?
You spin slowly to the floor.
(One) Mitsukai's wispy voice comes from the wooden ring, saying: I pity Pit for
     having the easiest name amongst the Liaisons to type!
Your stomach gurgles strangely.
You get a cobble from a pocket in the medium satchel.
You are already busy focusing on the cobble.
(One) Krylin's wispy voice comes from the wooden ring, saying that he woos at
     Direction
The cobble seems to relax infinitesimally.
You put the cobble into a pocket in the medium satchel.
A hallway [n,s,e,w].
A hallway [n,s].
An entrance to the Temple of Blind Io [n,s].
A large sign is here.
You open the south door.
The Street of Small Gods [w,e,n,s].
A sleek crow is standing here.
A street lamp and a wooden pole with a green note attached to it are here and
some zombie dust is on the ground.
You close the north door.
The Street of Small Gods [w,e].
A tough troll warrior is standing here.
The Street of Small Gods [w,e,n].
Competent Wallace is standing here.
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
The High Altar of Gapp [n,s,e].
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
Holy Dvalinn is standing here.
Added alias "jewelry2leather".
Added alias "7x".
Moved alias 7x from category (default) to category util.
Moved alias jewelry2leather from category (default) to category quickwalk.
(One) Erianthe's wispy voice comes from the wooden ring, saying: Keb is pretty
     easy too
Moved alias smithy2jewelry from category (default) to category quickwalk.
Changed alias "tartan_" from "smithy_; smithy2leather; $*$".
Added alias "jewelry_".
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the dirty grey robe and the white cotton robe on the low altar.
(One) Spamspanker's wispy voice comes from the wooden ring, saying: I named my
     assassin alt Schroedinger. It was great, half the PK's had so much trouble
     typing my name I got clean away sometimes
Bright colourful light flickers around the dirty grey robe before it drifts
into your hands.
Bright colourful light flickers around the white cotton robe before it drifts
into your hands.
You have 48 (219) guild points.
The white cotton robe (1) is in poor condition.
The dirty grey robe (2) is in decent condition.
(One) Geryon's wispy voice comes from the wooden ring, saying: I pitty Pit 'cos
     he has to put up with us
The white cotton robe, the dirty grey robe and the sickly yellow robe are too
heavy to put into a pocket in the medium satchel.
Okay.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
An entrance hall [n,s].
(One) Mitsukai's wispy voice comes from the wooden ring, saying: Pitiful Pit.
     :(
You open the padded doors.
The Street of Small Gods [w,e,n].
Competent Wallace is standing here.
You close the temple doors.
(One) Spamspanker's wispy voice comes from the wooden ring, saying: It is a
     shame I was gone for so long and he got deleted
A garlicky smell wafts out as you exhale.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
Karlsen and a skinny priestess are standing here.
Karlsen gets some Ankh-Morpork dollars from the corpse of an unsettling banker.
Karlsen gets 2 Ankh-Morpork dollars from the corpse of a bodyguard.
Karlsen buries the corpse of an unsettling banker and the corpse of a bodyguard
deep within the ground.
The southern part of Baker Street [nw,s].
Five little old ladies are standing here.
Baker Street [n,se,e,w].
Baker Street [nw,s,stairs].
The junction of God Street with Baker Street [ne,n,w,se].
A poor beggar is standing here.
Baker Street [nw,s,w].
A grizzled warrior is standing here.
Baker Street [n,se].
A watchman is standing here.
The afternoon sun disappears behind a cloud.
Baker Street [n,s,e].
A plaque is on the east wall and a street lamp is here.
(One) Iatemycat's wispy voice comes from the wooden ring, saying: This is why I
     nickname everyone to the first three letters of their name.
Baker Street [nw,s,e].
Baker Street [n,se].
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
A happy priest is standing here.
The happy priest recites a prayer.
Filigree Street between two shops [w,e,n,s].
A small dark brown dog arrives from the east.
The Filigree Street General Store [n].
A cardboard sign is sitting on the counter.
You get a lightable torch and 2 Ankh-Morpork royals, 5 Ankh-Morpork
ten-dollars, some Ankh-Morpork dollars, 4 Ankh-Morpork half-dollars, some
Ankh-Morpork ten-pence and some Ankh-Morpork pence from a pocket in the medium
satchel.
The shopkeeper can't cope with all those objects.
Ankh-Morpork dollars, 4 Ankh-Morpork half-dollars, some Ankh-Morpork ten-pence
and some Ankh-Morpork pence, a dirty grey robe and a lightable torch.
You sell a dao, a poker, a hessian sack, a meridian axe and a white
cotton robe for 1 Ankh-Morpork dollar, 1 Ankh-Morpork half-dollar, 3
Ankh-Morpork ten-pence and 1 Ankh-Morpork penny.
Your breath seems fresher.
You will now attempt to keep 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars,
some Ankh-Morpork dollars, 5 Ankh-Morpork half-dollars, some Ankh-Morpork
ten-pence and some Ankh-Morpork pence.
You put some Ankh-Morpork dollars, 5 Ankh-Morpork half-dollars, 5 Ankh-Morpork
ten-dollars and 2 Ankh-Morpork royals into a pocket in the medium satchel.
You drop two lightable torches and the dirty grey robe.
There is nothing buried here.
You previously decided to keep the medium satchel, the sickly yellow robe, the
dagger scabbard and the wooden ring.
You are keeping the dagger scabbard, the medium satchel, the wooden ring and
the sickly yellow robe.
You tidy up the place, clearing away two lightable torches and a dirty grey
robe.
You recover two lightable torches and the dirty grey robe.
You drop two lightable torches and the dirty grey robe.
You tidy up the place, clearing away a dirty grey robe and two lightable
torches.
Okay.
You recover the dirty grey robe.
Removed queue.
You are not fighting anyone.
Okay.
(One) Iatemycat's wispy voice comes from the wooden ring, saying: ooh I need to
     get me one of these women pits.
(One) Pit's wispy voice comes from the wooden ring, saying: Well, the ease of
     typing pit is counterbalanced by the lateness in the alphabet.
(One) Jiang's wispy voice comes from the wooden ring, saying that she creates a
     PK alt named Iathone.
(One) Spamspanker's wispy voice comes from the wooden ring, saying: pits are
     overrated. You want a big farm where you can keep them above ground.
(One) Direction's wispy voice comes from the wooden ring, saying: do they
     contain pudding?
(One) Pit's wispy voice comes from the wooden ring, saying: Only Ploosk comes
     after me!
gapp_: gapp_put_; gapp2shop; sdb_; $*$
Changed alias "gapp_" from "gapp_put_; gapp2shop; sdb_; $*$".
(One) Iatemycat's wispy voice comes from the wooden ring, saying: I've always
     wanted a snake pit. I've never even considered a pit full of women.
No matching aliases found.
shop_: brief look; recover damaged steel things & damaged iron things & damaged
       clothes & damaged leather things & damaged cloth things; drop_trash_; n;
       5x w; n; $*$
You currently have the following aliases:
The category "room":
leather_: leatherwork_; io_collect_; $*$
shop_: brief look; recover damaged steel things & damaged iron things & damaged
clothes & damaged leather things & damaged cloth things; drop_trash_; n; 5x w;
n; $*$
boot_: boot2io; io_offer_ $*$          sek_: sek_offer_; sek2io; $*$
gapp_: gapp_put_; gapp2shop; $*$       tartan_: smithy_; smithy2jewelry; $*$
io_gapp_: io_offer_; io2gapp; $*$      
A total of 7 aliases.
(One) Mitsukai's wispy voice comes from the wooden ring, saying that he ponders
     making "wrestling pit" an available room name for phouses.
Changed alias "shop_" from "brief look; recover damaged steel things & damaged
iron things & damaged clothes & damaged leather things & damaged cloth things;
drop_trash_; n; 5x w; n; $*$".
(One) Pit's wispy voice comes from the wooden ring, saying that he STARES at
     Mitsukai.
Okay.
Filigree Street between two shops [w,e,n,s].
Filigree Street [w,e,s].
A small dark brown dog and a happy priest are standing here.
The junction of Filigree Street and Baker Street [w,e,s,n].
The north end of Short Street outside the Mended Drum [e,w,s,n].
Mystic Crux is standing here.
A colourful poster is posted here and a wanted poster is on the ground.
Filigree Street [w,e].
A charming tallywoman is standing here.
Removed queue.
You are not fighting anyone.
Okay.
The charming tallywoman beams brightly.
The north end of Short Street outside the Mended Drum [e,w,s,n].
Mystic Crux is standing here.
A colourful poster is posted here and a wanted poster is on the ground.
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
A small dark brown dog and a happy priest are standing here.
No matching aliases found.
(One) Geryon's wispy voice comes from the wooden ring, saying: Pit's new super
     secret name shall be 'Tip'
Added alias "exchange_goods_".
Changed alias "exchange_goods_" from "get all except kept things from component
pouch; put damaged things into component pouch; sell all; keep money; put
dollars & half-dollars & ten-dollars & royals & damaged things into component
pouch; recover damaged things; drop_trash_; put damaged things into component
pouch; $*$".
The happy priest recites a prayer.
  |   | |   |    /     / Northeast-southwest exit
&-$-$-$-*-@-*-*-*      - East-west exit
      | | + |          | North-south exit
                       + Door
                       * Room
                       & Room with living things and non-cardinal exits
                       $ Room with living things
                       @ Where you are
The happy priest calls upon Sandelfon for protection.
Filigree Street between two shops [w,e,n,s].
The Filigree Street General Store [n].
A cardboard sign is sitting on the counter.
Okay.
You get 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars, some Ankh-Morpork
dollars and 5 Ankh-Morpork half-dollars from a pocket in the medium satchel.
You put the dirty grey robe into a pocket in the medium satchel.
You previously decided to keep the medium satchel, the sickly yellow robe, 2
Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars, some Ankh-Morpork dollars, 5
Ankh-Morpork half-dollars, some Ankh-Morpork ten-pence and some Ankh-Morpork
pence, the dagger scabbard and the wooden ring.
You will now attempt to keep 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars,
some Ankh-Morpork dollars, 5 Ankh-Morpork half-dollars, some Ankh-Morpork
ten-pence and some Ankh-Morpork pence.
Some Ankh-Morpork dollars, 5 Ankh-Morpork half-dollars, 5 Ankh-Morpork
ten-dollars and 2 Ankh-Morpork royals are too heavy to put into a pocket in the
medium satchel.
(One) Pit's wispy voice comes from the wooden ring, saying: It's bad enough
     that there's apparently a pit you can try to enter, and a pit you can burn
     things in, and a pit in the capture the flag arena...
You recover two lightable torches.
You put the lightable torch into a pocket in the medium satchel.
Filigree Street between two shops [w,e,n,s].
A scruffy tabby cat and Azbu are standing here.
Azbu leaves south.
Filigree Street [w,e,s].
A small dark brown dog and a happy priest are standing here.
The junction of Filigree Street and Baker Street [w,e,s,n].
The north end of Short Street outside the Mended Drum [e,w,s,n].
An unemployed banker and Mystic Crux are standing here.
A colourful poster is posted here and a wanted poster is on the ground.
Removed queue.
You are not fighting anyone.
Okay.
(One) HaloJ's wispy voice comes from the wooden ring, saying: how about a pit
     we can all love, admire and hug!!!!
  |   |   | |   |      / Northeast-southwest exit
  $-$-*-$-@-*-$-*-*-*  - East-west exit
 /        | | + |      | North-south exit
          $            + Door
          |            * Room
          *            $ Room with living things
          |            @ Where you are
          *+         
          |          
          $          
          |          
          *          
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
A small dark brown dog and a happy priest are standing here.
Filigree Street between two shops [w,e,n,s].
The Filigree Street General Store [n].
A scruffy tabby cat and Azbu are standing here.
A cardboard sign is sitting on the counter.
(One) Pit's wispy voice comes from the wooden ring, saying: That one doesn't
     exist. :(
Azbu leaves north.
(One) Pit's wispy voice comes from the wooden ring, saying: Well, one that you
     -can-, sure.
---------------------==========]  Discworld  [===========---------------------
Aimee        Cyrano       GrouX        Kugrin       Mysra        Sneeky
Almarna      Daimon       Gurujosh     Kyrnin       naBOO        Spamspanker
Ambrosius    Dew          Haassasin    Lanfear      Narcs        Spock
Andschana    Digits       HaloJ        LeaChim      Nayades      Sprynx
Angelin      DiMaggio     headshox     Lexi         Nyoka        Suki
Angelynae    Direction    Holister     Leyan        Odius        Surt
Apsia        DrG          Huwge        Llia         Paff         Sushiko
Artos        Dylan        Iohannes     Lock         Pit (Sl)     Trident
Azbu         EdiCt        Jakkaul      MaDeira      Proud        Wallace
Balzaar      Elo          Jamm         Maelin       Pythia       waRp
Blame        Erianthe     Jiang        Majir        Qoogle       Whitebeard
Bleyddyn     EshNenora    Julnar       Mancow       Raen         Xorphitus
Brunswick    Eucalypta    Juppie       Marcus       Ratman       Zelick
cheeky       Evan         JustAnAlt    Marilyn      Saryon       Zelos
Chet         Fyre         Kari         Masume       Saul         Zeturis
Contessa     Geryon       Karlsen      Medea        Scavius      Zevious
Coyote       Gnash        Kloke        Mellisandre  Scruff       
Crux         Gorist       Krylin       Meritus      Seirou       
--------> There are one hundred and sixteen mudders on the Discworld. <-------
(One) Mitsukai's wispy voice comes from the wooden ring, saying: My wrestling
     pit will have floral design walls and a butterfly stencil ceiling.
(One) Mitsukai's wispy voice comes from the wooden ring, saying: It will ignite
     your rage. :(
          $            - East-west exit
          |            $ Room with living things
         -*-           | North-south exit
          |            * Room
          @            @ Where you are
(One) Geryon's wispy voice comes from the wooden ring, saying: Ooh, purdy!
You are unburdened (8%) by:
Wearing : a sickly yellow robe, a medium satchel and a wooden ring.
(under) : a dagger scabbard.
Carrying: a lightable torch.
Your purse contains 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars, 189
Ankh-Morpork dollars, 5 Ankh-Morpork half-dollars, 21 Ankh-Morpork ten-pence
and 25 Ankh-Morpork pence.
(One) Iatemycat's wispy voice comes from the wooden ring, saying: Maybe we
     could rename the sink hole in the grflx cave to the wet pit.
This is a medium satchel made of leather with a nice long strap so
that it can be worn across the torso.  It'll hold a good number of items,
although nothing too bulky.
The medium satchel has two main pockets and one side pocket.
It is almost completely full with: a lightable torch, a dirty grey robe, a
cobble, a small ornamental broom, a dagger and an old leaky quill.
It is open.
It is in excellent condition.
(One) Geryon's wispy voice comes from the wooden ring, saying: Wait. We need
     clownprint wall paper... for the creepiness factor.
You get a lightable torch from a pocket in the medium satchel.
The lightable torch (1) is in really poor condition.
The lightable torch (2) is in really poor condition.
(One) Geryon's wispy voice comes from the wooden ring, saying: AIEEEEE!! PIT!!
     Mitsukai is *SMILING* at me!!!
To the southeast, the big bronze gong in the Temple of Small Gods bongs five
     times.
(One) Mitsukai's wispy voice comes from the wooden ring, saying: Now a bunch of
     people will. :/
          $            - East-west exit
          |            $ Room with living things
         -$-           | North-south exit
          |            * Room
          @            @ Where you are
Filigree Street between two shops [w,e,n,s].
Filigree Street [w,e,s].
A happy priest is standing here.
The junction of Filigree Street and Baker Street [w,e,s,n].
The north end of Short Street outside the Mended Drum [e,w,s,n].
A charming tallywoman and Mystic Crux are standing here.
A colourful poster is posted here and a wanted poster is on the ground.
  |   |   | |   |      / Northeast-southwest exit
  $-$-*-*-@-*-$-*-*-*  - East-west exit
 /        | | + |      | North-south exit
          $            + Door
          |            * Room
          *            $ Room with living things
          |            @ Where you are
          *+         
          |          
          $          
          |          
          *          
The charming tallywoman leaves north.
In the distance to the northeast, Old Tom, the tongueless and magical octiron
     bell of Unseen University, tolls five sonorous silences.
Against all laws of probability, a warrior falls from the roof and lands on top
of three warriors bumping into each other.  They get up and enter the Mended
Drum.
In the distance to the southeast, the town crier shouts in Morporkian:
     messagjius Suicide : Life in  Adiat.
The skill "repair" is invalid, or Mystic Crux is not trying to teach you the
"repair" command.
To the east, the bell of the Assassins' Guild clock slowly chimes five times.
Miss Direction and a pink cloud emerge from a thaumic door which appears in
midair.
Mystic Crux scratches himself.
Miss Direction and the pink cloud leave east.
(One) Geryon's wispy voice comes from the wooden ring, saying: Smiling 5 times
     more is not a lotte of people, Mitsukai :P
To the west, the town crier shouts in Morporkian: messagjius Suicide : Life in 
     Adiat.
Someone looks you up and down, carefully checking out your weapons and armour.
A paperboy arrives from the north.
(One) Geryon's wispy voice comes from the wooden ring, saying: Impromptu mud
     poll!!
The paperboy loudly exclaims in Morporkian: On  Role by Autumiius Swalluo!
     Ineus in  Viridis Slagnial! Read all about est!
The paperboy leaves east.
(One) Blame's wispy voice comes from the wooden ring, saying: what keeps it up?
This is the street just outside the infamous Mended Drum pub,
described in "Wellcome to Ankh-Morporke, Citie of One Thousand Surprises" as "a
Cheereful Taverne in which the Honest Yeomen of the Citye may be seen Drinking,
Singing and Reciting Poetrye."  Oddly enough, though, "Wellcome to
Ankh-Morporke" doesn't mention the bloodstains on the door, the numerous axe
notches, or the lingering aroma of bad ale.  A nearby sign has been provided
outside the Drum to aid the numerous drunken revellers who accumulate during
the night, though how effectively is questionable.  A sturdy door leads north
into the pub (if you dare), to the south is Short Street and Filigree Street
runs east-west.
Quite a few people, some in small groups, walk, trot and lurch aimlessly
towards other parts of the city.
It is a slightly chilly secundus spring's afternoon with almost no wind and
scattered puffy clouds.
There are four obvious exits: east, west, south and north.
Mystic Crux is standing here.
A colourful poster is posted here and a wanted poster is on the ground.
(One) Direction's wispy voice comes from the wooden ring, saying: slood
The skill "bandage" is invalid, or Mystic Crux is not trying to teach you the
"bandage" command.
  |   |   | |   |      / Northeast-southwest exit
  $-*-*-*-@-$-$-*-*-*  - East-west exit
 /        | | + |      | North-south exit
          $            + Door
          |            * Room
          *            $ Room with living things
          |            @ Where you are
          *+         
          |          
          $          
          |          
          *          
(One) Geryon's wispy voice comes from the wooden ring, saying: HANDS UP if you
     think people who SMILE at you for greeting is CREEPY beyond CLOWN MAILMEN
This is the street just outside the infamous Mended Drum pub,
described in "Wellcome to Ankh-Morporke, Citie of One Thousand Surprises" as "a
Cheereful Taverne in which the Honest Yeomen of the Citye may be seen Drinking,
Singing and Reciting Poetrye."  Oddly enough, though, "Wellcome to
Ankh-Morporke" doesn't mention the bloodstains on the door, the numerous axe
notches, or the lingering aroma of bad ale.  A nearby sign has been provided
outside the Drum to aid the numerous drunken revellers who accumulate during
the night, though how effectively is questionable.  A sturdy door leads north
into the pub (if you dare), to the south is Short Street and Filigree Street
runs east-west.
Quite a few people, some in small groups, walk, trot and lurch aimlessly
towards other parts of the city.
It is a slightly chilly secundus spring's afternoon with almost no wind and
scattered puffy clouds.
There are four obvious exits: east, west, south and north.
Mystic Crux is standing here.
A colourful poster is posted here and a wanted poster is on the ground.
It's a little busy here.  Too busy.
(One) Iatemycat's wispy voice comes from the wooden ring, saying that he puts
     his hand up.
(One) Aikanaro's wispy voice comes from the wooden ring, saying: I agree with
     the two lunatics.
(One) Iatemycat's wispy voice comes from the wooden ring, saying: Sometimes I
     try smiling at people as a greeting and I creep myself out.
(One) Iatemycat's wispy voice comes from the wooden ring, saying: I'm glad it's
     not just me.
(One) Geryon's wispy voice comes from the wooden ring, saying: 3 so far... and
     a couple of CREEPY SMILES ...
A passing witch clears her throat mightily.
(One) Geryon's wispy voice comes from the wooden ring, saying: Just 3!
(One) Aikanaro's wispy voice comes from the wooden ring, saying: I think it is
     because I imagine the 'smile' soul to be this placid, unsettling kind of
     smile, where it's possible the smiler has been taken over by pod people.
(One) Geryon's wispy voice comes from the wooden ring, saying: Erm. That's...
     interesting.
(One) Geryon's wispy voice comes from the wooden ring, saying: Yeah, Silence of
     the Lambs kinda smile.
(One) Geryon's wispy voice comes from the wooden ring, saying: CREEPY
  |   |   | |   |      / Northeast-southwest exit
  $-*-*-*-@-*-$-$-*-*  - East-west exit
 /        | | + |      | North-south exit
          $            + Door
          |            * Room
          *            $ Room with living things
          |            @ Where you are
          *+         
          |          
          $          
          |          
          *          
(One) Spamspanker's wispy voice comes from the wooden ring, saying: hrm.....you
     may have something there.
Near the north end of Short Street [n,s].
A boring troll child is standing here.
The boring troll child exclaims in Morporkian with a Morporkian accent: Die!
(One) Erianthe's wispy voice comes from the wooden ring, saying: when people
     smile at me to greet me I worry I've annoyed them, Im not even sure why
You get a dagger from a pocket in the medium satchel.
There is a crackling noise, and a large cloud of smoke rises to the south.
You hold a dagger in your left hand.
(One) Geryon's wispy voice comes from the wooden ring, saying: See?
(One) Aikanaro's wispy voice comes from the wooden ring, saying: Perhaps some
     of us are actually apes.
(One) Spamspanker's wispy voice comes from the wooden ring, saying: showing
     teeth is, I thought
(One) Geryon's wispy voice comes from the wooden ring, saying: Next comes chimp
     poo cookies, right at you.
iow_: search; cast rvrv at rats; cast mpol at rat & cockroach & pigeon & crow;
      get eyes from corpses; get tails from rat corpses; put all into component
      pouch; bury all; $*$
(One) Aikanaro's wispy voice comes from the wooden ring, saying: Ah, that might
     be it.
(One) Iatemycat's wispy voice comes from the wooden ring, saying: yeah cos it's
     showing teeth, which are used for BITING
(One) Geryon's wispy voice comes from the wooden ring, saying: Only ONE thing
     creepier.
Changed alias "iow_" from "search; cast rvrv at rats; cast mpol at rat &
cockroach & pigeon & crow; get eyes from corpses; get tails from rat corpses;
put all into component pouch; bury all; $*$".
(One) Geryon's wispy voice comes from the wooden ring, saying: Smiling CLOWN :o
(One) Direction's wispy voice comes from the wooden ring, saying: oddly, biting
     is probably a less creepy greeting
Short Street [n,s].
Short Street [n,s,e].
A sign is hung over the door to the east and a street lamp is here.
Short Street [n,s].
Julnar and an interesting troll are standing here.
Short Street [n,s].
Short Street [n,s].
Julnar and an interesting troll are standing here.
The pleasant strains of a flute being played fill the air.  They are abruptly
cut off, and then there is a brief scream.
(One) Iatemycat's wispy voice comes from the wooden ring, saying: Clowns are
     just wrong.
The skill "repair" is invalid, or yourself is not trying to teach you the
"repair" command.
(One) Spamspanker's wispy voice comes from the wooden ring, saying: Biting is
     honest.
The skill "repair" is invalid, or Julnar is not trying to teach you the
"repair" command.
(One) Geryon's wispy voice comes from the wooden ring, saying: aaaaaahahahaha
     'The Lecturer in Recent Runes smiles at you.'
Short Street [n,s].
A loaf runs across the road.  A beggar chases after it and grabs it, revealing
the three rats who were carrying it.
The junction of Short Street, Heroes Street and God Street [n,se,e,w,s].
A roguish thief is standing here.
Short Street [n,s].
The junction of Short Street, Heroes Street and God Street [n,se,e,w,s].
A roguish thief is standing here.
South of the junction of God Street and Heroes Street with Short Street [n,s].
Outside a nice shop on Short Street [n,s,w].
Short Street [n,s].
North of a busy junction on Short Street [n,s].
A busy junction on Short Street [n,e,s,w].
A stony troll warrior, Dogbottler and a tall troll are standing here.
Short Street outside Brother David's [n,s,e].
A cruel crewman and a sad man are standing here.
You comfort the cruel crewman sadly.
The cruel crewman says in Morporkian with a Sto Plains accent: This ceo smelli
     terrible.
(One) DrG's wispy voice comes from the wooden ring, saying: sweet, ty
(One) Geryon's wispy voice comes from the wooden ring, saying: Ok, hands up for
     all those I've offended for calling out as being smiley creepers?
A busy junction on Short Street [n,e,s,w].
A stony troll warrior, Dogbottler and a tall troll are standing here.
Short Street outside Brother David's [n,s,e].
A cruel crewman and a sad man are standing here.
The sad man leaves east.
You comfort the cruel crewman sadly.
An explosion from somewhere rends through the air.
You comfort the cruel crewman 2.
You comfort the cruel crewman 1.
You comfort the cruel crewman 3.
(One) Julnar's wispy voice comes from the wooden ring, saying: they'll feed you
     to the star whale
You comfort the cruel crewman 5.
(One) Iatemycat's wispy voice comes from the wooden ring, saying: You need an
     arms permit to carry weapons around in BP yo.
Short Street, just outside a nice garden [n,s,e,w].
A playful troll child is standing here.
Middle of Short Street [n,s].
Short Street [n,s].
A prayerful man and a happy troll are standing here.
Short Street [n,s].
An energetic priestess is standing here.
Short Street [n,s].
An interesting man is standing here.
The busy junction of Short Street and the Street of Cunning Artificers
[n,e,s,w].
A roguish thief and a sad troll are standing here.
Short Street [n,s].
The busy junction of Short Street and the Street of Cunning Artificers
[n,e,s,w].
A roguish thief and a sad troll are standing here.
The roguish thief shoves you out of her way.
Short Street [n,s].
An interesting man is standing here.
Short Street [n,s].
An energetic priestess is standing here.
Short Street [n,s].
A prayerful man and a happy troll are standing here.
Middle of Short Street [n,s].
Short Street, just outside a nice garden [n,s,e,w].
A playful troll child is standing here.
Short Street outside Brother David's [n,s,e].
A cruel crewman is standing here.
A busy junction on Short Street [n,e,s,w].
A stony troll warrior, Dogbottler and a tall troll are standing here.
North of a busy junction on Short Street [n,s].
Short Street [n,s].
Outside a nice shop on Short Street [n,s,w].
South of the junction of God Street and Heroes Street with Short Street [n,s].
The junction of Short Street, Heroes Street and God Street [n,se,e,w,s].
A roguish thief is standing here.
Short Street [n,s].
Short Street [n,s].
Julnar and an interesting troll are standing here.
Short Street [n,s,e].
A sign is hung over the door to the east and a street lamp is here.
          |            - East-west exit
         -$-           \ Northwest-southeast exit
          |            $ Room with living things
          $            | North-south exit
          |            + Door
          *            * Room
          |            @ Where you are
          @+         
          |          
          $          
          |          
          *          
          |          
         -$-         
          |\         
          *          
          |          
         -*          
Short Street [n,s].
Near the north end of Short Street [n,s].
A boring troll child is standing here.
The north end of Short Street outside the Mended Drum [e,w,s,n].
A scruffy tabby cat, Azbu and Mystic Crux are standing here.
A colourful poster is posted here and a wanted poster is on the ground.
The scruffy tabby cat nuzzles you affectionately.
Mystic Crux starts as if bitten.
See "syntax learn" for the input patterns.
(One) Direction's wispy voice comes from the wooden ring, saying: I don't know
     if I like Matt Smith yet
Azbu leaves west.
Filigree Street [w,e].
A scruffy tabby cat and Azbu are standing here.
Filigree Street, outside a smithy [w,e,n].
Filigree Street [w,e].
The north end of Short Street outside the Mended Drum [e,w,s,n].
Mystic Crux is standing here.
A colourful poster is posted here and a wanted poster is on the ground.
(One) Julnar's wispy voice comes from the wooden ring, saying: he's not a bad
     actor but I don't like his bone structure
The entrance to the Mended Drum [n,s,nw].
Stren Withel, Sergeant Detritus and Hrun are standing here.
A colourful poster is posted here and a pair of grey worsted trousers and a
ripped shirt are on the floor.
The north end of Short Street outside the Mended Drum [e,w,s,n].
Mystic Crux is standing here.
A colourful poster is posted here and a wanted poster is on the ground.
Filigree Street [w,e].
Filigree Street, outside a smithy [w,e,n].
West end of Filigree Street [w,e].
Filigree Street, outside a smithy [w,e,n].
Filigree Street [w,e].
Loud cheering erupts somewhere to the east.
(One) Julnar's wispy voice comes from the wooden ring, saying: like I said, his
     acting is fine but those cheek bones are like needles in my eyes
To the east, a few bodies come flying out of the pub and bounce off the walls. 
It looks a bit like a sadistic pinball machine, until they bounce out of sight.
You get a pair of dirty overalls from Filigree Street.
This is a pair of dirty overalls.  They may at one time have been a
blue colour, but are now a grimy grey with patches of brown.
It is in atrocious condition.
Silent Nayades arrives from the west.
Silent Nayades leaves east.
The north end of Short Street outside the Mended Drum [e,w,s,n].
Mystic Crux is standing here.
A colourful poster is posted here and a wanted poster is on the ground.
Mystic Crux scratches himself.
The junction of Filigree Street and Baker Street [w,e,s,n].
Baker Street [n,se].
Baker Street [nw,s,e].
Baker Street [n,s,e].
A small dark brown dog is standing here.
A plaque is on the east wall and a street lamp is here.
Baker Street [n,se].
A watchman is standing here.
Baker Street [nw,s,w].
The junction of God Street with Baker Street [ne,n,w,se].
A poor beggar is standing here.
Baker Street [nw,s,stairs].
The junction of God Street with Baker Street [ne,n,w,se].
A poor beggar is standing here.
You prepare to attack the poor beggar.
Hp: 1342 (1342) Gp: 219 (219) Xp: 79324
You slash at the poor beggar with your dagger but, although unable to defend,
she somehow avoids the attack.
The poor beggar punches at you but, although unable to defend, you somehow
avoid the attack.
Hp: 1342 (1342) Gp: 219 (219) Xp: 79327
You perforate the poor beggar's right leg with your dagger.
Hp: 1342 (1342) Gp: 219 (219) Xp: 79330
You thrust at the poor beggar with your dagger but, although unable to defend,
she somehow avoids the attack.
The poor beggar punches at you but, although unable to defend, you somehow
avoid the attack.
Hp: 1342 (1342) Gp: 219 (219) Xp: 79333
You slice the poor beggar's left arm with your dagger.
Hp: 1342 (1342) Gp: 219 (219) Xp: 79336
The poor beggar punches at you but, although unable to defend, you somehow
avoid the attack.
Hp: 1342 (1342) Gp: 219 (219) Xp: 79339
Saving...
You seem to be a step closer to mastering a dagger.
You perforate the poor beggar's right arm with your dagger.
Hp: 1342 (1342) Gp: 219 (219) Xp: 79342
You slice the poor beggar's stomach with your dagger.
Hp: 1342 (1342) Gp: 219 (219) Xp: 79345
The poor beggar kicks out at you but, although unable to defend, you somehow
avoid the attack.
Hp: 1342 (1342) Gp: 219 (219) Xp: 79348
You slice the poor beggar's stomach with your dagger.
A tall priestess arrives from the northeast.
Hp: 1342 (1342) Gp: 219 (219) Xp: 79351
You slice the poor beggar's right leg with your dagger.
The poor beggar punches at you but, although unable to defend, you somehow
avoid the attack.
The tall priestess recites a prayer.
Hp: 1342 (1342) Gp: 219 (219) Xp: 79354
The poor beggar punches at you but, although unable to defend, you somehow
avoid the attack.
The tall priestess calls upon Gapp for protection.
A cat walks towards you, uses your leg as a scratching post, and walks on.
Hp: 1342 (1342) Gp: 219 (219) Xp: 79357
You cut the poor beggar's left arm with your dagger.
Hp: 1342 (1342) Gp: 219 (219) Xp: 79360
You slice the poor beggar's right leg with your dagger.
The poor beggar punches at you but, although unable to defend, you somehow
avoid the attack.
Hp: 1342 (1342) Gp: 219 (219) Xp: 79363
Hp: 1342 (1342) Gp: 219 (219) Xp: 79366
The poor beggar punches at you but, although unable to defend, you somehow
avoid the attack.
Hp: 1342 (1342) Gp: 219 (219) Xp: 79369
The poor beggar's ripped shirt breaks!
You perforate the poor beggar's chest with your dagger.
(One) Julnar's wispy voice comes from the wooden ring, saying: used needles
     which were donated by a junkie
Hp: 1342 (1342) Gp: 219 (219) Xp: 79372
You slice the poor beggar's right arm with your dagger.
Hp: 1342 (1342) Gp: 219 (219) Xp: 79375
You slice the poor beggar's right arm with your dagger.
The poor beggar punches at you but, although unable to defend, you somehow
avoid the attack.
Hp: 1342 (1342) Gp: 219 (219) Xp: 79378
Hp: 1342 (1342) Gp: 219 (219) Xp: 79381
You perforate the poor beggar's right leg with your dagger.
You killed the poor beggar.
You get a pair of torn trousers, a begging tin and some Ankh-Morpork pence from
the corpse of a poor beggar.
You drop the begging tin.
You get a human heart from the corpse of a poor beggar.
(One) Evan's wispy voice comes from the wooden ring, saying: junkie is such a
     disgusting word. Dope fiends is the name, dope fiends!
You get a human right eye and a human left eye from the corpse of a poor
beggar.
The tall priestess mumbles a brief prayer.
You bury a begging tin and the corpse of a poor beggar deep within the earth.
        |              / Northeast-southwest exit
        *+             - East-west exit
        |              \ Northwest-southeast exit
        $              | North-south exit
         \             + Door
         -* *-         * Room
 \  |     |/+          & Room with living things and non-cardinal exits
&-*-*-*-*-@            $ Room with living things
    |\  +  \           @ Where you are
            *        
            |        
Baker Street [nw,s,stairs].
Baker Street [n,se,e,w].
The southern part of Baker Street [nw,s].
Five little old ladies are standing here.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
A skinny priestess is standing here.
The skinny priestess recites a prayer.
      |/               / Northeast-southwest exit
     -$                - East-west exit
       \               | North-south exit
        *              \ Northwest-southeast exit
        |              + Door
       +*+             * Room
         \             $ Room with living things
          $            @ Where you are
          | +   +   |
          @-*-$-$-*-*
         /|     +   |
       -* $          
          |          
          $+         
         /           
The Street of Small Gods [w,e,n].
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
You open the padded doors.
The Street of Small Gods [w,e,n].
You close the temple doors.
The Street of Small Gods [w,e].
A tough troll warrior is standing here.
The Street of Small Gods [w,e,n,s].
A sleek crow is standing here.
A street lamp and a wooden pole with a green note attached to it are here and
some zombie dust is on the ground.
The Street of Small Gods [w,e].
The Street of Small Gods outside two temples [ne,w,n,s].
The entrance hall of the temple of Sek [n,s,w].
The High Altar of Sek [n,s,w].
Miss Marcus is kneeling here.
Before the statue of Seven-Handed Sek [n,e].
The side chapel of Sek's temple [w].
A priest and Lock are standing here.
(One) Dylan's wispy voice comes from the wooden ring, saying: Matt Smith has a
     square head :s
Before the statue of Seven-Handed Sek [n,e].
The High Altar of Sek [n,s,w].
Miss Marcus is kneeling here.
The entrance hall of the temple of Sek [n,s,w].
The Street of Small Gods outside two temples [ne,w,n,s].
The Street of Small Gods [w,e].
The Street of Small Gods [w,e,n,s].
A sleek crow is standing here.
A street lamp and a wooden pole with a green note attached to it are here and
some zombie dust is on the ground.
You open the north door.
An entrance to the Temple of Blind Io [n,s].
A large sign is here.
You close the south door.
A hallway [n,s].
A hallway [n,s,e,w].
The Low Altar of the Temple of Blind Io [s].
You put the human left eye and the human right eye on the shallow round
depression.
(One) Dylan's wispy voice comes from the wooden ring, saying: plus it looks
     like he doesn't have eyebrows sometimes
The human right eye and the human left eye begin to glow with a flickering
white light, and as the light gets brighter they float out of the shallow round
depression and away to the south.
The depression is hemispherical and cleverly carved so that it looks
like an eyeball sticking up from the surface of the altar when empty.
A hallway [n,s,e,w].
A hallway [n,s].
An entrance to the Temple of Blind Io [n,s].
A large sign is here.
You open the south door.
The Street of Small Gods [w,e,n,s].
A sleek crow is standing here.
A street lamp and a wooden pole with a green note attached to it are here and
some zombie dust is on the ground.
You close the north door.
The Street of Small Gods [w,e].
A tough troll warrior is standing here.
The Street of Small Gods [w,e,n].
A skinny priestess is standing here.
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
The High Altar of Gapp [n,s,e].
The Hall of Gifts [s,w,u].
A priestess is standing here.
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
Holy Dvalinn is lying here.
(One) Julnar's wispy voice comes from the wooden ring, saying: there's
     something about his face that's off putting. I'd have sex with him as the
     doctor but not as a person
You exclaim in Morporkian: For the glory of the Lord Gapp!
You get a dirty grey robe from a pocket in the medium satchel.
You put the pair of dirty overalls, the dirty grey robe and the pair of torn
trousers on the low altar.
You have 219 (219) guild points.
* You can use 76 (76) for covert commands.
* You can use 168 (168) for crafts commands.
* You can use 171 (171) for faith commands.
* You can use 102 (102) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 134 (134) for people commands.
* You can use 177 (177) for adventuring commands.
Bright colourful light flickers around the pair of dirty overalls before it
drifts into your hands.
Bright colourful light flickers around the dirty grey robe before it drifts
into your hands.
Bright colourful light flickers around the pair of torn trousers before it
drifts into your hands.
The pair of torn trousers (1) is in really poor condition.
The dirty grey robe (2) is in decent condition.
The pair of dirty overalls (3) is in poor condition.
You put the pair of torn trousers and the dirty grey robe into a pocket in the
medium satchel.
(One) Dylan's wispy voice comes from the wooden ring, saying: I agree with
     that, but I think he really hammed up the penultimate episode :/
(One) HaloJ's wispy voice comes from the wooden ring, saying: I can't believe
     he DIES
Moved alias jewelry_ from category (default) to category room.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You get a dirty grey robe and a pair of torn trousers from a pocket in the
medium satchel.
You put the pair of torn trousers, the dirty grey robe and the pair of dirty
overalls on the low altar.
You have 129 (219) guild points.
Bright colourful light flickers around the pair of torn trousers before it
drifts into your hands.
Bright colourful light flickers around the dirty grey robe before it drifts
into your hands.
Bright colourful light flickers around the pair of dirty overalls before it
drifts into your hands.
The pair of dirty overalls (1) is in poor condition.
The dirty grey robe (2) is in decent condition.
The pair of torn trousers (3) is in fairly poor condition.
You put the dirty grey robe and the pair of torn trousers into a pocket in the
medium satchel.
(One) Dylan's wispy voice comes from the wooden ring, saying: he's not dead,
     and if he does die I bet River kills him or something
(One) Julnar's wispy voice comes from the wooden ring, saying: ...haloj it's
     been announced he and the one playing amy will be there next season
(One) HaloJ's wispy voice comes from the wooden ring, saying: but they DIE
(One) Julnar's wispy voice comes from the wooden ring, saying: they got better
(One) HaloJ's wispy voice comes from the wooden ring, saying: Amy lake??
(One) HaloJ's wispy voice comes from the wooden ring, saying: ah
(One) HaloJ's wispy voice comes from the wooden ring, saying: medicine is great
(One) Julnar's wispy voice comes from the wooden ring, saying: get, stupid time
     travelers
You exclaim in Morporkian: For the glory of the Lord Gapp!
You get a pair of torn trousers and a dirty grey robe from a pocket in the
medium satchel.
You put the dirty grey robe, the pair of torn trousers and the pair of dirty
overalls on the low altar.
You have 123 (219) guild points.
Bright colourful light flickers around the dirty grey robe before it drifts
into your hands.
Bright colourful light flickers around the pair of torn trousers before it
drifts into your hands.
Bright colourful light flickers around the pair of dirty overalls before it
drifts into your hands.
The pair of dirty overalls (1) is in poor condition.
The pair of torn trousers (2) is in fairly poor condition.
The dirty grey robe (3) is in good condition.
You put the pair of torn trousers and the dirty grey robe into a pocket in the
medium satchel.
In the distance to the northeast, Mandokamine sexytime shouts in Morporkian:
     maeinial cito
In the distance to the north, there is a massive explosion that makes the
     ground rock as the Alchemists' Guild blows up violently.
(One) Dylan's wispy voice comes from the wooden ring, saying: yeah Amy died
     like so much, there's gonna be some crappy excuse (like River going back
     in time with the TARDIS) and then everything will be okay
(One) Julnar's wispy voice comes from the wooden ring, saying: to be fair the
     whole universe died, I'm sure they'll come up with something
You exclaim in Morporkian: For the glory of the Lord Gapp!
You get a dirty grey robe and a pair of torn trousers from a pocket in the
medium satchel.
You put the pair of torn trousers, the dirty grey robe and the pair of dirty
overalls on the low altar.
Bright colourful light flickers around the pair of torn trousers before it
drifts into your hands.
Saving...
You find yourself more able to concentrate on this task than you thought.
Bright colourful light flickers around the dirty grey robe before it drifts
into your hands.
Bright colourful light flickers around the pair of dirty overalls before it
drifts into your hands.
You have 46 (219) guild points.
The pair of dirty overalls (1) is in poor condition.
The dirty grey robe (2) is in good condition.
The pair of torn trousers (3) is in decent condition.
You put the dirty grey robe and the pair of torn trousers into a pocket in the
medium satchel.
(One) Julnar's wispy voice comes from the wooden ring, saying: am I the only
     one who thought it was obvious that the box was meant for him?
In the distance to the northeast, Old Tom, the tongueless and magical octiron
     bell of Unseen University, tolls six sonorous silences.
This is a medium satchel made of leather with a nice long strap so
that it can be worn across the torso.  It'll hold a good number of items,
although nothing too bulky.
The medium satchel has two main pockets and one side pocket.
It is over half full with: a pair of torn trousers, a dirty grey robe, a
cobble, a small ornamental broom and an old leaky quill.
It is open.
It is in excellent condition.
(One) Dylan's wispy voice comes from the wooden ring, saying: saw it coming
     from a mile
Nearby to the southeast, the big bronze gong in the Temple of Small Gods bongs
     six times.
You are unburdened (18%) by:
Holding : a dagger (left hand).
Wearing : a sickly yellow robe, a medium satchel and a wooden ring.
(under) : a dagger scabbard.
Carrying: a pair of dirty overalls, a human heart and two lightable torches.
Your purse contains 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars, 189
Ankh-Morpork dollars, 5 Ankh-Morpork half-dollars, 21 Ankh-Morpork ten-pence
and 286 Ankh-Morpork pence.
(One) Dylan's wispy voice comes from the wooden ring, saying: it's the old,
     "what's the most dangerous animal" "Man!" dun dun dun!
(One) Julnar's wispy voice comes from the wooden ring, saying: mind you, why
     his enemies were so willing to cooperate doesn't make sense
(One) HaloJ's wispy voice comes from the wooden ring, saying: no
You exclaim in Morporkian: For the glory of the Lord Gapp!
You get a pair of torn trousers and a dirty grey robe from a pocket in the
medium satchel.
You put the dirty grey robe, the pair of torn trousers and the pair of dirty
overalls on the low altar.
You have 142 (219) guild points.
To the north, the bell of the Assassins' Guild clock slowly chimes six times.
Bright colourful light flickers around the dirty grey robe before it drifts
into your hands.
Bright colourful light flickers around the pair of torn trousers before it
drifts into your hands.
Bright colourful light flickers around the pair of dirty overalls before it
drifts into your hands.
The pair of dirty overalls (1) is in poor condition.
The pair of torn trousers (2) is in decent condition.
The dirty grey robe (3) is in very good condition.
You put the pair of torn trousers and the dirty grey robe into a pocket in the
medium satchel.
(One) Julnar's wispy voice comes from the wooden ring, saying: to be fair, it
     took him a few minutes to figure out roman= rory
You whisper into the wooden ring.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You get a dirty grey robe and a pair of torn trousers from a pocket in the
medium satchel.
You put the pair of torn trousers, the dirty grey robe and the pair of dirty
overalls on the low altar.
Bright colourful light flickers around the pair of torn trousers before it
drifts into your hands.
Bright colourful light flickers around the dirty grey robe before it drifts
into your hands.
Bright colourful light flickers around the pair of dirty overalls before it
drifts into your hands.
You have 46 (219) guild points.
The pair of dirty overalls (1) is in poor condition.
The dirty grey robe (2) is in very good condition.
The pair of torn trousers (3) is in good condition.
You put the dirty grey robe and the pair of torn trousers into a pocket in the
medium satchel.
To the northwest, the town crier shouts in Morporkian: Bank with Stabbuti, a
     meri duo% deposeo ardium! Conveniently located 6s,6w,1nw,3w,1n of  Mended
     Druhnial.
         -^            ^ Room with up exit
          |            - East-west exit
          @            | North-south exit
                       * Room
                       @ Where you are
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
A priestess is standing here.
(One) Dylan's wispy voice comes from the wooden ring, saying: I thought Rory's
     death was so crappy, it was like yeah we're getting away like always, ZAP,
     oh noes
An entrance hall [n,s].
(One) Julnar's wispy voice comes from the wooden ring, saying: questions, what
     is finesmithing? when was it introduced? and how do I get to do it?
You open the padded doors.
The Street of Small Gods [w,e,n].
You close the temple doors.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You get a pair of torn trousers and a dirty grey robe from a pocket in the
medium satchel.
You have 154 (219) guild points.
* You can use 11 (76) for covert commands.
* You can use 103 (168) for crafts commands.
* You can use 108 (173) for faith commands.
* You can use 37 (102) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 69 (134) for people commands.
* You can use 112 (177) for adventuring commands.
The dirty grey robe (1) is in very good condition.
The pair of torn trousers (2) is in good condition.
The pair of dirty overalls (3) is in poor condition.
You put the dirty grey robe and the pair of torn trousers into a pocket in the
medium satchel.
The Street of Small Gods leads east and west here.  To the north are
the doors to the Temple of Gapp, the God of Fine Clothing and patron deity of
haberdashers with taste.  The Temple lies with what can only be called divine
style, showing that indeed, even a temple can be finely dressed.  The daylight
makes the Temple sparkle in all the ways that a truly fashionable temple
should, although the small fortune the architect spent on gems and jewels
probably helped.  On the opposite side of the road is a little carving of
something or other, although it's too small to really tell what it is.
Quite a few people, some in small groups, walk, trot and lurch aimlessly
towards other parts of the city.
It is a cool secundus spring's evening with almost no wind and scattered puffy
clouds.
There are three obvious exits: west, east and north.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
A skinny priestess is standing here.
The Street of Small Gods [ne,w].
A mean mercenary is standing here.
The Street of Small Gods at a T-junction with Heroes Street [n,w,e].
The Street of Small Gods, just west of the Heroes Street junction [w,e].
A sad troll is standing here.
The Street of Small Gods, just east of Short Street [w,e].
A thin man is standing here.
You get a pair of heavy socks, a pair of black wool socks and a pair of brown
leather shoes from the Street of Small Gods, just east of Short Street.
+ +     |     |  /     / Northeast-southwest exit
&-*-$-*-$-@-$-*-$      - East-west exit
| +   + |              | North-south exit
                       + Door
                       * Room
                       & Room with living things and non-cardinal exits
                       $ Room with living things
                       @ Where you are
A busy junction on Short Street [n,e,s,w].
A stony troll warrior, Dogbottler and a tall troll are standing here.
North of a busy junction on Short Street [n,s].
A roguish thief is standing here.
Short Street [n,s].
Outside a nice shop on Short Street [n,s,w].
South of the junction of God Street and Heroes Street with Short Street [n,s].
The junction of Short Street, Heroes Street and God Street [n,se,e,w,s].
Short Street [n,s].
Short Street [n,s].
An interesting troll is standing here.
Short Street [n,s,e].
A quiet child and a poor beggar are standing here.
A sign is hung over the door to the east and a street lamp is here.
Short Street [n,s].
Two bodyguards, a troll bodyguard and a merchant banker are standing here.
One of the bodyguards peers around suspiciously.
The troll bodyguard checks for potential danger.
One of the bodyguards peers around suspiciously.
You ask Julnar: You were on the Short street, weren't you?
A man carrying a basket of laundry trips, throwing the clothes everywhere.  He
gathers them up again and runs off.
Short Street is a bustling thoroughfare through Ankh-Morpork, heavy
with all sorts of traffic and busy travellers.  In addition, and mostly because
this is Ankh-Morpork, it is also heavy with people trying to sell them all
sorts of useful goods and services.  All the cobbles in the ground here appear
to have been taken away, revealing an unwholesome-looking layer of dirt and
grime (not that many other places here are overly wholesome) that sucks at the
shoes of passers-by.
The densely packed crowds make it difficult to move, and unpleasant to breathe.
It is a cool secundus spring's evening with almost no wind and scattered puffy
clouds.
There are two obvious exits: north and south.
Two bodyguards, a troll bodyguard and a merchant banker are standing here.
Short Street [n,s,e].
A quiet child and a poor beggar are standing here.
A sign is hung over the door to the east and a street lamp is here.
You are unburdened (19%) by:
Holding : a dagger (left hand).
Wearing : a sickly yellow robe, a medium satchel and a wooden ring.
(under) : a dagger scabbard.
Carrying: a pair of brown leather shoes, a pair of black wool socks, a pair of
          heavy socks, a pair of dirty overalls, a human heart and two
          lightable torches.
Your purse contains 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars, 189
Ankh-Morpork dollars, 5 Ankh-Morpork half-dollars, 21 Ankh-Morpork ten-pence
and 286 Ankh-Morpork pence.
(One) Iatemycat's wispy voice comes from the wooden ring, saying: The wizard
     turns you into a space whale. Is this awesome y/n?
You prepare to attack the poor beggar.
Hp: 1342 (1342) Gp: 219 (219) Xp: 86845
You cut the poor beggar's right leg with your dagger.
The poor beggar tickles you in the head.
Hp: 1309 (1342) Gp: 219 (219) Xp: 86848
You stab the poor beggar deeply in the right foot with your dagger.
Hp: 1313 (1342) Gp: 219 (219) Xp: 86851
You slash at the poor beggar with your dagger but he just dodges out of the
way.
Hp: 1317 (1342) Gp: 219 (219) Xp: 86854
You slash at the poor beggar with your dagger but he just dodges out of the
way.
Hp: 1321 (1342) Gp: 219 (219) Xp: 86857
The poor beggar tickles you in the chest.
Hp: 1289 (1342) Gp: 219 (219) Xp: 86860
You stab the poor beggar deeply in the face with your dagger.
There are sobs of terror from inside the building to the east.
Hp: 1293 (1342) Gp: 219 (219) Xp: 86863
You perforate the poor beggar's chest with your dagger.
The poor beggar tickles you in the left foot with his toes.
Hp: 1260 (1342) Gp: 219 (219) Xp: 86866
The poor beggar kicks you in the right foot.
Hp: 1221 (1342) Gp: 219 (219) Xp: 86869
You slice the poor beggar's neck with your dagger.
Hp: 1225 (1342) Gp: 219 (219) Xp: 86872
The poor beggar's ripped shirt breaks!
You cut the poor beggar's chest with your dagger.
The poor beggar kicks you in the left leg.
Hp: 1191 (1342) Gp: 219 (219) Xp: 86875
The poor beggar jabs you in the stomach.
Hp: 1141 (1342) Gp: 219 (219) Xp: 86878
You cut the poor beggar's neck with your dagger.
Hp: 1145 (1342) Gp: 219 (219) Xp: 86881
You cut the poor beggar's left leg with your dagger.
The quiet child says in Morporkian with a Morporkian accent: I am ne a number,
     I sum a fardium opembilis.
The poor beggar tickles you in the stomach but your skin absorbs some of the
blow.
Hp: 1121 (1342) Gp: 176 (219) Xp: 87559
The poor beggar tickles you in the right arm.
Hp: 1102 (1342) Gp: 179 (219) Xp: 87562
You stab the poor beggar deeply in the chest with your dagger.
Hp: 1106 (1342) Gp: 181 (219) Xp: 87565
The poor beggar tickles you in the left arm.
Hp: 1076 (1342) Gp: 184 (219) Xp: 87568
You cut the poor beggar's right leg with your dagger.
Hp: 1080 (1342) Gp: 186 (219) Xp: 87571
You cut the poor beggar's chest with your dagger.
The poor beggar tickles you in the right foot with his toes.
Hp: 1054 (1342) Gp: 188 (219) Xp: 87574
The poor beggar pokes you in the stomach but your skin absorbs some of the
blow.
(One) Dylan's wispy voice comes from the wooden ring, saying: shoulda been a
     space turtle :D
Hp: 1034 (1342) Gp: 191 (219) Xp: 87577
You cut the poor beggar's left leg with your dagger.
Hp: 1038 (1342) Gp: 193 (219) Xp: 87580
You stab the poor beggar deeply in the chest with your dagger.
You killed the poor beggar.
You get a pair of torn trousers, a begging tin and some Ankh-Morpork pence from
the corpse of a poor beggar.
You drop the begging tin.
This is Short Street, one of the longest streets in Morpork, which
leads north and south from here.  The street is crowded, as is usual for such a
vital route through the city.  A large, important-looking office just to the
east stands out among the many humdrum, uninspirational houses here by virtue
of its rather old-fashioned style of construction.  It even has a large sign
across the door.
The densely packed crowds make it difficult to move, and unpleasant to breathe.
It is a cool secundus spring's evening with almost no wind and scattered puffy
clouds.
There are three obvious exits: north, south and east.
A quiet child is standing here.
A sign is hung over the door to the east, a street lamp is here and the corpse
of a poor beggar and a begging tin are on the ground.
You prepare to attack the quiet child.
Hp: 1078 (1342) Gp: 219 (219) Xp: 88194
You chop up the quiet child's stomach with your dagger.
The quiet child punches at you but, although unable to defend, you somehow
avoid the attack.
Hp: 1082 (1342) Gp: 219 (219) Xp: 88197
You stab your dagger right through the quiet child's stomach.
You killed the quiet child.
You get the feeling that someone is watching you.  As if this is all a game
somehow.
You get a pair of torn trousers and a ripped shirt from the corpse of a quiet
child.
You get a human heart from the corpse of a quiet child.
Whoops!  You tried to carry too many things and fumbled a pair of dirty
overalls.
You get a human heart from the corpse of a poor beggar.
Whoops!  You tried to carry too many things and fumbled a human heart.
You put two human hearts into a pocket in the medium satchel.
This is Short Street, one of the longest streets in Morpork, which
leads north and south from here.  The street is crowded, as is usual for such a
vital route through the city.  A large, important-looking office just to the
east stands out among the many humdrum, uninspirational houses here by virtue
of its rather old-fashioned style of construction.  It even has a large sign
across the door.
The densely packed crowds make it difficult to move, and unpleasant to breathe.
It is a cool secundus spring's evening with almost no wind and scattered puffy
clouds.
There are three obvious exits: north, south and east.
A sign is hung over the door to the east, a street lamp is here and the corpse
of a poor beggar, a begging tin, the corpse of a quiet child, a pair of dirty
overalls and a human heart are on the ground.
The evening sun disappears behind a cloud.
You get a human heart from Short Street.
You get a pair of dirty overalls from Short Street.
You bury the corpse of a quiet child, a begging tin and the corpse of a poor
beggar deep within the earth.
          |            - East-west exit
         -$-           \ Northwest-southeast exit
          |            $ Room with living things
          $            | North-south exit
          |            + Door
          *            * Room
          |            @ Where you are
          @+         
          |          
          $          
          |          
          *          
          |          
         -*-         
          |\         
          *          
          |          
         -*          
Short Street [n,s].
An interesting troll is standing here.
Short Street [n,s].
The junction of Short Street, Heroes Street and God Street [n,se,e,w,s].
God Street [w,e].
God Street [w,e,s].
A tall priestess is standing here.
The tall priestess recites a prayer.
The junction of God Street with Baker Street [ne,n,w,se].
God Street [s,e,sw].
God Street [ne,w].
An unkempt crow is standing here.
God Street [e,sw,n].
A small dark brown dog is standing here.
God Street south of the Fools' Guild [ne,w].
A haughty woman is standing here.
God Street [e,sw,n].
A small dark brown dog is standing here.
God Street [ne,w].
An unkempt crow is standing here.
God Street [s,e,sw].
The junction of God Street with Baker Street [ne,n,w,se].
God Street [w,e,s].
God Street [w,e].
A tall priestess is standing here.
The junction of Short Street, Heroes Street and God Street [n,se,e,w,s].
South of the junction of God Street and Heroes Street with Short Street [n,s].
Outside a nice shop on Short Street [n,s,w].
Short Street [n,s].
A large light brown dog is standing here.
North of a busy junction on Short Street [n,s].
A busy junction on Short Street [n,e,s,w].
Suki Soo, a stony troll warrior, Dogbottler and a tall troll are standing here.
Suki Soo leaves north.
The Street of Small Gods, just east of Short Street [w,e].
A thin man is standing here.
The Street of Small Gods, just west of the Heroes Street junction [w,e].
A roguish thief, a mean Klatchian mercenary and a sad troll are standing here.
The Street of Small Gods at a T-junction with Heroes Street [n,w,e].
The Street of Small Gods [ne,w].
A happy priestess is standing here.
To the southeast, the town crier yells in Morporkian: Need fish beads or rodi?
     Legntact Shae orius Eshnenora et get tuus castigo in today!
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
The Street of Small Gods [w,e,n].
The Street of Small Gods [w,e].
A skinny priestess and a tough troll warrior are standing here.
The Street of Small Gods [w,e,n,s].
Kess of Sek, a rat and a sleek crow are standing here.
A street lamp and a wooden pole with a green note attached to it are here and
some zombie dust is on the ground.
The Street of Small Gods [w,e].
The Street of Small Gods outside two temples [ne,w,n,s].
The entrance hall of the temple of Sek [n,s,w].
The High Altar of Sek [n,s,w].
Miss Marcus is kneeling here.
Before the statue of Seven-Handed Sek [n,e].
The side chapel of Sek's temple [w].
A priest is standing here.
You get a human heart from a pocket in the medium satchel.
You put two human hearts on the low altar.
Blood-red flames appear on the human heart which is rapidly consumed leaving no
trace.
You feel power spread through your muscles.
Blood-red flames appear on the human heart which is rapidly consumed leaving no
trace.
There is nothing here matching "hearts".
You are unburdened (20%) by:
Holding : a dagger (left hand).
Wearing : a sickly yellow robe, a medium satchel and a wooden ring.
(under) : a dagger scabbard.
Carrying: a pair of dirty overalls, a ripped shirt, two pairs of torn trousers,
          a pair of brown leather shoes, a pair of black wool socks, a pair of
          heavy socks and two lightable torches.
Your purse contains 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars, 189
Ankh-Morpork dollars, 5 Ankh-Morpork half-dollars, 21 Ankh-Morpork ten-pence
and 377 Ankh-Morpork pence.
You drop two lightable torches.
You get two lightable torches from the side chapel of Sek's temple.
Before the statue of Seven-Handed Sek [n,e].
The High Altar of Sek [n,s,w].
Miss Marcus is kneeling here.
The entrance hall of the temple of Sek [n,s,w].
The Street of Small Gods outside two temples [ne,w,n,s].
The Street of Small Gods [w,e].
Kess of Sek says to you in Morporkian with a Morporkian accent: Ouldn ne you
     sum eans? Est sumiti almost tempus pro your octavus-a-um mealis at the
     diem.
The Street of Small Gods [w,e,n,s].
Kess of Sek, a rat and a sleek crow are standing here.
A street lamp and a wooden pole with a green note attached to it are here and
some zombie dust is on the ground.
The Street of Small Gods [w,e].
A skinny priestess and a tough troll warrior are standing here.
The Street of Small Gods [w,e,n].
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
The High Altar of Gapp [n,s,e].
The Hall of Gifts [s,w,u].
A priestess is standing here.
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
Holy Dvalinn is lying here.
Julnar tells you: yes, I'm inside the drum
Holy Dvalinn falls flat on his face and spends some time talking to the ground.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You get a pair of torn trousers and a dirty grey robe from a pocket in the
medium satchel.
You put the pair of brown leather shoes, the pair of black wool socks, the pair
of heavy socks, the pair of dirty overalls, three pairs of torn trousers, the
dirty grey robe and the ripped shirt on the low altar.
Bright colourful light flickers around the pair of brown leather shoes before
it drifts into your hands.
Bright colourful light flickers around the pair of black wool socks before it
drifts into your hands.
Bright colourful light flickers around the pair of heavy socks before it drifts
into your hands.
Bright colourful light flickers around the pair of dirty overalls before it
drifts into your hands.
Bright colourful light flickers around the pair of torn trousers before it
drifts into your hands.
Bright colourful light flickers around the pair of torn trousers before it
drifts into your hands.
Bright colourful light flickers around the dirty grey robe before it drifts
into your hands.
Bright colourful light flickers around the ripped shirt before it drifts into
your hands.
Bright colourful light flickers around the pair of torn trousers before it
drifts into your hands.
You have 47 (220) guild points.
The dirty grey robe (1) is in very good condition.
The pair of torn trousers (2) is in good condition.
The ripped shirt (3) is in really poor condition.
The pair of heavy socks (4) is in fairly good condition.
The pair of torn trousers (5) is in atrocious condition.
The pair of dirty overalls (6) is in poor condition.
The pair of torn trousers (7) is in poor condition.
Whoops!  You tried to carry too many things and fumbled a dirty grey robe.
You put the pair of brown leather shoes, three pairs of torn trousers, the
ripped shirt, the pair of heavy socks and the pair of black wool socks into a
pocket in the medium satchel.
You are unburdened (18%) by:
Holding : a dagger (left hand).
Wearing : a sickly yellow robe, a medium satchel and a wooden ring.
(under) : a dagger scabbard.
Carrying: a pair of dirty overalls and two lightable torches.
Your purse contains 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars, 189
Ankh-Morpork dollars, 5 Ankh-Morpork half-dollars, 21 Ankh-Morpork ten-pence
and 377 Ankh-Morpork pence.
This part of the temple, which houses the low altar, is just as
lavishly decorated as the rest.  Thick colourful silk drapes hang on the walls
and a thick carpet in shades of blue covers the floor.  The low altar itself
stands against the west wall.
There is one obvious exit: north.
Holy Dvalinn is lying here.
A dirty grey robe is on the floor.
You get a dirty grey robe from the side chapel of Gapp's temple.
You have 104 (220) guild points.
You drop two lightable torches.
You tidy up the place, clearing away two lightable torches.
You have 140 (220) guild points.
A priestess arrives from the north.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You get three pairs of torn trousers, a pair of heavy socks and a ripped shirt
from a pocket in the medium satchel.
You put the pair of dirty overalls, the ripped shirt, the pair of heavy socks,
three pairs of torn trousers and the dirty grey robe on the low altar.
You have 152 (220) guild points.
* You can use 8 (76) for covert commands.
* You can use 100 (168) for crafts commands.
* You can use 105 (173) for faith commands.
* You can use 35 (103) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 67 (135) for people commands.
* You can use 109 (177) for adventuring commands.
Bright colourful light flickers around the pair of dirty overalls before it
drifts into your hands.
Bright colourful light flickers around the ripped shirt before it drifts into
your hands.
Bright colourful light flickers around the pair of heavy socks before it drifts
into your hands.
Bright colourful light flickers around the pair of torn trousers before it
drifts into your hands.
Bright colourful light flickers around the pair of torn trousers before it
drifts into your hands.
Bright colourful light flickers around the dirty grey robe before it drifts
into your hands.
Bright colourful light flickers around the pair of torn trousers before it
drifts into your hands.
The pair of dirty overalls (1) is in fairly poor condition.
The dirty grey robe (2) is in very good condition.
The pair of torn trousers (3) is in good condition.
The pair of heavy socks (4) is in fairly good condition.
The pair of torn trousers (5) is in atrocious condition.
The ripped shirt (6) is in really poor condition.
The pair of torn trousers (7) is in poor condition.
You put the dirty grey robe, two pairs of torn trousers and the pair of heavy
socks into a pocket in the medium satchel.
You have 59 (220) guild points.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
An entrance hall [n,s].
You open the padded doors.
The Street of Small Gods [w,e,n].
You close the temple doors.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
A happy priestess is standing here.
The southern part of Baker Street [nw,s].
Five little old ladies are standing here.
Baker Street [n,se,e,w].
Baker Street [nw,s,stairs].
The junction of God Street with Baker Street [ne,n,w,se].
A grizzled warrior and a tall priestess are standing here.
Baker Street [nw,s,w].
Baker Street [n,se].
A watchman is standing here.
Baker Street [n,s,e].
A sailor is standing here.
A plaque is on the east wall and a street lamp is here.
Baker Street [nw,s,e].
Baker Street [n,se].
The junction of Filigree Street and Baker Street [w,e,s,n].
The north end of Short Street outside the Mended Drum [e,w,s,n].
Two bodyguards, a troll bodyguard, a merchant banker, a paperboy and Mystic
Crux are standing here.
A colourful poster is posted here and a wanted poster is on the ground.
The paperboy leaves east.
The entrance to the Mended Drum [n,s,nw].
Stren Withel, Sergeant Detritus and Hrun are standing here.
A colourful poster is posted here and a pair of grey worsted trousers and a
ripped shirt are on the floor.
The north end of Short Street outside the Mended Drum [e,w,s,n].
Two bodyguards, a troll bodyguard, a merchant banker and Mystic Crux are
standing here.
A colourful poster is posted here and a wanted poster is on the ground.
Near the north end of Short Street [n,s].
A boring troll child is standing here.
Short Street [n,s].
Near the north end of Short Street [n,s].
A boring troll child is standing here.
The evening sun disappears behind a cloud.
The north end of Short Street outside the Mended Drum [e,w,s,n].
Two bodyguards, a troll bodyguard, a merchant banker and Mystic Crux are
standing here.
A colourful poster is posted here and a wanted poster is on the ground.
The troll bodyguard checks for potential danger.
The entrance to the Mended Drum [n,s,nw].
Stren Withel, Sergeant Detritus and Hrun are standing here.
A colourful poster is posted here and a pair of grey worsted trousers and a
ripped shirt are on the floor.
Hrun burps.
You tell Julnar: Cannot find you near Drum
Julnar tells you: inside not near
A merchant banker, two bodyguards and a troll bodyguard arrive from the south.
One of the bodyguards says in Morporkian with a Morporkian accent: Hands where 
     can vidi dem.
The troll bodyguard checks for potential danger.
You tell Julnar: As for finesmithing I've came across this link
               http://discworld.imaginary-realities.com/wiki/Finesmithing
The bar of the Mended Drum [u,n,s,w].
Antiquated EdiCt is afk at the wobbly table, Contessa is sitting nonchalantly
on a stool at the bar, Aimee is lying on the bar, Hibiscus Dunelm is standing
at the bar and an unemployed banker, ZagG, Julnar and a helpful street urchin
are standing here.
A peanut tray full of brochures is on the bar, a dart board is mounted on a
wall and The Green Slab box and an AM Daily box is beside the bar.
Antiquated EdiCt is off to buy le beers. Back soon!
You say in Morporkian: Hello
The skill "repair" is invalid, or Julnar is not trying to teach you the
"repair" command.
=======SKILLS=======Level/Bonus================================================
crafts..............   11    -         | husbandry.........   10   52
| smithing..........   14   74         | | plant...........   10   52
| | gold............   14   74         | | | edible........   10   52
| | silver..........   14   74         | | | herbal........   10   52
| | black...........   14   74         | | | milling.......   10   52
| | | tools.........   14   74         | | | tree..........   10   52
| | | weapons.......   15   79         | | animal..........   10   52
| | | armour........   14   74         | | | grooming......   10   52
| | gem.............   14   74         | | | breeding......   10   52
| | | cutting.......   14   74         | | | slaughtering..   10   52
| | | polishing.....   14   74         | culinary..........    9   47
| | | setting.......   14   74         | | cooking.........    9   47
| | locks...........   14   74         | | baking..........    9   47
| mining............    9   48         | | butchering......    9   47
| | gem.............    9   48         | | preserving......    9   47
| | ore.............    9   48         | | brewing.........    9   47
| | | panning.......    9   48         | | distilling......    9   47
| | mineral.........    9   48         | medicine..........   14   74
| hunting...........    7   37         | | firstaid........   14   74
| | tracking........    7   37         | | diagnosis.......   14   74
| | fishing.........    7   37         | | treatment.......   14   74
| | trapping........    7   37         | | | disease.......   14   74
| | foraging........    7   37         | | | injury........   14   74
| carpentry.........   10   53         | | | poison........   14   74
| | furniture.......   10   53         | arts..............   10   52
| | coopering.......   10   53         | | design..........   10   52
| | turning.........   10   53         | | calligraphy.....   10   52
| | whittling.......   10   53         | | drawing.........   10   52
| pottery...........   10   52         | | painting........   10   52
| | forming.........   10   52         | | printing........   10   52
| | | throwing......   10   52         | | sculpture.......   10   52
| | | shaping.......   10   52         | music.............   10   52
| | glazing.........   10   52         | | instruments.....   10   52
| | staining........   10   52         | | | percussion....   10   52
| | firing..........   10   52         | | | wind..........   10   52
| materials.........   14   74         | | | stringed......   10   52
| | tanning.........   14   74         | | | keyboard......   10   52
| | leatherwork.....   14   74         | | | vocal.........   10   52
| | weaving.........   14   74         | | special.........   10   52
| | spinning........   14   74         | | theory..........   10   52
| | needlework......   14   74         | | performance.....   10   52
| | dyeing..........   14   74         | points............   25  118
Julnar nods at you.
Julnar has autoteach on
The skill '5 levels of crafts.carpentry' is invalid.
(One) Maelin's wispy voice comes from the wooden ring, saying: So I didn't get
     a positive reaction from a joke I told earlier today but now that it's
     like eight hours later maybe things will be different.
The skill "repair" is invalid, or Julnar is not trying to teach you the
"repair" command.
The skill '5 levels of crafts.carpentry' is invalid.
The unemployed banker leaves south.
Forms of syntax available for the command 'learn':
learn <skill/command> from <living>        Learn something someone has offered
                                           to teach you.
Julnar is not offering to teach you crafts.carpentry.
(One) Iatemycat's wispy voice comes from the wooden ring, saying: lol ...
You notice a glint of silver in Aimee's black lace dress.
ZagG says in Morporkian with a Morporkian accent: hi
(One) Iatemycat's wispy voice comes from the wooden ring, saying: Wait, was
     that the joke?
(One) Maelin's wispy voice comes from the wooden ring, saying: There were two
     cats, an English one called One Two Three, and a French one called Un Deux
     Trois. They decided to have a race to cross the English channel. Which cat
     was the winner?
(One) Maelin's wispy voice comes from the wooden ring, saying: A. One Two
     Three. Because Un Deux Trois quatre cinq.
You say in Morporkian: Hmm, cannot learn the command - likely, I need some
               skill to be improved
(One) HaloJ's wispy voice comes from the wooden ring, saying: if you don't
     speak fence then you can't understand it
A charming tallywoman arrives from the north.
Julnar starts to teach ZagG some skills.
ZagG learns some skills from Julnar.
ZagG finishes learning some skills from Julnar.
Julnar starts to teach ZagG some skills.
ZagG learns some skills from Julnar.
ZagG finishes learning some skills from Julnar.
(One) Iatemycat's wispy voice comes from the wooden ring, saying that he hangs
     himself
(One) Gaelen's wispy voice comes from the wooden ring, saying: people can talk
     to fences
ZagG thanks Julnar.
ZagG leaves south.
(One) Maelin's wispy voice comes from the wooden ring, saying: You don't need
     to speak French. Just be able to pronounce the numbers one through five.
Julnar is not offering to teach you crafts.carpentry.
(One) headshox's wispy voice comes from the wooden ring, saying: I've heard
     worse...
The skill "repair" is invalid, or Julnar is not trying to teach you the
"repair" command.
ZagG arrives from the south.
This is the main bar of Ankh-Morpork's most infamous pub, the Mended
Drum.  The bar itself runs along the northeast of the room, east of which lie
tier after tier of shelves, all full of exotic, possibly toxic drinks.  Pools
of unpleasant liquid cover quite a large part of the floor here, along with a
scattering of unpleasant rubbish.  Dotted around this area are several grubby
tables and chairs, while a rather tattered menu hangs above the bar.
The atmosphere in the bar is loud with talk and thick with heavy coils of
smoke.
There are four obvious exits: up, north, south and west.
Antiquated EdiCt is afk at the wobbly table, Contessa is sitting nonchalantly
on a stool at the bar, Aimee is lying on the bar, Hibiscus Dunelm is standing
at the bar and ZagG, a charming tallywoman, Julnar and a helpful street urchin
are standing here.
A peanut tray full of brochures is on the bar, a dart board is mounted on a
wall and The Green Slab box and an AM Daily box is beside the bar.
The skill "repair" is invalid, or ZagG is not trying to teach you the "repair"
command.
See "syntax syntax" for the input patterns.
(One) Kyrnin's wispy voice comes from the wooden ring, saying: cats
(One) Maelin's wispy voice comes from the wooden ring, saying: "caht".
Julnar offers to teach repair to you.
Julnar offers to teach you the command "repair".
Type "learn repair from julnar" to learn the command.
Julnar sweats.
You learn repair from Julnar.
You exclaim in Morporkian: Thanks!
(One) Iatemycat's wispy voice comes from the wooden ring, saying: So are you
     going to tell us this joke now or what?
You say in Morporkian: Misused "teach me" and "learn"
Julnar nods at you.
An unemployed banker arrives from the west.
(One) HaloJ's wispy voice comes from the wooden ring, saying: the UN DEAUC
     TROIS CAT SANK
(One) HaloJ's wispy voice comes from the wooden ring, saying: tahts why its
     funny
(One) HaloJ's wispy voice comes from the wooden ring, saying: because quatre
     and cinz sound like cat sank
The entrance to the Mended Drum [n,s,nw].
Stren Withel, Sergeant Detritus and Hrun are standing here.
A colourful poster is posted here and a pair of grey worsted trousers and a
ripped shirt are on the floor.
(One) HaloJ's wispy voice comes from the wooden ring, saying: so it lost
The north end of Short Street outside the Mended Drum [e,w,s,n].
Mystic Crux is standing here.
A colourful poster is posted here and a wanted poster is on the ground.
The junction of Filigree Street and Baker Street [w,e,s,n].
Baker Street [n,se].
Baker Street [nw,s,e].
Baker Street [n,s,e].
A sailor is standing here.
A plaque is on the east wall and a street lamp is here.
Baker Street [n,se].
A watchman is standing here.
Baker Street [nw,s,w].
The junction of God Street with Baker Street [ne,n,w,se].
Baker Street [nw,s,stairs].
Baker Street [n,se,e,w].
The southern part of Baker Street [nw,s].
Five little old ladies are standing here.
Nearby to the southeast, the big bronze gong in the Temple of Small Gods bongs
     seven times.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
The Street of Small Gods [w,e,n].
A skinny priestess is standing here.
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
In the distance to the northwest, the town crier shouts in Morporkian: Bank
     with Stabbuti, a meri duo% deposeo ardium! Conveniently located
     6s,6w,1nw,3w,1n of  Mended Druhnial.
The High Altar of Gapp [n,s,e].
A priestess is standing here.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
(One) Julnar's wispy voice comes from the wooden ring, saying: of course you
     would maelin, you're in nursery school
The side chapel of Gapp's temple [n].
Holy Dvalinn is lying here.
(One) Seirou's wispy voice comes from the wooden ring, saying: And you keep
     telling it again and again. I think that's the second time today.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You get two pairs of torn trousers, a pair of heavy socks and a dirty grey robe
from a pocket in the medium satchel.
(One) HaloJ's wispy voice comes from the wooden ring, saying: all the
     whitehaven shooting jokes are coming out now :(
You put the pair of dirty overalls, three pairs of torn trousers, the pair of
heavy socks, the dirty grey robe and the ripped shirt on the low altar.
You have 220 (220) guild points.
* You can use 76 (76) for covert commands.
* You can use 168 (168) for crafts commands.
* You can use 173 (173) for faith commands.
* You can use 103 (103) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 135 (135) for people commands.
* You can use 177 (177) for adventuring commands.
Bright colourful light flickers around the pair of dirty overalls before it
drifts into your hands.
Bright colourful light flickers around the pair of torn trousers before it
drifts into your hands.
Bright colourful light flickers around the pair of heavy socks before it drifts
into your hands.
Bright colourful light flickers around the pair of torn trousers before it
drifts into your hands.
Bright colourful light flickers around the dirty grey robe before it drifts
into your hands.
Bright colourful light flickers around the ripped shirt before it drifts into
your hands.
Bright colourful light flickers around the pair of torn trousers before it
drifts into your hands.
The pair of dirty overalls (1) is in decent condition.
The ripped shirt (2) is in really poor condition.
The dirty grey robe (3) is in very good condition.
The pair of heavy socks (4) is in fairly good condition.
The pair of torn trousers (5) is in atrocious condition.
The pair of torn trousers (6) is in good condition.
The pair of torn trousers (7) is in poor condition.
You put the ripped shirt, the dirty grey robe, the pair of heavy socks and one
of the pairs of torn trousers into a pocket in the medium satchel.
You have 59 (220) guild points.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
A priestess is standing here.
An entrance hall [n,s].
You open the padded doors.
The Street of Small Gods [w,e,n].
A skinny priestess is standing here.
You close the temple doors.
The Street of Small Gods [w,e].
A tough troll warrior is standing here.
The Street of Small Gods [w,e,n,s].
A rat and a sleek crow are standing here.
A street lamp and a wooden pole with a green note attached to it are here and
some zombie dust is on the ground.
The Street of Small Gods [w,e].
The Street of Small Gods outside two temples [ne,w,n,s].
Kess of Sek is standing here.
Kess of Sek recites a prayer.
There is nothing buried here.
Kess of Sek calls upon Sek for protection.
            $-         / Northeast-southwest exit
| +   +   |/           - East-west exit
&-*-$-$-*-@            | North-south exit
|     +   |            + Door
                       * Room
                       & Room with living things and non-cardinal exits
                       $ Room with living things
                       @ Where you are
The entrance hall of the temple of Sek [n,s,w].
The High Altar of Sek [n,s,w].
Miss Marcus is kneeling here.
Before the statue of Seven-Handed Sek [n,e].
The side chapel of Sek's temple [w].
A priest is standing here.
There is nothing buried here.
Before the statue of Seven-Handed Sek [n,e].
The High Altar of Sek [n,s,w].
Miss Marcus is kneeling here.
In the distance to the north, Old Tom, the tongueless and magical octiron bell
     of Unseen University, tolls seven sonorous silences.
(One) Dylan's wispy voice comes from the wooden ring, saying: If it's any
     concillation I laughed a little
The entrance hall of the temple of Sek [n,s,w].
Kess of Sek says to you in Morporkian with a Morporkian accent: Ouldn ne you
     sum eans? Est sumiti almost tempus pro your octavus-a-um mealis at the
     diem.
The Street of Small Gods outside two temples [ne,w,n,s].
A swift thief and Kess of Sek are standing here.
The entranceway of the cathedral of Gufnork [w,s].
A priestess is standing here.
To the north, the bell of the Assassins' Guild clock slowly chimes seven times.
The donations room in the Gufnork Cathedral [n,e].
A secretary is standing here.
A slab of thick white stone is embedded in one of the walls, a fluffy chest is
sitting in a corner and a speckled grey staff, a black silk brassiere, a pair
of black silk panties, a fluffy pink towel, a pair of fluffy pink boots, a
fluffy silver necklace, a small satchel, a holy amulet and a small wooden
shield are on the floor.
The secretary smiles at you.
The entranceway of the cathedral of Gufnork [w,s].
A priestess is standing here.
        |              / Northeast-southwest exit
        $-@            - East-west exit
          |/           | North-south exit
         -$            + Door
          |            * Room
         -*            $ Room with living things
          |            @ Where you are
         +$          
          |          
          *-         
The donations room in the Gufnork Cathedral [n,e].
A secretary is standing here.
A slab of thick white stone is embedded in one of the walls, a fluffy chest is
sitting in a corner and a speckled grey staff, a black silk brassiere, a pair
of black silk panties, a fluffy pink towel, a pair of fluffy pink boots, a
fluffy silver necklace, a small satchel, a holy amulet and a small wooden
shield are on the floor.
The secretary smiles at you.
You get a small wooden shield, a holy amulet, a small satchel, a fluffy silver
necklace, a pair of fluffy pink boots, a fluffy pink towel, a pair of black
silk panties, a black silk brassiere and a speckled grey staff from the
donations room in the Gufnork Cathedral.
Whoops!  You tried to carry too many things and fumbled a small satchel and a
black silk brassiere.
(One) Seirou's wispy voice comes from the wooden ring, saying: Now I'm reminded
     of an old, poor joke...
You put the pair of fluffy pink boots and the pair of black silk panties into a
pocket in the medium satchel.
You get a black silk brassiere and a small satchel from the donations room in
the Gufnork Cathedral.
The entranceway of the cathedral of Gufnork [w,s].
A priestess is standing here.
The Street of Small Gods outside two temples [ne,w,n,s].
An enthusiastic priest and a swift thief are standing here.
The entrance hall of the temple of Sek [n,s,w].
            $-         / Northeast-southwest exit
          |/           - East-west exit
         -$            $ Room with living things
          |            | North-south exit
         -@            * Room
          |            @ Where you are
The Street of Small Gods outside two temples [ne,w,n,s].
An enthusiastic priest and a swift thief are standing here.
The Street of Small Gods [w,e].
The Street of Small Gods [w,e,n,s].
A rat and a sleek crow are standing here.
A street lamp and a wooden pole with a green note attached to it are here and
some zombie dust is on the ground.
(One) Kyrnin's wispy voice comes from the wooden ring, saying: I heard a better
     version with the same homophonic punchline when I was about 8. ;)
The Street of Small Gods [w,e].
A tough troll warrior is standing here.
The Street of Small Gods [w,e,n].
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
The High Altar of Gapp [n,s,e].
A priestess is standing here.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
Holy Dvalinn is lying here.
(One) Jiang's wispy voice comes from the wooden ring, saying: Is it "Why is six
     afraid of seven?"
You exclaim in Morporkian: For the glory of the Lord Gapp!
You get a pair of torn trousers, a pair of heavy socks, a dirty grey robe and a
ripped shirt from a pocket in the medium satchel.
You put three pairs of torn trousers, the pair of dirty overalls, the fluffy
pink towel, the dirty grey robe, the ripped shirt and the pair of heavy socks
on the low altar.
You have 212 (220) guild points.
* You can use 68 (76) for covert commands.
* You can use 160 (168) for crafts commands.
* You can use 165 (173) for faith commands.
* You can use 95 (103) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 127 (135) for people commands.
* You can use 169 (177) for adventuring commands.
(One) Iatemycat's wispy voice comes from the wooden ring, saying: cos 7 8 9
Bright colourful light flickers around the pair of torn trousers before it
drifts into your hands.
Bright colourful light flickers around the pair of torn trousers before it
drifts into your hands.
Bright colourful light flickers around the pair of torn trousers before it
drifts into your hands.
Bright colourful light flickers around the pair of dirty overalls before it
drifts into your hands.
Bright colourful light flickers around the fluffy pink towel before it drifts
into your hands.
Bright colourful light flickers around the dirty grey robe before it drifts
into your hands.
Bright colourful light flickers around the ripped shirt before it drifts into
your hands.
Bright colourful light flickers around the pair of heavy socks before it drifts
into your hands.
The fluffy pink towel (1) is in very good condition.
The pair of torn trousers (2) is in good condition.
The pair of torn trousers (3) is in good condition.
The ripped shirt (4) is in really poor condition.
The pair of heavy socks (5) is in fairly good condition.
The pair of dirty overalls (6) is in decent condition.
The small satchel (7) is in very good condition.
The pair of torn trousers (8) is in atrocious condition.
The dirty grey robe (9) is in very good condition.
You put the black silk brassiere, the fluffy pink towel, one of the pairs of
torn trousers and the pair of heavy socks into a pocket in the medium satchel.
You have 59 (220) guild points.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
A priestess is standing here.
An entrance hall [n,s].
You open the padded doors.
The Street of Small Gods [w,e,n].
You close the temple doors.
(One) Seirou's wispy voice comes from the wooden ring, saying: A granny comes
     up to a policeman and says: "Excuse me, officer... have you seen a little
     dog?" "No, ma'am, I haven't." The granny pauses. "How old are you,
     officer?" "Twenty-nine years old... why?" "Twenty-nine and you STILL
     haven't seen a small dog!"
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
The High Altar of Gapp [n,s,e].
A priestess is standing here.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
Holy Dvalinn is lying here.
Okay.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
A priestess is standing here.
An entrance hall [n,s].
(One) Seirou's wispy voice comes from the wooden ring, saying: (for some
     reason, my mum thinks that's absolutely hilarious)
You open the padded doors.
The Street of Small Gods [w,e,n].
You close the temple doors.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
The southern part of Baker Street [nw,s].
Five little old ladies are standing here.
Baker Street [n,se,e,w].
Baker Street [nw,s,stairs].
The junction of God Street with Baker Street [ne,n,w,se].
A tall priestess is standing here.
Baker Street [nw,s,w].
Baker Street [n,se].
A watchman is standing here.
Baker Street [n,s,e].
A sailor is standing here.
A plaque is on the east wall and a street lamp is here.
Baker Street [nw,s,e].
Baker Street [n,se].
The junction of Filigree Street and Baker Street [w,e,s,n,enter door].
Filigree Street [w,e,s].
A paperboy, a watchman and a happy priest are standing here.
Filigree Street between two shops [w,e,n,s].
A paperboy and Competent Wallace are standing here.
The Filigree Street General Store [n].
A cardboard sign is sitting on the counter.
(One) Direction's wispy voice comes from the wooden ring, saying: I like that
     one
You sell a small satchel, a pair of torn trousers and a ripped shirt
for 1 Ankh-Morpork dollar, 1 Ankh-Morpork half-dollar, 3 Ankh-Morpork ten-pence
and 4 Ankh-Morpork pence.
(One) Julnar's wispy voice comes from the wooden ring, saying: it's one of
     those father jokes seirou, we put up with them because we love them
You are unburdened (29%) by:
Holding : a dagger (left hand).
Wearing : a sickly yellow robe, a medium satchel and a wooden ring.
(under) : a dagger scabbard.
Carrying: a pair of dirty overalls, a pair of torn trousers, a dirty grey robe,
          a speckled grey staff, a fluffy silver necklace, a holy amulet and a
          small wooden shield.
Your purse contains 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars, 190
Ankh-Morpork dollars, 6 Ankh-Morpork half-dollars, 24 Ankh-Morpork ten-pence
and 381 Ankh-Morpork pence.
(One) Julnar's wispy voice comes from the wooden ring, saying: them = our
     parents
(One) Maelin's wispy voice comes from the wooden ring, saying: That's quite
     horrific.
2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars, some Ankh-Morpork dollars, 6
Ankh-Morpork half-dollars, some Ankh-Morpork ten-pence and some Ankh-Morpork
pence are too heavy to put into a pocket in the medium satchel.
You sell a holy amulet, a speckled grey staff and a fluffy silver
necklace for 7 Ankh-Morpork dollars, 1 Ankh-Morpork ten-pence and 3
Ankh-Morpork pence.
(One) Dylan's wispy voice comes from the wooden ring, saying: different
     cultures have different ideas of humour, just look at Germany
You are unburdened (22%) by:
Holding : a dagger (left hand).
Wearing : a sickly yellow robe, a medium satchel and a wooden ring.
(under) : a dagger scabbard.
Carrying: a dirty grey robe, a small wooden shield, a pair of dirty overalls
          and a pair of torn trousers.
Your purse contains 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars, 197
Ankh-Morpork dollars, 6 Ankh-Morpork half-dollars, 25 Ankh-Morpork ten-pence
and 384 Ankh-Morpork pence.
(One) Julnar's wispy voice comes from the wooden ring, saying: father jokes are
     universally terrible
(One) Seirou's wispy voice comes from the wooden ring, saying: I thought
     Germany had NO sense...
The dagger (1) 'cold steel' is in excellent condition.
The small wooden shield (2) is in excellent condition.
The wooden ring (3) is in excellent condition.
The pair of torn trousers (4) is in atrocious condition.
The dagger scabbard (5) 'hidden death' is in excellent condition.
The pair of dirty overalls (6) is in decent condition.
The medium satchel (7) 'component pouch' is in excellent condition.
The dirty grey robe (8) is in very good condition.
The sickly yellow robe (9) 'shiny armour' is in excellent condition.
A paperboy arrives from the north.
Changed alias "drop_trash_" from "db_ small knives & wooden coshes & frying
pans & Thieves' Guild Licences & Philosophers' Society pins $*$".
You drop the small wooden shield.
You tidy up the place, clearing away a small wooden shield.
Saving...
You feel like the Morporkian language is less confusing.
The paperboy loudly exclaims in Morporkian: Issue 118 Quiz Solutions by Lenor!
     Ineus in  SUM Dadnialeus! Read omnia about it!
The paperboy leaves north.
========LANGUAGES=============Spoken=====Written=============================
         Grunt............... | 100 |....| --- |
 current Morporkian.......... |  46 |....|   5 |
 default Uberwaldean......... | 100 |....| 100 |
         Wizard Spells....... | --- |....| 100 |
=============================================================================
You are unburdened (17%) by:
Holding : a dagger (left hand).
Wearing : a sickly yellow robe, a medium satchel and a wooden ring.
(under) : a dagger scabbard.
Carrying: a dirty grey robe, a pair of dirty overalls and a pair of torn
          trousers.
Your purse contains 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars, 197
Ankh-Morpork dollars, 6 Ankh-Morpork half-dollars, 25 Ankh-Morpork ten-pence
and 384 Ankh-Morpork pence.
The pair of torn trousers (1) is in atrocious condition.
The dirty grey robe (2) is in very good condition.
The medium satchel (3) 'component pouch' is in excellent condition.
The pair of dirty overalls (4) is in decent condition.
The sickly yellow robe (5) 'shiny armour' is in excellent condition.
Okay.
Filigree Street between two shops [w,e,n,s].
Competent Wallace is standing here.
Filigree Street [w,e,s].
A paperboy, a watchman and a happy priest are standing here.
The junction of Filigree Street and Baker Street [w,e,s,n].
Baker Street [n,se].
Baker Street [nw,s,e].
Baker Street [n,s,e].
A sailor is standing here.
A plaque is on the east wall and a street lamp is here.
Baker Street [n,se].
A watchman is standing here.
Baker Street [nw,s,w].
The junction of God Street with Baker Street [ne,n,w,se].
Baker Street [nw,s,stairs].
Baker Street [n,se,e,w].
The southern part of Baker Street [nw,s].
Five little old ladies are standing here.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
A skinny priestess is standing here.
The Street of Small Gods [w,e,n].
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
The High Altar of Gapp [n,s,e].
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
Holy Dvalinn is lying here.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You get a pair of heavy socks, a pair of torn trousers and a fluffy pink towel
from a pocket in the medium satchel.
You put two pairs of torn trousers, the dirty grey robe, the fluffy pink towel,
the pair of dirty overalls and the pair of heavy socks on the low altar.
Bright colourful light flickers around the pair of torn trousers before it
drifts into your hands.
Bright colourful light flickers around the pair of torn trousers before it
drifts into your hands.
Bright colourful light flickers around the dirty grey robe before it drifts
into your hands.
Bright colourful light flickers around the fluffy pink towel before it drifts
into your hands.
Bright colourful light flickers around the pair of dirty overalls before it
drifts into your hands.
Bright colourful light flickers around the pair of heavy socks before it drifts
into your hands.
You have 46 (219) guild points.
The pair of torn trousers (1) is in fairly poor condition.
The pair of dirty overalls (2) is in decent condition.
The dirty grey robe (3) is in very good condition.
The pair of heavy socks (4) is in fairly good condition.
The pair of torn trousers (5) is in good condition.
The fluffy pink towel (6) is in very good condition.
You put the pair of torn trousers, the dirty grey robe and the pair of heavy
socks into a pocket in the medium satchel.
(One) Ketman's wispy voice comes from the wooden ring, saying: sounds like he
     is a geordie
Okay.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
An entrance hall [n,s].
You open the padded doors.
The Street of Small Gods [w,e,n].
You close the temple doors.
The Street of Small Gods [w,e].
A tough troll warrior is standing here.
Removed queue.
You are not fighting anyone.
Okay.
The Street of Small Gods [w,e,n,s].
A street lamp and a wooden pole with a green note attached to it are here and
some zombie dust is on the ground.
The Street of Small Gods [w,e].
The Street of Small Gods [w,e,n,s].
A street lamp and a wooden pole with a green note attached to it are here and
some zombie dust is on the ground.
You open the north door.
An entrance to the Temple of Blind Io [n,s].
A large sign is here.
You close the south door.
A hallway [n,s].
An entrance to the Temple of Blind Io [n,s].
A large sign is here.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You get a pair of heavy socks, a dirty grey robe and a pair of torn trousers
from a pocket in the medium satchel.
You have 130 (219) guild points.
The pair of torn trousers (1) is in good condition.
The dirty grey robe (2) is in very good condition.
The pair of dirty overalls (3) is in decent condition.
The pair of torn trousers (4) is in fairly poor condition.
The fluffy pink towel (5) is in very good condition.
The pair of heavy socks (6) is in fairly good condition.
You put the pair of torn trousers, the dirty grey robe and the pair of heavy
socks into a pocket in the medium satchel.
Okay.
A hallway [n,s].
An entrance to the Temple of Blind Io [n,s].
A large sign is here.
You open the south door.
The Street of Small Gods [w,e,n,s].
A street lamp and a wooden pole with a green note attached to it are here and
some zombie dust is on the ground.
You close the north door.
The Street of Small Gods [w,e].
A tough troll warrior is standing here.
The Street of Small Gods [w,e,n,s].
A street lamp and a wooden pole with a green note attached to it are here and
some zombie dust is on the ground.
The Street of Small Gods [w,e].
The Street of Small Gods [w,e,n,s].
A street lamp and a wooden pole with a green note attached to it are here and
some zombie dust is on the ground.
The Street of Small Gods [w,e].
A tough troll warrior is standing here.
The Street of Small Gods [w,e,n].
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
The High Altar of Gapp [n,s,e].
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
Holy Dvalinn is lying here.
Okay.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
A priestess arrives from the north.
An entrance hall [n,s].
Removed queue.
You are not fighting anyone.
Okay.
The High Altar of Gapp [n,s,e].
A priestess is standing here.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
Holy Dvalinn is lying here.
(One) Maelin's wispy voice comes from the wooden ring, saying: Poor old Comic
     Sans
=======SKILLS=======Level/Bonus================================================
crafts..............   11    -         | husbandry.........   10   52
| smithing..........   14   74         | | plant...........   10   52
| | gold............   14   74         | | | edible........   10   52
| | silver..........   14   74         | | | herbal........   10   52
| | black...........   14   74         | | | milling.......   10   52
| | | tools.........   14   74         | | | tree..........   10   52
| | | weapons.......   15   79         | | animal..........   10   52
| | | armour........   14   74         | | | grooming......   10   52
| | gem.............   14   74         | | | breeding......   10   52
| | | cutting.......   14   74         | | | slaughtering..   10   52
| | | polishing.....   14   74         | culinary..........    9   47
| | | setting.......   14   74         | | cooking.........    9   47
| | locks...........   14   74         | | baking..........    9   47
| mining............    9   47         | | butchering......    9   47
| | gem.............    9   47         | | preserving......    9   47
| | ore.............    9   47         | | brewing.........    9   47
| | | panning.......    9   47         | | distilling......    9   47
| | mineral.........    9   47         | medicine..........   14   74
| hunting...........    7   37         | | firstaid........   14   74
| | tracking........    7   37         | | diagnosis.......   14   74
| | fishing.........    7   37         | | treatment.......   14   74
| | trapping........    7   37         | | | disease.......   14   74
| | foraging........    7   37         | | | injury........   14   74
| carpentry.........   10   52         | | | poison........   14   74
| | furniture.......   10   52         | arts..............   10   52
| | coopering.......   10   52         | | design..........   10   52
| | turning.........   10   52         | | calligraphy.....   10   52
| | whittling.......   10   52         | | drawing.........   10   52
| pottery...........   10   52         | | painting........   10   52
| | forming.........   10   52         | | printing........   10   52
| | | throwing......   10   52         | | sculpture.......   10   52
| | | shaping.......   10   52         | music.............   10   52
| | glazing.........   10   52         | | instruments.....   10   52
| | staining........   10   52         | | | percussion....   10   52
| | firing..........   10   52         | | | wind..........   10   52
| materials.........   14   74         | | | stringed......   10   52
| | tanning.........   14   74         | | | keyboard......   10   52
| | leatherwork.....   14   74         | | | vocal.........   10   52
| | weaving.........   14   74         | | special.........   10   52
| | spinning........   14   74         | | theory..........   10   52
| | needlework......   14   74         | | performance.....   10   52
| | dyeing..........   14   74         | points............   25  118
(One) Maelin's wispy voice comes from the wooden ring, saying: It didn't do
     anything to deserve the ridicule and censure it receives :(
See "syntax syntax" for the input patterns.
Could not find the verb 'teachme'.
Forms of syntax available for the command 'teach':
teach me <skill|n/max levels of            Ask someone to teach you something.
      skill|command> from <living> 
teach <skill|n/max levels of skill> to me  Teach yourself something.
teach <skill|n/max levels of               Offer to teach something to someone.
      skill|command> to <living> 
teach bonus <skill>                        Check your effective teaching bonus
                                           in a skill.
Holy Dvalinn offers to teach you 11 levels of crafts.medicine.firstaid for
74987 xp.
Use "learn" to learn the skill.
See "syntax learn" for the input patterns.
The skill '11 levels of crafts.medicine.firstaid' is invalid.
Holy Dvalinn is too inactive to teach you right now.
To the southeast, the town crier yells in Morporkian: If you need resurrectjiu,
     restore orius a Pishite ritual batiniferorum, modo gibeo Zhaainial  dico!
(One) Gaelen's wispy voice comes from the wooden ring, saying: if you want your
     CV to look like it was made by a 5yo its perfect
(One) Maelin's wispy voice comes from the wooden ring, saying: Wow, people
     write their CVs in it? Hah
(One) Gaelen's wispy voice comes from the wooden ring, saying that he is
     looking for work
(One) Gaelen's wispy voice comes from the wooden ring, saying: web design i
     could do that
(One) Dylan's wispy voice comes from the wooden ring, saying: No wonder there's
     so much unemployment, it's comic sans' fault
Holy Dvalinn is too inactive to teach you right now.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You get a pair of heavy socks, a dirty grey robe and a pair of torn trousers
from a pocket in the medium satchel.
You put the fluffy pink towel, the dirty grey robe, two pairs of torn trousers,
the pair of dirty overalls and the pair of heavy socks on the low altar.
You have 219 (219) guild points.
* You can use 76 (76) for covert commands.
* You can use 168 (168) for crafts commands.
* You can use 173 (173) for faith commands.
* You can use 102 (102) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 134 (134) for people commands.
* You can use 177 (177) for adventuring commands.
Bright colourful light flickers around the fluffy pink towel before it drifts
into your hands.
Bright colourful light flickers around the dirty grey robe before it drifts
into your hands.
Bright colourful light flickers around the pair of torn trousers before it
drifts into your hands.
Bright colourful light flickers around the pair of torn trousers before it
drifts into your hands.
Bright colourful light flickers around the pair of dirty overalls before it
drifts into your hands.
Bright colourful light flickers around the pair of heavy socks before it drifts
into your hands.
The pair of dirty overalls (1) is in decent condition.
The pair of torn trousers (2) is in fairly good condition.
The pair of heavy socks (3) is in fairly good condition.
The pair of torn trousers (4) is in good condition.
You put the fluffy pink towel, the pair of torn trousers and the pair of heavy
socks into a pocket in the medium satchel.
Okay.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
An entrance hall [n,s].
A priestess is standing here.
You open the padded doors.
The Street of Small Gods [w,e,n].
You close the temple doors.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
The southern part of Baker Street [nw,s].
Four little old ladies are standing here.
Baker Street [n,se,e,w].
Baker Street [nw,s,stairs].
The junction of God Street with Baker Street [ne,n,w,se].
Baker Street [nw,s,w].
Baker Street [n,se].
A watchman is standing here.
Baker Street [n,s,e].
A sailor is standing here.
A plaque is on the east wall and a street lamp is here.
Baker Street [nw,s,e].
Baker Street [n,se].
A paperboy is standing here.
The junction of Filigree Street and Baker Street [w,e,s,n].
The LAG is standing here.
Filigree Street [w,e,s].
A watchman and a happy priest are standing here.
Filigree Street between two shops [w,e,n,s].
Competent Wallace is standing here.
The Filigree Street General Store [n].
A cardboard sign is sitting on the counter.
You get a pair of heavy socks, a pair of torn trousers, a fluffy pink towel, a
black silk brassiere, a pair of black silk panties, a pair of fluffy pink
boots, a pair of black wool socks and a pair of brown leather shoes from a
pocket in the medium satchel.
The shopkeeper can't cope with all those objects.
You sell a pair of heavy socks, a fluffy pink towel, a black silk
brassiere, a pair of black silk panties, a pair of fluffy pink boots and two
pairs of torn trousers for 7 Ankh-Morpork dollars, 1 Ankh-Morpork half-dollar,
4 Ankh-Morpork ten-pence and 8 Ankh-Morpork pence.
You are unburdened (16%) by:
Holding : a dagger (left hand).
Wearing : a sickly yellow robe, a medium satchel and a wooden ring.
(under) : a dagger scabbard.
Carrying: a pair of dirty overalls, a pair of brown leather shoes, a pair of
          black wool socks and a dirty grey robe.
Your purse contains 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars, 204
Ankh-Morpork dollars, 7 Ankh-Morpork half-dollars, 29 Ankh-Morpork ten-pence
and 392 Ankh-Morpork pence.
Sorry, the shop is full up and isn't buying items!
Sorry, the shop is full up and isn't buying items!
Sorry, the shop is full up and isn't buying items!
Sorry, the shop is full up and isn't buying items!
Filigree Street between two shops [w,e,n,s].
Competent Wallace is standing here.
Filigree Street [w,e,s].
A watchman and a happy priest are standing here.
The junction of Filigree Street and Baker Street [w,e,s,n].
The LAG is standing here.
The north end of Short Street outside the Mended Drum [e,w,s,n].
Furiam is standing here.
A colourful poster is posted here.
  |   |   | |   |      / Northeast-southwest exit
  $-*-$-$-@-$-$-$-*-*  - East-west exit
 /        | | + |      | North-south exit
          $            + Door
          |            * Room
          *            $ Room with living things
          |            @ Where you are
          *+         
          |          
          $          
          |          
          *          
The entrance to the Mended Drum [n,s,nw].
Stren Withel, Sergeant Detritus and Hrun are standing here.
A colourful poster is posted here and a pair of grey worsted trousers and a
ripped shirt are on the floor.
The bar of the Mended Drum [u,n,s,w].
Antiquated EdiCt is afk at the wobbly table, Hibiscus Dunelm is standing at the
bar and ZagG and a helpful street urchin are standing here.
A peanut tray full of brochures is on the bar, a dart board are mounted on a
wall and The Green Slab box and an AM Daily box is beside the bar.
None of those people have auto teaching turned on.
None of those people have auto teaching turned on.
Antiquated EdiCt cannot teach you, since his effective teaching bonus is lower
than your bonus.
The entrance to the Mended Drum [n,s,nw].
Stren Withel, Sergeant Detritus and Hrun are standing here.
A colourful poster is posted here and a pair of grey worsted trousers and a
ripped shirt are on the floor.
The north end of Short Street outside the Mended Drum [e,w,s,n].
Lock and Furiam are standing here.
A colourful poster is posted here.
Lock looks around.
Lock leaves east.
Lock arrives from the east.
Lock gets a pair of small half-moon spectacles from a pocket in a large
backpack.
A paperboy arrives from the east.
A pearlescent glow spreads out from Lock's middle to envelop him.
Lock wears a pair of small half-moon spectacles.
None of those people have auto teaching turned on.
Lock leaves east.
Somebody slips from a rooftop, is caught by the crowd and passed down Short
Street to the south.
Lock arrives from the east.
Lock leaves east.
Lock arrives from the east.
The paperboy notices Lock trying to backstab him and turns around to teach him
a lesson.
Lock is currently beating stuff up, please wait for them to finish.
Lock thrusts at the paperboy with one of his thief's daggers but, although
unable to defend, he somehow avoids the attack.
The paperboy pokes Lock in the head but his skin absorbs some of the blow.
You feel a prickling sensation at the back of your neck, like someone is
watching you.
Yase Therin Telamon arrives from the north.
Lock perforates the paperboy's right leg with one of his thief's daggers.
The paperboy punches at Lock but he deftly dodges out of the way.
Lock perforates the paperboy's right foot with one of his thief's daggers.
The paperboy punches at Lock but he deftly dodges out of the way.
Yase Therin Telamon leaves west.
Lock slices the paperboy's left hand with one of his thief's daggers.
Lock perforates the paperboy's right arm with one of his thief's daggers.
The paperboy punches at Lock but he deftly dodges out of the way.
The paperboy punches at Lock but he deftly dodges out of the way.
Lock cuts the paperboy's right foot with one of his thief's daggers.
The paperboy punches at Lock but he deftly dodges out of the way.
Lock appears to be checking you for wounds.
Lock studies Lock, a paperboy, Furiam and you.
Lock slices the paperboy's head with one of his thief's daggers.
The paperboy punches at Lock but he deftly dodges out of the way.
Lock slices the paperboy's left hand with one of his thief's daggers.
A town crier arrives from the west.
The paperboy punches at Lock but he dodges out of the way.
Furiam leaves west.
Lock slices the paperboy's stomach with one of his thief's daggers.
The paperboy punches at Lock but he deftly dodges out of the way.
Lock slices the paperboy's right arm with one of his thief's daggers.
The paperboy kicks out at Lock but he deftly dodges out of the way.
Lock slices the paperboy's right hand with one of his thief's daggers.
The paperboy punches at Lock but he deftly dodges out of the way.
Lock slices the paperboy's right leg with one of his thief's daggers.
Lock dealt the death blow to the paperboy.
None of those people have auto teaching turned on.
None of those people have auto teaching turned on.

You can't see your hand in front of your face.
Filigree Street [w,e,s].
A watchman and a happy priest are standing here.
Filigree Street between two shops [w,e,n,s].
The net dead statue of Competent Wallace is standing here.
The net dead statue of Competent Wallace does not have enough responsiveness to
teach you.
Lock arrives from the west.
Lock looks around.
Lock leaves east.
The Filigree Street General Store [n].
A cardboard sign is sitting on the counter.
You are unburdened (16%) by:
Holding : a dagger (left hand).
Wearing : a sickly yellow robe, a medium satchel and a wooden ring.
(under) : a dagger scabbard.
Carrying: a pair of dirty overalls, a pair of brown leather shoes, a pair of
          black wool socks and a dirty grey robe.
Your purse contains 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars, 204
Ankh-Morpork dollars, 7 Ankh-Morpork half-dollars, 29 Ankh-Morpork ten-pence
and 392 Ankh-Morpork pence.
Okay.
Filigree Street between two shops [w,e,n,s].
A slim warrior and the net dead statue of Competent Wallace are standing here.
Filigree Street [w,e,s].
A watchman and a happy priest are standing here.
You can't see your hand in front of your face.

You can't see your hand in front of your face.
Baker Street [nw,s,e].
You can't see your hand in front of your face.
Baker Street [n,se].
A watchman is standing here.
Baker Street [nw,s,w].
You can't see your hand in front of your face.

You can't see your hand in front of your face.
Baker Street [n,se,e,w].
The southern part of Baker Street [nw,s].
Four little old ladies are standing here.
You can't see your hand in front of your face.
The Street of Small Gods [w,e,n].
A skinny priestess is standing here.
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
The High Altar of Gapp [n,s,e].
A priestess is standing here.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
Holy Dvalinn is lying here.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the pair of dirty overalls on the low altar.
Bright colourful light flickers around the pair of dirty overalls before it
drifts into your hands.
You have 46 (219) guild points.
Everything is in excellent condition.
You put the pair of brown leather shoes, the dirty grey robe and the pair of
black wool socks into a pocket in the medium satchel.
Okay.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
A priestess is standing here.
An entrance hall [n,s].
You open the padded doors.
The Street of Small Gods [w,e,n].
You close the temple doors.

You can't see your hand in front of your face.
The southern part of Baker Street [nw,s].
Four little old ladies are standing here.
Baker Street [n,se,e,w].
You can't see your hand in front of your face.

You can't see your hand in front of your face.
Baker Street [nw,s,w].
Baker Street [n,se].
A watchman is standing here.
You can't see your hand in front of your face.
Baker Street [nw,s,e].
The LAG is standing here.
You can't see your hand in front of your face.

You can't see your hand in front of your face.
Filigree Street [w,e,s].
A watchman and a happy priest are standing here.
Filigree Street between two shops [w,e,n,s].
The net dead statue of Competent Wallace is standing here.
The Filigree Street General Store [n].
A cardboard sign is sitting on the counter.
Okay.
Filigree Street between two shops [w,e,n,s].
The net dead statue of Competent Wallace is standing here.
Filigree Street [w,e,s].
A watchman and a happy priest are standing here.
Someone stops glowing.
You open the south door.
Krazzander's Magic Tricks [n].
Krazzander is standing here.
A sign is on the counter and a pair of straw shoes is on the floor.
You close the north door.
You open the north door.

You can't see your hand in front of your face.
You close something.
Someone calls upon Sandelfon.
The happy priest begins to glow with green light.
Filigree Street between two shops [w,e,n,s].
BurnOuT and the net dead statue of Competent Wallace are standing here.
Filigree Street east of some shops [w,e].
You get a pair of black wool socks, a dirty grey robe and a pair of brown
leather shoes from a pocket in the medium satchel.
Nearby to the west, the town crier yells in Morporkian: Super Saver Sailis at 
     Draco sumiti Neseius on Pallanto. Everytharum at reduhniaxi prictiat!
A sound resembling a small rockfall comes from up on the roofs.  Must have been
a gargoyle stretching.
(One) Seirou's wispy voice comes from the wooden ring, saying: "We are trying
     to create an algorythm that has, as its output, vaginal mouthwash."
To the southwest, Lance-Constable Bauxite yells in Morporkian: Uh... lots
     o'clock im dajnial weather sumit dark!
(One) Marcus's wispy voice comes from the wooden ring, saying that he blinks
To the south, the big bronze gong in the Temple of Small Gods bongs eight
     times.
(One) Kyrnin's wispy voice comes from the wooden ring, saying: Er.
(One) Kyrnin's wispy voice comes from the wooden ring, saying: Ow.
(One) Kyrnin's wispy voice comes from the wooden ring, saying: Ow ow ow.
In the distance to the northeast, Old Tom, the tongueless and magical octiron
     bell of Unseen University, tolls eight sonorous silences.
(One) Maelin's wispy voice comes from the wooden ring, saying: 4am again and
     I'm still not tired. My sleeping cycle is messed up >:-(
Nearby to the east, the bell of the Assassins' Guild clock slowly chimes eight
     times.
(One) Erianthe's wispy voice comes from the wooden ring, saying: still on
     London Time?
Alda arrives from the west.
Alda leaves east.
(One) Gaelen's wispy voice comes from the wooden ring, saying: you back in forn
     lands then of vampires and ghosts?
Trident arrives from the east.
Trident leaves west.
(One) Maelin's wispy voice comes from the wooden ring, saying: I don't think
     so. I think I've just got a messed up sleep cycle. I was generally up
     until 3am in London anyway :P
(One) Seirou's wispy voice comes from the wooden ring, saying: You're just
     nocturnal.
Alendal arrives from the west.
Alendal leaves east.
A window shopper holds up a torch and tries to peer into a shop window.
Suki Soo arrives from the east.
Suki Soo leaves west.
Alda arrives from the east.
Alda leaves west.
Trident and a watchman arrive from the west.
Trident and the watchman leave east.
Okay.
Filigree Street between two shops [w,e,n,s].
The net dead statue of Competent Wallace is standing here.
You can't see your hand in front of your face.
You open the south door.
Krazzander's Magic Tricks [n].
Krazzander is standing here.
A sign is on the counter and a pair of straw shoes is on the floor.
You close the north door.
Removed queue.
You are not fighting anyone.
Okay.
          +            + Door
          @            * Room
                       @ Where you are
You open the north door.

You can't see your hand in front of your face.
You close something.
Someone arrives from the west.
You open the south door.
Krazzander's Magic Tricks [n].
Krazzander is standing here.
A sign is on the counter and a pair of straw shoes is on the floor.
You close the north door.
You open the north door.

You can't see your hand in front of your face.
You close something.
Filigree Street between two shops [w,e,n,s].
The net dead statue of Competent Wallace is standing here.
The Filigree Street General Store [n].
A cardboard sign is sitting on the counter.
(One) Julnar's wispy voice comes from the wooden ring, saying that she tries to
     explain why her love for her mobile is pure
Okay.
Filigree Street between two shops [w,e,n,s].
The net dead statue of Competent Wallace is standing here.
You can't see your hand in front of your face.
The junction of Filigree Street and Baker Street [w,e,s,n].
A town crier is standing here.
Baker Street [n,se].
Baker Street [nw,s,e].
You can't see your hand in front of your face.
Baker Street [n,se].
A watchman is standing here.
Baker Street [nw,s,w].
The LAG is standing here.
You can't see your hand in front of your face.

You can't see your hand in front of your face.
Baker Street [n,se,e,w].
The southern part of Baker Street [nw,s].
Lock and three little old ladies are fighting here.
Lock hacks the little old lady's stomach with one of his thief's daggers.
The little old lady trips Lock, causing him to stumble.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
A happy priestess is standing here.
The Street of Small Gods [w,e,n].
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
The High Altar of Gapp [n,s,e].
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
(One) Kyrnin's wispy voice comes from the wooden ring, saying: It is not.
     Dirty, filthy robot-love. :(
(One) Maelin's wispy voice comes from the wooden ring, saying: I think my first
     paycheck from the government will go on a new phone.
The side chapel of Gapp's temple [n].
Holy Dvalinn is lying here.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You have 219 (219) guild points.
* You can use 76 (76) for covert commands.
* You can use 168 (168) for crafts commands.
* You can use 173 (173) for faith commands.
* You can use 102 (102) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 134 (134) for people commands.
* You can use 177 (177) for adventuring commands.
Everything is in excellent condition.
You put the dirty grey robe, the pair of black wool socks and the pair of brown
leather shoes into a pocket in the medium satchel.
Okay.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
An entrance hall [n,s].
You open the padded doors.
The Street of Small Gods [w,e,n].
You close the temple doors.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
The southern part of Baker Street [nw,s].
Lock and three little old ladies are fighting here.
One of the little old ladies enthusiastically swings at Lock with her frying
pan but he deftly dodges out of the way.
One of the little old ladies enthusiastically swings at Lock with her frying
pan but he dodges out of the way.
Baker Street [n,se,e,w].
Baker Street [nw,s,stairs].
You can't see your hand in front of your face.
Baker Street [nw,s,w].
The LAG is standing here.
Baker Street [n,se].
A watchman is standing here.
You can't see your hand in front of your face.
Baker Street [nw,s,e].
Baker Street [n,se].
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
Filigree Street between two shops [w,e,n,s].
The net dead statue of Competent Wallace is standing here.
The Filigree Street General Store [n].
A pair of tattered cotton socks is on the floor and a cardboard sign is sitting
on the counter.
(One) Dylan's wispy voice comes from the wooden ring, saying: it's okay for
     women to love phones, men loving phones is perverse
(One) Maelin's wispy voice comes from the wooden ring, saying: I'm sick of
     having the worst phone out of all my tech geek friends. >:-(
(One) Ketman's wispy voice comes from the wooden ring, saying: my phone is
     canny esential to me, wouldnt be able to work or do much without it
(One) Dylan's wispy voice comes from the wooden ring, saying: buy an iPad, show
     it off to them then realise it's pointless
(One) Delicious's wispy voice comes from the wooden ring, saying: my boss did
     that
(One) Julnar's wispy voice comes from the wooden ring, saying: I know maelin,
     it's shameful. I've had to put up with the loaner phone while mine was
     being fixed. I haven't seen one this old in a long time
(One) Maelin's wispy voice comes from the wooden ring, saying: I think mine is
     about three years old now, maybe four.
(One) Julnar's wispy voice comes from the wooden ring, saying: tuts
Antiquated Xorphitus du Sucre and two tiny dark pink moths arrive from the
north.
Antiquated Xorphitus du Sucre sells the iron breastplate, the rubbery short
sword, the pair of breeches, the mail shirt and the metal helm.
Antiquated Xorphitus du Sucre drops the AMCW badge and the pair of hard leather
boots.
Antiquated Xorphitus du Sucre tidies up the place, clearing away a pair of hard
leather boots and an AMCW badge.
Antiquated Xorphitus du Sucre and two tiny dark pink moths leave north.
Antiquated Xorphitus du Sucre and two tiny dark pink moths arrive from the
north.
Antiquated Xorphitus du Sucre sells the holy amulet, the holy symbol, the mace
and the white linen robe.
Antiquated Xorphitus du Sucre and two tiny dark pink moths leave north.
(One) Ketman's wispy voice comes from the wooden ring, saying: i think i'd
     rather have an old phone again, it would involve allot less work, and i
     would be able to avoid work allot easier, having a blackberry screws that
     plan over :(
Antiquated Xorphitus du Sucre and two tiny dark pink moths arrive from the
north.
Antiquated Xorphitus du Sucre sells the pair of breeches, the purple velvet
shirt, the brocade waistcoat, the pair of suede leather boots, the dark blue
tricorn and the bell.
You get a pair of brown leather shoes, a pair of black wool socks and a dirty
grey robe from a pocket in the medium satchel.
You sell a pair of brown leather shoes and a pair of black wool socks
for 5 Ankh-Morpork dollars, 1 Ankh-Morpork ten-pence and 5 Ankh-Morpork pence.
Antiquated Xorphitus du Sucre and two tiny dark pink moths leave north.
You will now attempt to keep 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars,
some Ankh-Morpork dollars, 7 Ankh-Morpork half-dollars, some Ankh-Morpork
ten-pence and some Ankh-Morpork pence.
You put some Ankh-Morpork dollars, 7 Ankh-Morpork half-dollars, 5 Ankh-Morpork
ten-dollars and 2 Ankh-Morpork royals into a pocket in the medium satchel.
You recover the pair of hard leather boots.
You put the pair of hard leather boots into a pocket in the medium satchel.
You are unburdened (16%) by:
Holding : a dagger (left hand).
Wearing : a sickly yellow robe, a medium satchel and a wooden ring.
(under) : a dagger scabbard.
Carrying: a dirty grey robe and a pair of dirty overalls.
Your purse contains 30 Ankh-Morpork ten-pence and 397 Ankh-Morpork pence.
(Wizards) Kugrin's wispy voice comes from the wooden ring, saying: is there a
     way to colour shields breaking without using client specific commands?
(Wizards) Direction's wispy voice comes from the wooden ring, saying: No! :D
drop_trash_: db_ small knives & wooden coshes & frying pans & Thieves' Guild
             Licences & Philosophers' Society pins & small wooden shields $*$
(One) Maelin's wispy voice comes from the wooden ring, saying: I'm currently
     torn between the HTC Desire and the Google Nexus One.
(One) Ketman's wispy voice comes from the wooden ring, saying: my freind has
     got the google one and his battery last roughly a day whether he uses it
     or not
(One) Direction's wispy voice comes from the wooden ring, saying: HTC makes
     both phones, to my knowledge
Changed alias "drop_trash_" from "db_ small knives & wooden coshes & frying
pans & Thieves' Guild Licences & Philosophers' Society pins & small wooden
shields $*$".
You drop the dirty grey robe and the pair of dirty overalls.
You tidy up the place, clearing away a dirty grey robe and a pair of dirty
overalls.
Changed alias "drop_trash_" from "db_ small knives & wooden coshes & frying
pans & Thieves' Guild Licences & Philosophers' Society pins & small wooden
shields & dirty grey robes and every dirty overalls $*$".
Filigree Street between two shops [w,e,n,s].
The net dead statue of Competent Wallace is standing here.
The Filigree Street General Store [n].
A pair of tattered cotton socks is on the floor and a cardboard sign is sitting
on the counter.
Okay.
You get a pair of hard leather boots and 2 Ankh-Morpork royals, 5 Ankh-Morpork
ten-dollars, some Ankh-Morpork dollars and 7 Ankh-Morpork half-dollars from a
pocket in the medium satchel.
You put the pair of hard leather boots into a pocket in the medium satchel.
You previously decided to keep the medium satchel, the sickly yellow robe, 2
Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars, some Ankh-Morpork dollars, 7
Ankh-Morpork half-dollars, some Ankh-Morpork ten-pence and some Ankh-Morpork
pence, the dagger, the dagger scabbard and the wooden ring.
You will now attempt to keep 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars,
some Ankh-Morpork dollars, 7 Ankh-Morpork half-dollars, some Ankh-Morpork
ten-pence and some Ankh-Morpork pence.
Some Ankh-Morpork dollars, 7 Ankh-Morpork half-dollars, 5 Ankh-Morpork
ten-dollars and 2 Ankh-Morpork royals are too heavy to put into a pocket in the
medium satchel.
Filigree Street between two shops [w,e,n,s].
The net dead statue of Competent Wallace is standing here.
Filigree Street [w,e,s].
The junction of Filigree Street and Baker Street [w,e,s,n].
The north end of Short Street outside the Mended Drum [e,w,s,n].
The amazing Arrein the Spectacular is standing here.
A colourful poster is posted here and a half rotten doughnut and a silver ring
are on the ground.
Filigree Street [w,e].
Filigree Street, outside a smithy [w,e,n].
Trident is standing here.
A smithy [s].
Baldwin "the Disemboweler" MacAvrik and Baldwin's apprentice are standing here.
A piece of embroidered tartan is hanging on the wall and some fine grey ash is
on the floor.
You get a small ornamental broom from a pocket in the medium satchel.
You hold a small ornamental broom in your right hand.
You sweep some ashes out of the forge with your broom.
The ash lands in a neat little pile as it hits the ground.
You put the small ornamental broom into a pocket in the medium satchel.
Baldwin "the Disemboweler" MacAvrik pounds out the dents in a suit of
platemail.
You sheathe the dagger in the dagger scabbard.
Removed queue.
You are not fighting anyone.
Okay.
Filigree Street, outside a smithy [w,e,n].
A religious woman, a poor beggar and Trident are standing here.
The poor beggar pulls on your leg.
Trident puts the gold medallion in the grotty old potato sack.
You get a jiann from Filigree Street, outside a smithy.
A screaming noise comes from Trident's jar of screaming mandrake roots.
The poor beggar says in Morporkian with a Morporkian accent: Money pro  poor.
A warrior walks into the smithy, crying loudly about the broken sword he is
holding in his hands.
Trident leaves west.
The warrior wombles happily out from the smithy with his sword now fixed and as
good as new.
It is night and the last quarter moon is hidden by the clouds.
At this spot on Filigree Street a smithy, lying to the north, is making the
dark night even darker with all the smoke that is coming from its chimney. 
Like all other buildings on this street, the smithy has an upper floor which
leans out from the building and allows only a narrow strip of sky to be seen. 
On the south side of the street, the backside of a large building forms a very
high wall.
A number of people pass by as they go about their lives (or in some cases,
existences).
It is a freezing cold secundus spring's night with a strong breeze and dense
cloud cover.
There are three obvious exits: west, east and north.
A religious woman and a poor beggar are standing here.
This is a simple robe of wool worn by the novices and acolytes of the
Listening Monks.  It is made of grey fabric spun and woven of the wool the
Ramtops' sheep give in such abundance.
It is in very poor condition.
You get a novice's habit from Filigree Street, outside a smithy.
It is night and the last quarter moon is hidden by the clouds.
At this spot on Filigree Street a smithy, lying to the north, is making the
dark night even darker with all the smoke that is coming from its chimney. 
Like all other buildings on this street, the smithy has an upper floor which
leans out from the building and allows only a narrow strip of sky to be seen. 
On the south side of the street, the backside of a large building forms a very
high wall.
A number of people pass by as they go about their lives (or in some cases,
existences).
It is a freezing cold secundus spring's night with a strong breeze and dense
cloud cover.
There are three obvious exits: west, east and north.
A religious woman and a poor beggar are standing here.
You are unburdened (15%) by:
Wearing : a sickly yellow robe, a medium satchel and a wooden ring.
(under) : a dagger scabbard.
Carrying: a novice's habit and a jiann.
Your purse contains 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars, 209
Ankh-Morpork dollars, 7 Ankh-Morpork half-dollars, 30 Ankh-Morpork ten-pence
and 397 Ankh-Morpork pence.
The poor beggar asks in Morporkian with a Morporkian accent: Did you know
     Deutha dicarat "In the woodi there sumit a ludamans lemon. Est huti 
     answers to all  questi."?
You prepare to attack the poor beggar.
Hp: 1342 (1342) Gp: 182 (219) Xp: 106776
You hit the poor beggar in the chest with an uppercut.
The poor beggar pokes you in the neck but your skin absorbs some of the blow.
You punch at the poor beggar but he just dodges out of the way.
Even at this hour, clanging sounds can be heard from the smithy.
(One) Julnar's wispy voice comes from the wooden ring, saying: they re pretty
     mobiles
Hp: 1325 (1342) Gp: 183 (219) Xp: 106779
You viciously boot the poor beggar in the head.
Hp: 1329 (1342) Gp: 185 (219) Xp: 106782
You kick out at the poor beggar but he just dodges out of the way.
Hp: 1333 (1342) Gp: 187 (219) Xp: 106785
You jab the poor beggar in the stomach.
Hp: 1337 (1342) Gp: 189 (219) Xp: 106788
The poor beggar pokes you in the back but your skin absorbs some of the blow.
Hp: 1320 (1342) Gp: 192 (219) Xp: 106791
You jab the poor beggar in the left leg.
The poor beggar pokes you in the left arm but your skin absorbs some of the
blow.
Hp: 1302 (1342) Gp: 194 (219) Xp: 106794
You hit the poor beggar in the face with an uppercut.
Hp: 1306 (1342) Gp: 196 (219) Xp: 106797
The poor beggar pokes you in the left foot but your skin absorbs some of the
blow.
You hold a jiann in your left hand.
Hp: 1286 (1342) Gp: 199 (219) Xp: 106800
You barely stab the poor beggar in the left arm with your jiann.
The poor beggar punches at you but your skin absorbs some of the blow.
Hp: 1281 (1342) Gp: 201 (219) Xp: 106803
You stab the poor beggar in the right arm with your jiann.
Hp: 1285 (1342) Gp: 203 (219) Xp: 106806
The poor beggar pokes you in the chest but your skin absorbs some of the blow.
Hp: 1268 (1342) Gp: 206 (219) Xp: 106809
The poor beggar pokes you in the right hand but your skin absorbs some of the
blow.
Hp: 1252 (1342) Gp: 209 (219) Xp: 106812
You barely stab the poor beggar in the chest with your jiann.
Hp: 1256 (1342) Gp: 211 (219) Xp: 106815
The poor beggar pokes you in the right arm but your skin absorbs some of the
blow.
Hp: 1248 (1342) Gp: 214 (219) Xp: 106818
You stab the poor beggar in the right leg with your jiann.
The poor beggar pokes you in the chest but your skin absorbs some of the blow.
Hp: 1229 (1342) Gp: 216 (219) Xp: 106821
You stab the poor beggar in the left leg with your jiann.
Hp: 1233 (1342) Gp: 218 (219) Xp: 106824
You barely stab the poor beggar in the left leg with your jiann.
The poor beggar pokes you in the left hand but your skin absorbs some of the
blow.
Hp: 1220 (1342) Gp: 219 (219) Xp: 106827
(One) Brexen's wispy voice comes from the wooden ring, saying: My brother
     recently got one of the HTC Wildfires. Looks nice. I'm happy with my
     Samsung Galaxy Portal.
Hp: 1224 (1342) Gp: 219 (219) Xp: 106830
You stab the poor beggar in the chest with your jiann.
The poor beggar pokes you in the face but your skin absorbs some of the blow.
Hp: 1204 (1342) Gp: 219 (219) Xp: 106833
Hp: 1208 (1342) Gp: 219 (219) Xp: 106836
You stab the poor beggar in the head with your jiann.
The poor beggar pokes you in the right arm but your skin absorbs some of the
blow.
Hp: 1195 (1342) Gp: 219 (219) Xp: 106839
Hp: 1199 (1342) Gp: 219 (219) Xp: 106842
You stab the poor beggar in the left leg with your jiann.
The poor beggar tickles you in the right leg.
You draw the dagger from the dagger scabbard into your right hand.
Hp: 1171 (1342) Gp: 219 (219) Xp: 106845
You cut the poor beggar's right hand with your dagger.
Hp: 1175 (1342) Gp: 219 (219) Xp: 106848
The poor beggar pokes you in the right hand but your skin absorbs some of the
blow.
Hp: 1164 (1342) Gp: 219 (219) Xp: 106851
You stab the poor beggar in the stomach with your jiann.
The poor beggar pokes you in the left leg but your skin absorbs some of the
blow.
Hp: 1146 (1342) Gp: 219 (219) Xp: 106854
Hp: 1150 (1342) Gp: 219 (219) Xp: 106857
You stab the poor beggar deeply in the stomach with your dagger.
The poor beggar kicks you in the stomach.
Trident arrives from the west.
Hp: 1107 (1342) Gp: 219 (219) Xp: 106860
You stab the poor beggar deeply in the neck with your dagger.
Trident leaves east.
A burst of sparks erupts from the chimney.
Hp: 1111 (1342) Gp: 219 (219) Xp: 106863
You cut the poor beggar's left arm with your dagger.
The poor beggar pokes you in the chest but your skin absorbs some of the blow.
(One) Hurukan's wispy voice comes from the wooden ring, saying: Hi, everybody!
Hp: 1092 (1342) Gp: 219 (219) Xp: 106866
You perforate the poor beggar's stomach with your dagger.
Hp: 1096 (1342) Gp: 219 (219) Xp: 106869
The poor beggar tickles you in the chest.
Hp: 1072 (1342) Gp: 219 (219) Xp: 106872
You thrust at the poor beggar with your jiann but he just dodges out of the
way.
Hp: 1076 (1342) Gp: 219 (219) Xp: 106875
You barely stab the poor beggar in the neck with your jiann.
Hp: 1080 (1342) Gp: 219 (219) Xp: 106878
You cut the poor beggar's left leg with your dagger.
(One) EdiCt's wispy voice comes from the wooden ring, saying: Hi, Dr. Nick!
Hp: 1084 (1342) Gp: 219 (219) Xp: 106881
You stab the poor beggar deeply in the left leg with your dagger.
The poor beggar tickles you in the left leg.
To the southeast, the big bronze gong in the Temple of Small Gods bongs nine
     times.
To the southwest, Lance-Constable Bauxite yells in Morporkian: Uh... multi
     o'clock im all sumit fons!
Hp: 1058 (1342) Gp: 219 (219) Xp: 106884
You perforate the poor beggar's right leg with your dagger.
The poor beggar pokes you in the left hand but your skin absorbs some of the
blow.
Hp: 1039 (1342) Gp: 219 (219) Xp: 106887
You stab the poor beggar in the chest with your jiann.
Hp: 1043 (1342) Gp: 219 (219) Xp: 106890
The poor beggar tickles you in the left foot.
(One) Seirou's wispy voice comes from the wooden ring, saying that he has a
     Different kind of phone. You can make phone calls with it.
Hp: 1017 (1342) Gp: 219 (219) Xp: 106893
You perforate the poor beggar's chest with your dagger.
You killed the poor beggar.
(One) Hurukan's wispy voice comes from the wooden ring, saying: Got another fun
     puzzle for you!
You get a pair of torn trousers, a ripped shirt, a begging tin and some
Ankh-Morpork pence from the corpse of a poor beggar.
In the distance to the northeast, Old Tom, the tongueless and magical octiron
     bell of Unseen University, tolls nine sonorous silences.
You currently have the following aliases:
Default category:
drop_trash_: db_ small knives & wooden coshes & frying pans & Thieves' Guild
Licences & Philosophers' Society pins & small wooden shields & dirty grey robes
& every dirty overalls $*$
A total of 1 alias in 1 category.
drop_trash_: db_ small knives & wooden coshes & frying pans & Thieves' Guild
             Licences & Philosophers' Society pins & small wooden shields &
             dirty grey robes & every dirty overalls $*$
To the east, the bell of the Assassins' Guild clock slowly chimes nine times.
Even at this hour, clanging sounds can be heard from the smithy.
(One) Direction's wispy voice comes from the wooden ring, saying: I have that
     kind too Seirou
(One) Direction's wispy voice comes from the wooden ring, saying: It's Blue! :D
(One) Julnar's wispy voice comes from the wooden ring, saying: is this puzzle a
     duck vagina?
You are unburdened (22%) by:
Holding : a jiann (left hand) and a dagger (right hand).
Wearing : a sickly yellow robe, a medium satchel and a wooden ring.
(under) : a dagger scabbard.
Carrying: a begging tin, a ripped shirt, a pair of torn trousers and a novice's
          habit.
Your purse contains 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars, 209
Ankh-Morpork dollars, 7 Ankh-Morpork half-dollars, 30 Ankh-Morpork ten-pence
and 449 Ankh-Morpork pence.
(One) Hurukan's wispy voice comes from the wooden ring, saying: The Johnson
     family has two children. Their daughter Susan works for IBM. What are the
     chances that both of their children are daughters?
(One) Marcus's wispy voice comes from the wooden ring, saying that he also has
     a phone that makes phone calls
(One) Julnar's wispy voice comes from the wooden ring, saying: 50%
Changed alias "drop_trash_" from "db_ small knives & wooden coshes & frying
pans & Thieves' Guild Licences & Philosophers' Society pins & small wooden
shields & dirty grey robes & every dirty overalls $*$".
(One) Hurukan's wispy voice comes from the wooden ring, saying: Oooh, so sorry.
     That is incorrect. :(
A warrior walks into the smithy, crying loudly about the broken sword he is
holding in his hands.
Saykyn arrives from the west.
(One) Julnar's wispy voice comes from the wooden ring, saying: less if you
     count trans
Saykyn leaves east.
The warrior wombles happily out from the smithy with his sword now fixed and as
good as new.
(One) Maelin's wispy voice comes from the wooden ring, saying: You can make
     phone calls with any literally any mobile phone model on the market. Stop
     using that as a criticism of modern technology.
The religious woman exclaims in Morporkian with a Morporkian accent: Praise be
     ad Hdo!
You drop the begging tin.
You bury a begging tin deep within the earth.
It is night and the last quarter moon is hidden by the clouds.
At this spot on Filigree Street a smithy, lying to the north, is making the
dark night even darker with all the smoke that is coming from its chimney. 
Like all other buildings on this street, the smithy has an upper floor which
leans out from the building and allows only a narrow strip of sky to be seen. 
On the south side of the street, the backside of a large building forms a very
high wall.
A number of people pass by as they go about their lives (or in some cases,
existences).
It is a freezing cold secundus spring's night with a strong breeze and dense
cloud cover.
There are three obvious exits: west, east and north.
A religious woman is standing here.
You get a human heart from the corpse of a poor beggar.
(One) Direction's wispy voice comes from the wooden ring, saying: my phone also
     has a rum-sponsored bowling game
You bury the corpse of a poor beggar deep within the earth.
(One) Hurukan's wispy voice comes from the wooden ring, saying: Here are some
     assumptions: There are no 'genetic abnormalities' :P
(One) Gaelen's wispy voice comes from the wooden ring, saying: IBM kill off
     male siblings so 100%
Filigree Street [w,e].
A rat, a mercenary and a fat woman are standing here.
The north end of Short Street outside the Mended Drum [e,w,s,n,enter door].
A colourful poster is posted here, a half rotten doughnut and a silver ring are
on the ground and a burning wire mesh door is hanging in the air.
(One) Julnar's wispy voice comes from the wooden ring, saying: I approve of
     this bowling game
Filigree Street [w,e].
A rat, a mercenary and a fat woman are standing here.
You prepare to attack the rat.
Hp: 1313 (1342) Gp: 219 (219) Xp: 108733
You chop up the rat's back with your dagger.
You killed the rat.
You bury the corpse of a rat deep within the earth.
The north end of Short Street outside the Mended Drum [e,w,s,n,enter door].
A colourful poster is posted here, a half rotten doughnut and a silver ring are
on the ground and a burning wire mesh door is hanging in the air.
Somebody slips from a rooftop, is caught by the crowd and passed down Short
Street to the south.
You get a silver ring from the north end of Short Street outside the Mended
Drum.
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
An old woman is standing here.
Filigree Street between two shops [w,e,n,s].
A group of men wearing lots of leather and chainmail head past towards the
Drum.
The Filigree Street General Store [n].
A paperboy is standing here.
A pair of tattered cotton socks is on the floor and a cardboard sign is sitting
on the counter.
Okay.
You get a pair of hard leather boots from a pocket in the medium satchel.
You put the novice's habit, the pair of torn trousers, the silver ring and the
ripped shirt into a pocket in the medium satchel.
You will now attempt to keep 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars,
some Ankh-Morpork dollars, 7 Ankh-Morpork half-dollars, some Ankh-Morpork
ten-pence and some Ankh-Morpork pence.
The pair of hard leather boots, the jiann and some Ankh-Morpork dollars, 7
Ankh-Morpork half-dollars, 5 Ankh-Morpork ten-dollars and 2 Ankh-Morpork royals
are too heavy to put into a pocket in the medium satchel.
Removed queue.
You are not fighting anyone.
Okay.
The paperboy leaves north.
This quaint store on Filigree Street makes a brisk trade in all
manner of items.  Its proximity to the Mended Drum and the Thieves' Guild
ensure that a wide variety of goods passes through it every day.  Shelves fill
the east and west walls, and a long wooden counter runs along the length of the
room.  Large windows in the north wall look out onto Filigree Street.
There is one obvious exit: north.
A pair of tattered cotton socks is on the floor and a cardboard sign is sitting
on the counter.
(One) nnY's wispy voice comes from the wooden ring, saying: 0%, Susan is a man.
     Silly name though.
You get a pair of tattered cotton socks from the Filigree Street General Store.
Okay.
Filigree Street between two shops [w,e,n,s].
Filigree Street [w,e,s].
A paperboy and an old woman are standing here.
The junction of Filigree Street and Baker Street [w,e,s,n].
Baker Street [n,se].
Baker Street [nw,s,e].
Baker Street [n,s,e].
A plaque is on the east wall and a street lamp is emitting a grimy light here.
Baker Street [n,se].
Domingo d'Parranoid is standing here.
The scent of freshly baked bread reaches your nose.
(One) Gaelen's wispy voice comes from the wooden ring, saying: really?
Baker Street [nw,s,w].
The junction of God Street with Baker Street [ne,n,w,se].
A tall man is standing here.
Baker Street [nw,s,stairs].
Baker Street [n,se,e,w].
Yase Therin Telamon is standing here.
Yase Therin Telamon leaves north.
The southern part of Baker Street [nw,s].
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
The Street of Small Gods [w,e,n].
You open the temple doors.
An entrance hall [n,s].
A priestess is standing here.
You close the padded doors.
The High Altar of Gapp [n,s,e].
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
Holy Dvalinn is lying here.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You get a ripped shirt, a pair of torn trousers and a novice's habit from a
pocket in the medium satchel.
You put the pair of torn trousers, the ripped shirt, the novice's habit and the
pair of tattered cotton socks on the low altar.
Bright colourful light flickers around the pair of torn trousers before it
drifts into your hands.
Bright colourful light flickers around the ripped shirt before it drifts into
your hands.
Bright colourful light flickers around the novice's habit before it drifts into
your hands.
Bright colourful light flickers around the pair of tattered cotton socks before
it drifts into your hands.
You have 46 (219) guild points.
The novice's habit (1) is in very poor condition.
The ripped shirt (2) is in atrocious condition.
The pair of tattered cotton socks (3) is in decent condition.
The pair of torn trousers (4) is in good condition.
You put the novice's habit, the ripped shirt, the pair of tattered cotton socks
and the pair of torn trousers into a pocket in the medium satchel.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
An entrance hall [n,s].
A priestess is standing here.
You open the padded doors.
The Street of Small Gods [w,e,n].
You close the temple doors.
The Street of Small Gods [w,e].
A short priestess, a skinny priest and a tough troll warrior are standing here.
The skinny priest recites a prayer.
The Street of Small Gods [w,e,n,s].
A playful child is standing here.
The Street of Small Gods [w,e].
The Street of Small Gods outside two temples [ne,w,n,s].
The entrance hall of the temple of Sek [n,s,w].
The High Altar of Sek [n,s,w].
Before the statue of Seven-Handed Sek [n,e].
The side chapel of Sek's temple [w].
The human heart is in your inventory.
You put the human heart on the low altar.
Blood-red flames appear on the human heart which is rapidly consumed leaving no
trace.
You feel power spread through your muscles.
Before the statue of Seven-Handed Sek [n,e].
(One) Hurukan's wispy voice comes from the wooden ring, saying: Hint: Use
     probability theory
The High Altar of Sek [n,s,w].
The entrance hall of the temple of Sek [n,s,w].
The Street of Small Gods outside two temples [ne,w,n,s].
The Street of Small Gods [w,e].
The Street of Small Gods [w,e,n,s].
A playful child is standing here.
The Street of Small Gods [w,e].
A short priestess, a skinny priest and a tough troll warrior are standing here.
The Street of Small Gods [w,e,n].
You open the temple doors.
An entrance hall [n,s].
A priestess is standing here.
You close the padded doors.
The High Altar of Gapp [n,s,e].
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
Holy Dvalinn is lying here.
(One) Julnar's wispy voice comes from the wooden ring, saying: hint: most of us
     don't care about probability theory
You exclaim in Morporkian: For the glory of the Lord Gapp!
You get a pair of torn trousers, a pair of tattered cotton socks, a ripped
shirt and a novice's habit from a pocket in the medium satchel.
You put the ripped shirt, the pair of torn trousers, the novice's habit and the
pair of tattered cotton socks on the low altar.
Bright colourful light flickers around the ripped shirt before it drifts into
your hands.
Bright colourful light flickers around the pair of torn trousers before it
drifts into your hands.
Bright colourful light flickers around the novice's habit before it drifts into
your hands.
Bright colourful light flickers around the pair of tattered cotton socks before
it drifts into your hands.
You have 47 (220) guild points.
The novice's habit (1) is in very poor condition.
The pair of tattered cotton socks (2) is in decent condition.
The pair of torn trousers (3) is in very good condition.
You put the novice's habit, the ripped shirt, the pair of tattered cotton socks
and the pair of torn trousers into a pocket in the medium satchel.
(One) Hurukan's wispy voice comes from the wooden ring, saying: Well, then this
     is not a puzzle for them! :)
Okay.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
An entrance hall [n,s].
A priestess is standing here.
You open the padded doors.
The Street of Small Gods [w,e,n].
You close the temple doors.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
The southern part of Baker Street [nw,s].
Baker Street [n,se,e,w].
Baker Street [nw,s,stairs].
The junction of God Street with Baker Street [ne,n,w,se].
A tall priestess is standing here.
Baker Street [nw,s,w].
Baker Street [n,se].
Baker Street [n,s,e].
A plaque is on the east wall and a street lamp is emitting a grimy light here.
Baker Street [nw,s,e].
Baker Street [n,se].
The junction of Filigree Street and Baker Street [w,e,s,n].
A colossal black cloud and Reverend Ketman are standing here.
Reverend Ketman and the colossal black cloud leave east.
Filigree Street [w,e,s].
Saykyn and an old woman are fighting here and a colossal black cloud and
Reverend Ketman are standing here.
Reverend Ketman and the colossal black cloud leave east.
Saykyn impales the old woman's right leg on one of his stilettos.
Filigree Street between two shops [w,e,n,s].
A colossal black cloud, Reverend Ketman and a paperboy are standing here.
The Filigree Street General Store [n].
A cardboard sign is sitting on the counter.
Reverend Ketman and a colossal black cloud arrive from the north.
Reverend Ketman gets three hunting knives from a pocket in a black backpack.
(One) Marcus's wispy voice comes from the wooden ring, saying: Is it 14.3%?
Reverend Ketman sells three hunting knives.
(One) nnY's wispy voice comes from the wooden ring, saying: 75%...
Reverend Ketman and the colossal black cloud leave north.
(One) Maelin's wispy voice comes from the wooden ring, saying: Hurukan, that is
     a terrible puzzle that relies more on using misleading and ambiguous
     information presentation than any proper application of mathematical
     versus intuitive probability calculation.
exchange_goods_: get all except kept things from component pouch; put damaged
                 things into component pouch; sell all; keep money; put dollars
                 & half-dollars & ten-dollars & royals & damaged things into
                 component pouch; recover damaged things; drop_trash_; put
                 damaged things into component pouch; $*$
Added alias "sa".
Changed alias "sa" from "get all except kept things from component pouch; sell
all $*$".
You get a pair of torn trousers, a pair of tattered cotton socks, a ripped
shirt, a novice's habit and a silver ring from a pocket in the medium satchel.
You sell a pair of torn trousers, a ripped shirt, a silver ring and a
novice's habit for 2 Ankh-Morpork dollars, 1 Ankh-Morpork half-dollar and 7
Ankh-Morpork pence.
Guild Licences & Philosophers' Society pins & small wooden shields & dirty grey
robes & every dirty overalls & begging tins
You are unburdened (18%) by:
Holding : a jiann (left hand) and a dagger (right hand).
Wearing : a sickly yellow robe, a medium satchel and a wooden ring.
(under) : a dagger scabbard.
Carrying: a pair of tattered cotton socks and a pair of hard leather boots.
Your purse contains 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars, 211
Ankh-Morpork dollars, 8 Ankh-Morpork half-dollars, 30 Ankh-Morpork ten-pence
and 456 Ankh-Morpork pence.
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: You get a
     human heart from the corpse of Kess of Sek.
Guild Licences & Philosophers' Society pins & small wooden shields & dirty grey
robes & every dirty overalls & begging tins
Filigree Street between two shops [w,e,n,s].
A paperboy is standing here.
Filigree Trading Company [bw].
A tiny waxed paper packet, a Tsortean metal shield, a frying pan, a plain black
dress, a witch's pointy hat, a black lace shawl with spiderweb motif, a medium
jar, a broomstick, a pair of hobnailed boots, a smelly seed, a long sword, a
small metal shield, a leather jerkin, a pair of leather breeches, a pair of
plain leather boots, a metal helm and 2 Ankh-Morpork dollars and some
Ankh-Morpork pence are on the floor.
You get 2 Ankh-Morpork dollars and some Ankh-Morpork pence from Filigree
Trading Company.
(One) Maelin's wispy voice comes from the wooden ring, saying: Either answer of
     33% or 50% has arguments for it. Personalyl I find the 33% ones to be
     highly unconvincing.
(Wizards) Majir's wispy voice comes from the wooden ring, saying: was it black
     and decayed to dust immediately?
You get a metal helm, a pair of plain leather boots, a pair of leather
breeches, a leather jerkin, a small metal shield, a long sword, a smelly seed,
a pair of hobnailed boots, a broomstick, a medium jar, a black lace shawl with
spiderweb motif, a witch's pointy hat, a plain black dress, a frying pan, a
Tsortean metal shield and a tiny waxed paper packet from Filigree Trading
Company.
Filigree Street between two shops [w,e,n,s].
The Filigree Street General Store [n].
A cardboard sign is sitting on the counter.
The shopkeeper can't cope with all those objects.
You sell a metal helm, a Tsortean metal shield, a black lace shawl
with spiderweb motif and a pair of plain leather boots for 4 Ankh-Morpork
dollars, 1 Ankh-Morpork half-dollar, 3 Ankh-Morpork ten-pence and 9
Ankh-Morpork pence.
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: No, oddly
     enough :(
Whoops!  You tried to carry too many things and fumbled a frying pan, a pair of
hobnailed boots, a smelly seed and a leather jerkin.
You get a leather jerkin, a smelly seed, a pair of hobnailed boots and a frying
pan from the Filigree Street General Store.
The shopkeeper can't cope with all those objects.
You sell a witch's pointy hat, a leather jerkin and a pair of
hobnailed boots for 2 Ankh-Morpork dollars, 1 Ankh-Morpork ten-pence and 8
Ankh-Morpork pence.
You drop the frying pan.
You tidy up the place, clearing away a frying pan.
Filigree Street between two shops [w,e,n,s].
A paperboy is standing here.
Filigree Trading Company [bw].
(One) Julnar's wispy voice comes from the wooden ring, saying: 33 could be an
     answer, my counseling service at uni has us select from male/female/trans
     when they take our data
Rare & T-Shop:
   ah) Sarilak scabbard for A$30; one left.
   ao) Retribution (special attacks) for A$975; two left.
   bn) Small compact (FFM, character description) for A$195; one left.
   bx) Metal helm (permanent gp-free light) for A$575; one left.
   cj) Black leather gloves (+2 Dex, -1 Str) for A$480; two left.
   du) Ornate warhammer (special attacks) for A$975; one left.
   dw) Sarilak (h-sword, acid attacks) for A$975; one left.
Filigree Street between two shops [w,e,n,s].
Filigree Street [w,e,s].
A paperboy is standing here.
The junction of Filigree Street and Baker Street [w,e,s,n].
You are unburdened (34%) by:
Holding : a jiann (left hand) and a dagger (right hand).
Wearing : a sickly yellow robe, a medium satchel and a wooden ring.
(under) : a dagger scabbard.
Carrying: a tiny waxed paper packet, a smelly seed, a medium jar, a plain black
          dress, a broomstick, a long sword, a small metal shield, a pair of
          leather breeches, a pair of tattered cotton socks and a pair of hard
          leather boots.
Your purse contains 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars, 219
Ankh-Morpork dollars, 9 Ankh-Morpork half-dollars, 34 Ankh-Morpork ten-pence
and 512 Ankh-Morpork pence.
          $-           / Northeast-southwest exit
          |            - East-west exit
          *            | North-south exit
|   |   | |   |    /   \ Northwest-southeast exit
&-*-*-$-$-@-*-*-*-*    + Door
        | | + |        * Room
          *            & Room with living things and non-cardinal exits
           \           $ Room with living things
            *-         @ Where you are
            |        
            *+       
            |        
(One) Maelin's wispy voice comes from the wooden ring, saying: No, the argument
     is that it's 33% because one third of two-child families with one girl
     have both girls.
Filigree Street [w,e,s].
Filigree Street between two shops [w,e,n,s].
The Filigree Street General Store [n].
A cardboard sign is sitting on the counter.
(One) Hurukan's wispy voice comes from the wooden ring, saying: (Even if
     they're twins, unless they were pulled out at the exact same time)
The shopkeeper can't cope with all those objects.
You sell a long sword, a small metal shield and a plain black dress
for 2 Ankh-Morpork dollars and 2 Ankh-Morpork pence.
You sell a pair of leather breeches for 1 Ankh-Morpork ten-pence and
6 Ankh-Morpork pence.
You are unburdened (22%) by:
Holding : a jiann (left hand) and a dagger (right hand).
Wearing : a sickly yellow robe, a medium satchel and a wooden ring.
(under) : a dagger scabbard.
Carrying: a tiny waxed paper packet, a smelly seed, a pair of tattered cotton
          socks, a medium jar, a pair of hard leather boots and a broomstick.
Your purse contains 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars, 221
Ankh-Morpork dollars, 9 Ankh-Morpork half-dollars, 35 Ankh-Morpork ten-pence
and 520 Ankh-Morpork pence.
(One) Julnar's wispy voice comes from the wooden ring, saying: wouldn't that be
     a quarter then?
(One) Hurukan's wispy voice comes from the wooden ring, saying: BB, BG, GB, GG
Guild Licences & Philosophers' Society pins & small wooden shields & dirty grey
robes & every dirty overalls & begging tins
In the distance to the southeast, the town crier yells in Morporkian: Praise
     Pishjius!
(One) Dylan's wispy voice comes from the wooden ring, saying: 25%, just like
     genetic crosses, 50% hetero (1m+1f), 25% homo M, 25% homo F
The jiann (1) is in really poor condition.
The dagger (2) 'cold steel' is in excellent condition.
The pair of tattered cotton socks (3) is in decent condition.
The pair of hard leather boots (4) is in good condition.
The wooden ring (5) is in excellent condition.
The tiny waxed paper packet (6) 'jpct' is in excellent condition.
The dagger scabbard (7) 'hidden death' is in excellent condition.
The broomstick (8) is in excellent condition.
The medium satchel (9) 'component pouch' is in excellent condition.
The medium jar (10) is in excellent condition.
The sickly yellow robe (11) 'shiny armour' is in excellent condition.
(One) Julnar's wispy voice comes from the wooden ring, saying: but we already
     know who susan is and what tdoes the birth order matter?
(One) Hurukan's wispy voice comes from the wooden ring, saying: So your new set
     of possibilities is the remaining 3.
Okay.
Filigree Street between two shops [w,e,n,s].
Filigree Street [w,e,s].
A paperboy is standing here.
The junction of Filigree Street and Baker Street [w,e,s,n].
Baker Street [n,se].
Baker Street [nw,s,e].
Baker Street [n,s,e].
A plaque is on the east wall and a street lamp is emitting a grimy light here.
Baker Street [n,se].
Baker Street [nw,s,w].
The junction of God Street with Baker Street [ne,n,w,se].
A tall priestess is standing here.
The tall priestess recites a prayer.
Baker Street [nw,s,stairs].
Baker Street [n,se,e,w].
The southern part of Baker Street [nw,s].
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
The Street of Small Gods [w,e,n].
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
The High Altar of Gapp [n,s,e].
A priestess is standing here.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
(One) Jiang's wispy voice comes from the wooden ring, saying: Hurukan, you're
     just using the reverse of the faulty logic that causes people to get the
     Monty Hall question wrong.
The side chapel of Gapp's temple [n].
Holy Dvalinn is lying here.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the pair of tattered cotton socks on the low altar.
You have 220 (220) guild points.
* You can use 76 (76) for covert commands.
* You can use 168 (168) for crafts commands.
* You can use 173 (173) for faith commands.
* You can use 103 (103) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 135 (135) for people commands.
* You can use 177 (177) for adventuring commands.
Bright colourful light flickers around the pair of tattered cotton socks before
it drifts into your hands.
Everything is in excellent condition.
You put the pair of cotton socks into a pocket in the medium satchel.
Okay.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
A priestess is standing here.
An entrance hall [n,s].
(One) Julnar's wispy voice comes from the wooden ring, saying: well he is
You open the padded doors.
The Street of Small Gods [w,e,n].
You close the temple doors.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
The southern part of Baker Street [nw,s].
Baker Street [n,se,e,w].
Baker Street [nw,s,stairs].
The junction of God Street with Baker Street [ne,n,w,se].
Yet another cart rumbles through the intersection.
Baker Street [nw,s,w].
Baker Street [n,se].
Baker Street [n,s,e].
A plaque is on the east wall and a street lamp is emitting a grimy light here.
Baker Street [nw,s,e].
Baker Street [n,se].
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
Filigree Street between two shops [w,e,n,s].
The Filigree Street General Store [n].
A cardboard sign is sitting on the counter.
Added alias "shop_fc_".
Changed alias "shop_fc_" from "shop2gapp; gapp_put_; gapp2shop $*$".
You get a pair of cotton socks from a pocket in the medium satchel.
You drop the jiann, a smelly seed, the pair of cotton socks, the pair of hard
leather boots, the tiny waxed paper packet, the broomstick and the medium jar.
(One) Hurukan's wispy voice comes from the wooden ring, saying: So...you know
     for sure the 1/4 chance is out. There are only 3 more possiblities left.
Filigree Street between two shops [w,e,n,s].
A paperboy is standing here.
Filigree Street [w,e,s].
The junction of Filigree Street and Baker Street [w,e,s,n].
The north end of Short Street outside the Mended Drum [e,w,s,n].
Furiam is standing here.
A colourful poster is posted here and a half rotten doughnut is on the ground.
Filigree Street [w,e].
A mercenary is standing here.
Filigree Street, outside a smithy [w,e,n].
MakWan is standing here.
A smithy [s].
Baldwin "the Disemboweler" MacAvrik and Baldwin's apprentice are standing here.
A piece of embroidered tartan is hanging on the wall and some fine grey ash is
on the floor.
(One) Maelin's wispy voice comes from the wooden ring, saying: There is a
     perfectly legitimate interpretation of the problem which gives the correct
     answer of 33%. I disagree that this question as stated (i.e. ambiguously)
     leads itself naturally to that interpretation, but it's still a legitimate
     one.
You are unburdened (11%) by:
Holding : a dagger (right hand).
Wearing : a sickly yellow robe, a medium satchel and a wooden ring.
(under) : a dagger scabbard.
Your purse contains 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars, 221
Ankh-Morpork dollars, 9 Ankh-Morpork half-dollars, 35 Ankh-Morpork ten-pence
and 520 Ankh-Morpork pence.
Filigree Street, outside a smithy [w,e,n].
Filigree Street [w,e].
A mercenary is standing here.
The north end of Short Street outside the Mended Drum [e,w,s,n].
Holy Sister Wobble Womblesworth and Furiam are standing here.
A colourful poster is posted here and a half rotten doughnut is on the ground.
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
Filigree Street between two shops [w,e,n,s].
MakWan and a paperboy are standing here.
MakWan leaves east.
The Filigree Street General Store [n].
A jiann, a smelly seed, a pair of cotton socks, a pair of hard leather boots, a
tiny waxed paper packet, a broomstick and a medium jar are on the floor and a
cardboard sign is sitting on the counter.
You get a jiann from the Filigree Street General Store.
Filigree Street between two shops [w,e,n,s].
A paperboy is standing here.
Filigree Street [w,e,s].
The junction of Filigree Street and Baker Street [w,e,s,n].
The north end of Short Street outside the Mended Drum [e,w,s,n].
Furiam is standing here.
A colourful poster is posted here and a half rotten doughnut is on the ground.
A passing witch clears her throat mightily.
Filigree Street [w,e].
A mercenary is standing here.
Filigree Street, outside a smithy [w,e,n].
A smithy [s].
Baldwin "the Disemboweler" MacAvrik and Baldwin's apprentice are standing here.
A piece of embroidered tartan is hanging on the wall and some fine grey ash is
on the floor.
You carefully place the jiann on the anvil and partially fix it, but there is
still some work to do.
The metal needed and the usage of Baldwin's tools and anvil cost you 41p.
You fix the jiann with the tools you find, but its condition can still be
improved.
The metal needed and the usage of Baldwin's tools and anvil cost you 21p.
You select some of the tools hanging from the walls and fix the jiann up a bit,
but it's not in top condition yet.
The metal needed and the usage of Baldwin's tools and anvil cost you 12p.
You grab some of the tools hanging on the walls and fix up the jiann, bringing
it to top condition.
The metal needed and the usage of Baldwin's tools and anvil cost you 3p.
The jiann is already in top condition.
The jiann is already in top condition.
Filigree Street, outside a smithy [w,e,n].
Filigree Street [w,e].
A mercenary is standing here.
The north end of Short Street outside the Mended Drum [e,w,s,n].
Elusive Chet D'Mortifera and Furiam are standing here.
A colourful poster is posted here and a half rotten doughnut is on the ground.
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
A paperboy is standing here.
Filigree Street between two shops [w,e,n,s].
Competent Wallace is standing here.
The Filigree Street General Store [n].
A smelly seed, a pair of cotton socks, a pair of hard leather boots, a tiny
waxed paper packet, a broomstick and a medium jar are on the floor and a
cardboard sign is sitting on the counter.
(One) nnY's wispy voice comes from the wooden ring, saying: But, once one of
     the factors is determined, Susan is a girl, the only remaining thing to
     find out if her sibiling is male or female, birth order does not change
     the fact that it's a 50-50 (49-51) chance.
You sell a jiann for 1 Ankh-Morpork dollar, 1 Ankh-Morpork ten-pence
and 7 Ankh-Morpork pence.
Filigree Street between two shops [w,e,n,s].
Competent Wallace is standing here.
Filigree Street [w,e,s].
A paperboy is standing here.
The paperboy loudly exclaims in Morporkian: The Masked Slagnial and  Big Bang
     per The Masked Slab! Ineus in the Green Slab! Read omnia circa est!
The junction of Filigree Street and Baker Street [w,e,s,n].
The north end of Short Street outside the Mended Drum [e,w,s,n].
Elusive Chet D'Mortifera and Furiam are standing here.
A colourful poster is posted here and a half rotten doughnut is on the ground.
Elusive Chet D'Mortifera leaves north.
Near the north end of Short Street [n,s].
Neelie Awkside and a boring troll child are standing here.
Ankh-Morpork penny are on the ground.
(One) Maelin's wispy voice comes from the wooden ring, saying: Birth order is
     only relevant so you can distinguish between BG and GB.
You get one Ankh-Morpork penny from near the north end of Short Street.
          |            - East-west exit
         -$-           | North-south exit
          |            + Door
          @            * Room
          |            & Room with living things and non-cardinal exits
          *            $ Room with living things
          |            @ Where you are
          *+         
          |          
          *          
          |          
          *          
          |          
         -&-         
Short Street [n,s].
Short Street [n,s,e].
Short Street [n,s].
Short Street [n,s].
The junction of Short Street, Heroes Street and God Street [n,se,e,w,s].
A prayerful man is standing here.
The junction of Heroes Street and God Street [nw,w,e].
Repurg is standing here.
A pink blur rushes past on Short Street.
(One) Maelin's wispy voice comes from the wooden ring, saying: That was stated
     in the question.
Heroes Street [nw,se,e].
Heroes Street [nw,se,ne].
You pass under the archway into the Warriors' Guild Memorial Hall.
The Warriors' Guild Memorial Hall [sw,w,u,n].
Ryk the giant fruitbat and Flederwicht the giant fruitbat are flying, Circ is
kneeling here, a washed-out blue cloud is floating in the air here and Leah the
monkey, Master Ashnod, Karlsen, Antiquated Kyr, Elementalist Almarna Tiaam,
Tzere, Cryptic EshNenora Tiaam, Swot, Evan, Archmistress Kari Kimori and Old
Man Zevious are standing here.
Three handfuls of bat guano are on the floor and a Thieves' Guild Licence, a
foil, a dark red dress, a pair of soft leather shoes and five clear crystal
shards are on the floor.
(One) Jiang's wispy voice comes from the wooden ring, saying: What happens if
     instead of classifying the children as "firstborn" and "secondborn," you
     classify the children as "Susan" and "not-Susan"?
Elementalist Almarna Tiaam's tiny deep black butterfly gives you gentle
butterfly kisses.
(One) Julnar's wispy voice comes from the wooden ring, saying: susan is a
     girl's name in most places
(One) Vladinsk's wispy voice comes from the wooden ring, saying: and how does
     that stop them having a boy at a later date with bb
The smell of sprouts and cabbages from Swot wafts over you and you find
yourself thinking of school dinners.
Swot moves his old staff in a complex pattern.
Swot stops moving the old staff about and concentrates.
Old Man Zevious' small light green locust chitters happily.
(One) Maelin's wispy voice comes from the wooden ring, saying: The question
     referred to "their daughter Susan".
The octogram pulses for a moment.
You get a dark red dress and a pair of soft leather shoes from the Warriors'
Guild Memorial Hall.
(One) Vladinsk's wispy voice comes from the wooden ring, saying: oh, the two
     children. ok
(One) Hurukan's wispy voice comes from the wooden ring, saying: They've only
     two children.
Swot closes his eyes and smiles dreamily.
Swot rubs his large tummy and licks his lips.
          *            / Northeast-southwest exit
          |            ^ Room with up exit
        $-@            - East-west exit
       \ /             | North-south exit
        *              \ Northwest-southeast exit
         \             * Room
                       $ Room with living things
                       @ Where you are
Swot opens his eyes and stares hungrily at the space between his arms.
Raen's Pleasure Dome [bw].
A small stick is on the floor.
The caged greeter imp says in Morporkian: Welcome to Raen's Pleasure Dome
(One) Maelin's wispy voice comes from the wooden ring, saying: Susan is a girl,
     she is one of their two children. This is stated in the question.
Scrolls: 2 different items for sale.
Moonlit Market: 1 different item for sale.
General: 1 different item for sale.
Random Bits: 2 different items for sale.
Blorples: 9 different items for sale.
Quest Kits: 1 different item for sale.
Healing Tea: 2 different items for sale.
Ankh-Morporkian Rentals: 1 different item for sale.
The category Components does not have anything for sale.

Please list each category for the items in the category.
(One) Vladinsk's wispy voice comes from the wooden ring, saying: thought you
     werre using some bizarre ref to genetics
Quest Kits:
   ak) Netherworld - Riddle Master  for A$350; one left.
(One) Hurukan's wispy voice comes from the wooden ring, saying: No...just
     probability
The Warriors' Guild Memorial Hall [sw,w,u,n].
Ryk the giant fruitbat and Flederwicht the giant fruitbat are flying, Circ is
kneeling here, a washed-out blue cloud is floating in the air here and Leah the
monkey, Master Ashnod, Karlsen, Antiquated Kyr, Elementalist Almarna Tiaam,
Tzere, Cryptic EshNenora Tiaam, Swot, Evan, Archmistress Kari Kimori and Old
Man Zevious are standing here.
Three handfuls of bat guano are on the floor and a Thieves' Guild Licence, a
foil and five clear crystal shards are on the floor.
Leah the monkey relaxes her hands.
Evan performs a solo lacking in creativity and, indeed, melody on his clarinet.
Swot gets an iron chain from a pocket in a black silk backpack between opening
and closing it.
Evan serenades Archmistress Kari Kimori with an awful tune of clashing notes on
a clarinet, showing no consideration to anyone's eardrums.
Swot starts twirling a chain around himself.
Swot stares fixedly at the air around his head.
Swot throws the twirling chain at himself.
The Warriors' Guild cafe [e].
A colossal whirlwind of rubbish is whirling and a lung fish, Fossilized HaloJ
and a midnight blue moon dragon are standing here.
A bulletin board [ 50 notes ] is hanging on one of the walls and three blue
funnels are on the floor.
(One) Maelin's wispy voice comes from the wooden ring, saying: The only reason
     we care about which child was first is that it gives us a natural system
     to distinguish GB and BG.
You read the menu:
Written in Morporkian:
 is some text you read as:

 MENFIVM RELIBERI:
APPETISAT
    SRTICHIEVS BVINIAL                     VNVS LIBRA    FRVCTVS CAEKJIVM      
VNVS LIBRA    COREAM BVINIAL                      VNVS LIBRA    COREAM CAEKJIVM
VNVS LIBRAMOLLIS DRINTRALEO
    POTLGEO                           DVO ET SEXAGINTA ASI
    APPILIS JVICTIO                    DVO ET SEXAGINTA ASI
    LVTEVS JVICTIO                   DVO ET SEXAGINTA ASI

AET DRINTRALEO
    NIGRVM LEGFARDIVM                   QVINQVE ET SEPTVAGINTA ASI
    TEFNIAL                            QVINQVE ET SEPTVAGINTA ASI
    ALBVS LEGFARDIVM                   QVINQVE ET OCTOGINTA ASI



The Warriors' Guild Memorial Hall [sw,w,u,n].
Ryk the giant fruitbat and Flederwicht the giant fruitbat are flying, Circ is
kneeling here, a washed-out blue cloud is floating in the air here and Leah the
monkey, Master Ashnod, Karlsen, Antiquated Kyr, Elementalist Almarna Tiaam,
Tzere, Cryptic EshNenora Tiaam, Swot, Evan, Archmistress Kari Kimori and Old
Man Zevious are standing here.
Three handfuls of bat guano are on the floor and a Thieves' Guild Licence, a
foil and five clear crystal shards are on the floor.
You pass under the archway onto the streets of Ankh-Morpork.
Heroes Street [nw,se,ne].
A short man walks up the street, barely visible under three layers of helmets,
breastplates, vambraces and hauberks.
(One) nnY's wispy voice comes from the wooden ring, saying: Or wait, is IBM a
     person's name, and Susan has slept with her boss and had two children....
(One) Vladinsk's wispy voice comes from the wooden ring, saying: I say the
     first answer was the right one. In any chance of birth it's going to be
     50/50 male or female. What has come before is irrelevant.
Elementalist Almarna Tiaam arrives from the northeast.
Elementalist Almarna Tiaam smashes the crystal egg on the ground.  It shatters
into two shards!
Elementalist Almarna Tiaam gets two clear crystal shards from Heroes Street.
(One) Hurukan's wispy voice comes from the wooden ring, saying: No, it -is-
     relevant.
Elementalist Almarna Tiaam leaves northeast.
(One) Jiang's wispy voice comes from the wooden ring, saying: That's my point.
     Susan is always a girl as stated in the question, which eliminates both BB
     and BG, leaving GB and GG. 50%
(One) Seirou's wispy voice comes from the wooden ring, saying: Are we talking
     about HUMANS here at all?
(One) Hurukan's wispy voice comes from the wooden ring, saying: If you have a
     boy to start with, then your chances drop to 0.
      |                / Northeast-southwest exit
      $                - East-west exit
       \               \ Northwest-southeast exit
        *              | North-south exit
         \ /           + Door
          @            * Room
           \           $ Room with living things
            *+         @ Where you are
             \       
             -*-     
Heroes Street [nw,se,e].
The junction of Heroes Street and God Street [nw,w,e].
The junction of Short Street, Heroes Street and God Street [n,se,e,w,s].
A prayerful man is standing here.
God Street [w,e].
God Street [w,e,s].
A tall priestess is standing here.
The junction of God Street with Baker Street [ne,n,w,se].
Baker Street [nw,s,stairs].
Baker Street [n,se,e,w].
The southern part of Baker Street [nw,s].
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
The Street of Small Gods [w,e,n].
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
The High Altar of Gapp [n,s,e].
The Hall of Gifts [s,w,u].
A priestess is standing here.
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
Holy Dvalinn is lying here.
(One) Hurukan's wispy voice comes from the wooden ring, saying: And if she is
     the youngest, you still do not know whether or not the other child is a
     boy or a girl.
(One) Maelin's wispy voice comes from the wooden ring, saying: There are two
     interpretations to this question. "What is the probability that, if a
     two-child family is randomly selected, and one child is a girl, the other
     child is also a girl?" to which the answer is 1/3, or "What is the
     probability that, if a girl in a two-child family is randomly selected,
     her sibling is also a girl?" to which the answer is 50%. Both
     interpretations can be argued for, because the question is ambiguous.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You have 220 (220) guild points.
* You can use 76 (76) for covert commands.
* You can use 168 (168) for crafts commands.
* You can use 173 (173) for faith commands.
* You can use 103 (103) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 135 (135) for people commands.
* You can use 177 (177) for adventuring commands.
Everything is in excellent condition.
You put the pair of soft leather shoes and the dark red dress into a pocket in
the medium satchel.
Okay.
The Hall of Gifts [s,w,u].
A priestess is standing here.
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
An entrance hall [n,s].
You open the padded doors.
The Street of Small Gods [w,e,n].
You close the temple doors.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
The southern part of Baker Street [nw,s].
Baker Street [n,se,e,w].
Baker Street [nw,s,stairs].
The junction of God Street with Baker Street [ne,n,w,se].
Baker Street [nw,s,w].
Baker Street [n,se].
Baker Street [n,s,e].
A plaque is on the east wall and a street lamp is emitting a grimy light here.
Baker Street [nw,s,e].
Baker Street [n,se].
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
Filigree Street between two shops [w,e,n,s].
The Filigree Street General Store [n].
A smelly seed, a pair of cotton socks, a pair of hard leather boots, a tiny
waxed paper packet, a broomstick and a medium jar are on the floor and a
cardboard sign is sitting on the counter.
To the southwest, Lance-Constable Bauxite yells in Morporkian: nil
     libraucnial... lots crlochium im ... uhnial ... all ... damn!
(One) Hurukan's wispy voice comes from the wooden ring, saying: BB is out. Your
     sample space now has 3 options.
(One) Maelin's wispy voice comes from the wooden ring, saying: WE ONLY CARE
     ABOUT WHO IS OLDEST BECAUSE THAT WAY WE CAN SEPARATE BOY-THEN-GIRL
     FAMILIES FROM GIRL-THEN-BOY FAMILIES.
(One) Julnar's wispy voice comes from the wooden ring, saying: I'm too polite
     to respond maelin
In the distance to the northeast, Old Tom, the tongueless and magical octiron
     bell of Unseen University, tolls ten sonorous silences.
To the southeast, the big bronze gong in the Temple of Small Gods bongs ten
     times.
(One) Julnar's wispy voice comes from the wooden ring, saying: but it doesn't
     matter to the final answer which one came first
(One) Hurukan's wispy voice comes from the wooden ring, saying: Two -distinct-
     options which lead to a girl/boy combination...and then the desired
     option.
Filigree Street between two shops [w,e,n,s].
The Filigree Street General Store [n].
A smelly seed, a pair of cotton socks, a pair of hard leather boots, a tiny
waxed paper packet, a broomstick and a medium jar are on the floor and a
cardboard sign is sitting on the counter.
Okay.
You get a dark red dress and a pair of soft leather shoes from a pocket in the
medium satchel.
You sell a pair of soft leather shoes and a dark red dress for 4
Ankh-Morpork dollars, 1 Ankh-Morpork half-dollar, 1 Ankh-Morpork ten-pence and
5 Ankh-Morpork pence.
You will now attempt to keep 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars,
some Ankh-Morpork dollars, 10 Ankh-Morpork half-dollars, some Ankh-Morpork
ten-pence and some Ankh-Morpork pence.
You put some Ankh-Morpork dollars, 10 Ankh-Morpork half-dollars, 5 Ankh-Morpork
ten-dollars and 2 Ankh-Morpork royals into a pocket in the medium satchel.
There is nothing buried here.
Filigree Street between two shops [w,e,n,s].
A paperboy is standing here.
Filigree Street [w,e,s].
The junction of Filigree Street and Baker Street [w,e,s,n].
The north end of Short Street outside the Mended Drum [e,w,s,n].
Wicked Noodl Armsedge, Competent Wallace and Furiam are standing here.
A colourful poster is posted here and a mostly rotten doughnut is on the
ground.
Filigree Street [w,e].
A mercenary is standing here.
Filigree Street, outside a smithy [w,e,n].
Neelie Awkside is standing here.
A smithy [s].
Baldwin "the Disemboweler" MacAvrik and Baldwin's apprentice are standing here.
A piece of embroidered tartan is hanging on the wall and some fine grey ash is
on the floor.
To the east, the bell of the Assassins' Guild clock slowly chimes ten times.
You get a small ornamental broom from a pocket in the medium satchel.
You hold a small ornamental broom in your left hand.
You sweep some ashes out of the forge with your broom.
The ash lands in a neat little pile as it hits the ground.
You put the small ornamental broom into a pocket in the medium satchel.
You sheathe the dagger in the dagger scabbard.
Filigree Street, outside a smithy [w,e,n].
Neelie Awkside is standing here.
Quite a few people stroll up and down the street, even at this hour.
Filigree Street [w,e].
A mercenary is standing here.
The north end of Short Street outside the Mended Drum [e,w,s,n].
Wicked Noodl Armsedge, Competent Wallace and Furiam are standing here.
A colourful poster is posted here and a mostly rotten doughnut and a black
backpack are on the ground.
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
Filigree Street between two shops [w,e,n,s].
Filigree Street east of some shops [w,e].
Filigree Street [ne,w].
The east end of Filigree Street [sw,e,s].
An interesting troll is standing here.
The northwest corner of Peasant Parade [ne,e,s,w].
You walk across the uneven cobbles to another part of Peasant Parade.
The southwest corner of Peasant Parade [ne,n,se].
The noise of Peasant Parade falls behind you as you leave the area.
Widdershins Broadway [nw,s].
An old troll and an inane priestess are standing here.
The inane priestess recites a prayer.
Widdershins Broadway outside the Fools' Guild [n,se].
The junction of Widdershins Broadway and God Street [nw,w,s,sw].
The Widdershins Broadway junction outside the Ephebian Embassy [n,se,sw].
Widdershins Broadway [nw,se,sw].
Widdershins Broadway [nw,e].
Widdershins Broadway [w,e].
Widdershins Broadway [w,e,se].
A rat is standing here.
Widdershins Broadway [ne,w].
A rat is standing here.
The Broadway Fork [ne,se,sw,nw].
Upper Broadway [nw,se,ne].
The junction of the Street of Small Gods and Upper Broadway [ne,nw,se,sw].
A happy priestess is standing here.
The Street of Small Gods, just northeast of Upper Broadway [n,sw].
An old troll is standing here.
The Street of Small Gods [ne,s].
The junction of the Street of Small Gods and Market Street [ne,se,sw,w,s].
Two troll bodyguards, a bodyguard, a worried banker, a loud priestess, two poor
beggars and a young troll are standing here.
You open the south door.
A smithy [u,n].
Bonifacius Biddle is standing here.
You close the north door.
(One) Hurukan's wispy voice comes from the wooden ring, saying: The only thing
     we're concerned with in this question is to get a combination with two
     girls.
Bonifacius Biddle chews his cheek thoughtfully.
(One) Maelin's wispy voice comes from the wooden ring, saying: There are two
     kinds of two-child families with one girl and one boy - the kind where the
     eldest child is a girl, and the kind where the eldest is a boy. So we have
     both BG and GB families. There is only one kind of family with both boys,
     and only one kind with both girls, that's BB and GG. So we have four kinds
     of families: BB, BG, GB and GG. All four types are in equal proportion.
A thick clump of soot falls down from the ceiling, raising a little cloud of
soot as it lands.
Bonifacius Biddle straightens gingerly and rubs his back, wincing.
(One) Jiang's wispy voice comes from the wooden ring, saying: So, what was
     wrong with using the convention of "Susan" and "not-Susan" over "eldest"
     and "youngest"?
You open the north door.
The junction of the Street of Small Gods and Market Street [ne,se,sw,w,s].
Two poor beggars and a young troll are standing here.
You close the south door.
You open the south door.
A smithy [u,n].
Bonifacius Biddle is standing here.
You close the north door.
(One) Hurukan's wispy voice comes from the wooden ring, saying: Age isn't so
     much important as 'order' in this case.
No matching aliases found.
(One) Maelin's wispy voice comes from the wooden ring, saying: If we actually
     tried to count families in real life we would probably observe that "one
     girl and one boy" families seem twice as common as "both boys" families,
     and also twice as common as "both girls" families, because we don't
     distinguish BG and GB families. Hurukan brought up the fact that only one
     child is the oldest in order to help us distinguish the two types, so now
     we have four types of families all equally represented, instead of three
     types in different proportions.
No matching aliases found.
You currently have the following aliases:
The category "room":
jewelry_: jewelry_fix_; jewelry2leatherwork; $*$
leather_: leatherwork_; io_collect_; $*$
shop_: brief look; exchange_goods_; shop2smithy; $*$
boot_: boot2io; io_offer_ $*$          sek_: sek_offer_; sek2io; $*$
gapp_: gapp_put_; gapp2shop; $*$       tartan_: smithy_; smithy2jewelry; $*$
io_gapp_: io_offer_; io2gapp; $*$      
A total of 8 aliases.
(One) Julnar's wispy voice comes from the wooden ring, saying: and this is why
     I make it a policy to shoot philosphers and theorists on site
(One) Jiang's wispy voice comes from the wooden ring, saying: That's not what I
     asked.
No matching aliases found.
The fires in the forge dance and flicker, casting moving shadows onto the
soot-covered walls.
(One) Sprynx's wispy voice comes from the wooden ring, saying: Technically,
     girl births are more frequent than boy births, so equal proportions are
     incorrect.
(One) Maelin's wispy voice comes from the wooden ring, saying: The difference
     is negligible.
Added alias "jewerly_".
(One) Julnar's wispy voice comes from the wooden ring, saying: actuallyl sprynx
     it's slightly in the male's favour at birth
(Wizards) Ragnel's wispy voice comes from the wooden ring, saying: Everyone!
     Please join me in welcoming Alendal to the Unseen University.
There is nothing here matching "jewerly".
(One) Julnar's wispy voice comes from the wooden ring, saying: they just die
     quicker
(One) Hurukan's wispy voice comes from the wooden ring, saying: Males are more
     common than females...
(One) Hurukan's wispy voice comes from the wooden ring, saying: Yep :P
Discworld help found multiple matches, please choose one of:
a) smithy      b) item shop
(One) nnY's wispy voice comes from the wooden ring, saying: But still raises
     the point, that stastics dont belong in genetics.
(Wizards) Kugrin's wispy voice comes from the wooden ring, saying: Welcome!
(Wizards) Marvol's wispy voice comes from the wooden ring, saying: What kind of
     perception would you need to notice those deadly assassins without
     fireballing them?
(One) nnY's wispy voice comes from the wooden ring, saying: err, vice versa
(Wizards) Evan's wispy voice comes from the wooden ring, saying: Hoi!
(Wizards) Marvol's wispy voice comes from the wooden ring, saying that he
     welcomes Alendal to the guild.
(Wizards) Evan's wispy voice comes from the wooden ring, saying: Depends on how
     tough the sasswot is, Marvol.
 

smithy                       Discworld player help                       smithy


Name
     smithy - a place where you can fix your belongings.

Description
     If you are competent enough in smithing to have the 'fix' command,        
     you can make use of the facilities in this room to repair your
     weapons, armours and other metal items.  Note that not every smithy
     is equipped to fix every type of object. 

Example
     > fix cost sword
     To fix a long sword it would probably cost you about A$2.77.
     > fix sword
     You fix up a long sword.
     It costs you A$3.15.
     

See also
     fix                                                                       

Biddle's Smithy and Metalware mostly consists of a cramped, very hot
room with a forge, anvil and shelves full of tools on one side, and a shop
counter on the other.  The smell of iron and smoke fills the air.  A door leads
back into the street, and a cast iron staircase in a corner provides access to
the upper floor.
There are two obvious exits: up and north.
Bonifacius Biddle is standing here.
You are unburdened (9%) by:
Wearing : a sickly yellow robe, a medium satchel and a wooden ring.
(under) : a dagger scabbard.
Your purse contains 30 Ankh-Morpork ten-pence and 526 Ankh-Morpork pence.
(Wizards) Kugrin's wispy voice comes from the wooden ring, saying: are you a PK
     wiz?
This is a medium satchel made of leather with a nice long strap so
that it can be worn across the torso.  It'll hold a good number of items,
although nothing too bulky.
The medium satchel has two main pockets and one side pocket.
It is over half full with: a small ornamental broom, 2 Ankh-Morpork royals, 5
Ankh-Morpork ten-dollars, some Ankh-Morpork dollars and 10 Ankh-Morpork
half-dollars, a cobble and an old leaky quill.
It is open.
It is in excellent condition.
To the southwest, the town crier yells in Morporkian: Cremechium out the
     Vulgaris Unicorn on the NHIUM corner of the DJB Maerkeenial for all tuus
     needs and greeds!
(One) Jiang's wispy voice comes from the wooden ring, saying: Right, so if the
     first child in BB/BG/GB/GG is Susan, then only two of those four are
     possibilities, one of which is that the non-Susan child is female. 50%
You feel quite warm.
(One) Hurukan's wispy voice comes from the wooden ring, saying: This is
     probability, stats would involve a sample of data etc.
(One) Ketman's wispy voice comes from the wooden ring, saying: there is still
     no definite answer as allot is down to genetics
(One) nnY's wispy voice comes from the wooden ring, saying: And males are more
     frequent because the Y carring gamete is quicker, swifter and more agile.
(Wizards) Evan's wispy voice comes from the wooden ring, saying: 300 is a good
     guideline.
(One) Hurukan's wispy voice comes from the wooden ring, saying: Yes, but we
     didn't say whether or not she was the eldest or youngest, Jiang.
Bonifacius Biddle chews his cheek thoughtfully.
(One) Sprynx's wispy voice comes from the wooden ring, saying: Ah, yes. I must
     have been thinking of conceptions, which are statistically in favor of the
     female.
(Wizards) Marvol's wispy voice comes from the wooden ring, saying that he is
     NPK, but assassin NPC don't seem to appreciate being set on fire either
(Wizards) Marvol's wispy voice comes from the wooden ring, saying: Thanks
(One) Maelin's wispy voice comes from the wooden ring, saying: Now, the
     interpretation Hurukan is trying to argue for is the "if the Johnsons were
     a randomly selected two-child family, which happens to have a girl, what
     is the probability that the other child is also a girl?" The answer to
     this question is 1/3.
A soft creaking noise comes from the bellows.
(Wizards) Kugrin's wispy voice comes from the wooden ring, saying: ahhh the
     NPCs not Players...
(Wizards) Direction's wispy voice comes from the wooden ring, saying: I got
     killed for casting obbk in the same room as a deadly assassin
(One) Julnar's wispy voice comes from the wooden ring, saying: that's because
     it's smaller nny
(Wizards) Gaelen's wispy voice comes from the wooden ring, saying: well he was
     deadly
(One) nnY's wispy voice comes from the wooden ring, saying: what are you trying
     to say!?
(One) Julnar's wispy voice comes from the wooden ring, saying: don't worry,
     just because it's smaller doesn't mean it's not as good
(Wizards) Ashnod's wispy voice comes from the wooden ring, saying: I think you
     can spot Ilik at 300. Or was it 350?
(Wizards) Kugrin's wispy voice comes from the wooden ring, saying: nice to know
     the description is right!
(One) Julnar's wispy voice comes from the wooden ring, saying that she lies
(Wizards) Direction's wispy voice comes from the wooden ring, saying: Yes, but
     obbk isn't really offensive in the same way as..any other offensive spell
(One) nnY's wispy voice comes from the wooden ring, saying: Man, I've heard
     that one before, I didn't believe it then either.
(One) Jiang's wispy voice comes from the wooden ring, saying: That's why I'm
     saying your designation of "eldest" and "youngest" doesn't mean anything.
(One) Dylan's wispy voice comes from the wooden ring, saying: actually because
     the X is bigger it is actually better than the Y, with more regions of
     coding DNA
(One) Maelin's wispy voice comes from the wooden ring, saying: The
     interpretation I would be arguing for, if I weren't so busy trying to
     explain Hurukan's interpretation to you people who don't bother to listen
     to him explain it, is "Given a family, if one child is a girl, what is the
     probability that the other child is a girl?"
(One) Ketman's wispy voice comes from the wooden ring, saying: yeah but there
     is still the probability to genetics, first sperm there an all, it is
     pretty random still
(One) Dylan's wispy voice comes from the wooden ring, saying: but one X is
     sufficent of course
(One) Aquafresh's wispy voice comes from the wooden ring, saying: stupid
     question... I have a lantern and what I thought to be a bottle of oil to
     refill it... can lanterns be refilled? its not letting me lol
(Wizards) Kugrin's wispy voice comes from the wooden ring, saying: Woo double
     TM :D
(One) Seirou's wispy voice comes from the wooden ring, saying: "There are no
     stupid questions, only stupid people."
A thick clump of soot falls down from the ceiling, raising a little cloud of
soot as it lands.
You feel quite warm.
You sweat.
Squelch.
(One) Aquafresh's wispy voice comes from the wooden ring, saying: lol
     soooooo... that would make me....?
(One) Aquafresh's wispy voice comes from the wooden ring, saying: ;D
(One) Direction's wispy voice comes from the wooden ring, saying: someone who
     would be better off just buying a new lantern
(Wizards) Marvol's wispy voice comes from the wooden ring, saying: Hmm... I'd
     need to spend over 16million xp to get 300 perception bonus. Guess I'll
     just stick to hoping there's no assassin around+running for now
You feel dry now.
(One) Aquafresh's wispy voice comes from the wooden ring, saying: Yeah, Im omw
     lol
(Wizards) Kugrin's wispy voice comes from the wooden ring, saying: ouchies, how
     many levels is that?
You open the north door.
The junction of the Street of Small Gods and Market Street [ne,se,sw,w,s].
A watchful palace guard, a bored palace guard, two poor beggars and a young
troll are standing here.
You close the south door.
You open the south door.
A smithy [u,n].
Bonifacius Biddle is standing here.
You close the north door.
The following items are for sale:
   A: a rake for A$1.87 (three left).
   B: a crowbar for A$1 (five left).
   C: a hunting knife for A$18.75 (five left).
   D: an iron hunting knife for A$2.16 (five left).
   E: a flatiron for 50p (five left).
   F: a large metal shield for A$1 (five left).
   G: an ash spear for A$2.25 (three left).
   H: a short sword for A$2 (five left).
   I: a long sword for A$3 (seven left).
   J: a carving knife for A$1.25 (fifteen left).
   K: a knife for 25p (fifteen left).
   L: a large axe for A$3.75 (five left).
   M: a dagger for 50p (ten left).
You are unburdened (9%) by:
Wearing : a sickly yellow robe, a medium satchel and a wooden ring.
(under) : a dagger scabbard.
Your purse contains 30 Ankh-Morpork ten-pence and 526 Ankh-Morpork pence.
(Wizards) Marvol's wispy voice comes from the wooden ring, saying: level 270,
     and I'm at 27 now.
(Wizards) Kugrin's wispy voice comes from the wooden ring, saying: Hmmm
(Wizards) Xorphitus's wispy voice comes from the wooden ring, saying: hmm,
     vampires give astoundingly few exps for being so nasty opponents :-( 2.7k
     is a bit low methinks
(Wizards) Direction's wispy voice comes from the wooden ring, saying: on the
     plus side, free ash
(Wizards) Xorphitus's wispy voice comes from the wooden ring, saying: 13
     bucketfuls now donated to the UU gym chest ;-)
Saving...
You feel like the Morporkian language is less confusing.
Bonifacius Biddle asks in Morporkian with a Morporkian accent: Heri, where
     agavi I putia that sworiius?
The heated air vibrates and wobbles.
Bonifacius Biddle asks in Morporkian with a Morporkian accent: Heri, where
     agavi I putia that sworiius?
(Wizards) Direction's wispy voice comes from the wooden ring, saying: Anyone
     know offhand what kind of time you have to put into the mud to get
     'drooling zombie'?
You feel really hot.
You sweat.
Squelch.
Bonifacius Biddle stretches.
You feel dry now.
(Wizards) Surt's wispy voice comes from the wooden ring, saying: last i checked
     vampires clocked in at 6k each
(One) Sprynx's wispy voice comes from the wooden ring, saying: Maelin, if you
     have two children, and you already know one is a girl, it's 1/2, since age
     is unrelative, and we're looking for combinations and not permutations.
(Wizards) Surt's wispy voice comes from the wooden ring, saying: 8h/day average
     since day of creation playtime Direction
(Wizards) Xorphitus's wispy voice comes from the wooden ring, saying: well, the
     last one just 2.7 :-( but perhaps this was because I burned a dozen before
     of that with some great balls of fire?
(Wizards) Krylin's wispy voice comes from the wooden ring, saying: pht that's
     nothing
Bonifacius Biddle straightens gingerly and rubs his back, wincing.
(Wizards) Krylin's wispy voice comes from the wooden ring, saying: you can push
     it to 12
(Wizards) Krylin's wispy voice comes from the wooden ring, saying: keep at it
     son
(One) Hurukan's wispy voice comes from the wooden ring, saying: I just asked if
     both children were girls.
(One) Hurukan's wispy voice comes from the wooden ring, saying: The order isn't
     important.
(One) Maelin's wispy voice comes from the wooden ring, saying: It depends very
     much on how the information was obtained.
(One) Ketman's wispy voice comes from the wooden ring, saying: well you dont
     know for definite unless you see htem
(One) Ketman's wispy voice comes from the wooden ring, saying: them*
Paranoid JustAnAlt opens the north door.
Paranoid JustAnAlt arrives from the north.
Paranoid JustAnAlt closes the north door.
A thick clump of soot falls down from the ceiling, raising a little cloud of
soot as it lands.
Paranoid JustAnAlt bows politely.
Paranoid JustAnAlt gets a gold ring from a pocket in a crude string bag.
Paranoid JustAnAlt fixes up the gold ring.
The granite grey moon dragon curls up around Paranoid JustAnAlt's neck.
Paranoid JustAnAlt puts the gold ring in the hessian sack.
To the north, Old Tom, the tongueless and magical octiron bell of Unseen
     University, tolls eleven sonorous silences.
Bonifacius Biddle burps.
The granite grey moon dragon looks sickened.
To the southwest, the big bronze gong in the Temple of Small Gods bongs eleven
     times.
Paranoid JustAnAlt opens the north door.
Paranoid JustAnAlt leaves north.
Paranoid JustAnAlt closes the north door.
(Wizards) Xorphitus's wispy voice comes from the wooden ring, saying: I finally
     got my language tm in uberwaldean what I came to Escrow for
(Wizards) Swot's wispy voice comes from the wooden ring, saying: does anyone
     know where I can find cigarette paper?
In the distance to the west, Lance-Constable Bauxite yells in Morporkian: Uh...
     lots o'clock un' all sumit well!
(Wizards) Direction's wispy voice comes from the wooden ring, saying: a tobacco
     shop?
You feel really hot.
You sweat.
Squelch.
(Wizards) Ragnel's wispy voice comes from the wooden ring, saying: Everyone!
     Please join me in welcoming MakWan to the Unseen University.
You open the north door.
The junction of the Street of Small Gods and Market Street [ne,se,sw,w,s].
Two poor beggars and a young troll are standing here.
You close the south door.
(Wizards) Swot's wispy voice comes from the wooden ring, saying: Welcome!
(Wizards) Direction's wispy voice comes from the wooden ring, saying: Aloha
     MakWan
You draw the dagger from the dagger scabbard into your left hand.
(Wizards) Kugrin's wispy voice comes from the wooden ring, saying: Welcome!
Squelch.
The Guilds carriage arrives and pulls to a stop.
The driver opens the Guilds carriage door.
A Guilds carriage driver hops out of the Guilds carriage.
Saving...
You find yourself more able to concentrate on this task than you thought.
The Guilds carriage driver loudly exclaims in Morporkian with a Morporkian
     accent: Guilds carriage heri, next Sto  Weapon Masters Legurt!
(Wizards) Marvol's wispy voice comes from the wooden ring, saying: Welcome
     MakWan!
(One) Hurukan's wispy voice comes from the wooden ring, saying: Wow, that was a
     hot topic. :P
You prepare to attack one of the poor beggars.
Hp: 1342 (1342) Gp: 190 (219) Xp: 117689
You cut the poor beggar's head with your dagger.
One of the poor beggars punches at you but, although unable to defend, you
somehow avoid the attack.
Hp: 1342 (1342) Gp: 192 (219) Xp: 117692
You slice the poor beggar's stomach with your dagger.
The Guilds carriage driver loudly exclaims in Morporkian with a Morporkian
     accent: We're at ad the Weapiniferorum Masters Court now!
Hp: 1342 (1342) Gp: 147 (219) Xp: 118400
You cut the poor beggar's chest with your dagger.
One of the poor beggars punches at you but, although unable to defend, you
somehow avoid the attack.
Hp: 1342 (1342) Gp: 149 (219) Xp: 118403
You perforate the poor beggar's stomach with your dagger.
(One) Maelin's wispy voice comes from the wooden ring, saying: "I have selected
     two random children. This one (which I chose randomly from the pair) is a
     girl." and "I have selected a random two-child family. This one (which I
     chose randomly from the pair) is a girl." give you different answers to
     "What is the probability the other child is a girl?".
Hp: 1342 (1342) Gp: 151 (219) Xp: 118406
One of the poor beggars punches at you but, although unable to defend, you
somehow avoid the attack.
Hp: 1342 (1342) Gp: 154 (219) Xp: 118409
You perforate the poor beggar's right leg with your dagger.
Hp: 1342 (1342) Gp: 156 (219) Xp: 118412
One of the poor beggars kicks out at you but, although unable to defend, you
somehow avoid the attack.
Hp: 1342 (1342) Gp: 159 (219) Xp: 118415
You slice the poor beggar's stomach with your dagger.
One of the poor beggars kicks out at you but, although unable to defend, you
somehow avoid the attack.
Hp: 1342 (1342) Gp: 161 (219) Xp: 118418
You slice the poor beggar's stomach with your dagger.
Hp: 1342 (1342) Gp: 163 (219) Xp: 118421
You stab one of the poor beggars deeply in the stomach with your dagger.
One of the poor beggars punches at you but, although unable to defend, you
somehow avoid the attack.
Hp: 1342 (1342) Gp: 165 (219) Xp: 118424
Hp: 1342 (1342) Gp: 168 (219) Xp: 118427
You perforate the poor beggar's left leg with your dagger.
One of the poor beggars punches at you but, although unable to defend, you
somehow avoid the attack.
Hp: 1342 (1342) Gp: 170 (219) Xp: 118430
You slice the poor beggar's right leg with your dagger.
Hp: 1342 (1342) Gp: 172 (219) Xp: 118433
One of the poor beggars kicks out at you but, although unable to defend, you
somehow avoid the attack.
Squelch.
Hp: 1342 (1342) Gp: 175 (219) Xp: 118436
You perforate the poor beggar's chest with your dagger.
Hp: 1342 (1342) Gp: 177 (219) Xp: 118439
One of the poor beggars kicks out at you but, although unable to defend, you
somehow avoid the attack.
Hp: 1342 (1342) Gp: 180 (219) Xp: 118442
You perforate the poor beggar's stomach with your dagger.
You killed the poor beggar.
The Guilds carriage driver mutters under his breath.
The Guilds carriage driver climbs aboard the carriage.
The driver closes the Guilds carriage door.
The Guilds carriage starts moving again.
The Barbican looms like only a huge pile of masonry can.
The poor beggar looks around nervously.
The poor beggar gets 10 Ankh-Morpork pence from the corpse of a poor beggar.
You put down a dagger.
Squelch.
(One) Vladinsk's wispy voice comes from the wooden ring, saying: still disagree
     with that maelin
You prepare to attack the poor beggar.
Hp: 1342 (1342) Gp: 206 (219) Xp: 118584
You poke the poor beggar.
You poke the poor beggar in the right hand.
Hp: 1342 (1342) Gp: 207 (219) Xp: 118587
You jab the poor beggar in the right leg.
The poor beggar kicks you in the right leg.
Hp: 1309 (1342) Gp: 209 (219) Xp: 118590
You poke the poor beggar in the right leg.
Hp: 1313 (1342) Gp: 211 (219) Xp: 118593
The poor beggar tickles you in the chest.
Hp: 1282 (1342) Gp: 214 (219) Xp: 118596
You hit the poor beggar in the face with an uppercut.
The poor beggar jabs you in the left foot.
Hp: 1244 (1342) Gp: 216 (219) Xp: 118599
You punch at the poor beggar but she just dodges out of the way.
Hp: 1248 (1342) Gp: 218 (219) Xp: 118602
You jab the poor beggar in the chest.
Hp: 1252 (1342) Gp: 219 (219) Xp: 118605
You poke the poor beggar in the chest.
Hp: 1256 (1342) Gp: 219 (219) Xp: 118608
The poor beggar tickles you in the left leg.
Hp: 1228 (1342) Gp: 219 (219) Xp: 118611
You jab the poor beggar in the left foot.
The poor beggar tickles you in the stomach.
Hp: 1199 (1342) Gp: 219 (219) Xp: 118614
You hit the poor beggar in the left foot with an uppercut.
Hp: 1203 (1342) Gp: 219 (219) Xp: 118617
You kick the poor beggar in the face.
The poor beggar kicks you in the chest.
Hp: 1153 (1342) Gp: 219 (219) Xp: 118620
You jab the poor beggar in the stomach.
The poor beggar jabs you in the left leg.
(One) Maelin's wispy voice comes from the wooden ring, saying: Then you must
     explain your disagreement!
Hp: 1100 (1342) Gp: 219 (219) Xp: 118623
The poor beggar tickles you in the left arm but your skin absorbs some of the
blow.
Hp: 1083 (1342) Gp: 219 (219) Xp: 118626
You kick the poor beggar in the chest.
Hp: 1087 (1342) Gp: 219 (219) Xp: 118629
You poke the poor beggar in the chest.
The poor beggar tickles you in the back.
Hp: 1060 (1342) Gp: 219 (219) Xp: 118632
Hp: 1064 (1342) Gp: 219 (219) Xp: 118635
You jab the poor beggar in the left foot.
The poor beggar kicks you in the chest.
Hp: 1021 (1342) Gp: 219 (219) Xp: 118638
You kick out at the poor beggar but she just dodges out of the way.
Hp: 1025 (1342) Gp: 219 (219) Xp: 118641
You jab the poor beggar in the stomach.
Hp: 1029 (1342) Gp: 219 (219) Xp: 118644
You viciously boot the poor beggar in the right hand.
The poor beggar tickles you in the left arm.
Hp: 1001 (1342) Gp: 219 (219) Xp: 118647
You jab the poor beggar in the right leg.
The poor beggar tickles you in the left foot with her toes.
Hp: 971 (1342) Gp: 219 (219) Xp: 118650
The poor beggar kicks you in the right arm.
Hp: 932 (1342) Gp: 219 (219) Xp: 118653
You poke the poor beggar in the stomach.
Hp: 936 (1342) Gp: 219 (219) Xp: 118656
You poke the poor beggar in the right hand.
The poor beggar is not in good shape.
Holy Sister Wobble Womblesworth arrives from the northeast.
Hp: 940 (1342) Gp: 219 (219) Xp: 118659
You kick the poor beggar in the right foot.
The poor beggar tickles you in the back.
Holy Sister Wobble Womblesworth looks around.
Hp: 904 (1342) Gp: 219 (219) Xp: 118662
The poor beggar tickles you in the right arm.
The poor beggar is not in good shape.
Hp: 878 (1342) Gp: 219 (219) Xp: 118665
You tickle the poor beggar in the right foot with your toes.
Holy Sister Wobble Womblesworth recites a prayer.
Hp: 882 (1342) Gp: 219 (219) Xp: 118668
Your current burden is slightly aiding your unarmed capability.
You tickle the poor beggar in the right arm.
Holy Sister Wobble Womblesworth calls upon Gufnork for protection.
Hp: 886 (1342) Gp: 219 (219) Xp: 118671
You jab the poor beggar in the chest.
You are protected by the power of Gufnork.
The poor beggar punches at you but your layer of fluff absorbs all of the blow.
Hp: 890 (1342) Gp: 219 (219) Xp: 118674
You poke the poor beggar in the head.
Hp: 894 (1342) Gp: 219 (219) Xp: 118677
Holy Sister Wobble Womblesworth places her hands together and closes her eyes.
Hp: 898 (1342) Gp: 219 (219) Xp: 118680
You viciously boot the poor beggar in the right foot.
The poor beggar kicks out at you but your layer of fluff absorbs all of the
blow.
Holy Sister Wobble Womblesworth utters a quick prayer.
Hp: 902 (1342) Gp: 219 (219) Xp: 118683
You punch at the poor beggar but she just dodges out of the way.
Holy Sister Wobble Womblesworth places her hands on you.
Hp: 1342 (1342) Gp: 219 (219) Xp: 118686
You tickle the poor beggar in the left leg.
Hp: 1342 (1342) Gp: 219 (219) Xp: 118689
The poor beggar kicks out at you but your layer of fluff absorbs all of the
blow.
Hp: 1342 (1342) Gp: 219 (219) Xp: 118692
You poke the poor beggar in the left arm.
Hp: 1342 (1342) Gp: 219 (219) Xp: 118695
You jab the poor beggar in the chest.
The poor beggar punches at you but your layer of fluff absorbs all of the blow.
Hp: 1342 (1342) Gp: 219 (219) Xp: 118698
You jab the poor beggar in the chest.
The poor beggar punches at you but your layer of fluff absorbs all of the blow.
Squelch.
Hp: 1342 (1342) Gp: 219 (219) Xp: 118701
You jab the poor beggar in the left leg.
Hp: 1342 (1342) Gp: 219 (219) Xp: 118704
The poor beggar punches at you but your layer of fluff absorbs all of the blow.
Hp: 1342 (1342) Gp: 219 (219) Xp: 118707
You punch at the poor beggar but she just dodges out of the way.
You say in Morporkian: Thanks
Hp: 1342 (1342) Gp: 219 (219) Xp: 118710
You jab the poor beggar in the stomach.
Hp: 1342 (1342) Gp: 219 (219) Xp: 118713
You jab the poor beggar in the chest.
The poor beggar kicks out at you but your layer of fluff absorbs all of the
blow.
Hp: 1342 (1342) Gp: 219 (219) Xp: 118716
(One) Julnar's wispy voice comes from the wooden ring, saying: because the
     answer was wrong hurukan
Holy Sister Wobble Womblesworth wobbles.
Hp: 1342 (1342) Gp: 219 (219) Xp: 118719
You jab the poor beggar in the stomach.
The poor beggar punches at you but your layer of fluff absorbs all of the blow.
Hp: 1342 (1342) Gp: 219 (219) Xp: 118722
You kick the poor beggar in the back.
You killed the poor beggar.
You get a pair of torn trousers, a ripped shirt, a begging tin and some
Ankh-Morpork pence from the corpse of a poor beggar.
You get a pair of torn trousers, a ripped shirt and a begging tin from the
corpse of a poor beggar.
(One) Vladinsk's wispy voice comes from the wooden ring, saying: because in any
     2 children the chance of one being female is 50% the chance of both is
     25%. if you identify one as female then the chance of the remaining one
     being female is not dependant on the sex of the first. the chance of any
     one child being female is 50% so the answer would be 50%
Wobble Womblesworth exclaims to you: Go take on the world in the name of
     Gufnork!
Holy Sister Wobble Womblesworth leaves southwest.
A bored palace guard and a watchful palace guard arrive from the west.
The bored palace guard yawns loudly.
Squelch.
The bored palace guard sighs heavily.
Wobble Womblesworth tells you: At least, in the four minutes that shield has
     left. :/
The bored palace guard exclaims in Morporkian with a Morporkian accent: "Join
     The Guula Pro Excitemeneium et Adventure", ha!
The watchful palace guard exclaims in Morporkian with a Morporkian accent:
     "Join The Guula Pro Excitemeneium et Adventure", ha!
(Wizards) Swot's wispy voice comes from the wooden ring, saying: what's in the
     UU's basement? I'm trying to fine the lecturer in recent runes
To the southwest, the town crier shouts in Morporkian: beeanial boop
You feel quite warm.
Squelch.
You tell Wobble Womblesworth: Praise Gufnork and his hearty followers
The land is lit up by the eerie light of the last quarter moon.
As the Street of Small Gods meets with Market Street it doesn't change all that
much.  Presumably it's simply because the market is only open by day, or
perhaps there's some horrible curse on the street.  It's probably the former,
but it always pays to be careful.  To the west stands the Temple of Hat which,
while it is not exactly a curse, probably isn't a blessing to the owners of the
building His priests choose to visit unexpectedly.  Looming darkly to the
northwest is the Barbican, part of Ankh-Morpork's archaic fortifications, while
to the south is a smithy.
One or two people wander past, apparently heading somewhere.
It is a very cold secundus spring's night with almost no wind and many puffy
clouds.
There are five obvious exits: northeast, southeast, southwest, west and south.
A watchful palace guard, a bored palace guard and a young troll are standing
here.
Wobble Womblesworth wobbles at you.
You hold a dagger in your left hand.
(Wizards) Xorphitus's wispy voice comes from the wooden ring, saying: Runes is
     on the courtyard though
You get a human heart from the corpse of a poor beggar.
You get a human heart from the corpse of a poor beggar.
(One) Maelin's wispy voice comes from the wooden ring, saying: Clarify: when
     you say "in any 2 children the chance of one being female is 50%" do you
     mean "for each one, the chance of it being female is 50%" or do you mean
     "the chance of at least one of the two being female is 50%" or do you mean
     "the chance of exactly one of the two being female is 50%"?
You drop two begging tins.
You bury two begging tins deep within the earth.
            |          / Northeast-southwest exit
            *          - East-west exit
           /           \ Northwest-southeast exit
         -@            | North-south exit
         /+\           + Door
        *   *          * Room
        |    \         $ Room with living things
              $-       @ Where you are
The Street of Small Gods [ne,s].
Squelch.
The Street of Small Gods, just northeast of Upper Broadway [n,sw].
An old troll is standing here.
The junction of the Street of Small Gods and Upper Broadway [ne,nw,se,sw].
A skinny priestess, an enthusiastic priest and a loud priestess are standing
here.
The loud priestess recites a prayer.
    $                  / Northeast-southwest exit
   + \ /               - East-west exit
      *                \ Northwest-southeast exit
     / \ +  |          | North-south exit
        $   $          + Door
         \ /           * Room
          @            & Room with living things and non-cardinal exits
         / \           $ Room with living things
       -$   $          @ Where you are
             \ +     
              *      
               \     
                &    
               / \   
(Wizards) Kugrin's wispy voice comes from the wooden ring, saying: yeah he was
     last i saw
The loud priestess calls upon Sandelfon for protection.
The Street of Small Gods [ne,w].
A ruffled crow, a cockroach and an interesting troll child are standing here.
You prepare to attack the cockroach and the ruffled crow.
Hp: 1342 (1342) Gp: 219 (219) Xp: 120165
The ruffled crow rakes at you with its claws but your layer of fluff absorbs
all of the blow.
The cockroach rakes at you with its claws but, although unable to defend, you
somehow avoid the attack.
You chop up the ruffled crow's right wing with your dagger.
You killed the ruffled crow.
Hp: 1342 (1342) Gp: 219 (219) Xp: 120669
The cockroach rakes at you with its claws but, although unable to defend, you
somehow avoid the attack.
Hp: 1342 (1342) Gp: 219 (219) Xp: 120672
You stab your dagger right through the cockroach's head.
You killed the cockroach.
You bury the corpse of a cockroach deep within the earth.
The temple to the north looks very much overdone when there is no sunlight to
reflect off its gilt and decorated spires.
You bury the corpse of a ruffled crow deep within the earth.
(Wizards) Swot's wispy voice comes from the wooden ring, saying: there he is!
              |        / Northeast-southwest exit
              $        - East-west exit
           \ /         \ Northwest-southeast exit
            $          | North-south exit
     +     / \         + Door
      $-*-@            * Room
     /                 $ Room with living things
                       @ Where you are
The Street of Small Gods [w,e].
The Street of Small Gods [e,sw,nw].
A shady street preacher is standing here.
The Street of Small Gods [ne,w].
A happy man is standing here.
The Street of Small Gods outside a shop [w,e,nw].
A rat is standing here.
You prepare to attack the rat.
Hp: 1342 (1342) Gp: 219 (219) Xp: 121554
You chop up the rat's left rear leg with your dagger.
You killed the rat.
You bury the corpse of a rat deep within the earth.
(One) Maelin's wispy voice comes from the wooden ring, saying: Because the
     first is true, the second is false, and the third is true.
Squelch.
The Street of Small Gods [e,sw].
A skinny priest arrives from the southwest.
The Street of Small Gods outside two temples [ne,w,n,s].
A scrawny tabby cat, Ceridwen and an excited priestess are standing here.
Ceridwen leaves south.
The Street of Small Gods [e,sw].
A skinny priest is standing here.
You are not strong enough to get yourself, the skinny priest and the street
lamp.
You cannot get yourself, the skinny priest and the street lamp.
(Wizards) Xorphitus's wispy voice comes from the wooden ring, saying: no. check
     "components <spell>" once you memorized it
           +   /       / Northeast-southwest exit
          @-*-$        - East-west exit
        |/             | North-south exit
       -$              + Door
        |              * Room
                       $ Room with living things
                       @ Where you are
The Street of Small Gods outside a shop [w,e,nw].
Squelch.
(One) Ketman's wispy voice comes from the wooden ring, saying: he means that
     after the first child has been born the probabilities get reset for the
     second child, it doesnt really matter what the sex is of the first child
     as its still going to be roughly a 50/50 chance whether the second is a
     boy or girl
The Street of Small Gods [e,sw].
An excited priestess and a skinny priest are standing here.
The excited priestess recites a prayer.
The excited priestess calls upon Hat for protection.
You are not strong enough to get yourself, the excited priestess, the skinny
priest and the street lamp.
You cannot get yourself, the excited priestess, the skinny priest and the
street lamp.
You get a silk cushion from the Street of Small Gods.
The Street of Small Gods outside two temples [ne,w,n,s].
The entrance hall of the temple of Sek [n,s,w].
The High Altar of Sek [n,s,w].
Before the statue of Seven-Handed Sek [n,e].
A scrawny tabby cat and Ceridwen are standing here.
(One) Hurukan's wispy voice comes from the wooden ring, saying: Well, in that
     case...
The side chapel of Sek's temple [w].
Freda Glottik, Fujiyama Osanawa, Septa DeBlano, Rixacardo, Holy Sister Wobble
Womblesworth and a priest are fighting here.
The corpse of Diego Montoya is on the floor.
Holy Sister Wobble Womblesworth slices Septa DeBlano's neck with her Melissa as
Septa DeBlano leaps in at the last moment to protect the priest.
Rixacardo slices at Holy Sister Wobble Womblesworth with his bastard sword but
she deftly dodges out of the way.
Fujiyama Osanawa slices at Holy Sister Wobble Womblesworth with his katana but
she deftly dodges out of the way.
Holy Sister Wobble Womblesworth cuts Freda Glottik's neck with her thief's
dagger.
Holy Sister Wobble Womblesworth dealt the death blow to Freda Glottik.
Holy Sister Wobble Womblesworth slashes at Septa DeBlano with her thief's
dagger but he just parries the blow with his long sword.
The priest punches at Holy Sister Wobble Womblesworth but she deftly dodges out
of the way.
Rixacardo slices at Holy Sister Wobble Womblesworth with his bastard sword but
she deftly dodges out of the way.
Septa DeBlano thrusts at Holy Sister Wobble Womblesworth with one of his long
swords but she deftly dodges out of the way.
Fujiyama Osanawa slices at Holy Sister Wobble Womblesworth with his katana but
she deftly dodges out of the way.
(One) Hurukan's wispy voice comes from the wooden ring, saying: You don't know
     whether or not Susan is the first child.
Before the statue of Seven-Handed Sek [n,e].
A scrawny tabby cat and Ceridwen are standing here.
Ceridwen leaves north.
In the distance to the northwest, the quiet troll child shouts in Morporkian:
     Oy! Patria is tcium ad moleseius me.
In the distance to the northwest, the quiet troll child shouts in Morporkian:
     Oy! Patria is tcium ad moleseius me.
In the distance to the northwest, the quiet troll child shouts in Morporkian:
     Oy! Patria is tcium ad moleseius me.
In the distance to the northwest, the quiet troll child shouts in Morporkian:
     Oy! Patria is tcium ad moleseius me.
In the distance to the northwest, the quiet troll child shouts in Morporkian:
     Oy! Patria is tcium ad moleseius me.
(One) Hurukan's wispy voice comes from the wooden ring, saying: That wasn't
     stated in the problem.
The side chapel of Sek's temple [w].
Fujiyama Osanawa, Rixacardo, Holy Sister Wobble Womblesworth and a priest are
fighting here.
The corpse of Diego Montoya, the corpse of Freda Glottik and the corpse of
Septa DeBlano are on the floor.
Holy Sister Wobble Womblesworth perforates Rixacardo's neck with her Melissa.
Rixacardo thrusts at Holy Sister Wobble Womblesworth with his bastard sword but
she dodges out of the way.
Holy Sister Wobble Womblesworth slices Rixacardo's neck with her Melissa.
The priest punches at Holy Sister Wobble Womblesworth but she dodges out of the
way.
Holy Sister Wobble Womblesworth slices Rixacardo's neck with her Melissa.
Rixacardo thrusts at Holy Sister Wobble Womblesworth with his bastard sword but
she deftly dodges out of the way.
Fujiyama Osanawa thrusts at Holy Sister Wobble Womblesworth with his katana but
she dodges out of the way.
Holy Sister Wobble Womblesworth thrusts at Fujiyama Osanawa with her thief's
dagger but he just parries the blow with his wakizashi.
The priest punches at Holy Sister Wobble Womblesworth but she dodges out of the
way.
Rixacardo slices at Holy Sister Wobble Womblesworth with his bastard sword but
she deftly dodges out of the way.
Fujiyama Osanawa slices at Holy Sister Wobble Womblesworth with his katana but
she deftly dodges out of the way.
Holy Sister Wobble Womblesworth cuts Fujiyama Osanawa's neck with her Melissa.
Fujiyama Osanawa slashes at Holy Sister Wobble Womblesworth with his wakizashi
but she deftly dodges out of the way.
Holy Sister Wobble Womblesworth chops up the priest's neck with her thief's
dagger.
Rixacardo thrusts at Holy Sister Wobble Womblesworth with his bastard sword but
she easily dodges out of the way.
Fujiyama Osanawa thrusts at Holy Sister Wobble Womblesworth with his wakizashi
but she deftly dodges out of the way.
Holy Sister Wobble Womblesworth dealt the death blow to the priest.
Holy Sister Wobble Womblesworth slices Rixacardo's neck with her thief's
dagger.
Holy Sister Wobble Womblesworth perforates Fujiyama Osanawa's neck with her
Melissa.
Rixacardo slices at Holy Sister Wobble Womblesworth with his bastard sword but
she deftly dodges out of the way.
(Wizards) Swot's wispy voice comes from the wooden ring, saying: How can you
     get the lecturer in recent runes to teach you scribe?
Holy Sister Wobble Womblesworth slashes at Rixacardo with her thief's dagger
but, although unable to defend, he somehow avoids the attack.
Fujiyama Osanawa slices at Holy Sister Wobble Womblesworth with his katana but
she dodges out of the way.
Holy Sister Wobble Womblesworth stabs Fujiyama Osanawa deeply in the neck with
her Melissa.
Rixacardo reaches for Holy Sister Wobble Womblesworth and stumbles.
Fujiyama Osanawa slashes at Holy Sister Wobble Womblesworth with his wakizashi
but she deftly dodges out of the way.
Holy Sister Wobble Womblesworth launches a powerful attack.  Holy Sister Wobble
Womblesworth pierces Fujiyama Osanawa's neck with her Melissa.
Fujiyama Osanawa thrusts at Holy Sister Wobble Womblesworth with his wakizashi
but she dodges out of the way.
(One) Jiang's wispy voice comes from the wooden ring, saying: It doesn't matter
     if Susan is first or not.
Holy Sister Wobble Womblesworth slices Rixacardo's neck with her Melissa.
Holy Sister Wobble Womblesworth slices Rixacardo's neck with her Melissa.
Rixacardo slices at Holy Sister Wobble Womblesworth with his bastard sword but
she deftly dodges out of the way.
Holy Sister Wobble Womblesworth slices Rixacardo's neck with her Melissa.
Fujiyama Osanawa attempts to launch a powerful attack.  Fujiyama Osanawa slices
at Holy Sister Wobble Womblesworth with his katana but she deftly dodges out of
the way.
Holy Sister Wobble Womblesworth dealt the death blow to Rixacardo.
You put two human hearts on the low altar.
Holy Sister Wobble Womblesworth cuts Fujiyama Osanawa's neck with her thief's
dagger.
(One) Hurukan's wispy voice comes from the wooden ring, saying: Sure does.
Blood-red flames appear on the human heart which is rapidly consumed leaving no
trace.
You feel power spread through your muscles.
Blood-red flames appear on the human heart which is rapidly consumed leaving no
trace.
(One) Ketman's wispy voice comes from the wooden ring, saying: doesnt make a
     difference what order they are born, each child has there own set of
     probabilities
Holy Sister Wobble Womblesworth launches a powerful attack.  Holy Sister Wobble
Womblesworth hacks Fujiyama Osanawa's neck with her Melissa.
Squelch.
Holy Sister Wobble Womblesworth dealt the death blow to Fujiyama Osanawa.
Holy Sister Wobble Womblesworth gets a katana and a wakizashi from the corpse
of Fujiyama Osanawa.
Holy Sister Wobble Womblesworth wobbles.
Holy Sister Wobble Womblesworth tidies up the place, clearing away the corpse
of Fujiyama Osanawa, the corpse of Rixacardo, the corpse of a priest, the
corpse of Septa DeBlano, the corpse of Freda Glottik and the corpse of Diego
Montoya.
Holy Sister Wobble Womblesworth recovers 4 Ankh-Morpork dollars and some
Ankh-Morpork pence, 2 Ankh-Morpork dollars and some Ankh-Morpork pence, two
coins and 5 Ankh-Morpork dollars and some Ankh-Morpork pence.
Holy Sister Wobble Womblesworth recovers the corpse of Diego Montoya, the
corpse of Freda Glottik, the corpse of Septa DeBlano, the corpse of a priest,
the corpse of Rixacardo and the corpse of Fujiyama Osanawa and leaves them
here.
Holy Sister Wobble Womblesworth leaves west.
(One) Vladinsk's wispy voice comes from the wooden ring, saying that he points
     at Jiang and nods
(Wizards) Kassandra's wispy voice comes from the wooden ring, saying: get 51
     levels of scroll and then go see him
(Wizards) Marvol's wispy voice comes from the wooden ring, saying: by having 51
     ma.it.scroll skill
Squelch.
You are unburdened (14%) by:
Holding : a dagger (left hand).
Wearing : a sickly yellow robe, a medium satchel and a wooden ring.
(under) : a dagger scabbard.
Carrying: a silk cushion, two ripped shirts and two pairs of torn trousers.
Your purse contains 30 Ankh-Morpork ten-pence and 619 Ankh-Morpork pence.
This side chapel is oriented so that, standing at the low altar, you
get a good (lucky you) view of Sek's statue: from this angle his stomach is
even more impressive.  Apart from the altar in the centre of the floor, this
room is unadorned.
There is one obvious exit: west.
The corpse of Diego Montoya, the corpse of Freda Glottik, the corpse of Septa
DeBlano, the corpse of a priest, the corpse of Rixacardo and the corpse of
Fujiyama Osanawa are on the floor.
(Wizards) Swot's wispy voice comes from the wooden ring, saying: I have
     ma.it.scroll at 51
Squelch.
You get a human heart from the corpse of Fujiyama Osanawa.
You get a human heart from the corpse of Rixacardo.
You get a human heart from the corpse of a priest.
You get a human heart from the corpse of Septa DeBlano.
You get a human heart from the corpse of Freda Glottik.
You get a human heart from the corpse of Diego Montoya.
(One) Hurukan's wispy voice comes from the wooden ring, saying: If she's born
     first, there is a 50% chance that the second child is going to be a girl
     as well.
(One) Maelin's wispy voice comes from the wooden ring, saying: But it DOES
     matter if we KNOW HOW SUSAN WAS SELECTED.
Whoops!  You tried to carry too many things and fumbled a human heart.
You put five human hearts on the low altar.
Blood-red flames appear on five human hearts which are rapidly consumed leaving
no trace.
You get a human heart from the side chapel of Sek's temple.
You put the human heart on the low altar.
Blood-red flames appear on the human heart which is rapidly consumed leaving no
trace.
You are unburdened (14%) by:
Holding : a dagger (left hand).
Wearing : a sickly yellow robe, a medium satchel and a wooden ring.
(under) : a dagger scabbard.
Carrying: a silk cushion, two ripped shirts and two pairs of torn trousers.
Your purse contains 30 Ankh-Morpork ten-pence and 619 Ankh-Morpork pence.
(One) Hurukan's wispy voice comes from the wooden ring, saying: If she is born
     second, there is a 50% chance that the firstborn is also a girl.
Squelch.
Your divine protection is weakening.
(Wizards) Kassandra's wispy voice comes from the wooden ring, saying: then if
     you see Runes he should give you the command. have you checked to make
     sure you havent got it ?
(One) Hurukan's wispy voice comes from the wooden ring, saying: You have two
     scenarios where there's a 50% chance of success.
Your divine protection expires.
(One) Vladinsk's wispy voice comes from the wooden ring, saying: so why does it
     matter? enlighten us?
(Wizards) Swot's wispy voice comes from the wooden ring, saying that he Blinks
(One) Brexen's wispy voice comes from the wooden ring, saying that he
     absolutely nailed his English exam today.
(Wizards) Swot's wispy voice comes from the wooden ring, saying: but... huh...
     wha?
(One) Jiang's wispy voice comes from the wooden ring, saying: Why are you
     designating by age, other than to try to be right?
(One) Maelin's wispy voice comes from the wooden ring, saying: Okay but listen
     carefully. It is subtle.
(Wizards) Swot's wispy voice comes from the wooden ring, saying: could he have
     taught it to me while I wasn't looking?
Squelch.
(Wizards) Xorphitus's wispy voice comes from the wooden ring, saying: he pats
     you on the head and suddenly you know the command usally
(One) Vladinsk's wispy voice comes from the wooden ring, saying: no. Not you
     Maelin. Hurukan. Why does it matter which is born first if the chances are
     50% either way
(Wizards) Alendal's wispy voice comes from the wooden ring, saying: Which spell
     is it that summons the floating light?
(Wizards) Swot's wispy voice comes from the wooden ring, saying: mwlc
You feel dry now.
(Wizards) Vladinsk's wispy voice comes from the wooden ring, saying: MWLC or
     UPDD
(One) Maelin's wispy voice comes from the wooden ring, saying: Jiang: Because
     otherwise we have no way to distinguish mixed (one girl, one boy) families
     with the older child being male from mixed families the other way around.
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: MWLC and/or
     UPDD
(Wizards) Swot's wispy voice comes from the wooden ring, saying: full name,
     Master Woddeley's Luminescent Companion
(One) Sprynx's wispy voice comes from the wooden ring, saying: It doesn't
     matter. It is a given statement that one of the pair is a girl. It is
     literally the same odds of asking, "If I select a random person, what are
     the chances that it is a girl?"
(One) Maelin's wispy voice comes from the wooden ring, saying: Try this.
(Wizards) Kassandra's wispy voice comes from the wooden ring, saying: updd is
     better although a little harder and you need a $50 glass nugget
(One) Jiang's wispy voice comes from the wooden ring, saying: Sure we do, I
     already explained it. Designate the first child as "Susan" and the second
     child as "not-Susan."
(Wizards) Kassandra's wispy voice comes from the wooden ring, saying: but it
     tm's its skills very well
(One) Maelin's wispy voice comes from the wooden ring, saying: The Johnsons are
     a family with two children. At least one of those children is a girl. What
     is the probability that both children are girls?
(Wizards) Swot's wispy voice comes from the wooden ring, saying: is uppd
     permanent?
(One) Jiang's wispy voice comes from the wooden ring, saying: Or designate the
     first child as "girl" and the second as "unknown."
(Wizards) Kassandra's wispy voice comes from the wooden ring, saying: neither
     are
This side chapel is oriented so that, standing at the low altar, you
get a good (lucky you) view of Sek's statue: from this angle his stomach is
even more impressive.  Apart from the altar in the centre of the floor, this
room is unadorned.
There is one obvious exit: west.
The corpse of Diego Montoya, the corpse of Freda Glottik, the corpse of Septa
DeBlano, the corpse of a priest, the corpse of Rixacardo and the corpse of
Fujiyama Osanawa are on the floor.
You get a leather robe from the corpse of Fujiyama Osanawa.
You get a bastard sword, a splintmail and a pair of black wool trousers from
the corpse of Rixacardo.
You get a drab red robe and a pair of soft leather shoes from the corpse of a
priest.
You get two long swords and a pair of smoke-coloured trousers from the corpse
of Septa DeBlano.
You get, with a bit of difficulty, a mail hauberk from the corpse of Septa
DeBlano.
You get a spiked club, a small metal shield, a studded leather jacket, a fluffy
cloak and a pair of tight black leather trousers from the corpse of Freda
Glottik.
You get a rapier and a leather robe from the corpse of Diego Montoya.
Whoops!  You tried to carry too many things and fumbled a bastard sword, a pair
of tight black leather trousers, a long sword, a pair of soft leather shoes, a
rapier, a mail hauberk, a pair of smoke-coloured trousers, two leather robes, a
fluffy cloak, a pair of black wool trousers and a studded leather jacket.
You tidy up the place, clearing away the corpse of Fujiyama Osanawa, the corpse
of Rixacardo, the corpse of a priest, the corpse of Septa DeBlano, the corpse
of Freda Glottik and the corpse of Diego Montoya.
        |              - East-west exit
        *-@            | North-south exit
                       * Room
                       @ Where you are
Before the statue of Seven-Handed Sek [n,e].
The High Altar of Sek [n,s,w].
The entrance hall of the temple of Sek [n,s,w].
The Street of Small Gods outside two temples [ne,w,n,s].
An excited priestess is standing here.
The Street of Small Gods [w,e].
A skinny priest is standing here.
The Street of Small Gods [w,e,n,s].
A happy priestess, a watchman and a thin man are standing here.
The Street of Small Gods [w,e].
A tough troll warrior is standing here.
The Street of Small Gods [w,e,n].
A short priestess is standing here.
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
The High Altar of Gapp [n,s,e].
A priestess is standing here.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
Holy Dvalinn is lying here.
Okay.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
(Wizards) Swot's wispy voice comes from the wooden ring, saying: at what shop
     could I get cigarette paper for scribing?
The High Altar of Gapp [n,s,e].
A priestess is standing here.
An entrance hall [n,s].
You open the padded doors.
The Street of Small Gods [w,e,n].
You close the temple doors.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
The southern part of Baker Street [nw,s].
Baker Street [n,se,e,w].
Baker Street [nw,s,stairs].
The junction of God Street with Baker Street [ne,n,w,se].
Baker Street [nw,s,w].
Baker Street [n,se].
A sailor is standing here.
Baker Street [n,s,e].
A watchman is standing here.
A plaque is on the east wall and a street lamp is emitting a grimy light here.
Baker Street [nw,s,e].
Baker Street [n,se].
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
A watchman is standing here.
Filigree Street between two shops [w,e,n,s].
The Filigree Street General Store [n].
A scrawny tabby cat and Ceridwen are standing here.
A smelly seed, a pair of cotton socks, a pair of hard leather boots, a tiny
waxed paper packet, a medium jar, two crude string bags, a broomstick, a small
knife and a pair of scuffed leather shoes are on the floor and a cardboard sign
is sitting on the counter.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You have 220 (220) guild points.
* You can use 76 (76) for covert commands.
* You can use 168 (168) for crafts commands.
* You can use 173 (173) for faith commands.
* You can use 103 (103) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 140 (140) for people commands.
* You can use 177 (177) for adventuring commands.
The pair of torn trousers (1) is in very poor condition.
The ripped shirt (2) is in really poor condition.
The pair of torn trousers (3) is in fairly poor condition.
The ripped shirt (4) is in really poor condition.
The pair of scuffed leather shoes (5) is in fairly good condition.
The crude string bag (6) is in atrocious condition.
The crude string bag (7) is in very poor condition.
Ceridwen sells the silver medallion, the pair of pink and blue argyle knee
socks and the pair of cheap leather boots.
You get a pair of scuffed leather shoes, two crude string bags and a pair of
cotton socks from the Filigree Street General Store.
You put the ripped shirt, the pair of torn trousers and the pair of scuffed
leather shoes into a pocket in the medium satchel.
(Wizards) Kassandra's wispy voice comes from the wooden ring, saying: buy the
     cheap chapbook and tear pages from it
(One) Jiang's wispy voice comes from the wooden ring, saying: It's as arbitrary
     a designation as age.
(Wizards) Swot's wispy voice comes from the wooden ring, saying: I know
Okay.
Filigree Street between two shops [w,e,n,s].
Filigree Street [w,e,s].
A watchman is standing here.
Whoops!  You tried to carry too many things and fumbled a crude string bag.
You open the south door.
Krazzander's Magic Tricks [n].
Krazzander is standing here.
A sign is on the counter and a pair of straw shoes is on the floor.
You close the north door.
You open the north door.
Filigree Street [w,e,s].
A watchman is standing here.
You close the south door.
Removed queue.
You are not fighting anyone.
Okay.
(Wizards) Swot's wispy voice comes from the wooden ring, saying: it's for an
     idle alias
The land is lit up by the eerie light of the last quarter moon.
Filigree Street by night behaves much like it would in the day; it runs from
east to west from Cheapside to Peasant Parade.  By night it's a little darker
and less crowded, but there are still plenty of people about and the street
lamps make up for the lack of daylight.  In fact, what with the way the top
floors of the buildings lean in and block out the sunlight during the day, it's
not actually that much darker.  A rather strange-looking shop lurks on the
southern side of the street.
A number of people pass by as they go about their lives (or in some cases,
existences).
It is a freezing cold secundus spring's night with almost no wind and some
puffy clouds.
There are three obvious exits: west, east and south.
A watchman is standing here.
The watchman rumbles around in a rocky way.
You get a crude string bag from Filigree Street.
Filigree Street between two shops [w,e,n,s].
The Filigree Street General Store [n].
A scrawny tabby cat and Ceridwen are standing here.
A smelly seed, a pair of hard leather boots, a tiny waxed paper packet, a
medium jar, a broomstick and a small knife are on the floor and a cardboard
sign is sitting on the counter.
You get a pair of scuffed leather shoes, a pair of torn trousers, a ripped
shirt and 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars, some Ankh-Morpork
dollars and 10 Ankh-Morpork half-dollars from a pocket in the medium satchel.
The shopkeeper can't cope with all those objects.
You sell two ripped shirts, a splintmail and a drab red robe for 2
Ankh-Morpork dollars, 3 Ankh-Morpork ten-pence and 1 Ankh-Morpork penny.
You tidy up the place, clearing away a small knife.
This quaint store on Filigree Street makes a brisk trade in all
manner of items.  Its proximity to the Mended Drum and the Thieves' Guild
ensure that a wide variety of goods passes through it every day.  Shelves fill
the east and west walls, and a long wooden counter runs along the length of the
room.  Large windows in the north wall look out onto Filigree Street.
There is one obvious exit: north.
A scrawny tabby cat and Ceridwen are standing here.
A smelly seed, a pair of hard leather boots, a tiny waxed paper packet, a
medium jar and a broomstick are on the floor and a cardboard sign is sitting on
the counter.
Ceridwen gets a pair of tattered leather shoes, a pair of hard leather boots, a
leather jerkin, a pair of torn trousers, a half-pint glass of milk, a pair of
reading glasses, a green linen gown and a brass necklace from a pocket in a
large backpack.
You are unburdened (29%) by:
Holding : a dagger (left hand).
Wearing : a sickly yellow robe, a medium satchel and a wooden ring.
(under) : a dagger scabbard.
Carrying: a pair of cotton socks, a pair of scuffed leather shoes, two pairs of
          torn trousers, two crude string bags, a small metal shield, a spiked
          club, a long sword and a silk cushion.
Your purse contains 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars, 228
Ankh-Morpork dollars, 10 Ankh-Morpork half-dollars, 33 Ankh-Morpork ten-pence
and 620 Ankh-Morpork pence.
(One) Jiang's wispy voice comes from the wooden ring, saying: 50%
The shopkeeper can't cope with all those objects.
You sell a small metal shield, a pair of torn trousers and a spiked
club for 1 Ankh-Morpork dollar, 1 Ankh-Morpork half-dollar, 3 Ankh-Morpork
ten-pence and 3 Ankh-Morpork pence.
Ceridwen sells the pair of torn trousers, the leather jerkin, the green linen
gown and the pair of reading glasses.
(One) Ketman's wispy voice comes from the wooden ring, saying: but its wasnt
     the probability that both are, girls just the second child
You sell a long sword for 1 Ankh-Morpork dollar, 1 Ankh-Morpork
half-dollar, 2 Ankh-Morpork ten-pence and 9 Ankh-Morpork pence.
Guild Licences & Philosophers' Society pins & small wooden shields & dirty grey
robes & every dirty overalls & begging tins
The scrawny tabby cat bounces around happily.
(One) Maelin's wispy voice comes from the wooden ring, saying: Good. You are
     wrong.
You are unburdened (15%) by:
Holding : a dagger (left hand).
Wearing : a sickly yellow robe, a medium satchel and a wooden ring.
(under) : a dagger scabbard.
Carrying: a pair of torn trousers, a pair of scuffed leather shoes, a pair of
          cotton socks, two crude string bags and a silk cushion.
Your purse contains 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars, 230
Ankh-Morpork dollars, 12 Ankh-Morpork half-dollars, 38 Ankh-Morpork ten-pence
and 632 Ankh-Morpork pence.
(One) Jiang's wispy voice comes from the wooden ring, saying: Nope.
(One) Ketman's wispy voice comes from the wooden ring, saying: as we already
     know one is a girl
Ceridwen drops one of the pairs of hard leather boots.
Guild Licences & Philosophers' Society pins & small wooden shields & dirty grey
robes & every dirty overalls & begging tins
(One) Maelin's wispy voice comes from the wooden ring, saying: Yes you are.
     Have you tried the Monty Hall problem before?
Ceridwen puts the half-pint glass of milk in a pocket in the large backpack.
See "syntax sheathe" for the input patterns.
You sheathe the dagger in the dagger scabbard.
You are unburdened (14%) by:
Wearing : a sickly yellow robe, a medium satchel and a wooden ring.
(under) : a dagger scabbard.
Carrying: a pair of torn trousers, a pair of scuffed leather shoes, a pair of
          cotton socks, two crude string bags and a silk cushion.
Your purse contains 2 Ankh-Morpork royals, 5 Ankh-Morpork ten-dollars, 230
Ankh-Morpork dollars, 12 Ankh-Morpork half-dollars, 38 Ankh-Morpork ten-pence
and 632 Ankh-Morpork pence.
Ceridwen drops the brass necklace.
Okay.
Filigree Street between two shops [w,e,n,s].
Filigree Street [w,e,s].
A watchman is standing here.
The junction of Filigree Street and Baker Street [w,e,s,n].
Baker Street [n,se].
Baker Street [nw,s,e].
Baker Street [n,s,e].
A watchman is standing here.
A plaque is on the east wall and a street lamp is emitting a grimy light here.
Baker Street [n,se].
A sailor is standing here.
Baker Street [nw,s,w].
The junction of God Street with Baker Street [ne,n,w,se].
Baker Street [nw,s,stairs].
Baker Street [n,se,e,w].
The southern part of Baker Street [nw,s].
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
The Street of Small Gods [w,e,n].
A short priestess is standing here.
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
The High Altar of Gapp [n,s,e].
A priestess is standing here.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
Holy Dvalinn is lying here.
(One) Maelin's wispy voice comes from the wooden ring, saying: The correct
     answer is 1/3.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the pair of torn trousers, two crude string bags and the pair of
scuffed leather shoes on the low altar.
Bright colourful light flickers around the pair of torn trousers before it
drifts into your hands.
Bright colourful light flickers around the crude string bag before it drifts
into your hands.
Bright colourful light flickers around the crude string bag before it drifts
into your hands.
Bright colourful light flickers around the pair of scuffed leather shoes before
it drifts into your hands.
You have 47 (220) guild points.
The pair of scuffed leather shoes (1) is in fairly good
condition.
The crude string bag (2) is in atrocious condition.
The pair of torn trousers (3) is in fairly poor condition.
The crude string bag (4) is in very poor condition.
(One) Vladinsk's wispy voice comes from the wooden ring, saying: I impressed
     that you can say with absolute certainty that he's wrong when the best
     scientific minds have yet to prove this
You put the pair of scuffed leather shoes, two crude string bags, the pair of
cotton socks and the pair of torn trousers into a pocket in the medium satchel.
(Wizards) Abra's wispy voice comes from the wooden ring, saying: An acheivment
     for getting lost? How comes I didn't get it :P
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
A priestess is standing here.
(Wizards) Swot's wispy voice comes from the wooden ring, saying: Alendal It's
     in the library, but don't wonder in there without a map. There is one
     here: http://sined.servebeer.com/www.geocities.com/sekiri98/index2.htm
     MWLC should be in book #7
(One) Brexen's wispy voice comes from the wooden ring, saying: What's this all
     about?
An entrance hall [n,s].
You open the padded doors.
The Street of Small Gods [w,e,n].
A short priestess is standing here.
You close the temple doors.
The Street of Small Gods [w,e].
A happy priestess and a tough troll warrior are standing here.
The Street of Small Gods [w,e,n,s].
A watchman and a thin man are standing here.
The Street of Small Gods [w,e].
An excited priestess is standing here.
The excited priestess recites a prayer.
The Street of Small Gods outside two temples [ne,w,n,s].
The entrance hall of the temple of Sek [n,s,w].
The High Altar of Sek [n,s,w].
(One) Brexen's wispy voice comes from the wooden ring, saying: Maelin, didn't I
     teach you that riddles on this channel are a really bad idea?
(One) Julnar's wispy voice comes from the wooden ring, saying: I wouldn't say
     best minds...
Before the statue of Seven-Handed Sek [n,e].
The side chapel of Sek's temple [w].
A bastard sword, a pair of tight black leather trousers, a long sword, a pair
of soft leather shoes, a rapier, a mail hauberk, a pair of smoke-coloured
trousers, two leather robes, a fluffy cloak, a pair of black wool trousers and
a studded leather jacket are on the floor.
You get a studded leather jacket, a pair of black wool trousers, a fluffy
cloak, two leather robes, a pair of smoke-coloured trousers, a rapier, a pair
of soft leather shoes, a long sword, a pair of tight black leather trousers and
a bastard sword from the side chapel of Sek's temple.
You get, with a bit of difficulty, a mail hauberk from the side chapel of Sek's
temple.
Whoops!  You tried to carry too many things and fumbled a pair of soft leather
shoes, a mail hauberk and a pair of smoke-coloured trousers.
You get a pair of smoke-coloured trousers and a pair of soft leather shoes from
the side chapel of Sek's temple.
You get, with a bit of difficulty, a mail hauberk from the side chapel of Sek's
temple.
Before the statue of Seven-Handed Sek [n,e].
The High Altar of Sek [n,s,w].
The entrance hall of the temple of Sek [n,s,w].
The Street of Small Gods outside two temples [ne,w,n,s].
Whoops!  You tried to carry too many things and fumbled a mail hauberk, a pair
of smoke-coloured trousers and a pair of soft leather shoes.
The Street of Small Gods [w,e].
An excited priestess is standing here.
The Street of Small Gods outside two temples [ne,w,n,s].
You get a pair of soft leather shoes and a pair of smoke-coloured trousers from
the Street of Small Gods outside two temples.
You get, with a bit of difficulty, a mail hauberk from the Street of Small Gods
outside two temples.
The Street of Small Gods [w,e].
An excited priestess is standing here.
The Street of Small Gods [w,e,n,s].
A watchman and a thin man are standing here.
The Street of Small Gods [w,e].
A happy priestess and a tough troll warrior are standing here.
The Street of Small Gods [w,e,n].
A short priestess is standing here.
Whoops!  You tried to carry too many things and fumbled a pair of
smoke-coloured trousers, a pair of soft leather shoes and a mail hauberk.
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
The High Altar of Gapp [n,s,e].
A priestess is standing here.
The priestess leaves east.
The Hall of Gifts [s,w,u].
A priestess is standing here.
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
Holy Dvalinn is lying here.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You get two crude string bags, a pair of torn trousers and a pair of scuffed
leather shoes from a pocket in the medium satchel.
You put two leather robes, the pair of scuffed leather shoes, the pair of torn
trousers, the pair of black wool trousers, two crude string bags and the pair
of tight black leather trousers on the low altar.
You have 158 (220) guild points.
* You can use 14 (76) for covert commands.
* You can use 106 (168) for crafts commands.
* You can use 111 (173) for faith commands.
* You can use 41 (103) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 78 (140) for people commands.
* You can use 115 (177) for adventuring commands.
Bright colourful light flickers around the leather robe before it drifts into
your hands.
Saving...
You find yourself more able to concentrate on this task than you thought.
Bright colourful light flickers around the pair of scuffed leather shoes before
it drifts into your hands.
Bright colourful light flickers around the pair of torn trousers before it
drifts into your hands.
Bright colourful light flickers around the pair of black wool trousers before
it drifts into your hands.
Bright colourful light flickers around the leather robe before it drifts into
your hands.
Bright colourful light flickers around the crude string bag before it drifts
into your hands.
Bright colourful light flickers around the pair of tight black leather trousers
before it drifts into your hands.
Bright colourful light flickers around the crude string bag before it drifts
into your hands.
The crude string bag (1) is in atrocious condition.
The crude string bag (2) is in very poor condition.
The pair of black wool trousers (3) is in good condition.
The pair of scuffed leather shoes (4) is in fairly good condition.
The leather robe (5) is in good condition.
The pair of torn trousers (6) is in fairly poor condition.
The pair of tight black leather trousers (7) is in good condition.
You put two crude string bags, the pair of black wool trousers, the pair of
scuffed leather shoes, the pair of torn trousers and the pair of tight black
leather trousers into a pocket in the medium satchel.
Okay.
The Hall of Gifts [s,w,u].
A priestess is standing here.
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
An entrance hall [n,s].
You open the padded doors.
The Street of Small Gods [w,e,n].
A short priestess is standing here.
You close the temple doors.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
The southern part of Baker Street [nw,s].
Baker Street [n,se,e,w].
Baker Street [nw,s,stairs].
The junction of God Street with Baker Street [ne,n,w,se].
Baker Street [nw,s,w].
Baker Street [n,se].
A sailor is standing here.
Baker Street [n,s,e].
A watchman is standing here.
A plaque is on the east wall and a street lamp is emitting a grimy light here.
Baker Street [nw,s,e].
Baker Street [n,se].
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
A watchman is standing here.
Filigree Street between two shops [w,e,n,s].
The Filigree Street General Store [n].
A scrawny tabby cat and Ceridwen are standing here.
A smelly seed, two pairs of hard leather boots, a tiny waxed paper packet, a
medium jar, a broomstick and a brass necklace are on the floor and a cardboard
sign is sitting on the counter.
(Wizards) Abra's wispy voice comes from the wooden ring, saying: Mm I think I
     got a little bit lost then got someone to scribe what I was looking for.
You get a pair of tight black leather trousers, a pair of torn trousers, a pair
of scuffed leather shoes, a pair of black wool trousers, two crude string bags
and a pair of cotton socks from a pocket in the medium satchel.
Sorry, the shop is full up and isn't buying items!
Sorry, the shop is full up and isn't buying items!
Whoops!  You tried to carry too many things and fumbled a pair of torn
trousers, a leather robe, a crude string bag, a pair of black wool trousers and
a pair of scuffed leather shoes.
(One) Brexen's wispy voice comes from the wooden ring, saying: Maelin, I think
     you'd best use a normal distribution curve for that./
The shopkeeper can't cope with all those objects.
You sell a bastard sword, a rapier, a long sword, a fluffy cloak, a
pair of tight black leather trousers and a leather robe for 1 Ankh-Morpork
ten-dollar, 9 Ankh-Morpork dollars, 4 Ankh-Morpork ten-pence and 7 Ankh-Morpork
pence.
Guild Licences & Philosophers' Society pins & small wooden shields & dirty grey
robes & every dirty overalls & begging tins
You sell a studded leather jacket for 1 Ankh-Morpork ten-pence and 8
Ankh-Morpork pence.
To the southeast, the big bronze gong in the Temple of Small Gods bongs twelve
     times.
(One) Hurukan's wispy voice comes from the wooden ring, saying: Alright. Listen
     carefully to my answer, and you'll see why as my problem was stated the
     answer is Definitely 1/3.
The scrawny tabby cat purrs like a cute kitten.
To the southwest, Lance-Constable Bauxite yells in Morporkian: Uh... multi
     o'clock im all sumit fons!
In the distance to the northeast, Old Tom, the tongueless and magical octiron
     bell of Unseen University, tolls twelve sonorous silences.
You get a pair of scuffed leather shoes, a pair of black wool trousers, a crude
string bag, a leather robe and a pair of torn trousers from the Filigree Street
General Store.
You sell a pair of black wool trousers, a leather robe and a pair of
torn trousers for 4 Ankh-Morpork dollars, 1 Ankh-Morpork half-dollar and 4
Ankh-Morpork pence.
Guild Licences & Philosophers' Society pins & small wooden shields & dirty grey
robes & every dirty overalls & begging tins
This quaint store on Filigree Street makes a brisk trade in all
manner of items.  Its proximity to the Mended Drum and the Thieves' Guild
ensure that a wide variety of goods passes through it every day.  Shelves fill
the east and west walls, and a long wooden counter runs along the length of the
room.  Large windows in the north wall look out onto Filigree Street.
There is one obvious exit: north.
A scrawny tabby cat and Ceridwen are standing here.
A smelly seed, two pairs of hard leather boots, a tiny waxed paper packet, a
medium jar, a broomstick and a brass necklace are on the floor and a cardboard
sign is sitting on the counter.
Ceridwen drops the pair of tattered leather shoes.
(One) Vladinsk's wispy voice comes from the wooden ring, saying: in your
     opinion maelin. Try not to be so aggressive with your arguments
The pair of hard leather boots is in good condition.
(One) Maelin's wispy voice comes from the wooden ring, saying: Okay Vlad. How
     many of those families satisfy the description: "at least one of the
     children in this family is a girl"
Ceridwen leaves north.
(One) Thakh's wispy voice comes from the wooden ring, saying: Maelin, this
     isn't a mathematical conundrum, if we know one of the children is a girl
     there's still a 50-50 chance the other one will be too.
(One) Hurukan's wispy voice comes from the wooden ring, saying: The Johnson
     family has two children. One of their children, their daughter Susan works
     for IBM. What is the chance that both children are girls?
You get a pair of hard leather boots from the Filigree Street General Store.
Nearby to the east, the bell of the Assassins' Guild clock slowly chimes twelve
     times.
(One) Spamspanker's wispy voice comes from the wooden ring, saying: Thakh is
     right.
Okay.
Filigree Street between two shops [w,e,n,s].
Filigree Street [w,e,s].
A watchman is standing here.
The junction of Filigree Street and Baker Street [w,e,s,n].
Baker Street [n,se].
Baker Street [nw,s,e].
Baker Street [n,s,e].
A watchman is standing here.
A plaque is on the east wall and a street lamp is emitting a grimy light here.
Baker Street [n,se].
A sailor is standing here.
Baker Street [nw,s,w].
The junction of God Street with Baker Street [ne,n,w,se].
A tall priestess is standing here.
Baker Street [nw,s,stairs].
Baker Street [n,se,e,w].
The southern part of Baker Street [nw,s].
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
A short priestess is standing here.
The Street of Small Gods [w,e,n].
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
The High Altar of Gapp [n,s,e].
(One) Maelin's wispy voice comes from the wooden ring, saying: Thakh, what's
     your answer to this: The Johnsons are a family with two children. At least
     one of those children is a girl. What is the probability that both
     children are girls?
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
Holy Dvalinn is lying here and a priestess is standing here.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put two crude string bags and the pair of scuffed leather shoes on the low
altar.
Bright colourful light flickers around the crude string bag before it drifts
into your hands.
Bright colourful light flickers around the crude string bag before it drifts
into your hands.
Bright colourful light flickers around the pair of scuffed leather shoes before
it drifts into your hands.
You have 43 (220) guild points.
The pair of scuffed leather shoes (1) is in fairly good
condition.
The crude string bag (2) is in fairly poor condition.
The crude string bag (3) is in atrocious condition.
You put the pair of scuffed leather shoes, two crude string bags and the pair
of cotton socks into a pocket in the medium satchel.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
An entrance hall [n,s].
You open the padded doors.
The Street of Small Gods [w,e,n].
You close the temple doors.
(One) Thakh's wispy voice comes from the wooden ring, saying: My answer to that
     question is that the question is retarded.
You get a pair of soft leather shoes and a pair of smoke-coloured trousers from
the Street of Small Gods.
You get, with a bit of difficulty, a mail hauberk from the Street of Small
Gods.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
A short priestess is standing here.
The southern part of Baker Street [nw,s].
You feel a hand on your purse.
(One) Hurukan's wispy voice comes from the wooden ring, saying: There are two
     scenarios where both children are girls.
Baker Street [n,se,e,w].
Baker Street [nw,s,stairs].
The junction of God Street with Baker Street [ne,n,w,se].
A tall priestess is standing here.
Baker Street [nw,s,w].
Baker Street [n,se].
A sailor is standing here.
Baker Street [n,s,e].
A watchman is standing here.
A plaque is on the east wall and a street lamp is emitting a grimy light here.
Baker Street [nw,s,e].
Baker Street [n,se].
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
A watchman is standing here.
Filigree Street between two shops [w,e,n,s].
The Filigree Street General Store [n].
A smelly seed, a pair of hard leather boots, a tiny waxed paper packet, a
medium jar, a broomstick, a brass necklace and a pair of tattered leather shoes
are on the floor and a cardboard sign is sitting on the counter.
You get two crude string bags, a pair of cotton socks and a pair of scuffed
leather shoes from a pocket in the medium satchel.
You sell a pair of soft leather shoes, a mail hauberk and a pair of
smoke-coloured trousers for 1 Ankh-Morpork ten-dollar, 4 Ankh-Morpork dollars,
1 Ankh-Morpork half-dollar, 4 Ankh-Morpork ten-pence and 4 Ankh-Morpork pence.
Guild Licences & Philosophers' Society pins & small wooden shields & dirty grey
robes & every dirty overalls & begging tins
In the distance to the north, the town crier yells in Morporkian: Whoegniiior
     wrote hoc messagjius has nihil better to do than make ego read stupid
     things ad the whoilis ceo!
(One) Hurukan's wispy voice comes from the wooden ring, saying: Wait till I'm
     finished, and then yack at me.
(One) Kyrnin's wispy voice comes from the wooden ring, saying: This is worse
     than when I asked how many times you'd have to perform an action with a 1%
     chance of success to have a 95% chance of having succeeded at least once.
     :(
You are unburdened (15%) by:
Wearing : a sickly yellow robe, a medium satchel and a wooden ring.
(under) : a dagger scabbard.
Carrying: a pair of scuffed leather shoes, two crude string bags, a pair of
          hard leather boots, a pair of cotton socks and a silk cushion.
Your purse contains 2 Ankh-Morpork royals, 7 Ankh-Morpork ten-dollars, 247
Ankh-Morpork dollars, 14 Ankh-Morpork half-dollars, 47 Ankh-Morpork ten-pence
and 655 Ankh-Morpork pence.
(One) Maelin's wispy voice comes from the wooden ring, saying that he sighs at
     Hurukan.
Okay.
Filigree Street between two shops [w,e,n,s].
Filigree Street [w,e,s].
A watchman is standing here.
The junction of Filigree Street and Baker Street [w,e,s,n].
Baker Street [n,se].
Baker Street [nw,s,e].
Baker Street [n,s,e].
A watchman is standing here.
A plaque is on the east wall and a street lamp is emitting a grimy light here.
Baker Street [n,se].
A sailor is standing here.
Baker Street [nw,s,w].
The junction of God Street with Baker Street [ne,n,w,se].
Baker Street [nw,s,stairs].
Baker Street [n,se,e,w].
The southern part of Baker Street [nw,s].
A fat priest is standing here.
The fat priest recites a prayer.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
The Street of Small Gods [w,e,n].
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
The High Altar of Gapp [n,s,e].
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
(One) Brexen's wispy voice comes from the wooden ring, saying: 95/100.
The side chapel of Gapp's temple [n].
Holy Dvalinn is lying here and a priestess is standing here.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put the pair of scuffed leather shoes and two crude string bags on the low
altar.
Bright colourful light flickers around the pair of scuffed leather shoes before
it drifts into your hands.
Bright colourful light flickers around the crude string bag before it drifts
into your hands.
Bright colourful light flickers around the crude string bag before it drifts
into your hands.
You have 43 (220) guild points.
The crude string bag (1) is in fairly poor condition.
The crude string bag (2) is in very poor condition.
You put two crude string bags, the pair of leather shoes and the pair of cotton
socks into a pocket in the medium satchel.
Okay.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
An entrance hall [n,s].
(One) Hurukan's wispy voice comes from the wooden ring, saying: Either way,
     there are 2 scenarios where both are girls.
You open the padded doors.
The Street of Small Gods [w,e,n].
You close the temple doors.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
The southern part of Baker Street [nw,s].
A fat priest is standing here.
Baker Street [n,se,e,w].
Baker Street [nw,s,stairs].
The junction of God Street with Baker Street [ne,n,w,se].
Baker Street [nw,s,w].
Baker Street [n,se].
A sailor is standing here.
Baker Street [n,s,e].
A watchman is standing here.
A plaque is on the east wall and a street lamp is emitting a grimy light here.
Baker Street [nw,s,e].
Baker Street [n,se].
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
A watchman is standing here.
Filigree Street between two shops [w,e,n,s].
The Filigree Street General Store [n].
A smelly seed, a pair of hard leather boots, a tiny waxed paper packet, a
medium jar, a broomstick, a brass necklace and a pair of tattered leather shoes
are on the floor and a cardboard sign is sitting on the counter.
You get two crude string bags, a pair of cotton socks and a pair of leather
shoes from a pocket in the medium satchel.
Guild Licences & Philosophers' Society pins & small wooden shields & dirty grey
robes & every dirty overalls & begging tins
You get a pair of tattered leather shoes, a brass necklace, a broomstick, a
medium jar, a tiny waxed paper packet, a pair of hard leather boots and a
smelly seed from the Filigree Street General Store.
The shopkeeper can't cope with all those objects.
In the distance to the southeast, the town crier shouts in Morporkian:
     messagjius Suicide : Life in  Adiat.
Whoops!  You tried to carry too many things and fumbled a pair of cotton socks,
a pair of leather shoes and a crude string bag.
You drop the brass necklace, one of the crude string bags, two pairs of hard
leather boots, a smelly seed, the pair of tattered leather shoes, the
broomstick, the medium jar and the tiny waxed paper packet.
You get two pairs of hard leather boots, a tiny waxed paper packet, a medium
jar, a broomstick, a pair of tattered leather shoes, a smelly seed, two crude
string bags, a brass necklace, a pair of leather shoes and a pair of cotton
socks from the Filigree Street General Store.
(One) Julnar's wispy voice comes from the wooden ring, saying: you haven't
     explained it yet and it's been half an hour
The shopkeeper can't cope with all those objects.
You drop the brass necklace, two pairs of hard leather boots, two crude string
bags, the broomstick, a smelly seed, the pair of tattered leather shoes, the
tiny waxed paper packet, the pair of cotton socks, the medium jar and the pair
of leather shoes.
(One) Hurukan's wispy voice comes from the wooden ring, saying: The eldest
     child is a boy, (for clarity let's call him Chip.) Then the younger of the
     two children is also a boy, (for clarity we'll call him Steve)
You previously decided to keep the medium satchel, the sickly yellow robe, 2
Ankh-Morpork royals, 7 Ankh-Morpork ten-dollars, some Ankh-Morpork dollars,
some Ankh-Morpork half-dollars, some Ankh-Morpork ten-pence and some
Ankh-Morpork pence, the dagger scabbard and the wooden ring.
This is a medium satchel made of leather with a nice long strap so
that it can be worn across the torso.  It'll hold a good number of items,
although nothing too bulky.
The medium satchel has two main pockets and one side pocket.
It is over a quarter full with: a small ornamental broom, a cobble and an old
leaky quill.
It is open.
It is in excellent condition.
(One) Hurukan's wispy voice comes from the wooden ring, saying: So either
     Steve, then Chip is born, or Chip and Steve is born (in that order.
(One) Hurukan's wispy voice comes from the wooden ring, saying: Either way, you
     have two scenarios where there are two boys.
2 Ankh-Morpork royals, 7 Ankh-Morpork ten-dollars, some Ankh-Morpork dollars,
some Ankh-Morpork half-dollars, some Ankh-Morpork ten-pence and some
Ankh-Morpork pence are too heavy to put into a pocket in the medium satchel.
(One) Julnar's wispy voice comes from the wooden ring, saying: maelin, it was
     illogical
You are unburdened (12%) by:
Wearing : a sickly yellow robe, a medium satchel and a wooden ring.
(under) : a dagger scabbard.
Carrying: a silk cushion.
Your purse contains 2 Ankh-Morpork royals, 7 Ankh-Morpork ten-dollars, 247
Ankh-Morpork dollars, 14 Ankh-Morpork half-dollars, 47 Ankh-Morpork ten-pence
and 655 Ankh-Morpork pence.
You sell a silk cushion for 1 Ankh-Morpork dollar, 1 Ankh-Morpork
half-dollar, 4 Ankh-Morpork ten-pence and 5 Ankh-Morpork pence.
You are unburdened (12%) by:
Wearing : a sickly yellow robe, a medium satchel and a wooden ring.
(under) : a dagger scabbard.
Your purse contains 2 Ankh-Morpork royals, 7 Ankh-Morpork ten-dollars, 248
Ankh-Morpork dollars, 15 Ankh-Morpork half-dollars, 51 Ankh-Morpork ten-pence
and 660 Ankh-Morpork pence.
This quaint store on Filigree Street makes a brisk trade in all
manner of items.  Its proximity to the Mended Drum and the Thieves' Guild
ensure that a wide variety of goods passes through it every day.  Shelves fill
the east and west walls, and a long wooden counter runs along the length of the
room.  Large windows in the north wall look out onto Filigree Street.
There is one obvious exit: north.
A brass necklace, two pairs of hard leather boots, two crude string bags, a
broomstick, a smelly seed, a pair of tattered leather shoes, a tiny waxed paper
packet, a pair of cotton socks, a medium jar and a pair of leather shoes are on
the floor and a cardboard sign is sitting on the counter.
You get two pairs of hard leather boots from the Filigree Street General Store.
You drop two pairs of hard leather boots.
Nearby to the east, the bell of the Assassins' Guild clock tolls once,
     signifying another successful inhumation.
You are unburdened (12%) by:
Wearing : a sickly yellow robe, a medium satchel and a wooden ring.
(under) : a dagger scabbard.
Your purse contains 2 Ankh-Morpork royals, 7 Ankh-Morpork ten-dollars, 248
Ankh-Morpork dollars, 15 Ankh-Morpork half-dollars, 51 Ankh-Morpork ten-pence
and 660 Ankh-Morpork pence.
This quaint store on Filigree Street makes a brisk trade in all
manner of items.  Its proximity to the Mended Drum and the Thieves' Guild
ensure that a wide variety of goods passes through it every day.  Shelves fill
the east and west walls, and a long wooden counter runs along the length of the
room.  Large windows in the north wall look out onto Filigree Street.
There is one obvious exit: north.
A brass necklace, two crude string bags, a broomstick, a smelly seed, a pair of
tattered leather shoes, a tiny waxed paper packet, a pair of cotton socks, a
medium jar, a pair of leather shoes and two pairs of hard leather boots are on
the floor and a cardboard sign is sitting on the counter.
You tidy up the place, clearing away two pairs of hard leather boots, a pair of
leather shoes, a medium jar, a pair of cotton socks, a tiny waxed paper packet,
two crude string bags, a pair of tattered leather shoes, a smelly seed, a
broomstick and a brass necklace.
Filigree Street between two shops [w,e,n,s].
Filigree Trading Company [bw].
Rare & T-Shop:
   ah) Sarilak scabbard for A$30; one left.
   ao) Retribution (special attacks) for A$975; two left.
   bn) Small compact (FFM, character description) for A$195; one left.
   bx) Metal helm (permanent gp-free light) for A$575; one left.
   cj) Black leather gloves (+2 Dex, -1 Str) for A$480; two left.
   du) Ornate warhammer (special attacks) for A$975; one left.
   dw) Sarilak (h-sword, acid attacks) for A$975; one left.
(One) Maelin's wispy voice comes from the wooden ring, saying: Shut. The hell.
     Up. And maybe you will learn why keeping track of the birth order is
     useful.
You put one Ankh-Morpork royal into a pocket in the medium satchel.
(One) Julnar's wispy voice comes from the wooden ring, saying: no maelin, this
     is how you get an explantion on how a car works from someone who doens't
     know and refuses to admit it
You cannot buy Black leather gloves (+2 Dex, -1 Str) as it costs A$480 and you
do not have that much money.
You get one Ankh-Morpork royal from a pocket in the medium satchel.
(One) Wallace's wispy voice comes from the wooden ring, saying: This is
     actually quite easy to check programmatically if you cannot grasp it.
     Also, Maelin is right, of course.
You buy the pair of black leather gloves for A$480.
You are unburdened (10%) by:
Wearing : a sickly yellow robe, a medium satchel and a wooden ring.
(under) : a dagger scabbard.
Carrying: a pair of black leather gloves.
Your purse contains 38 Ankh-Morpork dollars, 15 Ankh-Morpork half-dollars, 51
Ankh-Morpork ten-pence and 660 Ankh-Morpork pence.
(One) Abra's wispy voice comes from the wooden ring, saying: Do you feel like
     they are intrested Hurukan?
(One) Maelin's wispy voice comes from the wooden ring, saying: They're not,
     Hurukan, because they can't get past the birth order thing. Can I finish
     where I was before you cut me off now? :P
You are unburdened (10%) by:
Wearing : a sickly yellow robe, a medium satchel and a wooden ring.
(under) : a dagger scabbard.
Carrying: a pair of black leather gloves.
Your purse contains 38 Ankh-Morpork dollars, 15 Ankh-Morpork half-dollars, 51
Ankh-Morpork ten-pence and 660 Ankh-Morpork pence.
You will now attempt to keep a pair of black leather gloves.
(One) Vladinsk's wispy voice comes from the wooden ring, saying: I am actually.
     I just have issues with the way it's being presented
(One) Hurukan's wispy voice comes from the wooden ring, saying: You cut me off
     first, Maelin.
(One) Ketman's wispy voice comes from the wooden ring, saying: hurukan you glad
     you asked this now? :P
(One) Julnar's wispy voice comes from the wooden ring, saying: actually you're
     the one who seems to think birth order has to do with anything
Your fingers twitch a little.
You wear a pair of black leather gloves.
Filigree Street between two shops [w,e,n,s].
The Filigree Street General Store [n].
A cardboard sign is sitting on the counter.
You recover two crude string bags and the pair of tattered leather shoes.
(Wizards) Swot's wispy voice comes from the wooden ring, saying: huh, for some
     reason my scribing idle alias gives only half of the xp of the casting
     one, although in theory it should give double
(One) Maelin's wispy voice comes from the wooden ring, saying: The birth order
     is useful for bookkeeping purposes in our analysis.
(One) Julnar's wispy voice comes from the wooden ring, saying: we reject your
     answer because it's wrong
Okay.
Filigree Street between two shops [w,e,n,s].
Filigree Street [w,e,s].
A watchman is standing here.
The junction of Filigree Street and Baker Street [w,e,s,n].
Baker Street [n,se].
A strong-willed captain is standing here.
Baker Street [nw,s,e].
Baker Street [n,s,e].
A watchman is standing here.
A plaque is on the east wall and a street lamp is emitting a grimy light here.
Baker Street [n,se].
A sailor is standing here.
Baker Street [nw,s,w].
The junction of God Street with Baker Street [ne,n,w,se].
Baker Street [nw,s,stairs].
Baker Street [n,se,e,w].
The southern part of Baker Street [nw,s].
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
The Street of Small Gods [w,e,n].
A fat priest is standing here.
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
(Wizards) Abra's wispy voice comes from the wooden ring, saying: Only thing to
     do is quit idling and xp for real :o
The High Altar of Gapp [n,s,e].
The Hall of Gifts [s,w,u].
A priestess is standing here.
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
Gimlet-eyed Bumblebonk is standing here.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You put two crude string bags and the pair of tattered leather shoes on the low
altar.
Bright colourful light flickers around the crude string bag before it drifts
into your hands.
Bright colourful light flickers around the crude string bag before it drifts
into your hands.
Bright colourful light flickers around the pair of tattered leather shoes
before it drifts into your hands.
You have 41 (218) guild points.
The pair of tattered leather shoes (1) is in really poor
condition.
The crude string bag (2) is in poor condition.
The crude string bag (3) is in fairly poor condition.
You put the pair of tattered leather shoes and two crude string bags into a
pocket in the medium satchel.
(One) Abra's wispy voice comes from the wooden ring, saying: Two girl scenario?
(One) Julnar's wispy voice comes from the wooden ring, saying: there are only 2
     scenarios
(One) Hurukan's wispy voice comes from the wooden ring, saying: 2 out of 6, as
     far as I know, reduces to 1/3.
(One) Abra's wispy voice comes from the wooden ring, saying: I like the sound
     of that.
Your fingers stiffen and feel clumsy.
You remove the pair of black leather gloves.
(One) Maelin's wispy voice comes from the wooden ring, saying: It sure is! But
     not if you sit there saying "I DO NOT SEE HOW THE BIRTH ORDER IS IMPORTANT
     AND I REFUSE TO LISTEN PROPERLY UNTIL I DO"
You are keeping the pair of black leather gloves.
You cannot put the pair of black leather gloves on the low altar.
(Wizards) Kassandra's wispy voice comes from the wooden ring, saying: scribing
     will only give the same XP as casting
(One) Maelin's wispy voice comes from the wooden ring, saying: Actually there's
     only one scenario. Or there's only a million scenarios. You can count
     scenarios any way you like.
You will no longer attempt to keep the pair of black leather gloves.
You put the pair of black leather gloves on the low altar.
Faint colourful light flickers around the pair of black leather gloves before
it drifts into your hands.
Constitution ... 13       Strength ....... 13       Weight ......... 80.0kg
Dexterity ...... 13       Wisdom ......... 13       
Intelligence ... 13       Height ......... 176 cm   
Holy Dvalinn enters the game.
(One) Pit's wispy voice comes from the wooden ring, saying: Maelin, has anyone
     ever told you that you take maths a little too seriously? :)
(Wizards) Kassandra's wispy voice comes from the wooden ring, saying: h no, I
     am being silly
(Wizards) Kassandra's wispy voice comes from the wooden ring, saying: same gp
     :-)
(One) Vladinsk's wispy voice comes from the wooden ring, saying: just to make
     sure I'm definately following, could you list those six hurukan
(One) Brexen's wispy voice comes from the wooden ring, saying: I think I can
     see it.
(One) Hurukan's wispy voice comes from the wooden ring, saying: Sure.
(One) Pit's wispy voice comes from the wooden ring, saying: Or at least,
     inacceptance of mathematical truth by the common people.
(One) Ryshert's wispy voice comes from the wooden ring, saying: Pi is exactly
     3!
(One) Julnar's wispy voice comes from the wooden ring, saying: oh for gods
     sake. could someone force a change in subject before I head over to
     australia and pennsylvania and stab you both?
Your fingers twitch a little.
You wear a pair of black leather gloves.
(Wizards) Swot's wispy voice comes from the wooden ring, saying: Yeah, the
     idlechasers wiki says scribe should give 30x gp to xp ratio, while casting
     only gives 15x
Gimlet-eyed Bumblebonk's yellow zombie gargoyle blinks and peers vaguely
around.
(One) Maelin's wispy voice comes from the wooden ring, saying: Here's how I
     count it with five scenarios! 1: Both called Susan. 2. One Susan, one
     Terry. 3. One Susan, one Timothy. 4. One Susan, one Laura. 5. One Susan,
     one non-Susan-non-Terry-non-Timothy-non-Laura.
(One) Thakh's wispy voice comes from the wooden ring, saying: Actually, you're
     the person trying to explain how a car works by asking people to figure
     out how they'd use it to make an omelette.
Constitution ... 13       Strength ....... 12 (-1)  Weight ......... 80.0kg
Dexterity ...... 15 (2)   Wisdom ......... 13       
Intelligence ... 13       Height ......... 176 cm   
(Wizards) Kassandra's wispy voice comes from the wooden ring, saying: unless
     you are using 11 commands you will start to get reduced XP
(Wizards) Swot's wispy voice comes from the wooden ring, saying: why then
     scribing all of those spells gives only half of casting them, makes no
     sense whatsoever
Gimlet-eyed Bumblebonk's yellow zombie gargoyle flaps her wings briefly.
(One) Julnar's wispy voice comes from the wooden ring, saying: take it to tells
     damn it!
(One) Hurukan's wispy voice comes from the wooden ring, saying: gG Gg, bB Bb,
     gB bG.
(One) Abra's wispy voice comes from the wooden ring, saying: I have a belly
     button.
(One) Seirou's wispy voice comes from the wooden ring, saying that he pours
     cold water on Julnar and watches it steam.
(One) Pit's wispy voice comes from the wooden ring, saying: I must admit I'm
     getting confused by the 6 scenarios but that might be because I missed the
     question.
(One) Vladinsk's wispy voice comes from the wooden ring, saying: well done
     maelin, hurukan was finally starting to get somewhere and you jum p into
     change everything he's just said. Why not try some patience?
(Wizards) Swot's wispy voice comes from the wooden ring, saying: I have exactly
     11
(One) Maelin's wispy voice comes from the wooden ring, saying: You decide how
     to divide the universe into categories. It turns out that this problem is
     easier to solve, the analysis becomes simpler, if you divide it up using
     categories involving which child comes first.
In the distance to the north, there is a massive explosion that makes the
     ground rock as the Alchemists' Guild blows up violently.
(Wizards) Kassandra's wispy voice comes from the wooden ring, saying: so 1
     scribe and 10 other commands ?
(Wizards) Kassandra's wispy voice comes from the wooden ring, saying: unless
     something has changed that should be ok
(One) Pit's wispy voice comes from the wooden ring, saying: Anyway, maths is
     beautiful, Maelin is right, and you should not argue about mathematics
     with mathematicians unless you are one yourself (because they will
     normally be right).
(Wizards) Swot's wispy voice comes from the wooden ring, saying: I was told
     that scribe counted as a new command on each attemp
(One) Vladinsk's wispy voice comes from the wooden ring, saying: ok hurukan,
     but you've already told us one is a girl. therefore we lose the Bb and the
     bB and are left with 2 out of 4. 50%. Where is the flaw in that logic?
(Wizards) Swot's wispy voice comes from the wooden ring, saying: *attempt*
(Wizards) Kassandra's wispy voice comes from the wooden ring, saying: I don't
     think so
(One) Seirou's wispy voice comes from the wooden ring, saying: (I've only been
     watching this for five minutes now and it's hilariously like an all-out
     flamewar where there's one or two islands of (possibly) completely
     irrelevant but solid refusing to listen to anybody else. ;)
You are unburdened (12%) by:
Wearing : a sickly yellow robe, a medium satchel and a pair of black leather
          gloves.
(under) : a wooden ring and a dagger scabbard.
Your purse contains 38 Ankh-Morpork dollars, 15 Ankh-Morpork half-dollars, 51
Ankh-Morpork ten-pence and 660 Ankh-Morpork pence.
(One) Abra's wispy voice comes from the wooden ring, saying: So, whats this
     idle chasing stuffs about?
(One) Abra's wispy voice comes from the wooden ring, saying: Can I make mad xps
     for minimum effort from it?
Your fingers stiffen and feel clumsy.
You remove the pair of black leather gloves.
(One) Hurukan's wispy voice comes from the wooden ring, saying: I left it as a
     possibility for illustration purposes.
(Wizards) Kassandra's wispy voice comes from the wooden ring, saying: infact
     you would appear to prove it doesnt
(Wizards) Swot's wispy voice comes from the wooden ring, saying: so right now I
     have 1 other commands and 10 scribes, but it could be that that's the
     problem
(One) Hurukan's wispy voice comes from the wooden ring, saying: Eliminate all
     the ones where there aren't two girls.
(Wizards) headshox's wispy voice comes from the wooden ring, saying: Scribe is
     one command always, cast is one command per spell
(One) Hurukan's wispy voice comes from the wooden ring, saying: How many are
     left?
The pair of black leather gloves may now be identified as "quick fingers".
(One) Ryshert's wispy voice comes from the wooden ring, saying: one cup?
(Wizards) Swot's wispy voice comes from the wooden ring, saying: well, that
     makes a lot more sense
(One) Geryon's wispy voice comes from the wooden ring, saying: Mad, risk-free,
     xpz, Abra!
(Wizards) headshox's wispy voice comes from the wooden ring, saying: So you
     have two commands, one of which is repeated 10 times so gets massively
     less xp
You currently have the following aliases:
The category "action":
gapp_put_: say For the glory of the Lord Gapp!; gapp_unkeep_ damaged shiny
armour & damaged component pouch $*$
A total of 1 alias in 1 category.
(One) Abra's wispy voice comes from the wooden ring, saying: That sounds hawt
     Geryon.
gapp_put_: say For the glory of the Lord Gapp!; gapp_unkeep_ damaged shiny
           armour & damaged component pouch $*$
(One) Vladinsk's wispy voice comes from the wooden ring, saying: 4
     possibilities, 2 of which have two girls
(Wizards) Swot's wispy voice comes from the wooden ring, saying: yeah
(One) Hurukan's wispy voice comes from the wooden ring, saying: 4 of the
     options are 'false' 2 are 'true'
(One) Abra's wispy voice comes from the wooden ring, saying: What do I have to
     do for it?
gapp_unkeep_: unkeep $*$; remove $*$; get damaged clothes from component pouch;
              put damaged clothes on altar; gp; cond clothes damaged; get $*$;
              wear $*$; keep $*$; get clothes; put clothes into component
              pouch;
(Wizards) Swot's wispy voice comes from the wooden ring, saying: so it's only
     profitable to scry my most gp intensive spell
(One) Geryon's wispy voice comes from the wooden ring, saying: The idlechaser
     wiki has all the tips the kids are doing these days
(One) Direction's wispy voice comes from the wooden ring, saying: so when do
     you give up the idling to use your mad skillz?
(One) Abra's wispy voice comes from the wooden ring, saying: Wiki-d Geryon.
(One) Geryon's wispy voice comes from the wooden ring, saying: Well, that's the
     thing. You get used to sitting in one room doing it, I suppose
(One) Geryon's wispy voice comes from the wooden ring, saying: And never use
     them, much?
(Wizards) Kassandra's wispy voice comes from the wooden ring, saying: well that
     depends. you need enough GP left over to do 10 other commands
Gimlet-eyed Bumblebonk looks at you.
(Wizards) headshox's wispy voice comes from the wooden ring, saying: Yes,
     scribe the biggest spell you can, octograve, recharge if you can, then
     fill up with the eight or nine cheapest 15x commands you can
(One) Seirou's wispy voice comes from the wooden ring, saying: And thus you
     become Enlightened.
(Wizards) headshox's wispy voice comes from the wooden ring, saying: Or just
     two idle aliases which alternate
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: Until
     command xpz is changed, at any rate
Gimlet-eyed Bumblebonk leaves north.
(One) Maelin's wispy voice comes from the wooden ring, saying: So anyway how
     did we go solving my more carefully worded question? This one: "The
     Johnsons are a family with two children. At least one of those children is
     a girl. What is the probability that both children are girls?"
(One) Kaea's wispy voice comes from the wooden ring, saying: So. There's
     another cake competition soon. What cake should I make? It must taste
     stupendous but must look awesome too. There must be no cream
Your fingers twitch a little.
You wear a pair of black leather gloves.
(One) Seirou's wispy voice comes from the wooden ring, saying: But that doesn't
     cover the IBM angle.
You prepare to cast Collatrap's Instant Pickling Stick.
(One) Jiang's wispy voice comes from the wooden ring, saying: Hurukan, by
     giving us the information in the problem that at least one of the children
     is a girl, you're eliminating two of those initial six possibilities. Of
     the four that remain, two of them fit your criteria of two girls.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
(One) Dylan's wispy voice comes from the wooden ring, saying: banana cake! you
     know what they say about banana cake
(One) Seirou's wispy voice comes from the wooden ring, saying: Pfft. You're
     just dismissing facts provided in the question!
(One) Brexen's wispy voice comes from the wooden ring, saying: Banana cake is
     AWESOME.
You close your eyes and think of wands.
(One) Abra's wispy voice comes from the wooden ring, saying: Zomg wiki says our
     engine is teh FluffOS
(One) Kaea's wispy voice comes from the wooden ring, saying: Banana cake
     doesn't look very good normally :)
(One) Dylan's wispy voice comes from the wooden ring, saying: whore it up first
     then
You spin slowly to the floor.
(One) Vladinsk's wispy voice comes from the wooden ring, saying: I'm still
     waiting to hear where I went wrong with 6 possibilities minus the ones
     that don't fit with the information given = 4 possibilities, 2 of which
     are what we want = 50% chance
Oh well, that didn't work.
You prepare to cast Collatrap's Instant Pickling Stick.
You sniff the air carefully.
Saving...
A sudden flash of insight allows you to understand evoking a little better.
You think about cured skins and pickled eyeballs.
(One) Dylan's wispy voice comes from the wooden ring, saying: you could like
     caramalise bananas or something else or make a sugar web or something to
     make it look presentable
You close your eyes and think of wands.
You spin slowly to the floor.
Smoke starts pouring from your hands!
You cough and gag on the smoke.
The smoke clears.
You prepare to cast Collatrap's Instant Pickling Stick.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
(One) Abra's wispy voice comes from the wooden ring, saying: Zomg, LPC
     tutuorials on how to make npcs.
You close your eyes and think of wands.
(One) Abra's wispy voice comes from the wooden ring, saying: Make me a cre plz,
     I r have ideas.
(One) Kaea's wispy voice comes from the wooden ring, saying: Hrm, could do.
(One) Kaea's wispy voice comes from the wooden ring, saying: Might be a bit
     brown
You spin slowly to the floor.
(One) Aristophanes's wispy voice comes from the wooden ring, saying: Hire him
     to Klatch!
(One) Aristophanes's wispy voice comes from the wooden ring, saying: Oh wait..
     who is it?
Smoke starts pouring from your hands!
You cough and gag on the smoke.
The smoke clears.
You prepare to cast Collatrap's Instant Pickling Stick.
Nearby to the southeast, the big bronze gong in the Temple of Small Gods bongs
     once.
To the west, Lance-Constable Bauxite yells in Morporkian: nil libraunus
     crlochium un' dajnial weather sumit dark!
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
To the north, the bell of the Assassins' Guild clock tolls once, signifying
     another successful inhumation.
You close your eyes and think of wands.
(One) Spamspanker's wispy voice comes from the wooden ring, saying: The
     important point is noting that of the two children (A and B), the question
     is not saying "given that A is a girl" it is saying "given that A OR B is
     a girl". If it was the former, then it would be 1/2, that is how I first
     interpreted the question. The answer to the latter is 1/3
In the distance to the northeast, Old Tom, the tongueless and magical octiron
     bell of Unseen University, tolls a single sonorous silence.
To the north, the bell of the Assassins' Guild clock slowly chimes once.
You spin slowly to the floor.
Oh well, that didn't work.
You prepare to cast Collatrap's Instant Pickling Stick.
(One) Sprynx's wispy voice comes from the wooden ring, saying: No, because it
     is saying that 1 of the 2 is a girl, and is asking about the chances of
     the gender of the unknown.
(One) Maelin's wispy voice comes from the wooden ring, saying: Vladinsk: Can
     you quickly work out your answer to my, alternative, puzzle?
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
You close your eyes and think of wands.
(One) Spamspanker's wispy voice comes from the wooden ring, saying: Thats what
     I said.
(One) Maelin's wispy voice comes from the wooden ring, saying: We'll get back
     to Hurukan's in a sec.
You spin slowly to the floor.
(One) Abra's wispy voice comes from the wooden ring, saying: Anyone got a link
     for that idlechasing thingy? I sux at wiki.
Oh well, that didn't work.
You prepare to cast Collatrap's Instant Pickling Stick.
To the southeast, the town crier shouts asking in Morporkian: Where is Naid .
     Sad????
(One) Dylan's wispy voice comes from the wooden ring, saying: look at the
     player links
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
(One) Abra's wispy voice comes from the wooden ring, saying: Oh on teh main dw
     site?
You close your eyes and think of wands.
You spin slowly to the floor.
Your stomach gurgles strangely.
You prepare to cast Collatrap's Instant Pickling Stick.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
(One) Seirou's wispy voice comes from the wooden ring, saying that he draws up
     mining plans to divert the river underground for most of its journey
     through the area...
Removed queue.
You are not fighting anyone.
Okay.
You hastily release the spell.
(One) Vladinsk's wispy voice comes from the wooden ring, saying: No Maelin. No
     point in going through 3 different puzzles when we're having enough
     problem getting one sorted out. if you can explain where my logic was
     wrong then we don't need to go through lots of scenarios until I give in
         -^            ^ Room with up exit
          |            - East-west exit
          @            | North-south exit
                       * Room
                       @ Where you are
You are unburdened (12%) by:
Wearing : a sickly yellow robe, a medium satchel and a pair of black leather
          gloves.
(under) : a wooden ring and a dagger scabbard.
Your purse contains 38 Ankh-Morpork dollars, 15 Ankh-Morpork half-dollars, 51
Ankh-Morpork ten-pence and 660 Ankh-Morpork pence.
A garlicky smell wafts out as you exhale.
You will now attempt to keep a pair of black leather gloves.
Your fingers stiffen and feel clumsy.
You remove the pair of black leather gloves.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
An entrance hall [n,s].
(One) Spamspanker's wispy voice comes from the wooden ring, saying: I explained
     where your logic was wrong.
You open the padded doors.
The Street of Small Gods [w,e,n].
You close the temple doors.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
This is a medium satchel made of leather with a nice long strap so
that it can be worn across the torso.  It'll hold a good number of items,
although nothing too bulky.
The medium satchel has two main pockets and one side pocket.
It is over a quarter full with: two crude string bags, a pair of tattered
leather shoes, a small ornamental broom, a cobble and an old leaky quill.
It is open.
It is in excellent condition.
The Street of Small Gods [w,e,n].
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
The High Altar of Gapp [n,s,e].
To the north, Literate Brexen shouts in Morporkian: T-SHOP FILIGREE.
(One) Maelin's wispy voice comes from the wooden ring, saying: My problem, in
     comparison, will not have that problem.
Your breath seems fresher.
(One) Hurukan's wispy voice comes from the wooden ring, saying: Yes, I goofed
     up.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
Holy Dvalinn is standing here.
You exclaim in Morporkian: For the glory of the Lord Gapp!
You get two crude string bags and a pair of tattered leather shoes from a
pocket in the medium satchel.
You put the pair of tattered leather shoes and two crude string bags on the low
altar.
You have 219 (219) guild points.
* You can use 76 (76) for covert commands.
* You can use 168 (168) for crafts commands.
* You can use 177 (177) for faith commands.
* You can use 102 (102) for fighting commands.
* All of your guild points can be used for magic commands.
* You can use 139 (139) for people commands.
* You can use 177 (177) for adventuring commands.
Bright colourful light flickers around the pair of tattered leather shoes
before it drifts into your hands.
Bright colourful light flickers around the crude string bag before it drifts
into your hands.
Bright colourful light flickers around the crude string bag before it drifts
into your hands.
The crude string bag (1) is in poor condition.
The crude string bag (2) is in fairly poor condition.
You put two crude string bags, the pair of leather shoes and the pair of black
leather gloves into a pocket in the medium satchel.
(One) Spamspanker's wispy voice comes from the wooden ring, saying: You are not
     given that child one or child two is a girl, you are given that child one
     OR two is a girl
(One) Spamspanker's wispy voice comes from the wooden ring, saying: there is a
     difference
(One) Spamspanker's wispy voice comes from the wooden ring, saying: well, maybe
     not explained like that
You have 114 (219) guild points.
Holy Dvalinn leaves north.
(One) Shishio's wispy voice comes from the wooden ring, saying: like the group
     "taxi" is there a group for enchanting and what not?
You exclaim in Morporkian: For the glory of the Lord Gapp!
You get two crude string bags from a pocket in the medium satchel.
You put two crude string bags on the low altar.
Bright colourful light flickers around the crude string bag before it drifts
into your hands.
Bright colourful light flickers around the crude string bag before it drifts
into your hands.
You have 42 (219) guild points.
The crude string bag (1) is in fairly poor condition.
The crude string bag (2) is in fairly good condition.
You put two crude string bags into a pocket in the medium satchel.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
An entrance hall [n,s].
You open the padded doors.
The Street of Small Gods [w,e,n].
You close the temple doors.
You open the temple doors.
An entrance hall [n,s].
You close the padded doors.
The High Altar of Gapp [n,s,e].
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The side chapel of Gapp's temple [n].
You exclaim in Morporkian: For the glory of the Lord Gapp!
You get two crude string bags from a pocket in the medium satchel.
You put two crude string bags on the low altar.
Bright colourful light flickers around the crude string bag before it drifts
into your hands.
Bright colourful light flickers around the crude string bag before it drifts
into your hands.
You have 42 (219) guild points.
The crude string bag (1) is in fairly good condition.
The crude string bag (2) is in fairly poor condition.
You put two crude string bags into a pocket in the medium satchel.
(One) Julnar's wispy voice comes from the wooden ring, saying: finally watching
     'going postal' why did they reveal angua is a werewolf?
(One) Maelin's wispy voice comes from the wooden ring, saying: We could but
     it'd be better if you let me try.
Okay.
The Hall of Gifts [s,w,u].
A wooden chest is sitting in the corner.
The High Altar of Gapp [n,s,e].
An entrance hall [n,s].
You open the padded doors.
The Street of Small Gods [w,e,n].
A paperboy is standing here.
You close the temple doors.
The junction of Street of Small Gods, Baker Street and Street of Bookkeepers
[n,e,s,sw].
The southern part of Baker Street [nw,s].
Baker Street [n,se,e,w].
Baker Street [nw,s,stairs].
The junction of God Street with Baker Street [ne,n,w,se].
A tall priestess is standing here.
Baker Street [nw,s,w].
Baker Street [n,se].
A sailor is standing here.
Baker Street [n,s,e].
A watchman is standing here.
A plaque is on the east wall and a street lamp is emitting a grimy light here.
Baker Street [nw,s,e].
Baker Street [n,se].
The junction of Filigree Street and Baker Street [w,e,s,n].
Filigree Street [w,e,s].
A strong-willed captain and MakWan are standing here.
Filigree Street between two shops [w,e,n,s].
The Filigree Street General Store [n].
A pair of soft leather shoes is on the floor and a cardboard sign is sitting on
the counter.
(One) Tique's wispy voice comes from the wooden ring, saying: ...or your money
     back!
You get two crude string bags and a pair of leather shoes from a pocket in the
medium satchel.
Okay.
Removed queue.
You are not fighting anyone.
Okay.
          $            - East-west exit
          |            $ Room with living things
         -*-           | North-south exit
          |            * Room
          @            @ Where you are
You drop the pair of leather shoes.
(One) Vladinsk's wispy voice comes from the wooden ring, saying: 50%
You drop two crude string bags.
Okay.
Filigree Street between two shops [w,e,n,s].
Filigree Street east of some shops [w,e].
Filigree Street [ne,w].
The east end of Filigree Street [sw,e,s].
A mottled brown swamp dragon and an interesting troll are standing here.
An unmarked carriage rattles down the road and disappears into the guild.
The northwest corner of Peasant Parade [ne,e,s,w].
You walk across the uneven cobbles to another part of Peasant Parade.
Peasant Parade at the pillory [ne,w,n,sw].
You walk across the uneven cobbles to another part of Peasant Parade.
Peasant Parade outside the palace gates [ne,w,n,sw].
You walk across the uneven cobbles to another part of Peasant Parade.
The northeast corner of Peasant Parade [w,sw,e].
The noise of Peasant Parade falls behind you as you leave the area.
The junction of Turnwise Broadway and Peach Pie Street [n,w,e].
Turnwise Broadway [w,e,se].
A drunken sailor and a stony troll are standing here.
Turnwise Broadway [nw,se].
Turnwise Broadway [nw,se,w].
Seven little old ladies are standing here.
The junction of Turnwise Broadway and the Maul [ne,nw,se,e].
The middle of the Maul [ne,e,s,sw].
Part of the Maul near the Plaza of Broken Moons [ne,e,s,sw].
A fat troll is standing here.
Northeastern side of the Maul [ne,e,s,sw].
You move onto the Plaza of Broken Moons.
The west side of the Plaza of Broken Moons [ne,se,e,s,sw,w].
A paperboy, an old priestess and a young troll are standing here.
Okay.
The northwest side of the Plaza of Broken Moons [ne,se,e,s,sw,nw].
Roffle is standing here.
You can't see your hand in front of your face.

You can't see your hand in front of your face.
The west side of The Cham [ne,n,se,e,s].
A huge troll and a tall priestess are standing here.

You can't see your hand in front of your face.
The southwestern corner of Sator Square [ne,n,se,e,s].
A tall troll is standing here.
You move across the uneven cobbles to another part of Sator Square.
The western edge of Sator Square [w,ne,n,se,e,s].
A wooden pole with a green note attached to it is standing on the side of the
road and a street lamp is emitting a grimy light here.
(One) Maelin's wispy voice comes from the wooden ring, saying: (Spamspanker is
     correct, and soon we will see why it is in fact 33%).
The noise of Sator market falls behind you as you leave the square.
Something [n,s,e,w,nw].
The Lecturer in Recent Runes is standing here.
The someone gazes off into the distance.

You can't see your hand in front of your face.
You walk through the stone archway.

You can't see your hand in front of your face.
To the north, the someone shouts asking in Morporkian: Where is Naid . Sad????
You open the double doors.
You walk through the great doorway.
The eastern edge of the Great Hall [n,s,e,w].
You close the great doors.
The centre of the Great Hall [n,s,e,w,ne,sw,se,nw].
The western side of the Great Hall [n,s,e,w,ne,se].
You walk through the stone archway.
A cheerful and well-lit hallway [u,d,n,s,e].
The official university noticeboard is against the wall.
The Lecturer in Recent Runes pats you on the head.
(Wizards) Mancow's wispy voice comes from the wooden ring, saying that he
     O.I.N.K's!!!!
You skip down a flight of steps.
A hallway [u,d,s].
You open the south door.
You walk through the doorway.
The gymnasium [n].
Alendal, Twila, Bearded Kugrin and Dwmmigh are standing here.
An open tome, an old, battered chest, a small stick and some fine grey ash are
on the floor.
You close the north door.
You notice that the air feels greasy and tastes of tin.  Suddenly a luminous
hazy blob appears - it must be a spell!
It flits around the room, attempting to discharge, but is constrained by the
thaumaturgical neutrality of the room.  The spell gives up its bid for freedom
and disappears.
(One) Maelin's wispy voice comes from the wooden ring, saying: So remember the
     10000 two-child families. We decided there are 5000 mixed, 2500 both boys,
     and 2500 both girls.
Alendal begins to peer with great concentration at an open tome.
Twila opens the north door.
Twila leaves north.
Twila closes the north door.
(One) Vladinsk's wispy voice comes from the wooden ring, saying: ok
(One) Spamspanker's wispy voice comes from the wooden ring, saying: if you were
     to specify which child is a girl, then it would be 50% for the other.
(One) Seirou's wispy voice comes from the wooden ring, saying: "What were their
     names?"
Alendal stops staring at an open tome.
=======SKILLS=======Level/Bonus================================================
magic...............   17   89         | | | enchanting....    5   26
| spells............    9   47         | | | evoking.......   26  121
| | offensive.......   23  113         | | | healing.......    5   26
| | defensive.......    5   26         | | | scrying.......    5   26
| | misc............    5   26         | | spiritual.......    5   26
| | special.........    5   26         | | | abjuring......    5   26
| methods...........    7   37         | | | banishing.....    5   26
| | elemental.......    5   26         | | | conjuring.....    5   26
| | | air...........    5   26         | | | divining......    5   26
| | | earth.........    7   37         | | | summoning.....    5   26
| | | fire..........    5   26         | items.............    5   26
| | | water.........    5   26         | | held............    5   26
| | mental..........   11   58         | | | wand..........    5   26
| | | animating.....    5   26         | | | rod...........    5   26
| | | channeling....   26  121         | | | staff.........    5   26
| | | charming......   16   84         | | | broom.........    5   26
| | | convoking.....    5   26         | | worn............    5   26
| | | cursing.......    5   26         | | | amulet........    5   26
| | physical........    7   37         | | | ring..........    5   26
| | | binding.......    5   26         | | scroll..........    5   26
| | | brewing.......    5   26         | | talisman........    5   26
| | | chanting......    5   26         | points............   50  169
| | | dancing.......    5   26         
(One) Maelin's wispy voice comes from the wooden ring, saying: How many of
     those 10000 families satisfies this description: "at least one of the two
     children is a girl"?
You get a pair of black leather gloves from a pocket in the medium satchel.
Your fingers twitch a little.
You wear a pair of black leather gloves.
Alendal smiles at something that isn't there.
=======SKILLS=======Level/Bonus================================================
magic...............   17   91         | | | enchanting....    5   27
| spells............    9   48         | | | evoking.......   26  126
| | offensive.......   23  111         | | | healing.......    5   27
| | defensive.......    5   26         | | | scrying.......    5   27
| | misc............    5   27         | | spiritual.......    5   26
| | special.........    5   26         | | | abjuring......    5   26
| methods...........    7   37         | | | banishing.....    5   26
| | elemental.......    5   26         | | | conjuring.....    5   26
| | | air...........    5   26         | | | divining......    5   26
| | | earth.........    7   37         | | | summoning.....    5   26
| | | fire..........    5   26         | items.............    5   26
| | | water.........    5   26         | | held............    5   26
| | mental..........   11   58         | | | wand..........    5   26
| | | animating.....    5   26         | | | rod...........    5   26
| | | channeling....   26  121         | | | staff.........    5   26
| | | charming......   16   84         | | | broom.........    5   26
| | | convoking.....    5   26         | | worn............    5   26
| | | cursing.......    5   26         | | | amulet........    5   26
| | physical........    7   38         | | | ring..........    5   26
| | | binding.......    5   27         | | scroll..........    5   26
| | | brewing.......    5   27         | | talisman........    5   26
| | | chanting......    5   27         | points............   50  168
| | | dancing.......    5   27         
Alendal closes his eyes.
(One) Vladinsk's wispy voice comes from the wooden ring, saying: 2500
Alendal smiles at the world.
The magic seems to drain away into the tiles.
Alendal stares wide-eyed at something that isn't there.
(One) Maelin's wispy voice comes from the wooden ring, saying: You missed some
     :)
You open the north door.
You walk through the doorway.
A hallway [u,d,s].
You close the south door.
You trudge up a flight of steps.
A cheerful and well-lit hallway [u,d,n,s,e].
The official university noticeboard is against the wall.
You trudge up a flight of steps.
A landing in Unseen University [n,s,d].
You skip down a flight of steps.
A cheerful and well-lit hallway [u,d,n,s,e].
The official university noticeboard is against the wall.
(One) Vladinsk's wispy voice comes from the wooden ring, saying: sorry misread.
     7500
You open the north door.
You walk through the doorway.
Admissions Office [s].
A cardboard sign is here.
You close the south door.
You open the south door.
You walk through the doorway.
A cheerful and well-lit hallway [u,d,n,s,e].
The official university noticeboard is against the wall.
You close the north door.
(One) Maelin's wispy voice comes from the wooden ring, saying: Good. And, of
     those 7500, how many families satisfy THIS description: "both of the
     children are girls"?
 

advance                      Discworld player help                      advance


Name
     advance - Skill advancement

Syntax
     advance <skill> [by <num>] [to <num>]

Description
     This is the command used to advance your skills.  This command will       
     only work in certain rooms in your guild, these rooms should be
     obvious.  In these rooms the command 'cost' can be used to show you
     how much advancing certain skills will be.  You can also learn skills
     off other players, they can teach you skills without costing you
     money (learning skills in a guild will cost money and experience).
     
     This command is used to increase your ability at certain skills using
     experience you have gained through adventuring.  Another method of
     advancing your skills is the Task Master system, which will
     automatically advance your skills as you use them.
     
     You can advance your skills by a certain number of levels or to a
     certain level (assuming you have enough experience points of course).
     If you do not specify which level you are advancing to or a number to
     advance by, it assumes you are advancing by 1 level.
     
     Skills are represented in a tree, the top levels being things like
     'fighting', 'covert'...  Under these skills are sub skills, like
     'fighting.melee', the sub skill is separated from its parent by a
     '.'.  So 'fighting.melee.dagger' is the skill with daggers in the
     melee subtree in the fighting base tree.  See the 'skills' command
     and the output of that for more information on skills and sub skills.
     
     You can specify a skill based on best match, so you only partly
     specify the skill name, Eg: fi.p will expand to fighting.points. 

Examples
     > advance fighting
     You advance your skill in fighting from 0 to 1.
     > advance fighting by 2
     You advance your skill in fighting from 1 to 3.
     > advance fighting to 6
     You advance your skill in fighting from 3 to 6.
     > advance fighting.points
     You advance your skill in fighting.points from 6 to 7.
     > advance fi.po
     You advance your skill in fighting.points from 7 to 8.

See also
     advancing, skills, cost, teach, learn

This particular hallway is cheerful and well-lit.  At one end is a
pair of staircases; one going up, and one going down.  The east and south walls
have stone archways in them.  A small sign has been mounted next to the
noticeboard hanging on the wall.  A large friendly looking door with a brass
plate attached to it is north.
There are five obvious exits: up, down, north, south and east.
The official university noticeboard is against the wall.
(One) Vladinsk's wispy voice comes from the wooden ring, saying: ok 2500 which
     is a third
You trudge up a flight of steps.
A landing in Unseen University [n,s,d].
You open the south door.
The Student Lounge [n].
The net dead statue of Thin Ixnipone is standing here.
A bulletin board [ 38 notes ] is mounted on one wall and a bunch of matthiola
stocks, a lightable torch and ten small sticks are on the floor.
You close the north door.
You are not at a high enough level in magic.methods.physical to advance
magic.methods.physical.dancing yet.
(One) Tique's wispy voice comes from the wooden ring, saying: so the answer
     is.... a goat?
You are not at a high enough level in magic.methods to advance
magic.methods.physical yet.
Saving...
You advance your skill in magic.methods from 7 to 8 for 6856 xp and 85p.
(One) Maelin's wispy voice comes from the wooden ring, saying: So we agree
     that, for MY question at least, the answer is 1/3, right?
(One) Gellan's wispy voice comes from the wooden ring, saying: With a gammy
     leg, Tique
(One) Vladinsk's wispy voice comes from the wooden ring, saying: no :)
(One) Tique's wispy voice comes from the wooden ring, saying: TWO goats
(One) Preta's wispy voice comes from the wooden ring, saying: lol, depends how
     the family you talk about is selected surely?
=======SKILLS=======Level/Bonus================================================
magic...............   18   96         | | | enchanting....    6   33
| spells............    9   48         | | | evoking.......   27  128
| | offensive.......   23  111         | | | healing.......    6   33
| | defensive.......    5   26         | | | scrying.......    6   33
| | misc............    5   27         | | spiritual.......    6   31
| | special.........    5   26         | | | abjuring......    6   31
| methods...........    8   42         | | | banishing.....    6   31
| | elemental.......    6   31         | | | conjuring.....    6   31
| | | air...........    6   31         | | | divining......    6   31
| | | earth.........    8   42         | | | summoning.....    6   31
| | | fire..........    6   31         | items.............    5   26
| | | water.........    6   31         | | held............    5   26
| | mental..........   12   63         | | | wand..........    5   26
| | | animating.....    6   31         | | | rod...........    5   26
| | | channeling....   27  123         | | | staff.........    5   26
| | | charming......   17   89         | | | broom.........    5   26
| | | convoking.....    6   31         | | worn............    5   26
| | | cursing.......    6   31         | | | amulet........    5   26
| | physical........    8   44         | | | ring..........    5   26
| | | binding.......    6   33         | | scroll..........    5   26
| | | brewing.......    6   33         | | talisman........    5   26
| | | chanting......    6   33         | points............   50  168
| | | dancing.......    6   33         
(One) Maelin's wispy voice comes from the wooden ring, saying: No? Why not?
(One) Brexen's wispy voice comes from the wooden ring, saying: Two goats and a
     loose chicken!
Saving...
You advance your skill in magic.methods from 8 to 12 for 39875 xp and A$4.98.
(One) Tique's wispy voice comes from the wooden ring, saying: Who put the goat
     in there?
You open the north door.
A landing in Unseen University [n,s,d].
You close the south door.
You skip down a flight of steps.
A cheerful and well-lit hallway [u,d,n,s,e].
The official university noticeboard is against the wall.
You skip down a flight of steps.
A hallway [u,d,s].
You open the south door.
You walk through the doorway.
The gymnasium [n].
Alendal, Bearded Kugrin and Dwmmigh are standing here.
An open tome, an old, battered chest, a small stick and some fine grey ash are
on the floor.
You close the north door.
(One) Tique's wispy voice comes from the wooden ring, saying: The yellow goat I
     ate!
(One) Surt's wispy voice comes from the wooden ring, saying: Two goats? I
     thought one was pushing it!
You prepare to cast Collatrap's Instant Pickling Stick.
You sniff the air carefully.
Dwmmigh sings "Sometimes I'm up... and sometimes I'm down...".
You think about cured skins and pickled eyeballs.
(One) Direction's wispy voice comes from the wooden ring, saying: Benny Lava?
You close your eyes and think of wands.
(One) Tique's wispy voice comes from the wooden ring, saying: Direction wins
     one internet!
(One) Ryshert's wispy voice comes from the wooden ring, saying: My looney bun
     is fine!
You spin slowly to the floor.
(One) Vladinsk's wispy voice comes from the wooden ring, saying: Because the
     way I put forward is also valid. Just because You can put things a
     different way and get the answer you want doesn't make it become right.
     Explain why the other way is wrong will go much further to doing this and
     also impart understanding
The magic seems to drain away into the tiles.
Oh well, that didn't work.
You prepare to cast Collatrap's Instant Pickling Stick.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
(One) Maelin's wispy voice comes from the wooden ring, saying: You didn't put a
     way forward for this question, you just said 50%...
Alendal drops the bunch of bleeding hearts.
You close your eyes and think of wands.
Alendal gets a bunch of bleeding hearts from the gymnasium.
Antiquated Xorphitus du Sucre opens the north door.
Antiquated Xorphitus du Sucre arrives from the north.
Antiquated Xorphitus du Sucre closes the north door.
A tiny dark pink moth flits into the area and flutters around Antiquated
Xorphitus du Sucre.
The tiny dark pink moth vanishes in a gout of green flame.
You spin slowly to the floor.
Alendal opens the north door.
Alendal leaves north.
Alendal closes the north door.
(One) Spamspanker's wispy voice comes from the wooden ring, saying: Put it like
     this. Two children, A and B. 25% of the time, both are girls, 25% of the
     time, both are boys, 25% of the time A is girl, B is boy, 25% of the time
     A is boy and B is girl.
The magic seems to drain away into the tiles.
Dwmmigh sings "Nooooobody knows, the troubles that I've seen...".
Oh well, that didn't work.
You prepare to cast Collatrap's Instant Pickling Stick.
You sniff the air carefully.
Antiquated Xorphitus du Sucre drops some fine white ash.
You think about cured skins and pickled eyeballs.
(One) Vladinsk's wispy voice comes from the wooden ring, saying: same
     principles as for the whole. Any one child has a 50% chance of being
     female. if there are 2 children and 1 of them is female then that leaves
     one child which is eaither male or female hence 50%
You close your eyes and think of wands.
(One) Preta's wispy voice comes from the wooden ring, saying: suggestion, if
     you select the family by random selection of a girl which falls in a
     family of 2 children, then by your logic it would be 50%
(One) Tique's wispy voice comes from the wooden ring, saying: Schrodinger's
     gender :(
You spin slowly to the floor.
(One) Tique's wispy voice comes from the wooden ring, saying that he has a 50%
     chance of being a girl :(
Antiquated Xorphitus du Sucre opens the north door.
Antiquated Xorphitus du Sucre leaves north.
Antiquated Xorphitus du Sucre closes the north door.
The magic seems to drain away into the tiles.
Your stomach gurgles strangely.
You prepare to cast Collatrap's Instant Pickling Stick.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
You close your eyes and think of wands.
A garlicky smell wafts out as you exhale.
You spin slowly to the floor.
(One) Preta's wispy voice comes from the wooden ring, saying: vladinsk that
     doesn't quite work, if you aid "child 1 is a girl what is the chance child
     2 is a girl" that would work, but by not defining which of the two is a
     girl your logic don't work
The magic seems to drain away into the tiles.
Dwmmigh sings a sad song that nobody knows.
Your stomach gurgles strangely.
You prepare to cast Collatrap's Instant Pickling Stick.
(One) Maelin's wispy voice comes from the wooden ring, saying: Remember that
     probability is a measure of your knowledge, Vlad. In real life, I have a
     sibling. You don't know the gender of my sibling. I say "Is my sibling a
     girl?" You say "50% yes, 50% no" or something similar. But you don't mean
     "it's half girl or half boy". You mean "I don't know, but it's equally
     probable either way". If I give you more information, like "my sibling
     owns lots of dolls," that lets you update your probabilities.
A garlicky smell wafts out as you exhale.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
(One) Maelin's wispy voice comes from the wooden ring, saying: half girl AND
     half boy, rather.
You close your eyes and think of wands.
A garlicky smell wafts out as you exhale.
You spin slowly to the floor.
Dwmmigh sings "Nooobody knows, my sorrow...".
(One) Direction's wispy voice comes from the wooden ring, saying: a
     hermaphrodite?
(One) Seirou's wispy voice comes from the wooden ring, saying: Your sibling is
     some sort of a hermaphrodite?
(One) Seirou's wispy voice comes from the wooden ring, saying: Damn. ;)
The magic seems to drain away into the tiles.
Your stomach gurgles strangely.
You prepare to cast Collatrap's Instant Pickling Stick.
(One) Maelin's wispy voice comes from the wooden ring, saying: No, and if you
     actually thought I was saying that you are very, very bad at reading.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
(One) Spamspanker's wispy voice comes from the wooden ring, saying: Too
     cryptic. Basically your problem is that you are defining one child as the
     girl instead of being open to the possibility that either child is a girl
(One) Tique's wispy voice comes from the wooden ring, saying: maelin meant
     Schrodinger
(One) Thakh's wispy voice comes from the wooden ring, saying: Maelin is
     actually explaining it very well.
(One) Seirou's wispy voice comes from the wooden ring, saying: Like anybody
     could be bothered reading what YOU write, Maelin.
(One) Tique's wispy voice comes from the wooden ring, saying that he nods
     firmly
Dwmmigh sings "Sometimes I'm up... and sometimes I'm down...".
A garlicky smell wafts out as you exhale.
Dwmmigh sings a sad song that nobody knows.
You close your eyes and think of wands.
(One) Thakh's wispy voice comes from the wooden ring, saying: (If what he's
     explaining is why you shouldn't try to use mathematical problems for
     everyday questions)
You spin slowly to the floor.
Dwmmigh sings "Sometimes I'm up... and sometimes I'm down...".
The magic seems to drain away into the tiles.
In the distance to the south, the big bronze gong in the Temple of Small Gods
     bongs twice.
Whee, look at the pretty green ice cream cones!
You prepare to cast Collatrap's Instant Pickling Stick.
In the distance to the southwest, Lance-Constable Bauxite yells in Morporkian:
     Two o'clock un' omnia sumit well!
(Wizards) Abra's wispy voice comes from the wooden ring, saying: So like this
     idelchasing thing, if you use a command twice you get less for it, does
     each spell count as a seperate command or is the casting count as a
     command?
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
Everything looks a lot less interesting now.
A garlicky smell wafts out as you exhale.
(Wizards) Swot's wispy voice comes from the wooden ring, saying: each spell
     counts as a seperate command
You close your eyes and think of wands.
Somewhere above you, Old Tom, the tongueless and magical octiron bell of Unseen
     University, tolls two sonorous silences.
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: People
     rarely cast spells, actually... it's typically wand zapping
You spin slowly to the floor.
(Wizards) Mischief's wispy voice comes from the wooden ring, saying: but spells
     just give you 15x return
(One) Vladinsk's wispy voice comes from the wooden ring, saying: one preta: why
     not? I say for any child, so it doesn't matter which is which. Maelin:
     your comment about propabilities don't seem relevant, we have no
     information about this sibling, so have to go with the 50%
(Wizards) Swot's wispy voice comes from the wooden ring, saying: and if you
     have 11 or more commands in your alias you won't lose any xp each time you
     repeat it
The magic seems to drain away into the tiles.
Your stomach gurgles strangely.
Removed queue.
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: this builds
     up the background magic to enormous levels, so casting spells would be a
     problem... there are ways to mitigate the thaum levels, too, with skills
A garlicky smell wafts out as you exhale.
(One) Maelin's wispy voice comes from the wooden ring, saying: So if I ask you
     a straight up question, "what is the probability that this unknown child
     is a girl", and I haven't given you ANY information about that child, your
     answer should certainly be 50%. But in the case of my Johnsons problem, I
     have, in fact, given you some information. It is subtle, cleverly hidden
     information, but it is there nonetheless. And that sneaky information, if
     you use it, lets you give a better probability estimate.
(Wizards) Mischief's wispy voice comes from the wooden ring, saying: octograve,
     recharge and scribe are the winners
(Wizards) Swot's wispy voice comes from the wooden ring, saying: wand zapping?
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: Oops. Wand
     recharging.
(Wizards) Mischief's wispy voice comes from the wooden ring, saying:
     recharging, yes
Dwmmigh sings "Sometimes I'm up... and sometimes I'm down...".
(Wizards) Swot's wispy voice comes from the wooden ring, saying: ah
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: Which is a
     bugge, IMHO
A garlicky smell wafts out as you exhale.
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: You get full
     xpz for recharging with one pinch of dust, which does not succeed
(One) Maelin's wispy voice comes from the wooden ring, saying: The Monty Hall
     problem demonstrates this "sneakily hidden information" thing quite nicely
     but we won't get into that one until we've resolved this one.
(One) Vladinsk's wispy voice comes from the wooden ring, saying: ok, only 1
     sibling who is a female is the information you're driving at?
(One) Tique's wispy voice comes from the wooden ring, saying: Will there be
     goats? :D
(Wizards) Swot's wispy voice comes from the wooden ring, saying: I cast spells
     since I don't have enough commands to have 11 otherwise
(One) Maelin's wispy voice comes from the wooden ring, saying: Not quite.
(Wizards) headshox's wispy voice comes from the wooden ring, saying: Does it
     consume the dust or blow up?
(Wizards) Abra's wispy voice comes from the wooden ring, saying: So like, I
     wanna go into a bigassed field, cast 11 lameassed weak spells that wont
     actually backfire, move to a next room and repeart?
(One) Tique's wispy voice comes from the wooden ring, saying: awww
A garlicky smell wafts out as you exhale.
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: wizards
     Consumes the dust
(Wizards) Mischief's wispy voice comes from the wooden ring, saying: it
     consumes the dust
(Wizards) Swot's wispy voice comes from the wooden ring, saying: thaums take a
     long while to build up
(Wizards) Mischief's wispy voice comes from the wooden ring, saying: thats
     wrong
(One) Maelin's wispy voice comes from the wooden ring, saying: Actually yes,
     that is enough.
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: it takes a
     bit longer than that, but eventually the thaums would get you to meet some
     rather hungry dungeon dimension folk
A garlicky smell wafts out as you exhale.
(Wizards) Mancow's wispy voice comes from the wooden ring, saying: GERYON xx
Dwmmigh sings "Sometimes I'm up... and sometimes I'm down...".
(Wizards) Mischief's wispy voice comes from the wooden ring, saying: 3
     recharging wizards can get them up to 1000+ within 30 or 45 minutes
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: HAI,
     MANNYCOW!
(Wizards) Swot's wispy voice comes from the wooden ring, saying: what I've
     heard from the idle:cafe is that it doesn't get dangerous until 1000
(Wizards) Mancow's wispy voice comes from the wooden ring, saying: GIMME A G
(Wizards) Mischief's wispy voice comes from the wooden ring, saying: that at
     least is true
(One) Maelin's wispy voice comes from the wooden ring, saying: Or is it...
(Wizards) Abra's wispy voice comes from the wooden ring, saying: What if I go
     sit in the gym, dont that suck out the magic?
In the distance to the west, the town crier yells in Morporkian: Ago ne worry!
     Be happy!
(Wizards) Swot's wispy voice comes from the wooden ring, saying that he gives
     Mancow a G
(Wizards) Geryon's wispy voice comes from the wooden ring, saying: It would,
     yes
A garlicky smell wafts out as you exhale.
(One) Maelin's wispy voice comes from the wooden ring, saying: (this kind of
     information is very difficult to actually pin down in statements, that's
     why our other analyses have all been about considering groups of families)
(Wizards) Swot's wispy voice comes from the wooden ring, saying: huh, I hadn't
     thought of that
(Wizards) Mancow's wispy voice comes from the wooden ring, saying: GIMME AN E?
(Wizards) Swot's wispy voice comes from the wooden ring, saying that he gives
     Mancow a E
(One) Kaea's wispy voice comes from the wooden ring, saying: Maelin I can't
     believe you left while I was mid exams and I didn't get to come say byebye
     :(
(Wizards) Abra's wispy voice comes from the wooden ring, saying that he is
     smart
(One) Kaea's wispy voice comes from the wooden ring, saying that she sulks
(Wizards) Mancow's wispy voice comes from the wooden ring, saying: This is
     gonna get spammy. :P
A garlicky smell wafts out as you exhale.
(One) Maelin's wispy voice comes from the wooden ring, saying: I invited you to
     a party >:-(
(Wizards) Mancow's wispy voice comes from the wooden ring, saying: GIMME AN R!
(Wizards) Swot's wispy voice comes from the wooden ring, saying that he gives
     Mancow *an* E
(Wizards) Swot's wispy voice comes from the wooden ring, saying that he gives
     Mancow an R
(Wizards) Abra's wispy voice comes from the wooden ring, saying: I'll give you
     5 E's for a tenner.
Dwmmigh sings "Nooobody knows, my sorrow...".
(One) Kaea's wispy voice comes from the wooden ring, saying: I was pre-exam!
(Wizards) Mancow's wispy voice comes from the wooden ring, saying: You got
     yaself a deal bro
(One) Kaea's wispy voice comes from the wooden ring, saying: I couldn't do
     anything else!
(Wizards) KimCheolHwan's wispy voice comes from the wooden ring, saying: Thats
     a bargain.